# data[].attributes.body
In regards to the proposed parking problem. I would like to propose a reframing of the question. Rather than asking 'How do we improve parking options downtown?' instead I think the question could be reframed in a fashion similar to this: 'How do we provide faster and cheaper methods for people to get downtown?'.

I am concerned that the specific framing around cars and parking will be a leading question to the students, potentially blinding them from other viable research and idea opportunities including multi-modal transportation or perhaps something we haven't even thought of.  At the core of the issue, and the value proposition for downtown economic development, is with an increased volume of people in the downtown economic district the number the rate at which they can exchange idea, build businesses, and conduct other elements of commerce the downtown economy will flourish.

Brandon Beidel, Grok Interactive

# data[].attributes.headline
Idea; San Antonio Population Forecasting

# data[].attributes.subject
Idea; San Antonio Population Forecasting

# data[].attributes.body
Students research, study, plot and forecast growth areas in San Antonio and discuss how elements such as transportation, shopping, etc. will need to be adapted to accommodate said growth.

Marty Sixkiller, H-E-B

# data[].attributes.headline
Idea: Design an apartment for Mobile/Visual Impaired Citizens

# data[].attributes.subject
Idea: Design an apartment for Mobile/Visual Impaired Citizens

# data[].attributes.body
Students plan, research and design an apartment that can be used by able-bodied citizens but can also be quickly adapted/modified for mobile/visual impaired citizens. The design would need to include architectural and design elements that would work for both demographics, allowing the apartment to be successfully rented by either.

Marty Sixkiller, H-E-B

# data[].attributes.body
This is a popular idea for PBL ideas done around the US. Students plan, design, construct and launch a weather balloon, recording video of the launch as well as video from the weather balloon perspective. Students study weather charts to forecast/predict where the balloon might descend.

Marty Sixkiller, H-E-B

# data[].attributes.headline
Idea: Community Public Service Announcement

# data[].attributes.subject
Idea: Community Public Service Announcement

# data[].attributes.body
Students plan, design, shoot, edit and advertise a public service announcement to bring awareness to a local charity in San Antonio. Students will need to work on project management, story boarding, video production, video editing, marketing/advertising and work with local televisions and radio stations.

Marty Sixkiller, H-E-B

# data[].attributes.body
Students plan, design and construct an installation wall that celebrates local San Antonio native heroes (military, businessmen/women, firefighters, police officers, etc.) Project can include video, sound, etc.

Marty Sixkiller, H-E-B

# data[].attributes.body
In the spirit of teamwork and collaboration, take the CAST logo for example, and create a tiled artwork installation (similar to the image below). Each student receives a tile with the penciled in artwork to paint/decorate at his/her discretion. The tiles are reassembled into the final image. Students are responsible for planning the project, executing the artwork and installation, as well as working with facilities management in the building to reserve a space for the installation. They would also schedule a project unveiling ceremony/party. This is an achievable project that doesn't require legal approval for IP from outside business Partners.

Marty Sixkiller, H-E-B

# data[].attributes.body
Create a game like Simon that allows users to remember increasingly difficult and long patterns of colors, sounds, or shapes.

Jeremy Price, Rackspace

# data[].attributes.attachment_link.readable_text
Type
Electronic game

Inventor(s)

Ralph H. Baer and Howard J. Morrison

Company

Milton Bradley (now Hasbro)

Country

United States

Availability

1978-present

Slogan

My Name Is Simon (1978-present)
Think fast! Simon says repeat my flashing LIGHTS and SOUNDS (1978-present)
Simon's a computer, Simon has a brain, you either do what Simon says or else go down the drain (1994-1998)
The Fun is in the Challenge! (1993)
Watch, Remember, Repeat! (2014-present)

Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex. Once the user fails or the time limit runs out, the game is over. The original version was manufactured and distributed by Milton Bradley and later by Hasbro after it took over Milton Bradley. Much of the assembly language code was written by Charles Kapps,[citation needed ] who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. Simon was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s.

Ralph H. Baer and Howard J. Morrison were introduced to Atari's arcade game Touch Me at the Music Operators of America (MOA) trade show in 1976. Baer said of the product, "Nice gameplay. Terrible execution. Visually boring. Miserable, rasping sounds." The prototype built by Baer used the low-cost Texas Instruments TMS 1000 microcontroller chip, which was in many games of the 1970s. Lenny Cope, who was one of Ralph H. Baer's partners, programmed the core of the game, titled Follow Me at the time. Baer developed the tones of the game, inspired by the notes of a bugle. When they pitched the demo, an 8-by-8-inch console, to the Milton Bradley Company the name of the game was changed to Simon. Simon debuted in 1978 at a retail price of $24.95 (equivalent to $117 in 2023) and became one of the top-selling toys that Christmas shopping season. U.S. patent 4,207,087: "Microcomputer controlled game", was granted in 1980. Milton Bradley soon capitalized on the original with both the smaller-sized Pocket Simon and the expanded, eight-button Super Simon.

Pocket Simon

Many variants of Simon have been made since Hasbro acquired Milton Bradley in the 1980s, building on the possibilities offered by advances in technology. The original Super Simon was reinvented in 2003 as a hexagonal unit with six buttons, which was only released in Europe. 2000 saw Simon Squared (or ), a unit with the four traditional buttons on one side, and a set of eight smaller buttons on the other. In 2004, Hasbro released the Simon Stix. The game features two electronic sticks (modeled after drumsticks), an emphasis on the musical part of the game, and features four levels of play.

In 2005, Hasbro released Simon Trickster (also known as Simon Tricks in Europe and in the UK, and as Simon Genius in Brazil), which features four game modes, in a similar fashion to another Hasbro game, , and colored lenses instead of buttons. "Simon Classic" mode plays up to 35 tones (notes). "Simon Bounce" is similar to "Simon Classic", but instead the colors of the lenses change. "Simon Surprise" is one of the most difficult games in the unit. Every lens becomes the same color and the player has to memorize the location. "Simon Rewind" requires the player to memorize the sequence backwards. During each game, the player is paid a compliment after a certain number of tones is completed. On reaching five and eleven tones, the computer will randomly choose "Awesome!", "Nice!", "Sweet!" or "Respect!". On reaching 18 tones, the game will play a victory melody three times. On reaching the ultimate 35 tones, the game will play the victory melody again and will say "Respect!". If the player fails to memorize the pattern or fails to press the right color within the time limit, the game will play a crashing sound and the game will say "Later!".

In 2011, Hasbro introduced Simon Flash. In this version, the game is played with four cube-shaped electronic modules that the player must move around depending on the game mode.

In 2013, Hasbro reinvented Simon once again with Simon Swipe. The game was demonstrated at the New York Toy Fair 2014 and released that summer. The game is a circular unit that looks like a steering wheel. It has been extended from four buttons to eight touchscreen buttons, which are flattened out on the unit. The game features four game modes, called "Levels" (the main game), "Classic", "Party" and "Extreme". The player has to go through all sixteen levels to beat the game. "Classic", "Party" and "Extreme" levels focus on one pattern getting longer and longer until the player is out. A smaller version of the game, called Simon Micro Series, was introduced in the fall of 2014. This version has only two game modes called "Solo" and "Pass It" and features 14 levels and four buttons. There is also a version of Simon created by Basic Fun known as the Touch Simon. This version has an LCD screen and plays melodies at specific parts of the game.

In 2016, Hasbro launched the follow-up to Simon Swipe with Simon Air. The game was announced at a Hasbro press conference before the 2016 New York Toy Fair. This version of Simon uses motion sensors, similar to those in Mattel's Loopz line of games. The game has three game modes: "Solo", "Classic" and "Multiplayer". A button-pressing version of Simon was also released in the US, with an aesthetic recalling that of the 1970s and 1980s models. Recently, Hasbro has released Simon Optix, a headset game with a motion sensor technology similar to Simon Air.

The device has four colored buttons, each producing a particular tone when it is pressed or activated by the device. A round in the game consists of the device lighting up one or more buttons in a random order, after which the player must reproduce that order by pressing the buttons. As the game progresses, the number of buttons to be pressed increases. (This is only one of the games on the device; there are actually other games on the original.)

Simon is named after the simple children's game of Simon Says, but the gameplay is based on Atari's unpopular Touch Me arcade game from 1974. Simon differs from Touch Me in that the Touch Me buttons were all of the same color (black) and the sounds it produced were harsh and grating.

Simon' s tones, on the other hand, were designed to always be harmonic, no matter the sequence, and consisted of an A major triad in second inversion, resembling a trumpet fanfare:

Some of the original 1978 models used an alternative set of tones, forming the B♭ minor triad:

B♭ (blue, lower right);

D♭ (yellow, lower left);

F (red, upper right).

B♭ (green, upper left, an octave higher than blue);

The 1997 rerelease of Simon with a new, clear design

Simon was later re-released by Milton Bradley - now owned by Hasbro - in its original circular form, though with a translucent case rather than plain black. It was also sold as a two-sided Simon Squared version, with the reverse side having eight buttons for head-to-head play, and as a keychain (officially licensed by Fun4All) with simplified gameplay (only having Game 1, Difficulty 4 available). Other variations of the original game, no longer produced, include Pocket Simon and the eight-button Super Simon, both from 1980. Nelsonic released an official wristwatch version of Simon.

Later versions of the game included a pocket version of the original game in a smaller, yellow, oval-shaped case. Another iteration, Simon Trickster, plays the original game as well as variations in which the colors shift around from button to button ( Simon Bounce), the buttons have no colors at all ( Simon Surprise) and the player must repeat the sequence backwards ( Simon Rewind). A pocket version of Simon Trickster was also produced.

In the 2014 version of Simon called Simon Swipe, the notes are as follows:

The swiping sounds are presented with sliding between notes. The bigger the slide, the bigger the swipe will be. The exact notes and sound effects were also used for a smaller version called Simon Micro Series. The sounds were then recreated for Simon Air and Simon Optix.

As a popular game, Simon inspired many imitators and knockoffs. Atari released a handheld version of Touch Me in 1978, with multicolored buttons and pleasant musical tones. Though named for the older arcade game, the handheld Touch Me contained Simon's three game variations and four difficulty levels, albeit with limits of 8, 16, 32 and 99 instead of 8, 14, 20 and 31. Even its button layout mirrored that of Simon (though upside-down), with blue in the upper left, yellow in the upper right, red in the lower left and green in the lower right. Its only unique features were an LED score display, similar to that of its arcade counterpart, and its small size, similar to that of a pocket calculator.

Other clones include:

Monkey See, Monkey Do, which featured a similar casing as that of Simon, except that the buttons were oval-shaped.

Tiger Electronics' Copy Cat in 1979, re-released with a transparent case in 1988 and using buzzers.

Castle Toy's Einstein in 1979.

Genius, launched in the 80s in Brazil, by Brinquedos Estrela.

Space Echo by an unknown company.

Makezine has a DIY version that requires soldering.

Another DIY version called Electronic Memory Game based on ARM Cortex microcontrollers

The "Game A" mode of the second game in the Game & Watch handheld series (Silver, 5th Jun 1980). "Game B" is the same, but doesn't play in a sequence, while the player has a limited time to press the corresponding number lit up.

R2-D2 Ditto Droid, a version featuring R2-D2 sounds and Star Wars-themed graphics by Tiger Electronics, 1997.

A side quest in both the SNES and Game Boy Advance versions of Donkey Kong Country 3: Dixie Kong's Double Trouble! that involves freeing creatures called "Banana Birds" using buttons on each system's controller.

Soviet Elektronika IE-01 Ivolga, nearly an exact visual replica of Simon.

Oddworld games, in which the playable character must progress by completing certain puzzles with a sequence of sounds.

The same gameplay also appears on multi-game handhelds such as:

Tiger Electronics' and Brain Shift games: instead of tones, the game unit issues a recorded voice that calls out colors and numbers in Game 4 - Memory Match. Brain Shift has two memory games, Game 2 (Memory Shift) and Game 3 (Who Shift's It?), that call out colors.

Mego Corporation's Fabulous Fred (Game 3, The Memory Game).

Atari also included a nine-button version of Touch Me as game variations 1-4 (out of 19) on the 1978 Brain Games cartridge for the Atari 2600.

A fan-made version of Simon was unofficially made available for modded Wiis in 2008.

A Harry Potter wand released in 2001 called Harry Potter Magic Spell Challenge had Simon gameplay and voice commands: "Wingardium" (to tilt the wand down) and "Leviosa" (to tilt the wand up.).

Toytronic's GOTCHA!, a similar handheld with 8 buttons instead of 4, produced in a rounded "big" version and a smaller, "pocket" one

Some versions of the game have tones that play as long as the button is depressed, but others have a constant sound duration. Some versions feature audio themes, such as animals (cat/dog/pig/cow), xylophone, football and space sounds, some of which make the game easier to play. Some versions also have a sound on/off setting, which can make the game harder with only visual cues.

In the 1987 Stephen King novel The Tommyknockers, a forgotten Simon game left in the back seat of a reporter's car activates itself and, in an accelerated color-switching frenzy, overheats and melts its casing, scorching the seat beneath. The surprised driver then knocks it to the floor before it goes up in flames.

In the It's Always Sunny In Philadelphia episode "A Very Sunny Christmas", Mac finds the game in his closet and Charlie finds it extremely difficult.

In an episode of Little Miss Gamer, Simon causes the title character to meet Tom Green and Blackwolf the Dragon Master.

In the episode "Perfect Castaway", Stewie plays with Simon and makes up his own song lyrics to the random key sequences.

In the American Dad! episode "The One That Got Away", the family becomes addicted to the game, playing it for days without moving.

In the film 2009 Cloudy with a Chance of Meatballs, Flint, the main character, has to click the correct sequence on a Simon to get into his lab.

In the 2012 Cougar Town episode "You Can Still Change Your Mind", Ellie uses the game to taunt "Jelly Bean" (Laurie) about her intellectual shortcomings.

In the 2014 film Paranormal Activity: The Marked Ones, a Simon game is possessed by a demon and works as a mock ouija board.

In a Robot Chicken sketch, Dick Cheney's heart is replaced with a Simon, in a parody of .

The concept was used as the bonus round in the British game show Ant & Dec's Push the Button, with 5 colours, an extra being purple, and having the name "Dave" (Dynamic Audio-Visual Endgame).

A minigame resembling Simon appeared in the 2002 video game Sabrina the Teenage Witch: Potion Commotion for the Game Boy Advance.

A Simon game signed by Baer is on permanent display at the American Computer & Robotics Museum in Bozeman, Montana.

In the 2014 video game South Park: The Stick of Truth, the player plays Simon to rescue Randy Marsh from an alien probe.

The quick time event mechanic in the 2005 video game Indigo Prophecy was modeled after the toy.

Simon was among the bounty stolen by the 18th-century pirates from the sailboat in the 1980 film (and Peter Benchley screenplay) , with the pirates becoming frustrated by not being able to figure out how it worked.

Simon was used in the 2017 film Monster Trucks to demonstrate training the sea creatures captured by Terravex energy.

In Despicable Me 3, villain Balthazar Bratt, who has an arsenal of 1980s-themed gadgets, uses Simon as his alarm system.

In Verónica (2017 Spanish film), the game is seen bleeping by itself.

In Season 6 of Silicon Valley, Nelson "Big Head" Bighetti spends days playing Simon during working hours at the Business Incubator, and unwittingly internalizes Jian-Yang's SSH key by singing the key's characters along with the lit colors in the game.

An asymmetric cooperative puzzle game, Keep Talking and Nobody Explodes, from 2015, as one of its puzzles, has a puzzle named "Simon Says", which is based on a concept of Simon (including 4 coloured buttons with flashes and sound), but with extra contrived rules required to make it not easy to solve without the help of other game players.

In late 2020, the popular game featured a mini-game loosely based on the design of Simon. However, most players mistakenly referred to it as "Simon Says."

In the Hart to Hart episode "'Tis the Season to Be Murdered"", the Harts play with a toy resembling Simon while trying new toys they had been given at Mr. Hart's toy company.

magazine included Simon in their "Top 100 Games of 1980", praising it as "the original electronic 'follow the leader' game" with Simon as "a cheerful fellow" who "talks to you in sequences of musical tones and lights".

Hasbro is the current maker of Simon

# data[].attributes.attachment_link.description
Type Electronic game Inventor(s) Ralph H. Baer and Howard J. Morrison Company Milton Bradley (now Hasbro) Country United States Availability 1978-present Slogan My Name Is Simon (1978-present)Think fast! Simon says repeat my flashing LIGHTS and SOUNDS (1978-present)Simon's a computer, Simon has a brain, you either do what Simon says or else go down the drain (1994-1998) The Fun is in the Challenge!

# data[].attributes.headline
Idea: Create an interactive exhibit or company information kiosk

# data[].attributes.subject
Idea: Create an interactive exhibit or company information kiosk

# data[].attributes.body
Create a kiosk that can be used at a museum or company to display information about exhibits or company history or directions.  Make it interactive so users can find information easily.

Jeremy Price, Rackspace

# data[].attributes.body
On a budget of 0 dollars, your school needs a simple system that can track when students come and go from each classroom. Bonus points if you can easily generate custom reports.

Jeremy Price, Rackspace

# data[].attributes.body
Teams of students can create a hashtag for the team and compete to see whose hashtag is more popular by the end of the week/month/semester.  Use social media, real-world media, etc. to promote the hash tag.

Jeremy Price, Rackspace

# data[].attributes.body
Participate in a CyberSecurity Capture The Flag (CTF) event.

Create some CyberSecurity CTF event challenges for other students.

Jeremy Price, Rackspace

# data[].attributes.body
Using freely available resources, create a system that can use a webcam to identify a person based on comparison to a database of known people.  i.e. identify a person as a student, teacher, or visitor.

Pointer: Rekognition on AWS

Jeremy Price, Rackspace

# data[].attributes.body
Create a budget for a project.  Track the budget as the project progresses to make sure you are in line with expenditures.

Jeremy Price, Rackspace

# data[].attributes.body
Create a cloud-based system that can be used by students to track their portfolio of projects and accomplishments throughout their school career.

Jeremy Price, Rackspace

# data[].attributes.headline
Idea: Create a scavenger hunt / school tour with QR codes

# data[].attributes.subject
Idea: Create a scavenger hunt / school tour with QR codes

# data[].attributes.body
Create an interactive school tour (or scavenger hunt) using an app or website and QR codes placed around the school.

Jeremy Price, Rackspace

# data[].attributes.body
Create a game or VR system that students can use to learn lab safety.  They will use this game to study for the lab safety quiz.

Jeremy Price, Rackspace

# data[].attributes.headline
Idea: Use Jupyter (and JupyterHub) to create tutorials 

# data[].attributes.subject
Idea: Use Jupyter (and JupyterHub) to create tutorials 

# data[].attributes.body
Using Jupyter and JupyterHub create interactive tutorials in programming, science, math, or other topics.

Jeremy Price, Rackspace

# data[].attributes.body
Create a website infrastructure design that can flex to handle 10 to 1,000,000 concurrent users.

Jeremy Price, Rackspace

# data[].attributes.body
My team has found it very helpful to have a communication tool that isn't email or texting and is centered around the projects and classes at hand.  We use Slack for this purpose.

Jeremy Price, Rackspace

# data[].attributes.attachment_link.description
Slack is a new way to communicate with your team. It's faster, better organized, and more secure than email.

# data[].attributes.body
Create a user manual describing how to implement and use a basic computer software product of their own development, such as a budget worksheet, how to use/create a video for YouTube, etc. Produce both soft and hard copy with graphics, diagrams, troubleshooting and frequently asked questions.
Root9b

# data[].attributes.body
Create a sustainable garden using recycled pieces.  Create and post DIY tutorial "how to."  Teach students about health benefits of plants.  Create menus and/or recipes using plants.

United Way

# data[].attributes.body
Investigate the use of VR and create a mini VR project using one of the pieces in the museum.

San Antonio Museum of Science and Technology, James Castro

# data[].attributes.body
Create a lesson to be used at the elementary level on the history of a piece or group of pieces.  Include all media and support needed to complete the lesson.

San Antonio Museum of Science and Technology, James Castro

# data[].attributes.body
Create a YOUTUBE video publicizing the museum.

San Antonio Museum of Science and Technology, James Castro

# data[].attributes.body
Create different media pieces for pieces--ads as they would have appeared when the item was first introduced, memes, directions for use, etc.

San Antonio Museum of Science and Technology, James Castro

# data[].attributes.body
Design, promote and conduct an after school activity for elementary students.

San Antonio Museum of Science and Technology, James Castro

# data[].attributes.body
Create media pieces for the museum--from brochures to flyers for special events.

San Antonio Museum of Science and Technology, James Castro

# data[].attributes.body
Work on social media campaign to publicize the opening of the museum.

San Antonio Museum of Science and Technology, James Castro

# data[].attributes.body
Pick one of the museum's themes and work with museum employees on the curation of items and production of that theme.

San Antonio Museum of Science and Technology, James Castro

# data[].attributes.body
Create the write-ups on historical pieces to be displayed at the San Antonio Museum of Science and Technology.  See this link for more information on the layout of the exhibit.

San Antonio Museum of Science and Technology, James Castro

# data[].attributes.body
Students should create ways to teach and show others what they're doing.  They could use Blogger, Youtube, etc.

Root9b

# data[].attributes.body
Have students working on different (programming) files that need to be merged at the end of the project.

Root9b

# data[].attributes.body
Computer science should concentrate on the practical, not just academic.

Root9b

# data[].attributes.body
Make sure students know how to port files from and to different devices, i.e. from Windows to Linux, Android to IOS, etc.

Root9b

# data[].attributes.body
Create a game so that player earns points by creating something in different languages.  The more languages they can use, the more points they receive.

Root9b

# data[].attributes.body
We need a way to invert the color of our PowerPoint slides to eliminate the black background for more economical printing.  Files will need to be stored in such a way that when the file is update, the guid is also updated.  An automated way would be best, with a well-written "how-to" guide.  Link to more info and examples.
Vicki Bowen, Root9b

# data[].attributes.body
Have your advanced students build a continuous integration platform using open source tools.   A continuous integration platform would include the use of a privately hosted source control system, testing automation tools, and build agents (IE: A specifically configured Windows box or a specifically configured Linux box) which can build certain projects all hosted on an ESXi server.  For example,  in a modern software development shop, when a developer commits code, the continuous integration platform will choose an agent (IE: Windows or Linux depending on the projects requirements), build the projects binaries from that source control commit, run unit tests/ and other automation tests,  and then publish those artifacts to a repository.  If any of the automated tests failed, information about those failures would be published for developers to go back and fix.

Jenkins would be a good starting point for this.  I also added a list of other technologies that can be potentially integrated with Jenkins.

https://jenkins.io/

https://www.sonatype.com/nexus-repository-sonatype

http://robotframework.org/

http://www.seleniumhq.org/

David Navarro, Root9B

# data[].attributes.body
Build your GitHub profiles, design profiles, etc early.
Root9b

# data[].attributes.body
Teach at least one source control management system (IE: GIT or Mercurial) to your more advanced students doing group projects in the programming space.
https://git-scm.com/

https://github.com/

https://www.mercurial-scm.org/

David Navarro, Root9B

# data[].attributes.body
Create STEM related activity kits for children staying at the Ronald McDonald house, or prolonged stay at hospital, etc.  Be sure to include well-written instructions and pictures for guidance.

United Way

# data[].attributes.body
Create innovative ways to recognize employees for going above and beyond.

Linda Miller

# data[].attributes.body
Create a trivia game about the history of a given company.

Linda Miller