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Canadian

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MediaSmarts is a Canadian not-for-profit centre of expertise and excellence in media education and Web literacy. MediaSmarts' vision is to ensure children and youth possess the necessary critical thinking skills and tools to understand and actively engage with media by leading the way in media education resource and awareness development in Canadian schools, homes and communities.

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From the FBI Grade 3-8

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This Column is for Text Resources and Ideas

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This Column is for Text Resources and Ideas

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This Column is for Online Web Safety Games

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This Column is for Online Web Safety Games

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Digital Citizenship from HDSB Library Services

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Digital Citizenship from HDSB Library Services

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Resources by Topic PDF

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Helping grownups understand and use digital media.

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Terrific collection of information, resources and online games

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The NSW Department of Education aims to empower school communities with skills and knowledge to learn, connect, have fun, and be safe online.

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by Terry Heick

As more and more students interact digitally-with content, one another, and various communities-the concept of digital citizenship becomes increasingly important.

Which begs the question: what is digital citizenship?

Well, first citizenship, which is formally defined as "the quality of an individual's response to membership in a community." This makes citizenship far more complex than a simple legal matter, but rather one that consists of self-knowledge, interaction, and intimate knowledge of a place, its people, and its cultural history.

So digital citizenship is nearly the same thing-"the quality of a response to membership in a digital community" would be a good first crack at the definition.

Revising that might more clearly articulate the differences between physical and digital communities, so a decent definition of digital citizenship then might be "Self-monitored participation that reflects conscious interdependence with all (visible and less visible) community members"

But that leaves out the idea of content itself, which leads us to a pretty good definition for educators: "The quality of habits, actions, and consumption patterns that impact the ecology of digital content and communities."

Still too wordy? Maybe a shorter version for students-with some moral imperatives and implied advice-could be: "the self-monitored habits that sustain and improve the digital communities you enjoy or depend on."

Later this week, we're going to have a more in-depth look at the characteristics of digital citizenship, but the infographic below takes a more student-friendly approach by defining digital citizenship in terms of its actions and habits: using, sifting, mastering, creating-the literal actions that ultimately define the tone of a student's interactions with their digital environments.

This makes it useful not just as a visual for teacher understanding, but for students to discuss, internalize, and apply themselves. In fact, hanging it in the classroom, computer labs, media centers, and other highly-visible places might make sense as well: the rules of the world of digital networks and social media.

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by Terry Heick As more and more students interact digitally-with content, one another, and various communities-the concept of digital citizenship becomes increasingly important. Which begs the question: what is digital citizenship? Well, first citizenship, which is formally defined as "the quality of an individual's response to membership in a community."

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"movie reviews" parents parenting "kids media entertainment" cellphones smart phones video game reviews tips advice television social media minecraft youtube action crime suspense comedy animation drama biography teens tweens non-profit "san francisco" "common-sense kids-and-media" fun information infotainment education learning safety recommendations help

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Welcome to Common Sense on YouTube! We're glad you're here. Check out our hundreds of videos, including new movie reviews, parent tips for raising kids in th...

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Internet safety videos for kids

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We decided to create and publish Adventures from Mood-Town as our contribution and active support for the issue of online safety for kids.
As we've witnessed our Funmoods community grow to include more than 10 million users, many of whom are children, we decided that it's our place to deliver a message of value to kids using the internet everywhere.
We believe that the best approach to reach a child is through good-humor and fun, as a way to engage their interest. We hope you'll enjoy our animations and find them useful for teaching children at home and in classrooms.

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We decided to create and publish Adventures from Mood-Town as our contribution and active support for the issue of online safety for kids. As we've witnessed our Funmoods community grow to include more than 10 million users, many of whom are children, we decided that it's our place to deliver a message of value to kids using the internet everywhere.

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Canada's Center for Digital and Media Literacy

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MediaSmarts has been developing digital media literacy programs and resources for Canadian homes, schools and communities since 1996. Our work falls into three main areas: education, public awareness, and research and policy.

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Common Sense Media K-12 Digital Citizenship Education

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Common Sense Media K-12 Digital Citizenship Education

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Videos, Lesson Plans, many resources

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OPHEA Internet Safety Lesson Plans Gr 7-8

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OPHEA Internet Safety Lesson Plans Gr 7-8

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CyberCops teaches students in Grades 7 and 8 about the risks and safety issues surrounding the Internet and helps them recognize and respond to these situations.

Designed for use in a classroom setting, the program includes a game for each grade, interactive modules and lesson plans linked to the Personal Safety and injury Prevention component of the Healthy Living strand of the H&PE Curriculum (2015). Each game invites students to assist real life characters in a truly interactive gaming experience:

Mirror Image (for Grade 7 students) introduces students to three criminal behaviours - cyberstalking, Internet luring and child pornography.

Air Dogs (for Grade 8 students) was designed to make young teenagers aware of the consequences surrounding credit card fraud, software piracy and bullying.
This resource is also available in French as Cyberagents.

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CyberCops teaches students in Grades 7 and 8 about the risks and safety issues surrounding the Internet and helps them recognize and respond to these situations. Designed for use in a classroom setting, the program includes a game for each grade, interactive modules and lesson plans linked to the Personal Safety and injury Prevention component of the Healthy Living strand of the H&PE Curriculum (2015).

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OPHEA Internet Safety lesson Plans Gr 4-6

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OPHEA Internet Safety lesson Plans Gr 4-6

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Connect[ED] is a free online resource addressing Internet safety for students in Grades 4-6.

Originally developed and released in 2011 as a website, reallifeonline.ca, and DVD, it has been updated to align with the revised 2015 Health and Physical Education Curriculum and incorporated into Ophea's Teaching Tools. It is designed to help students develop safe and healthy online behaviours, such as netiquette, security, personal privacy and relationships (e.g., recognizing and managing cyberbullying), in the same way they would in real life situations. It helps students apply real life behaviour to life online.
This resource is also available in French as BranchÉ.

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Connect[ED] is a free online resource addressing Internet safety for students in Grades 4-6. Originally developed and released in 2011 as a website, reallifeonline.ca, and DVD, it has been updated to align with the revised 2015 Health and Physical Education Curriculum and incorporated into Ophea's Teaching Tools.

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From Common Sense Media

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Digital Passport™ by Common Sense Education

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Digital Passport™ is an award-winning suite of engaging interactive games that address critical issues for students in today’s digital world. Teach your students the ins and outs of digital learning, online communication, and online safety, and help them build lifelong digital skills.

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https://www.att.com/Common/images/safety/game.html

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In an increasingly technology-driven, knowledge-intensive, and globalized world, it is important to prepare our students for success. "In a world that is constantly changing, Ontario students will be better prepared to adapt, achieve and excel, regardless of the challenges they face". (Achieving Excellence: A Renewed Vision for Education in Ontario, 2014).

The digital domain is changing how students perceive, interact with, and respond to the world. Innovations in technology have provided new opportunities for learning, both in and out of school, and have enabled students to connect to learning communities around the world. Social media is an immersive environment that can no longer be ignored if schools are to remain relevant. These innovations call for the development of new knowledge, skills and social behaviours to ensure these tools are used in responsible and ethical ways.

This resource is intended to guide educators as they embed the concepts and skills of digital citizenship into their daily practice. It provides links to existing lessons, videos, interactives, and more, at various divisions, with reference to specific digital citizenship categories and criteria:

Critical thinking and Information Literacy

Creation and Credit

Presence and Communication

Health and Protection

The resource provides various contexts for learning about digital citizenship, making classroom connections through rich curriculum-based tasks that model effective integration of pedagogy and technology. The links to existing resources provide lesson materials, and the classroom connections provide starting points for teachers to develop lessons and assessments specific to the needs of their students. It is crucial that teachers preview the links and associated content to ensure that they are suitable for student use. All content will not be suitable for all audiences.

Teachers are also reminded to review board procedures for approved technologies and request student and/or parent signatures for acceptable use. Many online tools identify age restrictions for account creations and, therefore, terms of use/service must be regularly reviewed.

The links to existing resources provide lesson materials, and the classroom connections provide starting points for teachers to develop lessons and assessments specific to the needs of their students. It is crucial that teachers preview the links and associated content to ensure that they are suitable for student use. All content will not be suitable for all audiences.

Teachers are also reminded to review board procedures for approved technologies and request student and/or parent signatures for acceptable use. Many online tools identify age restrictions for account creations and, therefore, terms of use/service must be regularly reviewed.

Critical Thinking

Creation and Credit

Communication

Protection

Critical Thinking and Information Literacy
A digital citizen is one who...

Creation and Credit
A digital citizen is one who...

Presence and Communication
A digital citizen is one who...

Health and Protection
A digital citizen is one who...

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In an increasingly technology-driven, knowledge-intensive, and globalized world, it is important to prepare our students for success. "In a world that is constantly changing, Ontario students will be better prepared to adapt, achieve and excel, regardless of the challenges they face". (Achieving Excellence: A Renewed Vision for Education in Ontario, 2014).

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Webonauts Internet Game on Internet safety

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Webonauts Internet Game on Internet safety

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http://www.edudemic.com/15-resources-digital-citizenship-2014/

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Act online as you would in real life.

Opt for lower case letters when typing emails; using ALL CAPITALS implies that the sender is shouting at the receiver.

Be aware of the tone of your writing online. To ensure the right tone is received in a message, many writers use emoticons, such as a happy face [:-)], to convey gentle intention.

Do not share spam or commercial email messages. If you must share such messages, ensure the subject line of your email reflects this so the reader has an option to delete it without reading the message.

Be conscious of people’s time, text limitations and bandwidth. Send small pictures and short emails whenever possible. Send messages at appropriate times, for example not too late in the evening.

Use the Reply All function sparingly, and avoid sending messages to address book groups/lists if it does not pertain to everyone in the list.

Do not share friends’ email addresses with people they don’t know. Use the “bcc” (blind carbon copy) option if you plan on sending an email to a large group of people.

Do not share pictures of others without their permission, or tag them in photos over social media.

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Do's and Don't on the Internet