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So far, we’re at 31 pages. Here is an example of ads and a piece from our “Zeitgeist” (we’re using the word very liberally) section – covering current affairs.

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Primary font: Verlag

Secondary don’t: Archer

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Working Title

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Sport is not only a matter of health, it can become a very effective way to educate because through it values and skills are thought in a healthy and fun way. Practicing any type of sport or exercise from a very young age helps a person not only to prevent future health problems but also helps to activate cognitive brain functions that are essential in a person’s life and to develop abilities that will be helpful through their entire life, healthy body healthy mind. The practice of sports is one of the pillars for a healthy life at any age. Whether going out for a run or playing a football game with friends, practicing a sport will make you healthier and happier thanks to the benefits of physical activity. But besides all the benefits sport brings to an individuals life, sports have the ability to help us all as a society since its main key is teamwork. Its social value and what athletes and ex athletes can contribute to the world can be very powerful. In fact, this might be the only discipline that has such power to drag and join big mases even countries.

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1: Future of Cinematic Comic Universes (DC, Marvel, Hellboy)
2: Not as bad as you remember section - pick 1 or 2 films to discuss how they're not as bad as you remember
3: News and Rumors for upcoming film/TV

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Twitter: https://twitter.com/cltzine
Instagram:
https://www.instagram.com/cltzine

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Besides ‘’World soccer’’ and ‘’Well red’’ (some of our competitive magazines, mentioned before), we can add on the list ‘’The great book of tennis’’ (written by Bill O’Neill) which gathers bunch of interesting and unknown facts about this sport. The author published some trivia volumes, which is a great way of interacting with the readers.

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Target audiance

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All genders, Demographic: students, unemployed/employed, education: minimum GCSEs/SATs, but not essential tbh – we’re not “elitists” lol

Print is dying (partly due to Facebook & Google); in regard to magazines some have struggled more so than others. For example, in November 2017, Condé Nast shut down its quarterly edition of Teen Vogue whilst in 2017 Esquire (UK) had a circulation of 62,051 a decrease of 4.1% from the previous year. https://goo.gl/A57BSW

As the industry and society rapidly evolve parallelly, the focus is split between containing the demise of magazines and the rise of millennials and Generation Z as consumers, especially on the latter who is, according to Bloomberg, set to overtake the former by the end of 2020. https://goo.gl/XK44uo

Millennials:

A study conducted for thesis by Elizabeth Bonner in 2015 found that of 266 respondents (college students aged 18-25) found that 73% said ‘yes’ in response to “Are Millennials still reading magazines on a relatively consistent basis?” https://goo.gl/9bQL9d

Generation Z:

MNI Targeted Media conducted an online study with more than 2,500 students from the University of Mississippi and Purdue University, they found that amongst this cohort: 50% stated knowing a brand is socially conscious influences their decisions to purchase a product. https://goo.gl/HqeDYk

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Young students, with an interest in films and pop culture. Can be marketed easier using this age demographic, alsomaking the designs simple as well as giving us a different angle than other magazines.
No specific ethnicity or spending power.
Price of Magazine: Free - Indie magazine, gives us a chance to reach a wider audience and allows us a better chance to get readers, advertisers and to compete with others.

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Age: older than 20 years old
Gender: mostly men but the it also aims a wide range of public(that includes also women)
Social class: It is said that sports and politics are understood by everyone, so, the social status doesn’t matter too much
Spending power: from bankrupts to billionaires...
Ethicity: anyone...
UK or worldwide: It will be UK based, but we can also expand to the other European countries
Price: for free

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Need a magazine name. Could be basic (I.E. Entertainment Now - But could be viewed as to close to Entertainment Weekly) or could be more specific (Could call it something like "Geek" Unless that already exists)

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From the very first level, Trials Rising demonstrates that it is still as outlandish and fun as it is possible for a motorcycle stunt game to be. High speed downward slopes, multiple opportunities to perform multiple backflips and frontflips, and an ending where you collide into an oil rig and have the main arm of the rig slam into the rider’s body (which he somehow survives). All of this just within the first few stages.

The game is definitely an improvement over its predecessor, Trials Fusion, which was still enjoyable but took itself a bit too seriously. Rising is much better when it comes to levels and level progression, with the stages themselves being placed on a map of the world as you tour across each continent and visit (and desecrate) the landmarks there. Some of the most notable moments for me were performing multiple flips across the Grand Canyon, racing through multiple Hollywood film sets including a bank heist and a Wild West background, and finishing a stage by grabbing onto a Russian rocket before blasting off into space. Many stages also come with additional challenges with varying levels of difficulty. The easiest ones involve players having to beat the bronze time, whilst one of the more difficult ones required me to perform twelve backflips and eight frontflips without getting any faults. I did manage to beat it, but not before my rider had been through the grinder quite a few times before the ordeal was over.

One of the most refreshing aspects about Trials Rising is that it feels more like an arcade game, where the main ‘goal’ is to get the best time you possibly can. Given that many games nowadays tend to be very long in order to keep the players interested, the ability to just play half an hour of Trials and be satisfied with my progress in that time is very pleasant, and so it makes me glad that I bought it on the Switch because the Switch’s portability makes it the perfect system for a game like Trials.

Given that the challenges can be quite difficult, it helps that the controls feel solid and responsive. The bikes have a lot of weight to them and you can feel it when you try to start or stop yourself from flipping in mid-air, which means that if you crash you should only have yourself to blame and not the game. The game also goes out of its way to explain the controls via some tutorials for those who need it, but they can also skipped by those who are familiar with Trials games.

Of course, when you are spending all day performing stunts to impress the masses, it is important to make sure you look good. Thankfully there is a wide range of customisation options for the bikes and the riders, including helmets, tyres, rims, and the main frame of the bikes themselves. The way you unlock them is by earning ‘gear crates’ (which are essentially loot boxes), either via increasing your player level or by spending the in-game money you earn on more gear crates. For me, this seems unnecessary because the majority of the time, I just seem to end up with stickers for your bike instead of the gear that I want, and when I do get some gear, it ends up being something that I already own anyway. Considering that players can buy the gear they want in the in-game store via the in-game money anyway, using gear crates to try and win something that I can buy (and probably end up spending less money on overall) seems redundant. Thankfully the customisation gear is well worth their purchases, with my rider rocking a scooter helmet with a shark fin placed on top for added style, which definitely goes well with my outfits from the in-game sponsors.

Overall, Trials Rising is definitely a very fun game to play and the arcade style it brings is a nice change of pace in a world where games are getting longer and longer to keep the players interested.

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Empire magazine uses films to provide the colour and flair for their covers.

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What is it?

A magazine focused on films, gaming and other aspects of entertainment.

What does it do?

We provide stories and reviews about various topics within the world of entertainment, talking about recent releases and the people behind them.

How does it do it?

We use accurate, objective journalism to report our stories and rely on the quality of our content to draw in our readers.

Who do we do it for?

Our magazine is aimed at those who know their way around entertainment, but can also be picked up by the casual reader if they wish.

What does it believe?

We feel that the world of entertainment is a never-ending space where ideas born from imagination should be celebrated.

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Designing for newspapers and magazines, Chris Frost
Editorial Design by Cath Caldwell
Mag Culture by Jeremy Leslie

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https://bit.ly/2VhHGDD
Advice on flat plans (scroll down)
https://www.offscreenmag.com/blog/topic:production/page:2

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magculture.com

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https://fontsinuse.com/in/2/formats/11/magazines-periodicals

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https://www.spd.org/cover-of-the-day

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google images, pinterest,
unsplash.com, gratisography.com
morguefile.com, pixabay.com, stockvault.net,
www.pexels.com – (illustrations)

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Film Reviews: Avengers: Endgame, Hellboy, Shazam, Once Upon A Time In Hollywood
Games: Anthem, E3, Farcry New Dawn

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CLT is an abbriveation for ‘culture’...

We are an extension of a generation, providing insights to and analysis of tomorrow’s people.

Aimed at members of the millennial generation and ‘Generation Z’; men, women, non-conforming, fluid, etc.; ages: 16-35; we cover everything from films to fishes, in the form of reviews or essays.

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http://www.nrs.co.uk/downloads/training/why-publications-have-different-readers-per-copy.pdf

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Stylist
https://assets-cdn.stylist.co.uk/app/uploads/2018/03/14123417/stylist_mediapack.pdf
Motorsport media pack:
https://issuu.com/motorsportmagazine/docs/motor_sport_media_pack_2016-lo
Empire media pack
https://www.bauermedia.co.uk/uploads/t2QkUzpK8zZ3JMQw.pdf
Other example media packs can be found on Issue:
https://issuu.com/search?q=media%20kit%20magazine
https://issuu.com/search?q=media%20pack%20magazine

General UK demographic info:
https://www.ons.gov.uk/peoplepopulationandcommunity/populationandmigration/populationestimates/articles/overviewoftheukpopulation/november2018
http://www.nrs.co.uk/nrs-print/lifestyle-and-classification-data/social-grade/
https://www.ethnicity-facts-figures.service.gov.uk/british-population
https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/662744/State_of_the_Nation_2017_-_Social_Mobility_in_Great_Britain.pdf
Ents mag demographic
https://www.statista.com/statistics/382240/empire-monthly-reach-by-demographic-uk/
Music mag demographic
https://www.statista.com/statistics/381704/kerrang-monthly-reach-by-demographic-uk/
General mags demographic info
https://www.abc.org.uk
On magazine advertising:
https://www.marketingweek.com/2019/02/07/magazine-industry-calls-on-brands-to-pay-more-attention-to-attention/

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Please upload ideas, images, references related to your magazine. Every week, each magazine group will kick off the session with a 10 minute presentation of progress made on the previous week's homework. You can use your Padlet posts to illustrate the presentation.

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List/Discuss Ideas here

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Lifestyle, travel, entertainment

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We focus on the up to date news in the sports world, focusing on the biggest stars and interesting stories.

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Our aim is to provide amazing journalistic pieces without reporting clickbait or unethical articles

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The sports bible is a