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Supports district AVMR work

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Great tool to differentiate and to give an assessment on an exact strand to know the

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Whatever tools as selected, K-3 should be compatible with grades 4 - 5. For example, a K-3 program that doesn't offer rich language wouldn't fit in a school with a 4-5 program that is rich in language.

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Visual and differentiated learning

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Missing problem solving

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This is not a program to use to support current classroom content.
I like the addition of assign focus, however, this is a way to necessarily have kids work on topics that are aligned with classroom work because kids may not be ready for this.

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Sometimes the language would be nice to have as an option. Would students get bored?

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Amazing program. The number of data points used to determine next steps is phenomenal! I like how it helps to fill holes, helps to build strong conceptual understanding, number sense, and MENTAL MATH. I have seen great results so far...each year kids are stronger.
This program supports our work with the common core, efficient strategies, and flexibility.

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Is it too game-ified? Will students internalize what they are doing or just guess in order to keep playing games?

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I like the visuals. Neat to see that there is a pretest and post test and the ability to adjust a student playlist so that they could be working in ST Math on a topic similar to classroom focus.

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Animation is engaging and keeps students on their toes. Creates a wonderful progression from visual to symbolic.

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I think that the use of visuals is wonderful. This is what is missing in Dreambox. The visuals show many ways to see the solution. Students come in with an open mind and this gives them the ability to create their own learning. It would be an excellent platform for a Number Talk Routine where students are not burdened by language, but rather can explain what they are doing in their own words.

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Hints
Voice feature
Spanish version
Interactive tools

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Lack of vocabulary concerns me in terms of how we are preparing students to use and internalize vocabulary in class and elsewhere.

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Would love to use for new content in class discovery. Students are able to access at any level before being exposed to new content from the instructor. The teacher then can use teacher playback and look at reports to see clear details about follow up instruction.

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This program is not as responsive to students....it does not adjust based on student responses, but rather has them progress through each lesson. Children's incorrect responses would not open an option to use manipulatives or adjust to smaller numbers. If responses are quick and efficient, it would not progress students through more quickly. Instead they would need to do puzzles in a unit.

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No word problems or ability to use writing tools to work through a problem.

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Very conceptual and shows exactly what you are doing for each operation.

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Many noises
Too babyish (middle school)
Tops @ 8th grade

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High student engagement.

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It goes with AVMR.

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No volume and no vocabulary. The ding is nice, but I got bored with some of the repetitive games once I figured them out. No sound, not even ambient sound was boring to me. No mention of any math vocabulary of any type is concerning. I played 12 shape games and not one time did it help me learn names or describe any of their attributes.

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Ability for intrinsic motivation and the ability to have productive struggle.

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Numbers and relation to visuals missing

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language/vocabulary is nonexistant

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Not personalized to the students needs and no vocabulary words.

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no verbal explanations. No vocabulary use. Students in DL program are working towards using academic language in their thinking. With ST math they will not be able to know exactly how to explain the problem using academic lang.

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No vocabulary development

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Missing intro video to show students how to play or use options within the games. Difficult for ELLs.

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Would be great if we could include a specific connection to how their at-level practice connects to the grade level content we are working on.

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Great for Visual learners.
Encourages problem solving.

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Difficult to promote and assign practice on the current standards or lessons taught

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Doesn't always make a connection to the real world.

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Although very engaging in puzzles, are students going to be able to connect puzzles to concepts in math.

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Does it go beyond basic conceptual understanding and into application.

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Students are exposed to a 20 math rack too early in Kindergarten. I'd like to see more visual exploration through inquiry. Students can move faster than they are ready for leaving teachers to play catch up so that they do not get frustrated. ELL students in class struggle a lot with this tool.

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No vocab/words for students to experience.

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Does not cover all domains.

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No incentive to complete assignments.

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Great way to have students keep trying, a lot of self talk and wondering.

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Great Visuals
Engaging puzzles

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Very visual thinking for students to see.

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Doesn't seem motivating...penguin walking to the right for correct answers (year after year

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Students can see their progress.

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Love how it is at a student's individual level and adapts as they go.  Great independent practice to build foundation for grade level content.

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I like the emphasis on conceptual understanding

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Is very engaging, is it too (gamey) that it doesn't all students to make those conceptual connections to the math that they are doing.

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more supports in upper grades for those that are progressively moving from concrete to abstract.

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Ability to control access to House/shopping by day and time. Good password protection against students going and spending others' coins.

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Seems very visual for learners. I also like how it can be personalized to meet the needs of students.

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Some students go so far in the program that they get stuck and frustrated with the harder concepts. Its hard telling them they have to figure it out, and not be allowed to support them since they might be in areas beyond grade level.

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Visual in nature but still includes vocabulary, Assignable and Differentiable

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After a couple of tries, program gives students the answer.

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Students who are still struggling with basic Math concepts might be just clicking the pictures. I am concerned about the use of their time trying to figure it out what to do.

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The individualized pace and the visual animation encourages growth in every student!

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Love how it is so explorative. It allows students to make meaning of the puzzles, does give clues but also allows for mistakes.

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Dreambox
Students seem to "top out" and then get frustrated

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Is there enough high level math for our excelling students since designed as an intervention tool at the middle school level.

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Has levels k-9, can be differentiated based on pre assessment. Assignments can be assigned and reports are given for teacher reflection/planning.

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Very visual and interactive. Entry points for various ability levels with adaptive technology that is fairly responsive.

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Personalized to the students needs and uses materials that are familiar.

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There was no vocabulary for students to see, read, or hear. Since students see this on the MAP test, this would be important to see, hear, and read the vocabulary before.

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Reinforces language in both English and Spanish. It has specific instructions, showing students what to do. Great opportunity to allow kids to work independently.

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Differentiated
Interactive
Spanish/English
Rewards
Goal oriented

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Love the visuals for middle school math concepts which can be the hardest thing to find.

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Lack of vocabulary and amount of time needed to complete a level

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Does a great job with Fluency. Audio elements support vocabulary development. Assign Focus is easy to use and can encourage student's excitement for playing the games. Reporting based on CCSS is clear.

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DreamBox
Teacher can assign focus lessons to go along with what is being taught in class

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Offers Assign Focus and Personalized work for teachers to use.

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Visual, allows for spiraling. I like that I can assign students to a lesson but I also like how it allows students to work from their adaptive assessment.