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Conquest Reforged Installation Padlet Guide

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Conquest Reforged Installation Padlet Guide

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With this mod, the possibilities are endless.

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Map showing Middle Earth in Conquest Reforged

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Researchers have just discovered evidence of a mysterious new state of matter in a real material. The state is known as 'quantum spin liquid' and it causes electrons - one of the fundamental, indivisible building blocks of matter - to break down into smaller quasiparticles.

Scientists had first predicted the existence of this state of matter in certain magnetic materials 40 years ago, but despite multiple hints of its existence, they've never been able to detect evidence of it in nature. So it's pretty exciting that they've now caught a glimpse of quantum spin liquid, and the bizarre fermions that accompany it, in a two-dimensional, graphene-like material.

"This is a new quantum state of matter, which has been predicted but hasn't been seen before," said one of the researchers, Johannes Knolle, from the University of Cambridge in the UK.

So what is quantum spin liquid? The 'spin' doesn't actually mean anything is physically spinning in the matter, but instead describes a type of intrinsic angular momentum in quantum mechanics - in other words, it's a useful metaphor that gives you an idea of what an electron is doing. And like everything else in quantum mechanics, spin isn't a singularly defined quantity, but a distribution.

The matter itself also isn't a liquid in the traditional sense of the word, but it instead refers to the fact that the quantum spins of the electrons in the material suddenly start interacting to create a disordered state, creating all kinds of strange behaviours.

They were able to spot evidence of this happening in the material by observing one of the state of matter's most intriguing properties - electron fractionalisation - and the resulting Majorana fermions, which occur when electrons in a quantum spin state split apart. These Majorana fermions are exciting because they could be used as building blocks of quantum computers.

To be clear, the electrons aren't actually splitting down into smaller physical particles - which of course would be an even bigger deal (that would mean brand new particles!). What's happening instead is the new state of matter is breaking electrons down into quasiparticles. These aren't actually real particles, but are concepts used by physicists to explain and calculate the strange behaviour of particles.

And the quantum spin liquid state is definitely making electrons act weirdly - in a typical magnetic material, electrons behave like tiny bar magnets. So when the material is cooled to a low enough temperature, these magnet-like electrons order themselves over long ranges, so that all the north magnetic poles point in the same direction.

But when the electrons' spins start interacting and they enter quantum spin liquid state, even if a magnetic material is cooled to absolute zero, the electrons don't align, but instead form an entangled soup caused by quantum fluctuations.

"Until recently, we didn't even know what the experimental fingerprints of a quantum spin liquid would look like," said one of the researchers, Dmitry Kovrizhin. "One thing we've done in previous work is to ask, if I were performing experiments on a possible quantum spin liquid, what would I observe?"

To figure out what was going on, the researchers worked alongside a team from Oak Ridge National Laboratory in Tennessee and used neutron scattering techniques to look for evidence of electron fractionalisation in alpha-ruthenium chloride - a material that's structurally similar to graphene.

This also allowed them to measure the signatures of Majorana fermions for the first time by illuminating the material with neutrons, and then observing the pattern of ripples that the neutrons produced when scattered from the sample.

These patterns were exactly what they'd expect to see based on the main theoretical model of quantum spin liquid, confirming for the first time that they'd seen evidence of it happening in a material.

"This is a new addition to a short list of known quantum states of matter," said Knolle.

"It's an important step for our understanding of quantum matter," added Kovrizhin. "It's fun to have another new quantum state that we've never seen before - it presents us with new possibilities to try new things."

Some of those new things involve quantum computers - which would be exponentially faster than regular computers - so even though all of this sounds pretty big-picture, the research could actually have some really exciting potential applications.

The results have been published in Nature Materials.

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Scientists Have Just Discovered a New State of Matter

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Researchers have just discovered evidence of a mysterious new state of matter in a real material. The state is known as 'quantum spin liquid' and it causes electrons - one of the fundamental, indivisible building blocks of matter - to break down into

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Homepage of the Ardacraft Forums

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Forums for the ArdaCraft Minecraft server.

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My personal application

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This is a very good application that clearly shows that you are a competent builder and that you have taken the time to look around the server at our styles before replicating them.

As a result you are now promoted to Apprentice rank. Please read the information below to see how to progress further on the server:
Being an Apprentice means you are a part of the project, but not a full Builder yet. You have this rank so you can learn and understand how we build. We have high standards and a focus on realism which means that there are things for you to learn. Your duties as an Apprentice should give you good grounding to become a Builder, and, as such, you will begin your first lot of on-server building work assisting current Builders on their builds. This will hopefully allow you to obtain the experience needed to build on your own when you feel you can start on building something on your own. When building as an Apprentice, you are only permitted to build on one building at a time. This not only provides you with good practice for your time as a Builder, but also allows project leaders and Overseers to get a good and clear idea of what your building abilities are. This will allow us to give you better and more bespoke feedback, and prevent any unnecessary problems. Finally, as an Apprentice you must always listen to project leaders when they give you feedback, criticisms, and tasks. Ask them if you are unsure of what to build, or how to build it. You have this rank to learn In order to eventually obtain Builder, please read the guidelines below: When you build a house in a project and think it is finished, you should post a comment on this application thread with the closest warp and coordinates of your house. Then Builders or Overseers will comment on this thread and give you fair feedback. When you have achieved a standard of building that matches the basic standard of the server, you will be promoted to Builder. This could be on your first build or one further down the line. ArdaCraft is a friendly community that explores the freedom to create and build together. However, when we are dealing with an enormous project like this there are some guidelines we need to follow to make it work. Firstly, always name the stuff you build. We have a set of project blocks that we use - you can read about those in the new player guide at '/warp spawn'. Secondly, if you are looking for something to help out with, you can type '/warp jobs'. This is where you can find all open jobs like building houses or something similar. You will be provided with instructions on how to get to these projects, and what to build once you get there. Thirdly, do not be afraid to ask members for help and get to know us. This is a community project and it's important to be part of the community! Stay active on Discord and the forums. Make sure to let Fornad know who you are on Discord so that he can give you the appropriate rank on there.

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Player name: Thrifkgar How did you find out about us: Ardacraft youtube channel several years ago. How old are you?: 13 Where are you from?: Santa Fe, New Mexico, U.S. Are you in our Discord? Do you understand that you must have Discord running at all times when at your computer, and that you must check the forums every few days?: Yes, I do.

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Ardacraft Forums

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As the resident classicist, I have some experience in analysing ruins from the ancient and medieval world. Thus, I do have some authority when it comes to helping out on the building of ruins in this server, especially for arnor. As always, the visual guide is at /warp ArnorGuide

Firstly, I must stress that taking inspiration from standing ruins now is fine, but you must remember that these ruins are excavated and have been preserved and maintained for at least 200 years. In the case of Rome and Athens it is the continued existence of people in these cities that has really prevented the ruins from collapsing and disappearing further. However, what we do have is still ruins and many of the things I will say will apply to both them and the ruins you need to be able to make.

So, without further ado, I will now go on a lengthy guide as to how ruins should be done.
Planning
If you are leading an Arnorian ruined town, you'll need to lay everything out in wool first. Though Kem's guide covers the basics of planning a project, there are some specifics I'd like to add here.

Firstly, this generator should prove very useful in coming up with a basic layout:

itch.io

Not a game

Once you've generated one you like, you can lay it out in-game with any necessary edits. Though you obviously don't have to create a profession and purpose for every single house, it does help to imagine what certain areas and buildings might have been in order to add interesting details to them.

Secondly, if you are laying out ruins, please make sure to make the house layouts large enough:

The layout on the left of this image is too small, as its house foundations are the same size (if not smaller) than hobbit houses (shown in the centre). The layout on the right is much better, as the houses are noticeably larger. Remember that the people who lived in these houses were literally twice the height of hobbits!
City/Town Walls
This all really depends on the thickness of the walls you're building. However, more often than not these walls will usually have collapsed into an artificial hill of sorts. The larger the wall (think Annúminas), the more rock will be seen. However, you should curb your enthusiasm when it comes to walls as the tendency may be towards making sure whoever sees it knows it's a wall. We're building ruins. They are always difficult to interpret. Walls should have grassy mounds flanking each side of the wall, as that is part of the upper wall that has collapsed, allowing grass to grow over it.
Towers
A lot of thought needs to go into towers, even more so than the walls they are a part of. You should always think about where this tower has been built. Is it on flat terrain? Is it in a marsh? On a hill? Use this information to structure your ruins. A hill will have changed over the last 1600 years. The ground may be weaker, causing the tower to collapse more than it would on harder or flatter ground. A marsh will engulf a structure of such size. Always consider the weather as well. You may think that a tower will be mostly untouched on flat terrain, but is it in a valley that could funnel wind? What about rain? How far north is it? Freeze thaw is a very damaging process to buildings. In regards to the seemingly favoured leaning towers, once again, location and weather are key. A marsh would never sustain such a structure, but flat, hard terrain might. I would, as a rule, caution against them. They look impressive, but they are more likely than not, unrealistic in the grand scheme of things. These structures are way older than the leaning towers you see today!
Houses
No house would exist in its original form. As a matter of fact, no house would really exist beyond a few small, grass covered walls marking out where a house would be, and possibly the odd doorway, though this is unlikely. Once again, weather and location play a big role, but so do the materials the houses are made out of. Wood would never survive for 1600 years, thus the house would cease to exist. Stone, however, would collapse but still leave evidence. Further, if a house is built right by a river, would it still be able to be seen? Is it on a floodplain? Make note that the interior (or what would have been the interior) would not be a flat surface, but would have lumps of grass littered over it from where the roof has collapsed. Also remember that it is usually the case of the larger the room in a house, the less of it you'll find as ruins. As these are unexcavated do not take it upon yourselves to leave archeaological evidence such as vases, pots, and weapons in these ruins.

Here is an album showing how to build a normal house:
Roads, Fora and Town Centres
These areas have not been trodden on for at least 1600 years. No traffic has been on these roads for the same amount of time. Therefore, all we should see of these areas is an unusually flat, grassy surface. Nothing more, nothing less.
Farms
If you look at farms these days that have been abandoned for around 60 years, you will first notice that they are almost entirely taken over by vegetation. The same should really be said for these ruins. They should look like a house within a town or city, but be overcome by the local wildlife. Their fields would be meadows, and not a shred of cobblestone wall or fences will be seen. You should really never know that these were once ploughed fields.
Archways
This has its own category as it is an odd one. Generally, if an archway is too thin to hold much more than a further wall above it, there would be no archway. However, if, like on the planned palace, there is an archway supported by huge, thick walls and the archway itself is of the same calibre, it will remain, just heavily cracked and damaged. Remember, again, that weather and location are key. Freeze thaw may destroy the sturdiest of archways, if given enough time.
Piers
These depend on the water that they strech out into. If they strech into the sea, it is likely (due to our assuption that they would have used the structural methods of the Romans) that these piers would still be very much structured. However, we must assume the same cannot be said for piers stretching into fresh water. They would be large clumps of rocks. Jetties and piers made of wood would no longer exist.
Special structures (Fountains, statues etc)
Wouldn't exist in any noticable form beyond mounds of grass where they were located.
Bridges
Wouldn't exist.
Further notes

If an interior area, due to its own support, survived beneath rubble it would survive in the condition it was in before it was closed in.

Structures on hilltops would be more susceptible to wind and rain erosion.

Be mindful of floodplains and marshland. Ruins would be unlikely to exist very long in such conditions.

Be mindful of the rock in the area. Sandstone would be less likely to survive than granite. Marble survives for centuries, and is very easy to notice.

Columns do remain standing, but in the conditions all of these ruins are in, I doubt many would remain standing.

Structures next to water (sea, lakes, rivers) would be less likely to be as complete as those further inland.

Gates wouldn't have survived. They're usually the first things to collapse in walls. This is also especially the case when attacked.

Be mindful of whether your settlement is Destroyed or Abandoned. Fire damage would leave next to nothing left. Abandoned structures just collapse after years.

Remember plantlife does as much damage as weather. If you decide to that something in a forest, there would be next to nothing left of it. Be mindful of this! Plants can tear down walls.

That is all the information I can summon for now. Please feel free to leave questions below and I'll answer them when, and if I can. Further, don't hesitate to ask me to check your ruins.

Sarge

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As the resident classicist, I have some experience in analysing ruins from the ancient and medieval world. Thus, I do have some authority when it comes to helping out on the building of ruins in this server, especially for arnor.

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Ardacraft Forums

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Player name(s): MicahVanderman and orrangejuice (current leaders), Glov, Whickery_Dickens (old leaders)

Player rank: Builder+

Private or Public: Public. Open to applications of individual locations.

Location name: Vales of Anduin

Lore:
As other Northmen, the Beornings descended from Men of the First Age who were related to the Edain,[4] perhaps akin to the Third House.[5] As such, the Beornings were close kin of the Éothéod, the Woodmen of Mirkwood and the Bardings.[6][7] After the Battle of Five Armies and the decimation of the Orcs of the Misty Mountains, many Northmen gathered around Beorn who became a great chief. It is possible that the Beornings became known as a people through being descendants of Beorn.[2][3] The Beornings kept open the passages of the Ford of Carrock and the High Pass in return for tolls,[3] likely clearing the paths from Dale to Rivendell from evil creatures such as Orcs and Wargs.[8] In the events leading up to the War of the Ring, the Beornings helped Aragorn, who was taking Gollum to Mirkwood, to cross the Anduin.[9] During the War, Grimbeorn, son of Beorn, was the leader of the Beornings.[3] It is possible that Sauron's forces had attacked them in early T.A. 3019: when Frodo Baggins wore the One Ring upon Amon Hen, he saw the land of the Beornings aflame.[10] Through many generations, the descendants of Beorn were like him skin-changers, able to take the shape of a bear.[note 1] Some of Beorn's descendants were grim like him and even "bad", but none of them matched Beorn in size and strength.[2]
https://middle-earth.xenite.org/what-were-the-beornings-like/
https://middle-earth.xenite.org/what-kind-of-army-did-the-beornings-maintain/
https://middle-earth.xenite.org/how-much-land-did-the-beornings-control/
https://middle-earth.xenite.org/beorning-questions/

Certain marked locations will be grouped together into 1 project. (e.g:The Homestead by the lake will include the adjacent Lumber Camp/Mill. The Burh at the ford will include the small village across the river)
Projects will be as listed:
B̶u̶r̶h̶ ̶1̶
B̶u̶r̶h̶ ̶2
B̶u̶r̶h̶ ̶3

V̶i̶l̶l̶a̶g̶e̶ ̶21
V̶i̶l̶l̶a̶g̶e̶ ̶2̶

H̶o̶m̶e̶s̶t̶e̶a̶d̶ ̶1̶
Homestead 2
H̶o̶m̶e̶s̶t̶e̶a̶d̶ ̶3̶
H̶o̶m̶e̶s̶t̶e̶a̶d̶ ̶4
H̶o̶m̶e̶s̶t̶e̶a̶d̶ ̶5̶
Homestead 6

Coal Mine

Secondary Area from @Whickery_Dickens, most likely will be completed himself with help from others.

In-game guide: Styles will vary. Some example ideas below. Stick to styles similar to reference images and historical cultures such as vikings and slavs. Styles will be developed and approved before applications are accepted.

Terrain: As seen necessary by project leaders.

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Player name(s): MicahVanderman and orrangejuice (current leaders), Glov, Whickery_Dickens (old leaders) Player rank: Builder+ Private or Public: Public. Open to applications of individual locations. Location name: Vales of Anduin Lore: As other Northmen, the Beornings descended from Men of the First Age who were related to the Edain,[4] perhaps akin to the Third House.[5] As such, the Beornings were close kin of the Éothéod, the Woodmen of Mirkwood and t...

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ZiipZaap's V2
SIldurs Vibrant v.1.17 Extreme
Sonic Ethers Unbelievable Shaders Renewed
Trilitons Shaders
Conquest of the Sun

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For four years I have been fascinated with the endless creative potential of the Conquest Reforged Mod (and the Conquest texture pack in the old metadata days). I have built for over a thousand hours in the mod. The Reforged Community is an ever growing faction of builders with a fascination with medieval and fantasy worlds and cities. I hope to be accepted into the community of Ardacraft builders with this edit and my portfolio.

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Song of Durin - Made in Conquest Reforged

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Song of Durin - Made in Conquest Reforged

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All of the content in this video was built and edited by Alder Nadon, with the exception of the music, written by J.R.R. Tolkien, and performed by Clamavi de Profundis. Link: https://www.youtube.com/watch?time_continue=0&v=CVk8xlndfw8

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Most widely used and professional video editing software.

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Professional video editing software | Adobe Premiere Pro

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Use Adobe Premiere Pro, the industry-leading video editor. Edit visually stunning videos and create professional productions for social sharing, TV, and film.

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A server dedicated to recreating Middle Earth as of Tolkien's Legendarium.

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- How has Ardacraft adapted Tolkien's universe to Conquest Reforged?
- How do the buildings in Middle Earth reflect the styles of medieval Europe?
- How can Adobe Premiere Pro CC impact video footage recorded with Shadowplay?

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Incredible artist who performed the Song of Durin

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Song of Durin (Complete Edition) - Clamavi De Profundis

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The history of Durin's Folk in Tolkien's writing

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The Song of Durin was sung by Gimli to the Fellowship of the Ring as they journeyed through Moria. It was the second night of their trip through Moria and Sam Gamgee had just referred to it as "darksome holes." Gimli sang the Song of Durin, extolling the history of Khazad-dûm, in response.

The world was young, the mountains green,

No stain yet on the Moon was seen,

No words were laid on stream or stone

When Durin woke and walked alone.

He named the nameless hills and dells;

He drank from yet untasted wells;

He stooped and looked in Mirrormere,

And saw a crown of stars appear,

As gems upon a silver thread,

Above the shadows of his head.

The world was fair, the mountains tall,

In Elder Days before the fall

Of mighty kings in Nargothrond

And Gondolin, who now beyond

The Western Seas have passed away:

The world was fair in Durin's Day.

A king he was on carven throne

In many-pillared halls of stone

With golden roof and silver floor,

And runes of power upon the door.

The light of sun and star and moon

In shining lamps of crystal hewn

Undimmed by cloud or shade of night

There shone for ever fair and bright.

There hammer on the anvil smote,

There chisel clove, and graver wrote;

There forged was blade, and bound was hilt;

The delver mined, the mason built.

There beryl, pearl, and opal pale,

And metal wrought like fishes' mail,

Buckler and corslet, axe and sword,

And shining spears were laid in hoard.

Unwearied then were Durin's folk;

Beneath the mountains music woke:

The harpers harped, the minstrels sang,

And at the gates the trumpets rang.

The world is grey, the mountains old,

The forge's fire is ashen-cold;

No harp is wrung, no hammer falls:

The darkness dwells in Durin's halls;

The shadow lies upon his tomb

But still the sunken stars appear

In dark and windless Mirrormere;

There lies his crown in water deep,

Till Durin wakes again from sleep.

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The Song of Durin was sung by Gimli to the Fellowship of the Ring as they journeyed through Moria. It was the second night of their trip through Moria and Sam Gamgee had just referred to it as "darksome holes." Gimli sang the Song of Durin, extolling the history of Khazad-dûm, in response.

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A Powerpoint I created

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A cinematic flight creator

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The platform I used to make the 3D representation

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Conquest Reforged "so good it is not even Minecraft anymore!"

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The Minecraft Mod that brings you new blocks new world and a whole new level of freedom.