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A game can be used to promote critical thinking and reasoning. One advantage of using games, as a teaching strategy, is that students have the opportunity for immediate feedback, through the discussion of correct answers and their rationales.

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AIMS, METHOD AND REASONS TO USE GAME IN EDUCATION

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AIMS, METHOD AND REASONS TO USE GAME IN EDUCATION

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It describes an approach to teaching, where students explore relevant aspect of games in a learning context designed by teachers. Teachers and students collaborate in order to add depth and perspective to the experience of playing the game.

PRINCIPLES OF GAME-BASED LEARNING(GBL)
- Constructive learning
- Practice, experience and interaction
- Motivating approach
- Creativity

SOURCES :
https://www.game-learn.com/the-theory-of-game-based-learning/

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What is free play?

Free play is student centered play, guided by the students. The students choose how they are going to play and what to play with. There is room for much imagination and creativity in this type of play.
Benefits :

Problem solving skills

Conflict negotiation

Social-emotional growth

Collaboration skills

What is guided or structured play?

Structured play is teacher centered, guided by the teacher. The teacher sets guidelines based on academic content or social skills. The teacher takes control of the play environment by structuring it in such a way that guides students to learn the specific content.
Benefits :

Cooperative skills

Strategy

Following directions

Geared toward specific learning content

Play is essential to development because it contributes to the cognitive, physical, social, and emotional well-being of children and youth.

It allows children to create and explore a world they can master, conquering their fears while practicing adult roles, sometimes in conjunction with other children or adult caregivers
SOURCES :
http://performancepyramid.miamioh.edu/node/1119

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+ Even though they’re helpful, educational games can have disadvantages, affecting students both mentally and physically. It’s best to use educational games as a supplement.
+ Sometimes some of them attracted to games despite of the objective of learning through it.

- Physical Strain
- Mental Effects
- Addiction
- Academics

SOURCES :
https://itstillworks.com/12328164/the-disadvantages-of-using-games-as-a-learning-tool

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- This information shows that the traditional methods of reading and lecturing are not effective as learning tools when used on their own.
- Adding games to learning provides support to the learner by rewarding him with instant feedback, visible motivation (like progress mapping), challenging (but achievable) goals, and recognition within a community.
- The incorporation of games in education has its benefits, including increased learning retention, greater appreciation for diversity, and opportunity to focus on subject areas that need improvement.

According to TalentLMS, learners recall:

10% of what they read.

20% of what they hear.

30% of an oral presentation with visuals attached.

50% of an observed action with explanation.

90% of an action if they perform it themselves, even if it’s a simulation.

SOURCES :
https://www.gamification.co/2016/01/20/3-beneficial-impact-games-education-students/#:~:targetText=The%20incorporation%20of%20games%20in,subject%20areas%20that%20need%20improvement.&targetText=According%20to%20TalentLMS%2C%20learners%20recall,20%25%20of%20what%20they%20hear.

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EXAMPLES OF GAMES THAT CAN BE IMPLEMENTED IN CLASS

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EXAMPLES OF GAMES THAT CAN BE IMPLEMENTED IN CLASS

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ProProfs offers a platform to create and share games which can be hosted on a blog, website or social network. For instance, Kahoot, Quizziz, Quizlet and many more.
Games such as word search, crossword puzzle, jigsaw puzzle, hangman, word scramble,  sliding puzzle, brain teaser, quiz games can be created using this open source game development application.

https://files.eric.ed.gov/fulltext/EJ1143830.pdf
https://www.gettingsmart.com/2016/12/the-7-great-educational-online-games/

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It is not only about modern games which using computers, technologies. It can be any activities that suits with lessons’ objectives. It is to ensure teachers can involve all students during teaching and learning process. For instance, ladder games, trivia and many more.

TYPES OF GAMES :
·         Action games                     : response-based video games.

·         Adventure games            : the player solves problems to progress through levels within a virtual       world.

·         Fighting games                  : these involve fighting with computer-controlled characters or those    controlled by other players.

·         Role-playing games         : players assume the roles of fictional characters.

·         Simulations                         : games modelled after natural or man-made systems or phenomena, in which players have to achieve pre-specified goals.

·         Sports games                     : these are based on different kinds of sports.

·         Strategy games                 : these recreate historical scenes or fictional scenarios, in which players   must devise an appropriate strategy to achieve the goal.

SOURCES :
https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0062-1