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I have a basic silk-screen printer setup at home. If someone wants to design up something for us "DirtBags"; I'd be glad to run at least one, to see how it looks.

Ken

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Who do we need to be collaborating with?

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Who do we need to be collaborating with?

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Heath sez: Allied Health programs, Automotive, outside industry, CSNT

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Vacuum Former

3D Laser Scanner

Scroll Saw

Wood Tools(Chop Saw, Table Saw...)

CNC router (4'X8')

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Engineering Graphics - Ken Brown

3D Printer

Laser Cutter

2BOT (small, low-power, milling machine.)

E –size Plotter

LaserPrinters, including one 11 X 17”

A Smart Board

Several Document Cameras

SolidWorks software – 45 seats

Autodesk software, AutoCAD, Inventor, REVIT; etc. – 125 seats

CATIA software – 20 seats

Drafting Tables – 40 or so

Scanner– “C” size

5 classrooms w/ 20 CAD stations

Digital 3D modeling, rendering, simulation, detail-drafting

Small Vacuum former (11"X17" work area)

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InfoCamp Seattle | Always different conversations, always different people

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InfoCamp Seattle | Always different conversations, always different people

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I have attended this before and it is built on an unconference model, which means you show up with an presentation idea and folks vote with their feet. It can be a great way to solicit feedback from folks in the interaction design, design, information, and library fields. It has been rescheduled to February 2015 and is local. The attendance fees are usually really low, the even is highly attended, and there is lunch included.

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Seattle Mini Maker Faire | March 21-22, 2015 at EMP Museum and Seattle Center

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Seattle Mini Maker Faire | March 21-22, 2015 at EMP Museum and Seattle Center

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This might be a conference/event we should attend to get connected to the Maker Movement.

This looks like a cool opportunity for LWTECH

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Seattle Mini Maker Faire is independently organized and operated under license from Maker Media, Inc.

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Ken Brown :)

Yup! I see you Ken Brown! :-)

Look at me, I have admin rights :P

Heath sez: LOOKATCHOO!

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Pablo shared this with me (among other design links and resources) and this TedTalk does a good job of talking about the possibilities of 3D printing. Take a look!

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Avi Reichental: What's next in 3D printing

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Just like his beloved grandfather, Avi Reichental is a maker of things. The difference is, now he can use 3D printers to make almost anything, out of almost any material. Reichental tours us through the possibilities of 3D printing, for everything from printed candy to highly custom sneakers.

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What is the model for collaboration at LWTech?

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What is the model for collaboration at LWTech?

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If you happen to come up with ideas or examples before out next meeting,

then feel free to post examples here on the wall.

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List of libraries that have been revamped as collaborative centers

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List of libraries that have been revamped as collaborative centers

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There are number of libraries included in this listing (also Pierce College!) that have reconceptualized their library spaces to be collaborative spaces through color, texture, furniture, technology, etc. There is some of it that is specific to a library setting, but there is no reason why a study room could not also be a multimedia room or testing center.

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It's hardly news anymore: The library is no longer a place for (just) solitary silence. The following facilities have made a special effort to provide space for cooperation and collaboration, while still respecting other patrons' desires for silence.

North Carolina State University Libraries, D. H. Hill Library, Raleigh

Collaborative Learning: The renovated Hill Library created spaces for several levels of collaboration. The technology sandbox encourages peer-to-peer learning in a laboratory with access to large-scale display and gesture-based computing tools. Faculty and staff can experiment with the space itself, particularly in ways that blend the physical with the virtual. The renovation also transformed the former print periodicals room into a silent reading room with marble-topped tables and ample access to power outlets.

Renovation
Architect: University Architectural Staff
Size: 13,600 sq. ft. renovated, 340,000 sq. ft. total
Cost: $910,380
Photo: Marc Hall, North Carolina State University

Collaborative Learning: Study rooms and shared work booths support students who wish to work together at Columbia University's Science and Engineering Library. The facility hosts more than 50 high-end computer workstations with specialized software to support user needs. Double-height windows fill the library's column-free space with natural light.

New Construction
Architect: Rafael Moneo Valles Arquitecto
Size: 13,000 sq. ft. (library only), 188,000 sq. ft. (full building)
Cost: $40 million (library only)
Photo: Michael DiVito

Collaborative Learning: When Spartanburg High School underwent a construction project to incorporate 9 th-graders into the school's student body for the first time, administrators took the opportunity to modernize its library. The new floor plan incorporates an easy-to-monitor area for collaboration and socialization that can also host events for up to 50 attendees. Offices that lined the exterior wall were eliminated to improve daylighting, low ceilings were raised in many sections, and accent lighting, cork flooring, and wooden-veneer ceilings were used to add visual interest.

Renovation
Architect: McMillan Pazdan Smith, LLC
Size: 3,180 sq. ft.
Cost: $4.4 million (library and other renovations)
Photo: Fred Martin Photography, Inc.

Collaborative Learning: Scotts Valley Library occupies a former indoor roller rink. The roller rink inspired the raised platform that forms the library's teen space, with booth seating that supports collaborative work and socializing. The children's library supports active learning, while small meeting rooms can be used for a variety of group activities.

Collaborative Learning: The Centennial College Library offers 250 study, research, and collaborative work spaces for students, including workstations, small-group media-viewing carrels, technology studios, and video conferencing. An atrium with a living wall provides additional informal study and lounge space.

Collaborative Learning: McMillen High School's library includes a conference room for small team assignments and a production room for group projects. One of the conference room walls is coated with Idea Paint, which turns the surface into a dry-erase board.

New Construction
Architect:
Size: 6,400 sq. ft.
Cost: $37 million (full building)
Photo: bkm Total Office of Texas

Collaborative Learning: Different zones at Pierce College Library encourage different types of usage. The Collaborate Zone promotes group work, while the Flex Zone allows students to reconfigure tables and chairs and the Design Studio provides a variety of software and technical tools for practical application of their ideas. Other zones offer spaces for quiet reading and study.

Collaborative Learning: Flexible options throughout the Eastern Campus Library support different learning styles. The library boasts both group study rooms and individual study carrels, as well as group work tables with multiple seating options. Two heavily used information-literacy classrooms have centrally placed worktables and computers around the perimeter to accommodate both group discussion and individual work.

New Construction
Architect: JCJ Architecture
Size: 33,000 sq. ft.
Cost: $14.5 million
Photo: Paul A. Turano, SCCC

Collaborative Learning: The learning commons at the Perry Library has six collaboration rooms, each designed to accommodate four to six people, with flat panel monitors, laptop hookups, and computer, as well as one larger room for up to ten people. Near the entry is a seating area with a large screen and computer designed for interactive presentations, while a separate room allows students to practice class presentations on the same equipment found in all university classrooms.

Collaborative Learning: The remodeling of the Colonial Heights branch focused on expanding area for teen and children's services and supporting a new homework coach program for youth. Two glassed-in study rooms serve the coach program and offer easily monitored space for small groups to study at other times.

Renovation
Architect: N/A
Size: 12,211 sq. ft.
Cost: $136,000
Photo: Don Burns, Sacramento Public Library

Collaborative Learning: The Valley Library dismantled its reference stacks in 2009, making room for collaborative workspaces on the main floor adjacent to the learning commons. Amenities include more than 160,000 square inches of fixed and mobile dry-erase surfaces, two media:scapes that allow students to display up to six laptops on large-screen monitors, and mobile tables, chairs, and screens that allow students to customize the space to their needs.

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Library Design Showcase 2012: Collaborative Learning | American Libraries Magazine

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It's hardly news anymore: The library is no longer a place for (just) solitary silence. The following facilities have made a special effort to provide space for cooperation and collaboration, while still respecting other patrons' desires for silence. North Carolina State University Libraries, D. H.

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If you need more space drag your note to the bottom of the screen. It will create more space for you.

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If you need more space drag your note to the bottom of the screen. It will create more space for you.

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PSU also has a great approach to teaching and learning spaces in their educational area. Check it out!

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Learning Spaces at Penn State are as diverse as our students, and different kinds of experiences require different kinds of spaces. With that in mind, we're challenging age-old assumptions by reimagining learning spaces and asking lots of questions.

Do we need a seat for every enrolled student? Do we need seats at all? Can online and resident students be enrolled in the same course section? What kinds of spaces can we design to best support making and inventing? If active learning is a good thing for students, what kinds of spaces are optimal for facilitating it? Do all learning spaces need to require tight scheduling? What difference would it make if we had "occasional" spaces? How can students' generative thinking be shared with classmates in real time? What kinds of spaces are required as immersive environments are increasingly leveraged to support teaching and learning? How does a space accommodate a room full of students wearing Google cardboards that essentially render them blindfolded? How can we support faculty who want to challenge old assumptions, too?

New spaces continually emerge as we keep exploring, experimenting, collecting feedback, and conducting research. The result is a growing portfolio of learning spaces that support and facilitate an array of learning experiences; each of which challenges our faculty and our students to teach, learn, and think in new ways.

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Learning Spaces at Penn State are as diverse as our students, and different kinds of experiences require different kinds of spaces. With that in mind, we're challenging age-old assumptions by reimagining learning spaces and asking lots of questions. Do we need a seat for every enrolled student? Do we need seats at all?

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What are some ways we can create collaborative opportunities on campus in the lead up to a DIRT Lab? How can we make the case that this is something necessary to the growth and mission of the college?

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It would be a good idea to get other folks involved that would have a far more likely chance of pulling in STEM funds for moving DIRT Lab forward. Nursing, dental, Public Health, etc. would be some good areas to tap into. It's also highly collaborative to bring Allied Health programs into the fold.

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I saw a presentation on this space at ALA in July. IT WAS AWESOME!

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Visualization, Immersive Display, Simulation, and Virtual Environments

Throughout the Hunt Library, visualization is a tool for creating and showcasing new knowledge in the university's five areas of research emphasis: health and well-being, energy and environment, education innovation, safety and security, and transportation. Large-scale displays in different sizes, configurations, and capabilities are meant to encourage creativity in how we visualize the world of data and digital media. The Library's emphasis on large-scale visualization supports the diverse teaching and research mission of the university while providing a uniquely powerful tool for problem-solving and unlocking the knowledge in data.
Partners: Christie, Dell, EMC, Biamp, Sennheiser, AMX, NVIDIA, Intel, Extron, US Navy
Gaming, Interactive Computing, Programming

Gaming is often an important driver in development of human-computer interactive technologies. The Game Lab at the Hunt Library supports this highly multidisciplinary field of research. NC State's own Digital Games Research Center is hub for students and researchers in the colleges of Education, Engineering, Design, Management, and Humanities and Social Sciences. The Game Lab provides faculty, researchers, and students with an experimental commons to explore new gaming environments, methods of interaction, collaborative game design, and the role of gaming in education and training. The cutting-edge gaming environments developed in this lab will prepare NC State students for rewarding careers in the game industry within the Triangle and beyond.
Partners: Christie, Dell, Biamp, AMX, NVIDIA, VMware
Teaching, Demonstration, Presentation

Flexible and technology-rich learning spaces model the next generation of classrooms. These spaces are reconfigurable to allow students and faculty to easily customize them for project and inquiry-based learning and research.
Partners: Dell, Biamp, AMX, Extron, Sennheiser, MediaTech
Prototyping, Engineering, Making, Modeling

Success in today's competitive marketplace demands agility, rapid iteration, and bringing products to market quickly. The Hunt Library facilitates these next-gen design and prototyping processes with its Makerspace, Media Production Studios, and high-tech spaces, giving students and faculty the tools they need to lead tomorrow's workforce.
Partners: Dell, Biamp, Extron, VMware
Cinema, Media, Animation, Graphics, Audio

The Hunt Library Media Production Studios are designed to support activities at the speed of creativity and focus on participatory learning.
Partners: Sennheiser, Biamp, Dell, NVIDIA, MediaTech
Conferencing, Capture, Streaming, Broadcast

Groundbreaking research and instruction depend upon the exchange of ideas. In addition to immersive displays and expansive commons areas, the Hunt Library features the very latest in conferencing and telepresence technology. Students, faculty, and partners can now collaborate with colleagues around the world more easily than ever before.
Partners: Cisco

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Throughout the Hunt Library, visualization is a tool for creating and showcasing new knowledge in the university's five areas of research emphasis: health and well-being, energy and environment, education innovation, safety and security, and transportation. Large-scale displays in different sizes, configurations, and capabilities are meant to encourage creativity in how we visualize the world of data and digital media.

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3D Scanners

Squishy circuits

Hands on science kits

DIRT Lab should be a contiguous space. It would be great to have it at the epicenter of campus (Tech Building would be ideal if another building couldn't be

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Heath Davis: Digital Media Studio

3D Scanner

Space

Green Screen

Production Lighting

Video Production Equipment

Audio Production Equipment

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Best Quality Furniture - All best quality furniture brands

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19 Inch Pedestal Sink - Allowed to be able to my personal website, in this period I'm going to demonstrate concerning 19 ...