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Year 1 Addition and Subtraction Workbook

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Year 1 Addition and Subtraction Workbook

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Find a great variety of ways of asking questions which make 8.

Vincent and Tara are making triangles with the class construction set. They have a pile of strips of different lengths. How many different triangles can they make?

Noah saw 12 legs walk by into the Ark. How many creatures did he see?

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Can you complete this jigsaw of the 100 square?

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Robin Hood Archery Doubles

Robin Hood Archery Doubles is a mobile-friendly doubling game.

LO:(Doubling is not specifically mentioned in the UK Maths Curriculum, but is referred to as part of the addition facts)

Y1:To know by heart doubling facts up to 10 + 10.
Y2:To know by heart doubling facts for multiples of 10.
Y2: To add two 2-digit numbers mentally.

Level One: Doubles up to 10 + 10.
Level Two: Double multiples of 10 up to 100 + 100.
Level Three: Double and number up to 109.

Read the doubling facts then press the correct number on the target. If you're correct you will score an arrow on the right-hand-side.
Barrels contain 10 apples.

Have fun!

HAVING TROUBLE LOADING? Please try this version.

This game is © copyright 2017, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Robin Hood Archery Doubles is a mobile-friendly doubling game. LO: (Doubling is not specifically mentioned in the UK Maths Curriculum, but is referred to as part of the addition facts) Y1:To know by heart doubling facts up to 10 + 10. Y2:To know by heart doubling facts for multiples of 10.

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Save The Whale

Save The Whale is a mobile friendly addition facts game.
Practise your addition facts making totals up to 10.

The whale is trapped in the lake.
Add lengths of pipe until the total is 10, (you can use more than two).
Then turn the wheel valve to set the water pouring.
If you're answer is correct the whale will swim off to sea.

Use the up and down arrows to make totals less than 10.

NB: The numbers are random, so if you want to skip a number press on the spanner.

HAVING TROUBLE LOADING? Please try this version.

This game is © copyright 2023, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Save The Whale is a mobile friendly addition facts game. Practise your addition facts making totals up to 10. The whale is trapped in the lake. Add lengths of pipe until the total is 10, (you can use more than two).Then turn the wheel valve to set the water pouring.If you're answer is correct the whale will swim off to sea.

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Year 1 - numbers to 100 only
Year 2 - numbers up to 120 only

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Counting Caterpillar

Counting Caterpillar is a mobile friendly number ordering game, suitable for 4 to 7 years olds.
Practise ordering consecutive and non-consecutve numbers (numbers not next to one another). Use your knowledge of place value to put numbers in the correct order from the smallest to the largest.

Step 1: Choose a minimum number.
Step 2: Choose a maximum number.

The small sliders give you a smaller number range, suitable for 4-6 year olds, whilst the larger sliders give you an option to play with numbers up to 9000, (more suited to 6-8 year olds).

If you want to use consecutve numbers you can take the tick out of the red check box, (this can be especially useful if you want to order numbers through the 100s barrier, e.g. 198-202).

Step 3: Press 'go'.

Then drag the leaf buds onto the branch in the correct order. A correctly completed branch will encourage a caterpillar to eat your leaves and transform into a butterfly!

Those of you with eagle eyes might spot the butterfly's bedtime reading, 'Butterfly Basics'.

HAVING TROUBLE LOADING? Please try this version.

This game is © copyright 1999-2020, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Counting Caterpillar || Order 5 non-consecutive numbers using your knowledge of place value - mobile friendly

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Counting Caterpillar is a mobile friendly number ordering game, suitable for 4 to 7 years olds. Practise ordering consecutive and non-consecutve numbers (numbers not next to one another). Use your knowledge of place value to put numbers in the correct order from the smallest to the largest.

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Whack A Mole

A counting game, forwards or backwards.

Learning objective:
Counting forward/backwards in steps of 1,2,3,4,5,6,7,8,9,10,11 or 12.
Year 4: To count backwards through zero to include negative numbers

Use the sliders on the LHS to set steps you want to count in then the start number. Move the steps first before the start number so that the start number is a multiple of your step.

The switch on the RHS lets you swap between counting forwards or backwards.

There is no end to this game. When you get as far as you need, simply drag the slider back to start again.

For children in Year 4 and older, why not try exploring negative numbers. Set the game to backwards from 0.

HAVING TROUBLE LOADING? Please try this version.

This game is © copyright 1999-2023, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Learning objective: Counting forward/backwards in steps of 1,2,3,4,5,6,7,8,9,10,11 or 12. Year 4: To count backwards through zero to include negative numbers Use the sliders on the LHS to set steps you want to count in then the start number. Move the steps first before the start number so that the start number is a multiple of your step.

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Year 1 please begin with numbers to 29 then 59 once children are secure
Year 2 Numbers to 99

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Shark Numbers

Shark Numbers is a mobile-friendly place value game.

LO: To know what each digit in a 3-digit number represents, (age 5-8).

Choose a level of difficulty. Then look at the hundreds, tens and ones to work out the number shown.

Select the bubble showing the number.

If you are right you'll see the dolphin leap over your boat. If you get it wrong then the shark will take a bite out of your boat.

The stars are there to give you an idea of your progress. Around 30 correct answers will get you 5 stars. In line with what's helpful in class, there is no end to this game.

The colours of the units, tens and hundreds have been chosen to match most arrow cards.

This game is © copyright 2019, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Shark Numbers is a mobile-friendly place value game. LO: To know what each digit in a 3-digit number represents, (age 5-8). Choose a level of difficulty. Then look at the hundreds, tens and ones to work out the number shown. Select the bubble showing the number.

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The Singing Walrus - English Songs For Kids

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Days of the Week Song | The Singing Walrus

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"Hundred Chart Construction" by ABCmouse.com

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An Introduction to Place Value Ones, Tens, Hundreds | Twinkl Kids Tv

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Count to 100 and Workout | Workout and Count Song  | Jack Hartmann

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Let's Get Fit | Count to 100 by 1's | 100 Days of School Song | Counting to 100 | Jack Hartmann

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2 Times Table Song (Cover of Can’t Stop The Feeling! By Justin Timberlake)

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Number Gators (Greater Than, Less Than Symbols Song)

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Place Value Song For Kids | Ones, Tens, & Hundreds | 1st - 3rd Grade