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I think tilted towers is a good area for gameplay wise it has a decent amount of spots to for a kind of big area it has areas to build areas to loot its unique because no other places on the map are like this area is mostly flat around the buildings but once a little way from them it gets mountainous so you'll ether have to build you way over or find a different slower way around it has lots of buildings to be on top of to get the height advantage against other players but for the area in general it more of a run and gun kind of area the more aggressive you are the more you can control the area.

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I think snobby shores is a decent area for gameplay wise it has a decent amount of spots to for a kind of medium size area it has areas to build areas to loot its unique because no other places on the map are like this area is mostly flat around the houses but once a little way from them it gets mountainous so you'll ether have to build you way over or find a different slower way around.

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Fortnite Is:
1. Quick To Load With Little To No Lag.
2. Each City Is Unique.
3. Usually 3-5 Minutes Between City's In My Experience.
4. Has Trenches And Hills Lack Of Flat Spaces.
5. Lots Of Hiding Places And Vantages Spots.
6. Allow For Building
7. Grid Based System For Buildings And Building.
8. Simplistic
9. Close Range Engagements Makes It Fast Paced And Addicting.
10. Easy To Get Into And Play.

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NEW FORTNITE MAP UPDATE! Exploring ALL new Cities and Locations!

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Today is the day, NEW FORTNITE UPDATE! In this video I explore all 10 new cities introduced to Fortnite! Here is some gameplay of all the new locations including Tilted Towers, Snobby Shores, Junk Junction, Haunted Hills + MORE! Longer video, my bad needed to show all new locations!

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Real Game Level Blocking For October 2017

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This is a stage of development we're not often able to see

Naughty Dog's Michael Barclay started the "blocktober" hashtag with a tweet on Oct. 1, and now we've all been given a look at levels from some of the industry's biggest games during their planning stages. It's an interesting part of the design process that fans aren't often able to see.

"Blocking out" or "blocking in" an area in a game is done to show the scale of an area and to plan how the player will move through it. World of Level Design described it like this:

There are no details added, no texture work or lighting in the blocking phase. Everything is extremely rough. You want to be very flexible and being able to change things around.

Work the whole map; do not focus on any one part. You want to block in as much as you can as fast as you can. You want to jump into your map and start testing gameplay and how fun it is in the blocking stage.

Barclay wanted to show off some of that work.

Others followed suit.

And the examples continued to come in.

The hashtag itself has many more examples, and is a great way for level designers to show off the work that often goes uncelebrated in the industry.

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Level designers show off work in 'blocktober' hashtag

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Naughty Dog's Michael Barclay started the "blocktober" hashtag with a tweet on Oct. 1, and now we've all been given a look at levels from some of the industry's biggest games during their planning stages. It's an interesting part of the design process that fans aren't often able to see.

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I am going to make a level based on a castle inspired by fortnite. i am going to make a castle area that could possibly work well with the layout and game-play of fortnite in mind.