# data[].attributes.body
-Kahoot can be used for students to engage in an interactive game to test their engagement while light heartedly competing with one another. Kahoot could be used at any point during a class whether that be in the beginning to ensure students have done their readings, during the class to offer engagement or towards to the end to wrap up in a fun educational way.

-zoom/eclass/skype are modes of learning brought online in order to provide school from a distance. This allows students and teachers to teach and learn safely especially during the pandemic.

-hyperlinks i.e YouTube videos, documentaries, podcasts etc. Offer a visual or audio form of learning that students and educators may find more engaging as it is a new mode of learning.

# data[].attributes.body
-> Kahoots, Quizlet etc and similar platforms/tools as an interactive tool in the classroom (ie: review up to a final exam)

-> Including hyperlinks in online classroom portals to make course content more accessible

-> Using Flipgrid or similar platforms to encourage students to engage with course material through TikTok-style videos or other relevant forms of media they use (ie: TikTok videos as a chapter review)

-> Collaborative learning through online tools

# data[].attributes.body
1. Kahoot
- students can play individually or in small groups (benefit: anonymity, able to see students' progress)
- can be used intermittently during class (keeps students engaged while teaching; used like a clicker) or dedicate specific class time to play

2. Mentimeter
- students able to share and see each other's thoughts about a certain topic and able to see how it changes over time (e.g. submit answers at the beginning and end of class)

# data[].attributes.body
- Getting to know one another in an attempt to create a sense of community

- A place to converse amongst students to collaborate ex. create study groups

- To get feedback/opinion on teaching methods, course concepts etc.

- Assessment

- Discussion

# data[].attributes.body
- Using the appropriate form of new media that is relevant to the subject of learning
ex. say for an English class students will have access to a blog/forum to share thoughts about Shakespeare
ex. In a gym class students can use an app to track their fitness and food intake for assignments and fitness progress

# data[].attributes.body
-using twitter to keep students updated for course assignments, after school tutoring sessions, etc (but not following any students back)
-have a google classroom for all due dates/assignments or use a similar platform as eclass
-implementing Youtube videos/podcasts into lessons
-CAD drawings (3D drawings/blueprints) for tech classes/more hands on classes

# data[].attributes.body
Canvas is used to create collaborative content and as an online management tool. It is excellent for working on a project together online and streamlining work flow for the group. Specifically, it can be used as a one stop shop for group projects.

# data[].attributes.body
- Using Kahoot to have a quiz at the end of class
- Google forms for feedback on projects and surveys
- Question forums online
- Word cloud to get a sense of what students feel/think about topics

# data[].attributes.body
Kahoot - used as assessment test preperation
zoom/google meets/Skype - lectures, group work, building community
geogebra - kids can create x or y, plot points, measure angles of a triangle
band lab - for students to get use to producing music, teachers can keep track and give feedback
coach eye - athlete fils themselves doing movements, teacher can tag to give feedback

# data[].attributes.body
As a group we believe that pear deck is a form of media that would be beneficial to use within a classroom both in class and remote learning. In doing so, students are able to participate without having to share out loud, if that is something they are uncomfortable with. It also allows the entire class to interact with each other and be able to create fantastic discussions regarding all topics.