# data[].attributes.body
-Event that follows responce
-Renforcer: Stimulus that encourages a behavior to occur
(Skinner animal)

# data[].attributes.body
Type of warning where one stimuli calls a response that's unusually called up on by another stimuli

# data[].attributes.body
-Rewards- Positive reinforcement is similar to rewards
-Prefered called "reinforcement"
-NEGATIVE REINFORCEMENT IS NOT PUNISHMENT
-Neg. reinforcement INCREASES the behavior by removing
-Punishments decrease the behavior when added
-Both can be uncomfortable
-Both can change behavior

# data[].attributes.body
-(Negative reinforcer)
Act upon to make discomfort to go away

# data[].attributes.body
-To do or not to do
-learn from consequences
-Voluntary behavior
-Have the control over
(Bf Skinner and his box)

# data[].attributes.body
-Positive: Increased frequency of behavior to follow (Penny)Choc- --rewarded wants the reward so does good thing
-Negative: Increase frequency of behavior when removed
- unplsensnt in some way