# data[].attributes.body
We used this video effect on multiple occasions to make it seem like we had more base tracks but in reality it was the same shot. This helped keep the user focused as it is quick snappy and fits in with the instrumental of the song

# data[].attributes.body
This was possible with the help of fergus who used the magic tool to steady and render shaky shots and make the video more professional.

# data[].attributes.body
This transition helped with keeping the user upbeat and visually appealed to the song as it matched with the beat and help keep it from being dull of having just boring jump cuts.

# data[].attributes.body
We used a diverse range of fast and slow pace flickering which was relevant to the base drops of the song. We did this by using the eraser tool and chopping it up into many bits and flicking it in and out in order to crop in and out. This helped prove to be really effective in the flow of the music video and is in almost every grime song so it helped to also fit in the codes and conventions of the music video.

# data[].attributes.body
We used colour grading to make a more greyish tone so that the song can fit the codes and conventions of the genre. We also used it on shots which were too dark so that we can brighten it up artificially and make it more visible.

# data[].attributes.body
For the highs and lows part of the song, we used a cross dissolve in between shots add a distortion effect on the viewer. The camer movement helped allow this to happen as it is panned to the sky and the cross dissolve helps blend it

# data[].attributes.body
Since the song that was chosen had many explicit terms, I took it upon myself to come in my own time and censor the song using premier pros audio tool. By using the pen tool i managed to adjust the pen tool.