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This is the link to see the lesson plan. I hope you like it. http://v.gd/nGt4DK

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"Queen of Kodu" Video Guide - Creating a World. Excellent!!!

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"Queen of Kodu" Video Guide - Creating a World

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Kodu Game Lab tutorial video demonstrating how to use different types of terrain to create a world.

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Hello. I enclose a game of skill we do with students some time ago . This is a game created with Power Point program. The same test your skills by having to go all the way with the mouse cursor to the destination without touching the edges . In this case the player loses and has to try again. We did it with three levels of difficulty. Everything was done in Power Point : roads, information messages , etc. using a lot of resources. Some of these are in the " Developer " tab that must first be enabled in the program because by default, this is not available.

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3.3 Live Webinar: Educational robotics and coding inside the curriculum

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3.3 Live Webinar: Educational robotics and coding inside the curriculum

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Tullia Urschitz is a maths, science and ICT teacher in a Junior Secondary School in Verona, Italy. She uses educational robotics in her teaching, to attract more students, boys and girls, to STEM subjects. She collaborates with the School of Robotics of Genoa and is a teacher trainer in the use of ICT in education (IWB, educational robotics, new methodologies for learning).

Tullia is involved in several European Projects on STEM education and gender. She was a pilot teacher and moderator of teachers'Communities of practices within the inGenious Project; currently, she is part of the Go Lab project and is the Scientix Ambassador in Italy.

Tullia Urschitz on why coding is important

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Tullia Urschitz on why coding is important

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Tullia Urschitz - Italian Scientix Ambassador, Maths and Sciece teacher www.events.codeweek.eu

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3.2 Educational Robotics - Example Activities

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3.2 Educational Robotics - Example Activities

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As said before, I do not have a formal classroom experience working with robots, because in those schools where I work, do not have them. However, I participated in some workshops with students in order to enrich the content of what we see in class. The closest thing to use programming practices robots, is the SCRATCH program, we work with students from the early years. Our next goal is to use Arduino boards to give continuity to these projects at a more advanced level.

Fuente:http://solorobotica.blogspot.com.ar

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3.1 Introduction to Educational Robotics

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3.1 Introduction to Educational Robotics

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In schools where I work they do not have robots, however, together with other teachers of the area, we are trying to raise funds to purchase some units. Two weeks ago we took the students above a workshop called "Eco Robots" which was sponsored by Foundation Telefonica courses. The experience was excellent, and confirms what we already knew beforehand, that, as the students are connected to this discipline through play, wants to go with getting a step further.Together with them and the coordinator of the workshop made several tests of programming for robots realized certain movements, the final challenge, make the robot traveling a winding road drawn on a canvas without departing from it. Back to repeat this experience with students of the early years and we have already put in campaign to see the possibility of buying with someone traveling abroad since the cost is cheaper.

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At school, interdisciplinary work with other teachers to share resources and digital tools with the aim that students learn in a fun and engaging way.Here I mention some of which use more because of the practical and simple to use. So we have:

Glogster

Glogster is a web 2.0 tool founded in 2007 to create interactive digital Glogs or posters. The Glog is presented as an image with interactive and multimedia content in which users can interact with them. Glogster provides an environment to design interactive posters, enabling the incorporation of audiovisual, iconic and verbal content in a single page attractive and motivating way. Besides these posters they can be shared with others, export or save on your computer.

Tagxedo Tagxedo is an online tool for work that allows us to create our own tag clouds from text or a list of words that we provide to you, or the URL of a particular website. It is a very simple application to use and helps us to quickly design a custom cloud and ready to print tags for use in a presentation or shared on a website or blog. Selects the layout, font, text orientation, colors and, most notably, the shape of the cloud, for which we can upload an image. Prioritizes the words by frequency of appearance, thus giving a size in the corresponding cloud with its importance within the text, in addition to link and unify similar words and discard those common, weightless. The images thus created can then be saved locally in JPEG or PNG format.

Powtoon

Powtoon is a web tool for creating animations that can be shared on YouTube or through a website.

CmapTools

CmapTools What sets apart is, first, the possibility of creating concept maps that incorporate web attachments or links to other pages. Therefore, schemes created with this tool allow you to interact with your content through a browser. Second, the sharing concept maps and resources over the Internet. There are public servants which can accommodate the schedules and attachments to them.

Image Source:https://enlapractica.wordpress.com/tag/trabajo-colaborativo/

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In my first secondary year students I see no difference in any activities related to programming, on the basis of it to the SCRATCH program.

Now, from this the new school curricula at the secondary level where matter Technology and from the upper cycle includes was implemented , information material will be more content related to programming so I understand that will appeal to both boys as girls

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I currently work with the SCRATCH program. Introductory previously and so an activity performed in groups of 4 or 5 students. Each group should think, reflect and write on a sheet of paper that steps should be made to perform daily activities such as brushing teeth, buy a magazine, a gift pack and so on. Once this activity, the results are exchanged for other groups to write a constructive comment if they consider that a step is not correct.

Finally , each group should represent gestural mime type as the other groups "step by step" of its algorithm , which always generates laughter among all and a good climate for understanding why or why is not correct algorithm each example .

I found interesting the proposals presented on the site Computer Science Unplugged and really is an original and fun way to address this issue. I'll share with other teachers in my school to be incorporated in the activities during the year.

Greetings!

Image Source: https://lihuen.linti.unlp.edu.ar

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					2. How to teach computing at primary level?
				
				
			
		
	

			

	
	

					
				
			
			
		
	
	



	

				

				
			
		
	

				
				
			

		

	





			
		
	





	
	
























































	
		
	
	
























































	
		
	
	
























































	
		
	
	
























































	
		
	
	
























































	
		
	
	
























































	
		
	
	
























































	
		




























































	

	
		

		



	
	
	
	

		

			
				
					
						
					























































	
	
	
	
	

		

		
			
			

				

				
					

					


	



	
		
			
			
				
					





























































































































	

				

				
					
					
						


	

		




















































































































		2.1 Focus on not using computers

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		2.1 Focus on not using computers

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CS Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around.

The activities introduce students to Computational Thinking through concepts such as binary numbers, algorithms and data compression, separated from the distractions and technical details of having to use computers. Importantly, no programming is required to engage with these ideas!

CS Unplugged is suitable for people of all ages, from elementary school to seniors, and from many countries and backgrounds. Unplugged has been used around the world for over twenty years, in classrooms, science centers, homes, and even for holiday events in a park!

The material is available free of charge, and is shared under a Creative Commons BY-NC-SA licence, which makes it easy to copy, adapt and share it.

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CS Unplugged is a collection of free teaching material that teaches Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around.

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How to Teach Computing: An Introduction to Concepts, Tools and Resources for Primary Teachers

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How to Teach Computing: An Introduction to Concepts, Tools and Resources for Primary Teachers

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Normal School No. 10 " Juan Bautista Alberdi "

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Normal School No. 10 " Juan Bautista Alberdi "

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Technical School No. 21 " Fragata Escuela Libertad"

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Technical School No. 21 " Fragata Escuela Libertad"

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In Buenos Aires state primary schools, a program called "SarmientoPlan" through which netbooks are delivered to all students so that they have access to new technologies is performed. It is focusing much in the SCRATCH program with the objective that the boys from an early age have a base programming.

Similarly in all state schools across the country, takes place the"Connect Equality" program which seeks inter inclusive education regarding new technologies. These netbooks like the Plan Sarmiento bring the two operating systems: Windows and Linux, and who gave last year of Connect Equality Plan come with an operating system based on Linux called HUAYRA. This is of national origin.

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1.3 What should we focus on in our teaching?

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1.3 What should we focus on in our teaching?

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The goal is for students to work in teams , researching , comparing results so that a constructive debate on the conclusions we have reached that will have to argue and socializing among all generated.

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Hello, my name is Fernando, I teach computing two state schools in Buenos Aires and Technology in another (also State).In one of these schools, also I work as a reference the Equal Connect program. This program was created by the government in 2010 to restore and enhance public education and reducingthe digital, social and educational gaps in the country.

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Acquire knowledge about the functioning of the New Technologies of Information and Communication allows us to understand how various processes of everyday life work.
By understanding them, we can reason about them and see how they are related to us directly or indirectly.Is this reflection we should do with the kids socialize through such activities that everyone does every day , so take dimension of everything that surrounds us and not assume or naturalizing processes without stopping to think about them .