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| Creative Dance Teaching Ideas and Resources

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Barefoot and Dancing – a learning activity |

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There is so much joy in dancing with your shoes off! But there are many additional benefits for Primary children experiencing creative movement while Earthing.

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Barefoot and Dancing – a learning activity

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Food for thought - Food literacy and Media literacy

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Food for thought - Food literacy and Media literacy

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OPHEA

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Food for Thought - Improving Food Literacy is a free online resource that integrates food literacy and media literacy into discussions about healthy eating which provides students with the skills they need to make healthier food choices in a variety of settings, taking into account the factors within their control.

This resource includes:

Background information about the importance of helping students develop their food literacy and media literacy to support their capacity to integrate this learning into discussions related to healthy eating.

Connections to The Ontario Curriculum, Grades 1-8: Health and Physical Education (2019) and The Ontario Curriculum, Grade 1-8: Language (2006) to support an integrated approach to learning.

Evidence-based, effective teaching and learning strategies for consideration when talking about food with students in order to empower them to make healthier choices, considering the factors within their control.

Activities connected to the overall and specific expectations related to Healthy Eating and Social Emotional Learning skills in The Ontario Curriculum, Grades 1-8: Health and Physical Education (2019) and Media Literacy skills in The Ontario Curriculum: Language (2006).

Additional resources to support educators in building their capacity to integrate food literacy and media literacy into lessons that focus on healthy eating.

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Food for Thought - Improving Food Literacy

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Food for Thought - Improving Food Literacy is a free online resource that integrates food literacy and media literacy into discussions about healthy eating which provides students with the skills they need to make healthier food choices in a variety of settings, taking into account the factors within their control.

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Maths inquiry through PE games - Target Ball

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Maths inquiry through PE games - Target Ball

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ReSolve Maths by Inquiry

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Resources for teaching STEM to students.

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Learn computer coding while choreographing a dance party

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Learn computer coding while choreographing a dance party

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It's time to strut your stuff! Create your own dance party featuring hits by Miley Cyrus, BTS, Lil Nas X, Harry Styles, Nicki Minaj, Rosalía, and more!

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Units of learning

Use the following questions as a guide when creating a unit of learning in PDHPE.

Are appropriate syllabus outcomes and content for each stage clearly identified?

Does the teaching program correspond with the scope and sequence for the stage of learning?

Is relevant and purposeful formative and summative assessment, related to key concepts and skills, planned and integrated appropriately across the year?

Are there opportunities for timely, effective and appropriate feedback about student achievement relative to their learning?

Does the stage-based scope and sequence reflect the holistic nature of health and wellbeing - physical, mental, emotional, social and spiritual health and wellbeing?

Do learning experiences recognise and reflect the needs, interests and broad continuum of student experiences to connect to life outside of school and in the future?

Do students have input into the learning experiences they undertake, including assessment?

Are there meaningful opportunities to address and develop skills related to learning across the curriculum content? This includes cross-curriculum priorities, general capabilities and areas identified in NESA syllabuses as important learning for all students. (listed in the syllabus on page 9)

Do learning experiences incorporate interactive learning approaches to develop understanding, reflect on values, attitudes and behaviours and practise skills?

Are knowledge, understanding and skills integrated from each strand and within syllabus strands in a meaningful manner?

We have created some sample units that you may adapt to meet student needs, interests and abilities. Explicit detail accompanies teaching and learning activities to support delivery. Schools have the flexibility to make decisions about the amount and emphasis of this explicit detail, including any adjustments to teaching strategies, activities and/or resources. These units align to the NSW PDHPE K-10 Syllabus and are designed to work with existing PDHPE sample scope and sequences. Each unit incorporates advice from the NSW Education Standards Authority and includes the following elements:

unit description

syllabus outcomes

duration

stage or year

range of relevant syllabus content

integrated learning and teaching activities

differentiation catering to the range of student abilities and interests

opportunities to collect evidence of student achievement

subject-specific requirements

resources

reflection and evaluation

adjustments for students with a disability, where appropriate.

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Use the following questions as a guide when creating a unit of learning in PDHPE. Are appropriate syllabus outcomes and content for each stage clearly identified? Does the teaching program correspond with the scope and sequence for the stage of learning?

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NESA

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NSW School Sport Unit

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GetActive@Home is a range of digital resources to support teachers and parents/carers in keeping students active at home. Each week, GetActive@Home episodes are released on the Department's website and here for students to watch and follow either at home or in the classroom. These are linked to the NSW PDHPE K-10 syllabus and are suitable for primary students. Check out all the resources below.

Students use the activity logbook to track their progress as they watch and participate in the activities each episode. One logbook can be downloaded each week for students to track their progress. These can then be shared with teachers and form part of a physical activity portfolio.

The tracking card is a great way to keep children motivated while being physically active. Children draw a smiley face, stamp or tick a circle each time they watch an episode of GetActive@Home or do any type of physical activity. Each week, they write their score and after 5 weeks, their total score can be tallied. These can be resources can be downloaded at home or printed and sent home in a school pack.

These certificates can be sent to students through the digital classroom or printed and sent home to celebrate their participation in the program. There are three templates available depending on a student's total score from the week's activities - Active Challenger, Super Active Challenger and Mega Active Challenger.

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State of New South Wales, Department of Education, Australia

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GetActive@Home is a range of digital resources to support teachers and parents/carers in keeping students active at home. Each week, GetActive@Home episodes are released on the Department's website and here for students to watch and follow either at home or in the classroom.

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Department created learning sequences and units of work to support K-6 and 7-12 students learning at home.

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State of New South Wales, Department of Education, Australia

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The Digital learning selector helps you make fast decisions about a technology you can use for learning with your class. Find support to get started, contribute new tools and share them with your colleagues.

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Years 3/4 lesson plan

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In this lesson plan, students develop understandings, knowledge and skills about creating a healthier school environment.Health and Physical Education (HPE) provides students with opportunities to develop the skills, knowledge and dispositions that enable them to live healthy and active lives (Penney, Emmel & Hetherington, 2008). The Australian Curriculum: Revised Health and Physical Education (ACARA, 2013) focuses on the development of educative outcomes, health literacy and an appreciation of movement. As part of the learning process, students also need to develop decision-making skills and self-confidence in the health-related areas of their lives (Anspaugh & Ezell, 2009; ACARA, 2013). In the following lesson students develop knowledge about Personal, social & community health, with a focus on: Contributing to healthy and active communities. The lesson offers students opportunities to develop understandings about healthy eating practices, so that they can make healthy lifestyle choices. For example, students have an opportunity to create posters to promote positive healthy eating and physical activity messages around the school (4.6; ACARA, 2013). They also learn about the benefits of eating vegetables (4.6; ACARA, 2013). The idea is to help them develop the motivation and ability to be able to access and use health information in critical and functional ways (Nutbeam, 1998).The Australian Curriculum (2013) also recognises the importance of integrating different learning areas into the HPE learning experience (Penney, 2013). The following lesson integrates Mathematics, English, Visual Arts and Science. For example students use numeracy skills when they tabulate data from a class survey and draw on their science learning when they develop understandings about sustainable patterns of living. The lesson also integrates Information and Communication Technology skills (ICT), both as an instructional and an investigative tool. For example, students investigate, evaluate and communicate information individually and in groups when they explore healthy eating posters online. The HPE lesson provides students with opportunities to develop the skills, knowledge and dispositions that enable them to make healthy lifestyle choices.

Year 3/4: Health and Physical Education:

Describe strategies to make the classroom and playground healthy, safe and active spaces (ACPPS040)

Identify and practise strategies to promote health, safety and wellbeing (ACPPS036)

Year 3 English:

Plan, draft and publish imaginative, informative and persuasive texts demonstrating increasing control over text structures and language features and selecting print,and multimodal elements appropriate to the audience and purpose ACELY1682;

Identify the audience and purpose of imaginative, informative and persuasive texts ACELY1678

Year 3 Visual Arts:

Present artworks and describe how they have used visual conventions to represent their ideas (ACAVAM112)

Use materials, techniques and processes to explore visual conventions when making artworks (ACAVAM111)

Identify intended purposes and meanings of artworks using visual arts terminology to compare artworks, starting with visual artworks in Australia including visual artworks of Aboriginal and Torres Strait Islander Peoples (ACAVAR113)

Year 3 Mathematics:

Collect data, organise into categories and create displays using lists, tables, picture graphs and simple column graphs, with and without the use of digital technologies (ACMSP069),

Interpret and compare data displays(ACMSP070)

Year 3 Science:

Represent and communicate ideas and findings in a variety of ways such as diagrams, physical representations and simple reports (ACSIS060)

Science knowledge helps people to understand the effect of their actions (ACSHE051)

Cross-curriculum Priorities:
Literacy

Participate in group and class discussions using oral interaction skills, retell historical and personal events and create text to demonstrate historical understandings
Numeracy

Describe patterns in the world around them by ordering events sequentially and use the language of time (to describe events)
ICT capability

Use ICT to locate, analyse and demonstrate historical knowledge, understandings and skills
Critical and creative thinking

Compare and contrast the present and the past using different modes and formats
Personal and social capability

Learn about their personal backgrounds, develop a sense of identity and learn to value the cultural heritages, languages and beliefs of those around them. Work co-operatively and collaboratively, learn to negotiate ideas, take turns, self-express and respond to the ideas of others

Students will promote healthy food choices and physical activity at school; and

Students will learn that it is their responsibility to maintain good health and lifestyle choices.

Summary of Learning Tasks - 40 Minute Lesson

Diagnostic Assessment: Short Quiz (Appendix A) [10 min]

Video about healthy eating for kids [5 min]

Small Group Work: Students complete a class survey about healthy eating habits (Appendix B) [10 min]

Whole Class Work: Students plan methods of recording data, using their survey results - Use IWB to create tables and charts [10 min]

Teacher explains assessment task: to create a poster about healthy eating. Students discuss headlines, and the use of images [10 min]

Students investigate healthy eating posters on the Web and create posters to put around the school using digital and non-digital modes [15 min]

Teaching and Learning Strategies:

Remembering - Short quiz (Appendix A)

Sorting Out - Think-Pair-Share - Students investigate healthy eating posters on the Web [evaluating, understanding & communicating]

Sharing Understandings - Share understandings about healthy eating and physical activity through generated posters

Create draft of promotional posters, using digital and non-digital modes [creating a poster of one's own]

Extension Opportunities:

Choice Activity: Students do an interactive health survey and create a journal entry reflecting on the what they learnt; to be shared with the class OR students complete a generation survey at home with family members or friends (Appendix C)

Homework:

Students work on their posters - Formative assessment - added to learning portfolios

Collect student posters to assess;

Check off user of Appendix A, B and C;

Collect anecdotal notes on student participation.

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Feature image retrieved from: http://tech.co/healthy-eating-for-entrepreneurs-2013-05

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Healthy Eating and Lifestyle Choices - A Health Lesson Plan for Years 3/4 - Australian Curriculum Lessons

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Summary of Lesson Plan: In this lesson plan, students develop understandings, knowledge and skills about creating a healthier school environment.Health and Physical Education (HPE) provides students with opportunities to develop the skills, knowledge and dispositions that enable them to live healthy and active lives (Penney, Emmel & Hetherington, 2008).

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Stage 3

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Four sequential lesson plans aligned to the AC Health and Physical Education curriculum. The lessons seek to inform students of the importance of healthy body image in comparison to the detriments of unhealthy body image.

Lessons have been developed from an active inquiry perspective. Learning guides students through a journey of discovery by reading, discussing, reflecting, analysing and responding as they participate in lesson activities. The comparison activity in lesson three opens students' eyes to how influential, yet often incorrect, self-perceptions are. In consideration of a sociocultural perspective, lessons provide a discourse-rich context, in which learners interact and interpret subject matter to establish a personal understanding of how self-image is easily influenced by everyday interfaces. The final assessment allows student to apply their learning to the decisions they make about their own health and wellbeing.

Lesson 1:

Plan and practice strategies to promote mental health (ACPPS054)

Examine the influence of emotional responses on behaviour (ACPPS056)

English: Examine and respond to literature (ACELT1614)

Lesson 2:

Explore personal identities (ACPPS051)

Research text-based resources to inquire and enhance understanding (ACPPS052 & ACPPS053)

Examine emotional responses (ACPPS056)

Compare texts in context (ACELY1708)

Lesson 3:

Research text-based resources to inquire and enhance understanding (ACPPS052 & ACPPS053)

Examine the influences of media (ACPPS057)

Examine the influence of emotional responses on behaviour (ACPPS056)

English: Literacy - texts in contexts (ACELY1708)

Lesson 4/5:

Research text-based resources to inquire and enhance understanding (ACPPS052 & ACPPS053)

Examine the influences of media (ACPPS057)

Examine the influence of emotional responses on behaviour (ACPPS056)

English: Literacy - texts in contexts (ACELY1708)

T-chart to assess analytical thinking

Authentic assessment: poster and speech

Assessment rubric attached

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Body Image Education Unit and Lesson Plans for Year 5/6 Health and PE - Australian Curriculum Lessons

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Summary of Unit / Lesson Plans: Four sequential lesson plans aligned to the AC Health and Physical Education curriculum. The lessons seek to inform students of the importance of healthy body image in comparison to the detriments of unhealthy body image. Lessons have been developed from an active inquiry perspective.

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Stage 3

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At the end of the unit students will critically reflect on roles and responsibilities within a friendship, and understand the significance of friendships and acceptance amongst any group of people.

Unit Rationale:

This unit is designed to incite students to think critically about their role within a friendship or social
group. Learning is centred on the Australian Curriculum Health learning area. The unit encourages
students to think critically about the diversity within a group by recognising that beliefs, values, and
characteristics of individuals creates diversity as well as potential for dispute and conflict. This unit
adopts a variety of teaching strategies to assist students in the development of respect for one
another in order to have a lasting effect on the relationships they develop.

The National Framework for Values Education in Australian Schools [NFVEAS] outlines that respect
for one another is a part of "Australia's democratic way of life" (DEST, 2005, p. 4). Consequently, the
ability to recognise and reflect on diversity is necessary in order for students to establish and
maintain healthy relationships with their peers. Learning in this unit is also affiliated with the
Australian Curriculum Civics and Citizenship band, which emphasises that every child should learn to
think and act ethically (ACARA, 2012).

Health and Physical Education:

Plan and practise strategies to promote heath, safety, and wellbeing (ACPPS054)

Investigate and reflect on how valuing diversity positively influences the wellbeing of the
community (ACPPS060)

Explore personal and cultural identities and how they can change and adapt to different contexts
and situations (ACPPS051)

Visual Art:

Plan the display of artworks to enhance their meaning for an audience (Communicating a
message though artwork (ACAVAM116)

English: Literacy

Interpreting, analysing and evaluating texts (ACELY1702) (ACELY1703)

Personal, Social and Community Health:

Communicating and interacting for health and wellbeing (ACPPS055)(ACPPS056)(ACPPS057).

Contributing to healthy and active communities:

Instigate and reflect on how valuing diversity positively influences the wellbeing of the community (ACPPS0606).

Ethical Reasoning:

Consider consequences; evaluate the consequences ofactions in familiar and hypothetical scenarios (ACARA, Ethical Understanding)

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THE FRIENDSHIP KALEIDOSCOPE - Health and Values Education For Years 5-6 - Australian Curriculum Lessons

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Summary of Unit Objective: At the end of the unit students will critically reflect on roles and responsibilities within a friendship, and understand the significance of friendships and acceptance amongst any group of people. Unit Rationale: This unit is designed to incite students to think critically about their role within a friendship or social group.

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Tasmania

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Respectful Relationships | Bullying Stops Here

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Respectful Relationships Education

A collection of resources for use in all Tasmanian Educational contexts, covering birth to year 12.

Respectful Relationships Education ensures that all Tasmanian communities value a culture of respect.
View our resources

Videos, articles, and useful information to help build positive relationships and cultures across our Tasmanian school communities.

Funded through the Tasmanian Government's Combatting Bullying Initiative.
View our resources

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Home - Respectful Relationships | Bullying Stops Here

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Respectful Relationships Education A collection of resources for use in all Tasmanian Educational contexts, covering birth to year 12. Respectful Relationships Education ensures that all Tasmanian communities value a culture of respect.

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illustrating equality equity inclusive policies primary reconciliation

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Illustrating Equality vs Equity in Inclusive Policies (Primary)

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Students develop an understanding of the difference between equality and equity.

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Invisible discrimination meets visible respect

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Invisible discrimination meets visible respect

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Students critically consider opportunities for confronting 'invisible,' covert racism with overt, visible demonstrations of respect.

The video for this activity was produced by beyondblue.

www.beyondblue.org.au/invisiblediscriminator

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invisible discrimination visible respect discriminator racism primary reconciliation

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Invisible Discrimination Meets Visible Respect (Primary)

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Students critically consider opportunities for confronting 'invisible,' covert racism with overt, visible demonstrations of respect. The video for this activity was produced by beyondblue. www.beyondblue.org.au/invisiblediscriminator

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Sample units based on old syllabus - Broken Bay Diocese

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Sample units based on old syllabus - Broken Bay Diocese

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Although these are based on old syllabus, many of the teaching and learning activities will still be relevant for the new curriculum.

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ACHPER NSW

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Resources and website links to support implementation.docx

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New South Wales Curriculum - Healthy Active Kids

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Healthy Active Kids

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Unit 3 - Mental Health and Wellbeing - Healthy Active Kids

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The students will assess the impact of different relationships on personal health and wellbeing. The students will understand the importance of creating connections with others to enhance social health.

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Resilience, rights and respectful relationships

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Resilience, rights and respectful relationships

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Early Stage 1

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Resilience, rights and respectful relationships

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Resilience, rights and respectful relationships

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Stage 1

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Resilience, rights and respectful relationships

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Resilience, rights and respectful relationships

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Stage 2

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Resilience, Rights and respectful relationships

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Resilience, Rights and respectful relationships

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Stage 3

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Animation and lesson plan

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Act eSafe encourages students to develop lifelong online safety practices. The animation covers the essentials of online safety as well as safe and ethical use of technology.

Act eSafe aligns with the Australian Curriculum, including Information and Communication Technology (ICT) capability-applying social and ethical protocols and practices when using ICT, Personal and Social Capability and Health and Physical Education key learning area.

The resource is designed to be flexible; it can be used by students independently or as a whole class activity. It can also be used by students in a BYOD program or as a refresher for older years.

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Act eSafe encourages students to develop lifelong online safety practices. The animation covers the essentials of online safety as well as safe and ethical use of technology. Act eSafe aligns with the Australian Curriculum, including Information and Communication Technology (ICT) capability-applying social and ethical protocols and practices when using ICT, Personal and Social Capability and Health and Physical Education key learning area.

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Early Stage 1 + Stage 1

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Protecting personal information

Key issues

Personal information, online safety, trust, seeking advice.

Key outcomes

Outcomes will differ for lower primary and middle primary. By the end of this unit of work, students will be able to:

identify personal information

demonstrate an awareness of why it may be unwise to disclose their personal information online

learn how to protect their personal information online

understand the importance of seeking advice from a trusted adult before participating online or if they feel unsafe online

feel encouraged to be open about their online experiences with a trusted adult

Lesson 1: Details, details... (45mins)

Media
Details, details... video(5:22): Hector and his friends learn about their personal information - what it is, who it should be shared with and how can it be used.

Activities
Lower primary: Students learn about their personal information by grouping themselves according to their characteristics. Students then watch and discuss the video as a class.

Middle primary: Watch the video as a class and use the discussion points in the lesson plan. Students then play a guessing game where they try to identify the secret identity of their classmates using pieces of personal information.

Downloads

Lesson 2: Welcome to the carnival (45mins)

Media
Go to Welcome to the carnival video(8:34): Hector and his friends visit the Silicon Deep carnival and learn how to protect themselves and their personal information.

Activities
Lower primary: Watch the video as a class and use the discussion points in the lesson plan. Students decide which characters are trustworthy on the 'Who do we trust in Hectors World™?' worksheet by grouping themselves according to whether they think each character is to be trusted or not.

Middle primary: Before watching the video students decide which characters are trustworthy on the 'Who do we trust in Hectors World™?' worksheet. Watch the video as a class then ask students to decide which characters are trustworthy based on what they now know about the characters. Discussion points included in the lesson plan.

Downloads

Lesson 3: It's a serious game (45mins)

Media
Go to Your personal information online (7:59): When Hector and his friends sign up for the games arcade, will they be signing up for more than they expect?

Activities
Lower primary: Watch the video as a class and use the discussion points in the lesson plan to emphasise the importance of being careful about who we share our personal details with. Students learn what makes someone trustworthy or untrustworthy.

Middle primary: Watch the video as a class and use the discussion points in the lesson plan. Students complete 'Sign up for Squid's birthday bonus' worksheet in small groups. They identify different types of personal details and think about why someone would give the website that information.
Downloads
Lesson 4: The info gang (45mins)

Media
Go to The info gang video (9:28): Tama uncovers the info gang's evil plans to sell her friends' personal information. Will Constable Solosolave save the day?

Activities
Lower primary: Watch the video as a class and use the discussion points and character feelings illustrations in the lesson plan. Students identify feelings that signal something is unsafe or someone is not to be trusted.

Middle primary: Watch the video as a class and use the discussion points and character feelings illustrations in the lesson plan. In groups or as a class, students identify how a character feels at different points in the story. They learn that their feelings let them know when a situation or person is unsafe, and can help them decide whether a person can be trusted.
Downloads
Lesson 5: Heroes (45mins)

Media
Go to Heroes video(8:03): Hector and his friends are rewarded for their courage and quick thinking. Kui guides Hector in the right direction and helps him to learn from his mistake.

Activities
Lower primary: Watch the video as a class and use the discussion points in the lesson plan. Students take the 'An important thing for me to remember' worksheet home as a reminder to always ask an adult before doing anything online and to get help from a trusted adult if anything worries them online.

Middle primary: Watch the video as a class and use the discussion points in the lesson plan. Students complete 'Hector's Helpline' worksheet individually or in small groups to help a character decide whether to give out personal details to enter an online competition.
Downloads

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Protecting personal information Personal information, online safety, trust, seeking advice. Outcomes will differ for lower primary and middle primary.

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Stage 3 video + lessons

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About this resource

Accessing support, Cyberbullying, Gaming, Online friends, Online security, Privacy and personal information, Respectful online relationships, Time online

5 x 5-min videos (or complete film 23 mins); around 15 to 20 minutes of discussion recommended per episode

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About this resource Accessing support, Cyberbullying, Gaming, Online friends, Online security, Privacy and personal information, Respectful online relationships, Time online 5 x 5-min videos (or complete film 23 mins); around 15 to 20 minutes of discussion recommended per episode

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ESafety Commissioner

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Standalone lesson plans for primary classes

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Classroom lesson plans designed to build a range of skills, knowledge and behaviours in students that will help to keep them safe online.

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eSafety resources for Stage 3

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Using this resource

The resource is organised into five Chapters, each exploring a different element of digital intelligence.

Select the game Chapter with the theme that is most relevant to your students. Each Chapter can be used as a standalone teaching resource.

A teacher guide (handbook) is provided, as well as a lesson plan with supporting slides for each Chapter.

Use the handbook to answer questions about gameplay and guide discussion. Use the handbook and lesson plans together to help students understand the impact of their choices on the Chapter outcomes and apply the lessons learned to real-life scenarios.

You can also send your students the link to the student homepage and let them explore on their own.
Student home
Each lesson plan follows a similar pattern:

Pre-game activity: Students complete the pre-game activity for the chosen Chapter before they start to play.

Play game: The game can be played individually or in pairs. Throughout the game players will have conversations with characters where they make good decisions; play mini-games, such as puzzles and decoding games; explore the fictional, futuristic world in which the game is set. Once players complete a game Chapter, they are rewarded with the chance to compete in a race at the Drone Racing Championships.

Feedback: At the end of each Chapter, students receive feedback on their choices and their strengths in the particular skill demonstrated.

Post-game activities: The lesson plans and slides provide a range of short activities to allow students to reflect on their actions and the consequences of their decisions during gameplay. Teachers are encouraged to choose activities that are relevant to the needs of their class.

Install the game

The game is available on most platforms and can be played on a desktop or mobile device.

Visit our support  page for installation instructions, Tech Guide and troubleshooting FAQ, as well as end-user licence agreements.

Materials: 5 x PDF lesson plans, 5 x slide decks, 1 x teacher guide (handbook) or download materials for individual Chapters below.

Structure

Each game Chapter explores a different element of digital intelligence, where the main character helps the student explore social and emotional skills from a different perspective. There are five Chapters available.

Mean Meme (Topic: Empathy Gameplay: 20 mins Lesson: 15 to 55 mins)

The Petition (Topic: Resilience Gameplay: 20 mins Lesson: 5 to 55 mins)

The Championships (Topic: Respect Gameplay: 20 mins Lesson: 15 to 60 mins)

Shockwave (Topic: Responsibility Gameplay: 20 mins Lesson: 5 to 70 mins)

Revelation (Topic: Critical thinking Gameplay: 20 mins Lesson: 5 to 60 mins)

Mean Meme

20 mins game, 15 to 60 mins lesson

Keywords:

Empathy, seeking support, self-care, emotional wellbeing, respecting others, showing compassion

Purpose:

understand the importance of having empathy and how it can affect our emotions or the way we view a situation

develop strategies to practise empathy in our daily lives

develop strategies to seek support

Chapter outline: Amid the excitement of drone racing action, a controversial video goes viral and causes friendships to be tested. Students play as social butterfly Koleen, and will need to ask themselves and their friends some hard questions to help understand how simple acts can have devastating consequences. They will need to be mindful of their emotions and show empathy for those around them as they try to help a friend avert a crisis unfolding on social media.

Materials: 1 x PDF lesson plan, 1 x slide deck, 1 x teacher guide (handbook)

The Petition

20 mins game, 15 to 55 mins lesson

Keywords:

Resilience; self-awareness; self-management; characteristic strengths; emotional, social, physical wellbeing

Purpose:

understand how 'resilience' impacts on social, emotional and physical wellbeing

develop strategies to build and apply resilience techniques in challenging situations

Chapter outline: Tensions continue to rise between the factions as the Drone Racing Championships approach. Playing as Suley, a newcomer to South Coast City, students will need to work hard and keep a cool head to counter the online harassment targeting Sunwalkers. Will the community continue to be divided by their differences, or can players show resilience and use social media to spread positive vibes?

Materials: 1 x PDF lesson plan, 1 x slide deck, 1 x teacher guide (handbook)

The Championships

20 mins game, 15 to 60 mins lesson

Keywords:

Respect for self, others and community, empathy and kindness, valuing diversity, ethical decision making, self-awareness, promoting inclusivity

Purpose:

understand the effects of our choice of words on ourselves and others

understand the importance of mutual respect in our exchanges

think about appropriate responses to dealing with conflicting opinions

understand how diversity enriches our communities

Chapter outline: In the lead up to the much-anticipated Drone Racing Championships, excitement spills over into tension as negative social media posts and strange happenings set the community on edge and cause arguments. Playing as Tomasz, an enthusiastic young drone racer, students will need to navigate social media, use technology and demonstrate respect to solve problems and help others see they are valued despite their differences.

Materials: 1 x PDF lesson plan, 1 x slide deck, 1 x teacher guide (handbook)

Shockwave

20 mins game, 15 to 70 mins lesson

Keywords:

Online risks, rights, responsibilities, scams, hacks, security, online choices

Purpose:

develop strategies to protect personal information online and take responsible action against potential threats

understand the impact of online decisions on oneself and others

develop strategies to seek support and address issues relating to online safety and security

Chapter outline: With everyone's attention on the Drone Racing Championships, some see an opportunity for mischief and mayhem. Playing as street-smart teenager Anahita, students are responsible for protecting themselves and their friends from a cyber attack. With anonymous hackers looking to wreak havoc, can players keep their wits about them and figure out who to trust?

Materials: 1 x PDF lesson plan, 1 x slide deck, 1 x teacher guide (handbook)

Revelation

20 mins game, 15 to 60 mins lesson

Keywords:

Critical thinking, fake news, online hate, misinformation, credibility, analysis, informed judgement

Purpose:

critically analyse the credibility of information sources online

understand the different ways online messages can be expressed to influence thinking

develop strategies to seek out reliable information sources online

Chapter outline: In the aftermath of the recent cyber attack, it seems no one can be trusted. From the newsroom to Chirpy, everyone is talking, but who is telling the truth? Playing as headstrong, young journalist Abigail, students are tasked with investigating the cyber attack. They will need to use critical thinking and sharp observation skills to follow the clues, piece together the facts and disrupt the hacker threat.

Materials: 1 x PDF lesson plan, 1 x slide deck, 1 x teacher guide (handbook)

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Using this resource The resource is organised into five Chapters, each exploring a different element of digital intelligence. Select the game Chapter with the theme that is most relevant to your students. Each Chapter can be used as a standalone teaching resource.

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Australian Food and Grocery Council

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Daily Intake Guide: Healthy eating, made easy. Front-of-pack labelling for food and drink in Australia. - How to read DIG

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Daily Intake Guide - Healthy Eating, Made Easy. Front-of-pack labelling for food and beverages in Australia.

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Graphic

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Stage 1 & 2

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This Stage 2 resource grew from a conversation between young students questioning why they could still buy grapes if they were out of season. This wondering led to a discussion around when we grow certain fruit and vegetables. The original stimulus was extended to cover planting for the seasons and factors that influence healthy plant growth.

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Kitchen gardens - Exploring sustainability, nutrition and wellbeing 

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Kitchen gardens - Exploring sustainability, nutrition and wellbeing 

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DoE

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Edith Cowan University

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Watch the video to learn how you and your students can benefit from Refresh.Ed!

Register now and download these materials free from this website!

Use the Quick Find tool to find the Refresh.ED materials you need!

Leave a query or comment to help make these resources better!

Refresh.ED is a resource to help teachers introduce food and nutrition in their classrooms. Edith Cowan University has developed teaching and learning materials for Kindergarten to Year 10. Online professional learning is also available to teachers. Once you register, these materials are free to download from this website. Register now...

Refresh.ED curriculum materials support teaching of the Western Australian Curriculum. They encompass the knowledge, understanding and skills of the Early Years Learning Framework and the Australian Curriculum. As Western Australia adapts the P-10 Australian Curriculum content to suit the specific needs of Western Australian students these materials will be reviewed to ensure alignment with the Western Australian Curriculum and Assessment Outline. Read more...

Latest News

Participate in research and be in a draw to win $100

What motivates and supports primary school teachers to teach food and nutrition? Calling all primary school teachers and final year pre-service primary education students New opportunity to participate in research and be in a draw to win $100 Refresh.ED Manager Margaret Miller is conducting PhD research to investigate what would motivate
Read More..

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Refresh.ED is a resource to help teachers introduce food and nutrition in their classrooms. Edith Cowan University has developed teaching and learning materials for Kindergarten to Year 10. Online professional learning is also available to teachers. Once you register, these materials are free to download from this website. Register now...

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Sport Australia

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Sport Australia is determined to have more Australians participating and excelling in sport, from grass-roots right up to the pinnacle of elite competition.

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Board of Studies, Teaching and Educational Standards NSW

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Create primary and secondary teaching programs directly from the Kindergarten to Year 10 NSW syllabuses for the Australian curriculum.

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ACHPER

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Join a reading adventure - iRide, iRead, iThink

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Road Safety

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Safety Town has interactive road safety education resources for NSW students from Kindergarten to Year 6.

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Smiling Mind

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Practice your daily meditation and mindfulness exercises from any device.

Smiling Mind is a unique tool developed by psychologists and educators to help bring balance to your life.

We suggest 10 minutes a day.

What are you waiting for?

DOWNLOAD THE APP NOW AND SEE FOR YOURSELF!

Our App

A daily mindfulness and meditation guide at your fingertips

#1 Apple Health & Wellbeing App 2018 - Australia

Downloaded over 8.3M times

100% evidence based

FREE Programs for children and adults

We suggest 10 minutes a day

What are you waiting for?

DOWNLOAD THE APP NOW AND SEE FOR YOURSELF!

TRY SAYING:

"Hey Google, talk to Smiling Mind"

"Hey Google, do a sleep meditation with Smiling Mind"

"Hey Google, use Smiling Mind to do a relax meditation"

"Hey Google, help me focus with Smiling Mind"

Indigenous Languages Program

We worked with NPY Women's Council to develop a mindfulness program aimed at providing accessible and engaging mental health tools for Aboriginal people of the NPY region. These meditations have been scripted and recorded by senior Anangu women in Pitjantjatjara and Ngaanyatjarra. Thanks to nib foundation for funding this work.

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Smiling Mind is a unique tool developed by psychologists and educators to help bring balance to your life. We suggest 10 minutes a day. What are you waiting for?

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Grade level: 5-8 Equipment: Agility ladders, poly spots, exercise mats, other fitness equipment (optional) Game Description: X-Circuit fitness is a fitness activity that can be done with small or large groups. Choose ANY six fitness activities of your choice (plank, lunges, pushups, curls, jumping jacks, etc - the ideas are endless).

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Literacy and numeracy based PE game ideas

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Literacy and numeracy based PE game ideas

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Grade level: K-3
Equipment: None
Game Description: Human Alphabet is a fairly popular early primary level game that gets kids spelling letters with their bodies. Very simply, the students move around in a space (choose a locomotion: run, skip, gallop, etc) and when the teachers calls out a letter (example: "L") then the students must find the nearest person, quickly partner up, get down on the floor, and use their bodies to make the shape of the letter together to spell it. Then get them moving again and call out another letter. And again. And again! This game is another combination of movement skills and literacy. Play along to music, or place down obstacles on the floor to make it more interesting! Or try groups of 3, 4, or more - have them spell words.

Grade level: 1-3
Equipment: None
Game Description: One of the different versions of ABC tag, this one lets students think of words that start with a certain letter, and when they get tagged, they must say the word and/or spell the word out loud before they can get back into the game. Another popular version of ABC tag that you can try out as well goes something like this: students who are tagged try to turn their body into the shape of a letter. Try one or both of these versions of this game in your physical education class!

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Grade level: K-3 Equipment: None Game Description: Human Alphabet is a fairly popular early primary level game that gets kids spelling letters with their bodies.

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Alternative setup

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Game Time!

This week I'm coming to you with a CLASSIC game that I play every year with my kids. Like most activities - I only play it once a year so kids love it when they walk in and see the game setup. I usually save it for a time when students are coming back from a break and kids would benefit from some team building and cooperative activities.

Aside from the fact that it's an awesome activity, I think my students love it so much because I present the game in a gamified format by creating different levels for each increasingly difficult or complex extension of the game (I do this with most activities, for more examples check out

Check out the video below for an example of me teaching the game to a 3rd grade class at my school:

If you don't have time for the video check out the summary of the game below, or download the free lesson plan at the bottom of this post.

Setup:

I shoot for about 5-7 kids on each team, but you can modify and adjust for different situations. The setup below is for one class, for double classes I would simply double the equipment. To start the game, I give my K-2 students 1 more dot than the members of their team, with 3-5th they get the same number of dots as team members.

Rules:

No sliding or throwing the PE equipment

If any part of your body touches the "water" your entire team must start over

Level 1: Get to the "Island"

In this level students will learn how to get across the river with their team and attempt to make it to the island (gymnastics mats folded up)

Level 2: Cross the River

In this level students will attempt to cross the ENTIRE river. If they make it to the island, it acts as a "Checkpoint" where they can "Save their game". If they fall in after saving their game, they can start over at the island.

Level 3: You Lost a Rock

In this level students once again, attempt to get their entire team to the island - However, you have some bad news for all the teams... The water has picked up and they've lost one of their rocks! They must use creativity and brainstorm a way to get to the island with one less rock. One hint I give kids on this level is "You need to think outside the Box!" 😉 , you can see an example in the instagram post below:

Level 4: Cross the River Again

Same as level 2, but with one less rock this time. Checkpoint stays the same.

Level 5: Double Up

In this level I combine my 4 teams into 2 teams and have them attempt to make it to the island and then combine all of their equipment to go all the way across the river together.

That's the basic outline, but there are tons of variations and different ways to present the game (different equipment, blindfolds, add obstacles to the river, create mines with bowling pins, change the scenario or add more restrictions).

I really love watching the kids play and there are TONS of teachable moments that will happen throughout the game that you can explore with the kids after each level.

I also use this game as one of my Field Day stations each year. The classroom teachers enjoy watching the kids use teamwork and attempt to be the first group to "cross the river"

If you want specifics and a more detailed list of ideas, strategies and variations - you can download my lesson plan for free below:

It's so fun watching kids complete a challenge for the first time - check out the post below to see what I mean 🙂

Got some cool variations of the game not included in the lesson plan? Leave them in the comments below.

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This week I'm coming to you with a CLASSIC game that I play every year with my kids. Like most activities - I only play it once a year so kids love it when they walk in and see the game setup.

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Stage 3

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Great for parents too!

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© Cancer Council NSW 2018 Head Office Address: 153 Dowling Street, Woolloomooloo NSW 2011 Cancer Council NSW is registered with the Australian Taxation Office as an Income Tax Exempt Charity: Charitable Fundraising Authority No. 18521.

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Adobe Flash required

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Adobe Flash required

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Early Stage 1

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Mango and Sprint are preparing for 'big school'.
Grandma comes to visit and gives them a lunchbox.
... But it's no ordinary lunchbox!

The Magic Lunchbox is a captivating, fun story about packing a healthy lunchbox for school, specifically targeting children in their transition to 'big' school.

Central Coast Author Angela Barrett and Illustrator David Walsh have created a delightful storybook to inspire and delight children in the 4 to 6 year age group.

The Magic Lunchbox storybook and supporting resources are available free to download. The resources were developed with the support of Central Coast primary schools and early childhood education and care services, as well as the Families NSW Transition to School Projects Coordinator, Central Coast.

The storybook and resource package has been offered to all Central Coast schools participating in Live Life Well @ School, and all early childhood education and care services participating in Munch and Move.

The Magic Lunchbox provides an innovative and valuable link between these two programs and settings.

Resources

More information

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The Magic Lunchbox | Health Promotion The Magic Lunchbox

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The Magic Lunchbox is a captivating, fun story about packing a healthy lunchbox for school, specifically targeting children in their transition to 'big' school. Central Coast Author Angela Barrett and Illustrator David Walsh have created a delightful storybook to inspire and delight children in the 4 to 6 year age group.

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Worksheet

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NESA

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NESA

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Getting Kids Up and Moving Is So Important-Here's How to Make it a Schoolwide Practice

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Get our free printables, including a staff meeting guide, classroom poster, and activity tracker. Classroom movement and activity breaks can have a huge impact on student learning, wellness, and achievement. But it can be a challenge to put it into practice. To make it easier, we've put together this classroom movement kit.

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YouTube channel

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"elementary pe" "physical education" "fun pe games" "elementary pe games" "warm up games for pe" "elementary physical education"

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Hi, my name is Tyler and I teach elementary physical education. On this channel I hope to inspire and help other physical educators to take their teaching to...

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YouTube videos

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fitness home gym budge make shift custom workout crossfit

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PE Phys Ed Physical educational games Elementary K-5 Fun engaging activities and students enjoy a lifetime of fitness. Focusing on common core standards, fun...

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scroll down to get to the games links

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Tips on Planning Physical Education Units, Games, Activities, Lesson Plans, Technology Tools and Tons of other awesome and super resources here at The PE Specialist

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The PE games you will find on this site are used by professional physical education teachers as part of successful programs in school gyms - here you'll find amazing ideas for P.E. - tried, tested, and proven by physed teachers and coaches!

Browse the categories at the top to enjoy quick and easy video descriptions to learn a new game for your class! Or visit our YouTube to find the most popular games and get the latest game ideas sent directly to your video feed by subscribing.
Looking for some classic physical education ideas? Looking for something new and unique? ** Grade level specific categories are searchable: Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 7, and Grade 8 - browse through games that are appropriate for your grade level. HIGHSCHOOLS please note that most of the Grade 8 category games can be used and/or adapted for use at the highschool level - take a look and see what works! ** If you have a favorite PE activity or game idea that you use in your own program and you'd like to share, please send a detailed email to us at physedgames@gmail.com and we will do our best to create a video to add to the list. There are all types of games & activities ranging from sport-specific (soccer, baseball, basketball, volleyball, lead-ups, etc) to LOG's, tag, warm-up, fitness, team-building, dodgeball, literacy, numeracy, etc. Children need at least 90 minutes of exercise a day for healthy development - these games will motivate to get students moving and enjoying learning skills in the gym! So hopefully you will find lots here to help supplement your own program.

PhysedGames is frequently updated with new ideas to try out. We also offer a couple book options (hardcopy and electronic) to add to your physical education library. These book options convert many of the best game videos into more portable text-based and electronic forms. PLEASE NOTE that all games are firstly and always available for FREE in the video viewing format. For those interested, take a look at the popular PHYSEDGAMES TOP 99 (affiliate link) hardcopy book from Amazon or get top-rated Digital File Downloads (PDFs) on Teachers Pay Teachers. A big THANK-YOU goes out to those who support PHYSEDGAMES!

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The PE games you will find on this site are used by professional physical education teachers as part of successful programs in school gyms - here you'll find amazing ideas for P.E. - tried, tested, and proven by physed teachers and coaches!