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La Casa de EL - Artículos y noticias sobre cómics, cine, series, juegos de mesa y videojuegos

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La realidad virtual está en pleno auge. A las recientes Oculus Rift y HTC Vive se les suma el mes que viene PlayStation VR, mientras que en los móviles ya han salido numerosos dispositivos que permiten utilizar el teléfono para tal fin. Esto ha motivado que las propuestas crezcan y que surjan nuevas ideas, como la que llega de la mano de la empresa Oniride: 'Magnetique', el primer cómic en 360º.

El planteamiento es muy simple a la par que llamativo. El usuario se verá inmerso en un mundo ilustrado donde las viñetas se irán haciendo más grandes al enfocar la vista en ellas y donde la música tendrá gran protagonismo.

El primer número de 'Magnetique' es gratuito y se puede descargar desde este enlace.

Yo... he visto cosas que vosotros no creeríais.

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Nace 'Magnetique', el primer cómic en realidad virtual

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La realidad virtual está en pleno auge. A las recientes Oculus Rift y HTC Vive se les suma el mes que viene PlayStation VR, mientras que en los móviles ya han salido numerosos dispositivos que permiten utilizar el teléfono para tal fin.

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El proyecto OldSF sitúa sobre un mapa fotografías históricas que abarcan los siglos XIX y XX.

Dos programadores han tomado la idea de Google Street View y la han sazonado con fotos históricas. El objetivo era colocar este tipo de fotografías, algunas de las cuales se remontan al siglo XIX, sobre un mapa de San Francisco. Los desarrolladores han utilizado 13.000 imágenes de la ciudad, que van desde el año 1800 al 2000. Se puede bucear en cada una de ellas pinchando en los puntos negros del mapa, que indican la existencia de una foto.

El trabajo que han hecho Dan Vanderkam y Raven Keller, los dos desarrolladores que forman parte del proyecto, apodado OldSF, han obtenido las fotografías de la San Francisco Historical Photograph Collection. Ni que decir tiene, el catálogo que han colocado en el mapa es de épocas muy distintas, con lo que el usuario s e puede encontrar imágenes del mismo sitio que distan 100 años entre sí.

El proyecto está realizado de tal forma que el usuario pueda elegir, mediante una escala cronológica, qué periodo quiere que se le muestre en el mapa. Si pide que sea desde el año 1800 al 1899 solo habrá fotos del siglo XIX, mientras que si deja el abanico lo más abierto posible puede encontrarse desde las imágenes en blanco y negro hasta algunas de hace poco más de una década.

Si bien hay que decir que hay muchas más imágenes antiguas que actuales, al contrario de lo que se pudiera pensar. Con OldSF los desarrolladores han intentado hacer un recorrido histórico por San Francisco y han dado más importancia a la antigüedad de las fotografías a la hora de colocarlas, que a la abundancia de estas. De ahí que de los 90 no existan prácticamente imágenes.

El usuario puede hacer un recorrido por los lugares más emblemáticos del San Francisco y admirar cómo eran hace décadas o incluso más de un siglo. OldSF descubre cómo fueron eventos de resonancia, como la construcción del Golden Bridge en los años 30, o sitios míticos, como la prisión de Alcatraz cuando aún era un fortín militar.

La zona del Embarcadero, el antiguo puesto militar de Fort Mason tienen su encanto en blanco y negro, como también lo tienen avenidas vertebrales como Market Street o zonas como China Town, cuando todavía no era China Town.

Imagen de portada: Kai Lehmann

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Crean una especie de Street View de San Francisco con fotos históricas

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El proyecto OldSF sitúa sobre un mapa fotografías históricas que abarcan los siglos XIX y XX. Dos programadores han tomado la idea de Google Street View y la han sazonado con fotos históricas. El objetivo era colocar este tipo de fotografías, algunas de las cuales se remontan al siglo XIX, sobre un mapa de San Francisco.

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How cool it would be to not just read but experience the stories.

Watching all characters come to life and get lost in their world. Augmented reality paves the way to have such breathtaking experiences creating real world environment and adding oomph to education making it engaging and interesting for kids.

Check out these iOS apps and tools that can aid reading with augmented reality below!

1. AUGTHAT - To enrich and enhance our schools, students, and teachers.

Aug That! is an Augmented Reality Educational Company, developed by educators with over 18 years of experience within the public school system. Augmented Reality allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through any smart device be it Android, Apple or Tablet.

Educators know that learning deepens, not just through reading and listening, but also through creating and interacting. With Augmented Reality products like interactive activity sheets, 3-d images, and 360-degree virtual environment students manipulate and combine elements -- like mercury -- right from their smart devices, rather than just reading about them in a textbook

See how easily teachers or parents can select specific math or reading augmented reality resources that target their students' specific needs.

2. ZooBurst

ZooBurst is a digital storytelling tool that lets anyone easily create his or her own 3D pop-up books. Though the tool is more useful for those who want to enhance the creative writing part of the students, if used by teachers for creating stories this tool can be of great use. Educators can put together a story using digital pictures and share it with the students during story time. The free version of the tool currently allows 10 books up to 10 pages each. A free iPad app is available. Premium memberships offer more features--at a price. The app helps elementary level students learn through visual imaging. With this app, students get to interact and be engaged as a part of the story. ZooBurst allows you to engage in digital storytelling by designing storybooks complete with 3-D characters. ZooBurst can also be used to help students create presentations and communicate complex ideas which would otherwise be difficult to explain.

Check out the video below to understand more about the tool:

3. Two Left Feet

This app brings the book to life, Two Left Feet by an acclaimed UK Author and Illustrator, Adam Stower into real-life experience. Through the use of 3D augmented reality (AR) technology, children can experience the characters in the book in 3D animations.

When the user's iPhone or iPad is pointed at the pages of the book with the app in "Book" mode, animated characters come to life off the pages, while the story is narrated, allowing a child to experience the book.

Two Left Feet has won at The Mobies "BEST NEW APP 2013", received The Editor's Choice Award!

In praise of the app:

" Augmented Reality apps are nothing new, but finding ones that work quite as seamlessly as this does is rare."

"The idea of enhancing the book-reading experience with augmented reality is a brilliant one."

Check out the video below to understand more about the tool:

4. IMAG-N-O-TRON "The Fantastic Flying Books of Mr. Morris Lessmore" Edition

This storybook app experience from Moonbot Studios is simply amazing. The journey starts with a real or digital book! Once you have purchased your copy of The Fantastic Flying Books of Mr. Morris Lessmore simply point the IMAG*N*O*TRON at it and watch the pages come to life. Get swept up in a storm! Transport to another world! Play music! Fly!!! It's a wonder of the ages!

The IMAG*N*O*TRON app is compatible with the iPhone 4 or later, the iPod Touch 4th generation or later, and the iPad 2 or later.

Get it here.

Check out the video below to understand more about the tool:

Know more about Augmented Reality in education here.

What's your take on use of Augmented Reality in education? Share your insights and experience with the tools in the comment box.

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Apps and Tools That Aid Reading Through Augmented Reality

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How cool it would be to not just read but experience the stories. Watching all characters come to life and get lost in their world. Augmented reality paves the way to have such breathtaking experiences creating real world environment and adding oomph to education making it engaging and interesting for kids.

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Images come to life

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Aug That! Creating classroom engagement through Augmented Reality

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One of the biggest confusions in the world of augmented reality is the difference between augmented reality and virtual reality. Both are earning a lot of media attention and are promising tremendous growth. So what is the difference between virtual reality vs. augmented reality?
What is Virtual Reality?
Virtual reality (VR) is an artificial, computer-generated simulation or recreation of a real life environment or situation. It immerses the user by making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing.

VR is typically achieved by wearing a headset like Facebook's Oculus equipped with the technology, and is used prominently in two different ways:

To create and enhance an imaginary reality for gaming, entertainment, and play (Such as video and computer games, or 3D movies, head mounted display).

To enhance training for real life environments by creating a simulation of reality where people can practice beforehand (Such as flight simulators for pilots).

Virtual reality is possible through a coding language known as VRML (Virtual Reality Modeling Language) which can be used to create a series of images, and specify what types of interactions are possible for them.
What is Augmented Reality?
Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it. AR is developed into apps and used on mobile devices to blend digital components into the real world in such a way that they enhance one another, but can also be told apart easily.

AR technology is quickly coming into the mainstream. It is used to display score overlays on telecasted sports games and pop out 3D emails, photos or text messages on mobile devices. Leaders of the tech industry are also using AR to do amazing and revolutionary things with holograms and motion activated commands.
Augmented Reality vs. Virtual Reality
Augmented reality and virtual reality are inverse reflections of one in another with what each technology seeks to accomplish and deliver for the user. Virtual reality offers a digital recreation of a real life setting, while augmented reality delivers virtual elements as an overlay to the real world.
How are Virtual Reality and Augmented Reality Similar? Technology
Augmented and virtual realities both leverage some of the same types of technology, and they each exist to serve the user with an enhanced or enriched experience.
Entertainment
Both technologies enable experiences that are becoming more commonly expected and sought after for entertainment purposes. While in the past they seemed merely a figment of a science fiction imagination, new artificial worlds come to life under the user's control, and deeper layers of interaction with the real world are also achievable. Leading tech moguls are investing and developing new adaptations, improvements, and releasing more and more products and apps that support these technologies for the increasingly savvy users.
Science and Medicine
Additionally, both virtual and augmented realities have great potential in changing the landscape of the medical field by making things such as remote surgeries a real possibility. These technologies been already been used to treat and heal psychological conditions such as Post Traumatic Stress Disorder (PTSD).
How do Augmented and Virtual Realities Differ?
Augmented reality enhances experiences by adding virtual components such as digital images, graphics, or sensations as a new layer of interaction with the real world. Contrastingly, virtual reality creates its own reality that is completely computer generated and driven.
Delivery Method
Virtual Reality is usually delivered to the user through a head-mounted, or hand-held controller. This equipment connects people to the virtual reality, and allows them to control and navigate their actions in an environment meant to simulate the real world.

Augmented reality is being used more and more in mobile devices such as laptops, smart phones, and tablets to change how the real world and digital images, graphics intersect and interact.
How do they work together?
It is not always virtual reality vs. augmented reality- they do not always operate independently of one another, and in fact are often blended together to generate an even more immersing experience. For example, haptic feedback-which is the vibration and sensation added to interaction with graphics-is considered an augmentation. However, it is commonly used within a virtual reality setting in order to make the experience more lifelike though touch.

Virtual reality and augmented reality are great examples of experiences and interactions fueled by the desire to become immersed in a simulated land for entertainment and play, or to add a new dimension of interaction between digital devices and the real world. Alone or blended together, they are undoubtedly opening up worlds-both real and virtual alike.

Learn more about how Augment is changing the augmented reality industry.

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Virtual Reality vs. Augmented Reality - Augment News

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One of the biggest confusions in the world of augmented reality is the difference between augmented reality and virtual reality. Both are earning a lot of media attention and are promising tremendous growth. So what is the difference between virtual reality vs. augmented reality? What is Virtual Reality?