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Grade 2 Students experimenting with Pulleys

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Grade 2 Students experimenting with Pulleys

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Grade 2's Working together to build a robot! 

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Grade 2's Working together to build a robot! 

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5. The Maker Movement. Implications of new digital gadgets, fabrication tools and spaces for creative learning and teaching

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5. The Maker Movement. Implications of new digital gadgets, fabrication tools and spaces for creative learning and teaching

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This article examines how makerspaces can engage students and deepen their knowledge in the content areas. Makerspaces allow students make their own connections to learning. They also allow
students to challenge their thinking to create, construct and reconstruct ideas relevant to their environment.

Research to Application (Grade 2 Simple Machine Makerspaces)

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3.  Community-Connected Experiential Learning

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3.  Community-Connected Experiential Learning

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This ministry document examines how students learn through community-connected experiential learning. The experiential learning cycle consists of three phases. This article supports the idea that students who participate in community-connected learning experiences; reflect on those experiences to derive meaning from them, and apply their learning in various aspects of their lives

Research to Application (Taking the Ipads out in our local community)

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4. Wikis, blogs, and podcasts: a new generation of Web-based tools for virtual collaborative clinical practice and education

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4. Wikis, blogs, and podcasts: a new generation of Web-based tools for virtual collaborative clinical practice and education

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This article examines how blogging can enhance student "readership". It supports the idea that students must be able to read and write in order to participate in a class blog. Blogs are engaging to students because teachers and students can instantly add real-time photos directly to the blog. The work becomes more authentic to students.

Research to Application (Comments/Posts from our Kidsblog)

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2. Science and Literacy in the Elementary Classroom

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2. Science and Literacy in the Elementary Classroom

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This monograph examines science and literacy in the elementary classroom. It identifies the idea that students can learn science most naturally and effectively in a collaborative, social context. This supports the idea that language use in the learning of science aids students’ development of literacy and associated cognitive skills.

Research to Application (Simple Machine Maker Spaces)

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1. Instructional Blogging: Promoting Interactivity, Student-Centered Learning, and Peer Input

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1. Instructional Blogging: Promoting Interactivity, Student-Centered Learning, and Peer Input

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This article examines how blogging can create a sense of accountability amongst students. By allowing students the opportunity to explore through blogging, students are able to invest their own thoughts and ideas online. This opens the opportunity for other students to comment, reflect and suggest ideas to other peers. Blogging provides opportunities for students to interact in meaningful ways that extend instruction in the virtual classroom.

Research to Application (Kidsblog)

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Elliot, Paul (2010) "Science and Literacy in the Elementary Classroom," Research Monograph #26

Ellison, Nicole B; Wu, Yuehua. Journal of Educational Multimedia and Hypermedia; Norfolk 17.1 (2008): 99-122

Eyler, J. (Fall 2009). The power of experiential learning. Liberal Education, 95(4), 24–31

Glogoff, Stuart (2005) "Instructional Blogging: Promoting Interactivity, Student-Centered Learning, and Peer Input," Innovate: Journal of Online Education: Vol. 1: Iss. 5, Article 3.

Schön, Sandra, Martin Ebner, and Swapna Kumar. "The Maker Movement. Implications of new digital gadgets, fabrication tools and spaces for creative learning and teaching." eLearning Papers 39 (2014): 14-25.