# data[].attributes.body
I think the answer is 1,000 ,100,10,1

# data[].attributes.body
1 , 10 , 1000

# data[].attributes.body
1
10
100

# data[].attributes.body
1
10
100

# data[].attributes.body
1,
10, 100, 1000

# data[].attributes.body
10 100 1000 1000

# data[].attributes.body
1,10,100,1000

# data[].attributes.body
this would be 1,000,100,10

# data[].attributes.body
1000,100,10

# data[].attributes.body
1,10,100,1,000

# data[].attributes.body
1% is going to be lost at each level.

# data[].attributes.body
1
10
100

# data[].attributes.body
I would say  1,10,100,1000
ooop

# data[].attributes.body
1,000 , 100 , 10 , 1

# data[].attributes.body
1000,100,10,1

# data[].attributes.body
1000,
100
,10
,1

# data[].attributes.body
1
10
100
1000

# data[].attributes.body
1,000,100,10,1

# data[].attributes.body
1,10,100,1000

# data[].attributes.body
1,000,100,10