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East Cliff Creatives-Paper Beach Selfie:

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East Cliff Creatives-Paper Beach Selfie:

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A photo{doubling as proof}requested alongside the my initial 'Paper Beach' submission, ready for use in the behind-the-scenes short film!

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A Rollercoaster Read! (Paper Beach submission):

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A Rollercoaster Read! (Paper Beach submission):

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2021, East Cliff Creative 'Paper Beach' contest entry. My traditional art comic was coloured in greyscale using pens & answers the simple question of; "Where does reading take you?"

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'A Rollercoaster Read' Paper Beach Submission-Greyscale ink

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A light digital sketch I conceptualised of a 'mech-girl' in her 'zero-suit' mode!

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A quick and cheery character concept!

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After making my large-scale hinge puppet character, I then re-positioned it-ready for layering my interchangeable paper outfits and hairstlyes ontop!

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A large-scale hinge puppet character I drew and dissected for an experiment.

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Side-by-side reference photo of my Kominato Haruichi sculpture. (anime: Diamond No Ace)

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My side of an art trade whereby myself and a friendly stranger, from the fellow Ninjala game community, drew each other's' characters.

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A short time-lapse video of my character illustration process.

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A quick sketch in the park, of my friend Mabel, which later doubled as a super helpful modelling reference.

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A random character I drew to bring struggle to light. When it comes to animation, I find that hair can almost act like that of another emotive limb.

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My 'draw this is your style' fanart of a friend's super inspirational orginal character!

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A simple Splatoon and Zelda-themed icon I drew and entered in a friend's art contest.

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Line-less watercolour fanart of villain Shego from popular children's tv show; Kim Possible.

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A vibrant watercolour painting I drew of iconic Cartoon Network characters Finn & Jake, in a manner I felt mutually represented the majority of the fandom, during the season finale.

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A detailed figure I sculpted of character Kominato Haruichi from anime; Diamond No Ace.

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Some fanart for a celebrity I met at a meet-up. I included both a realistic and cartoon-style of the idol.

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A small and cute figurine I sculpted of a friend, for a friend, after a fun day at the circus together~!

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A cool, skater depiction of pokemon Evee, as requested by a friend (and art contest winner).

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A watercolour crossover painting I did combining two of my favourite games. It explores the idea of the Legend of Zelda; Breath of The Wild hero, "Link", as a Splatoon 'Inkling'!

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Some small bottle illustrations I drew in order to practice a 'variety' warm-up exercise.

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Some fanart I drew of my favourite pokemon, Arcanine, in my own style.

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A 'Meet The Artist' challenge I decided to participate in! It depicts me as the main protagonist in my very own life and provides further insight to who I am as a person!

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Practice digitally drawing and shading 3D forms (who better to draw than the iconic game character, Kirby!), drawn in Krita software.

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Last minute additions to the drawing of my original character, "Shizuma Takeo". His tattoo sleeve was added.

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Coloured art of my original character, Shizuma Takeo.

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A digital drawing of my original character Shizuma Takeo. This feisty delinquent is not afraid to make his point!

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A random character concept I created. The hairstyle and selected colours, make for a cutesy demeanor~

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A simplistic chibi-style I drew of my original character Kohaku.

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I played around with jaunty lineart, as well as angles and created this casual character.

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A female boxer character concept I drew to represent both class and female hardships.

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Fanart of The Legend of Zelda's protagonist hero, Link. This time, I decided to draw him in a relaxing style.

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First day on the job for the flustered waitress edition of my original character Sora.

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A stereotypical French artist-style chibi character I drew.

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A small and simple drawing of Adventure Time character Fionna the human (from the series' gender swap episodes).

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Chibi art I drew as a final farewell to a departing teacher.

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A random and embarrassed Splatoon 2 character I drew in order to practice some extreme emotion.

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A cute Pokemon-inspired concept I created as a small contest entry. Again, I played around with the cutesy and super informal Japanese honorific "-cchi" and had fun with it.

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A portrait of my original character Tsukiko Shiori, drawn and coloured with pens.

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My original character Sano Ume, this time, drawn in a more edgy skater-girl-type style.

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A stylish chibi drawing of my original character Kohaku. I wanted to practice drawing cool poses and unique clothing.

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A quick chibi icon I drew of my original Splatoon-inspired character, Splash.

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An original, random jungle boy concept I thought up directly before bed. This Tarzan/Mawgli-inspired character wears sheepskin rags and lives on an island.

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A Chinese-inspired chibi character I designed. I decided to colour both her 'qipao' and 'odango bao' in the traditional red and gold colour-scheme.

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Some character profiles I drew of my original feminine fish character concept. The profiles also explore an abrupt change in mood.

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An original character concept I drew when I wanted to convey extremely deep emotions.

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A random warm-up illustration, drawn in Krita. This particular process was a reference-less, one-take one and did not allow for any erasing!

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Some digital fanart of SEGA's 'Sonic' speedster!

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An active and energetic-type character concept I sketched!!

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After  sculpting the character,  I again decided to try out some more material filters.  I found a material by the name of called ‘drink’  and decided to use it. It's glass-like qualities resonated nicely with the strong 'gem' themes, from the original TV series!

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Progress shot of my painting process. Seeing as Sculptris is an out-dated software, it cannot utilise layering. This meant that I had to carefully think about which colours would be painted on and in which order.

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3D sculpt of my original character April, AKA, Garden Girl (sculpted in Sculptris).

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A selection of some of my favourite photographs, which I feel speak for themselves!

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I am very excited to be working on my own credit scene sequence for the first time. Below shows a quick annotated storyboard I drew.

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A short film credit scene I directed, created and edited. I was inspired by the flashing sequences from the 'The Deuce' credit scene and replicated techniques from the 'True Detective' credit scene.

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An original trailer for my children's TV series concept, Colour Vision. Conceptualised and directed by myself, with the help of my loyal team of peers!

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In this particular shot, I enjoyed creating heavily blurred illusions, to highlight feelings of confusion.

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Pictures I captured, remembering to enhance formal elements such as shape.

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In this shot I played around with superimposing and decided to focus on the reflection, as opposed to the subject herself.

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Directing the model on poses I thought might convey more emotion in my pictures, was a fun and light-hearted insight into the life of a director.

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I also found that concealing the model's face, made for some more interesting photos.

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I enjoyed experimenting with different camera angles.

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Just a few of some of my favourite shots I took during a fashion photography workshop. In this monochromatic shot, I decided to play with some flash.

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Another quick Pichler-inspired experiment in which I allowed a lemon to expire, creating a beautiful tri-colour gradient!

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One of my many favourites from Pichlers' works. These gravity-defying lemons could also resemble delicate springtime flowers.

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Austrian photographer who's works constantly explore almost picturesque themes of rotting foods.

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My interpretation of one of Richard Vantielcke's artworks. I particularly love his use of light sources and sterile white balances.

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One of the works of a London-based artist I met through face-to-face conversation. I find that a lot of my inspiration tends to come from real people, who are closer in proximity.

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My take on artist, Crystal Fischetti's minimalist illustrative designs (with a primary colour twist). I find that not only mimicking, but also synthesising the information surrounding the artworks of others, is a key cog in any creative process.

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Another of Richard Vantielcke's photos. Eerie silhouetting is among many other distinct themes throughout his works.

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Photo from French photographer Richard Vantielcke's night works.

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I captured this Andreas Gursky-inspired candid image of a lady deciding which candy to purchase in a central London sweet shop.

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The rough thumbnailing for my run cycle animation (drawn in Storyboarder), which I then took into Photoshop, to turn into a more interesting GIF.

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An art trade a friend and I carried out in which we both had to draw each others' original characters interacting together (here is my chibi-like take on our characters).

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Some Pokemon-inspired cake pops I made and decorated.

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Practicing individuality using cream-cheese frosting and my hand-held piping skills.

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An innovative idea I had when working with my leftover sushi rice. I also improvised by inserting a rice cracker into the centre for added texture.

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Practicing making various cute little  onigiri designs.

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The glamorous and chic character design of my original character; Pinkle Puff (drawn in Photoshop).

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Pinkel Puff Extra (Colour Swatch Background)

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A fun and creative concept I created in order to practice run cycle animations (made in Maya).

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An original trailer for my children's TV series concept, Colour Vision. Conceptualised and directed by myself, with the help of my loyal team of peers!

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A side-by-side comparison shoot taken in a studio, using studio-level equipment and improvisational skills.

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A quick experiment inspired by that of Klaus Pichler; highlighting the contents of a mouldy coconut.

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A very quick Maya model I assembled in the hopes of further understanding the 3D parenting process.

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An abstract collage I created using selections of my reflective-themed  photography.

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A multi-exposure photographic collage I made using my camera-shaken images to create an overwhelming sense of depth.

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Playing with almost-complimentary colours and layering them over some of my original photography close-ups.

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Below shows an example of an abstract character collage I made using Adobe Photoshop.

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A collaboration with the Lambeth College Drama students, in which I used typography to create a poster for their production play.

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I layered one of my photography portraits with a simple word and in doing so, found that testing out different attributes such as colour, size and font, drastically changed the effectiveness of the message.

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A second favourite from my Richard Vantielcke interpretation shots. Both manning the camera and being the subject held it's challenges, but was not impossible.

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Timed animal drawing practice drawings (drawn in drawing society).

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Timed animal drawing practice drawings (drawn in drawing society).