# data[].attributes.headline
Empathy game allows players to get to know each other.

# data[].attributes.subject
Empathy game allows players to get to know each other.

# data[].attributes.body
I generaly use kahoot, quiziz and learningapps to observe the sts' knowledge about the theme we are learnind at the end of the lessons.

# data[].attributes.headline
During the class named Personal Developpment, I use a lot of serious games, online games.

# data[].attributes.subject
During the class named Personal Developpment, I use a lot of serious games, online games.

# data[].attributes.body
We played card games, word of mouth etc. games related to history lesson

# data[].attributes.body
While teaching, we played using the learningapps web 2 tool (find your partner! Hooked puzzles and knowledge games). It was a very effective and enjoyable job for children.

# data[].attributes.body
I use online games or card games, puzzle, Monopoly

# data[].attributes.body
I use serious games in class to review content. To do self-assessments. Although these are less motivating than others, although they are not considered serious, they work equally.

http://www.edu365.cat/

http://www.childtopia.com/

http://www.educaplus.org/
And editorial games vicens vives

# data[].attributes.attachment_link.readable_text
Mundo Primaria, portal educativo gratuito y de calidad

Más recursos de nuestro portal educativo

Contenido específico de cada asignatura

Los cuentos más leídos por nuestros pequeños lectores

En los últimos años, Internet se ha convertido en una herramienta imprescindible. Con las TIC's cada vez más integradas en la educación, Mundo Primaria surge como una fuente de juegos y otros recursos didácticos gratuitos de gran calidad para niños de entre tres y doce años.

Para complementar todo el material educativo, Mundo Primaria ofrece artículos de gran utilidad tanto para padres como para profesores, centrándose en temas de la actualidad educativa o dando recomendaciones para atender las necesidades didácticas de los pequeños. También encontrará artículos que acercarán el mundo del Arte a los niños, mostrándoles las obras más famosas contadas de forma simple y con datos curiosos.

Estos son los artículos más recientes de nuestro blog

Actividades para niños de Primaria

Los cuentos infantiles cortos suponen un gran refuerzo educativo, ya que enseñan lecciones y valores de forma mucho más entretenida para los niños. Por ello, el portal educativo cuenta con una extensa sección de cuentos para niños en distintos formatos como texto, audio o interactivos. Mundo Primaria cuenta también con una sección de dibujos para colorear, ya que realizar esta actividad aporta múltiples y probados beneficios, tanto en niños como en adultos.

Además de todo lo citado anteriormente, esta web ofrece otra clase de recursos educativos como infografías (Área y perímetro de los polígonos, El ciclo del agua, La pirámide alimenticia, Verbo to be, Las tildes, Las horas en inglés) o vídeos educativos que abordan temas en ocasiones difíciles de asimilar por parte del niño. Las imágenes y vídeos educativos explican todos estos temas de forma simple y con ejemplos muy visuales.

Cabe resaltar el área de lecturas para niños, que propone textos adaptados para los distintos niveles de Primaria. Además, cada lectura incorpora un juego de preguntas sobre su contenido, por lo que los alumnos no sólo leerán, sino que podrán poner a prueba, entrenar y mejorar su comprensión lectora, un aspecto clave para un correcto aprendizaje.

Si lo que busca son actividades para realizar sobre papel, también tiene a su disposición miles de fichas para imprimir, tanto como para Infantil como para Primaria. Estas fichas para niños están agrupadas por edad, asignatura y área temática, por lo que facilita el acceso al material educativo que más interese en un determinado momento. Abarcan desde las matemáticas, lengua o inglés de Primaria hasta ejercicios de grafomotricidad y lectoescritura para los pequeños de Infantil, así como fichas para aprender a contar.

Actividades para preescolar
¿Qué es Mundo Primaria?
Mundo Primaria es el mayor portal educativo online y en español, dirigido a estudiantes de primaria.

El portal Mundo Primaria ha sido creado para que los niños aprendan, refuercen y repasen las materias del colegio de forma amena. Para ello, hemos creado un montón de recursos interesantes y divertidos que despertarán su curiosidad por saber, completarán su formación y reforzarán su educación en valores.

Desde su creación en 2013, un excelente equipo humano formado por profesores y pedagogos es el encargado de diseñar y revisar todo el material educativo que vas a encontrar en este portal.

Todo el contenido es gratuito y está al alcance de todo el mundo.
Contenidos principales Juegos interactivos
Mundo Primaria es un lugar de aprendizaje y entretenimiento. Como está dirigido principalmente a niños y niñas entre 3 y 12 años, los contenidos relacionados con las asignaturas del colegio aparecen organizados por cursos, áreas temáticas y edades.

¿Y qué mejor manera que aprender jugando? En Mundo Primaria hemos creado miles de juegos interactivos para que reforzar lo aprendido en clase sea muy divertido. Te animamos a descubrir todos nuestros juegos online basados en la programación escolar: juegos de matemáticas, lengua, inglés, ciencias, comprensión lectora ... ¡Son geniales!

También dispones de otros muchos creados para trabajar competencias clave: juegos de lógica, atención, conceptos básicos, memoria, etc.
Fichas
Miles de fichas de ejercicios, problemas y actividades, organizadas por materias y edad, para descargar e imprimir.

Además, gran variedad de fichas para trabajar otras habilidades fundamentales en el proceso de aprendizaje: grafomotricidad, lectoescritura ...
Cuentos
En Mundo Primaria creemos firmemente que la lectura es un pilar fundamental en la educación y desarrollo del ser humano. Entre otros beneficios, leer aporta conocimientos, estimula el pensamiento crítico, mejora la concentración, amplía el vocabulario y potencia la imaginación.

Una de las formas de iniciarse en la lectura es a través de pequeñas historias o relatos. Por esa razón, hemos realizado una minuciosa labor de recopilación, revisión y adaptación de los mejores cuentos del mund o, para disfrute de toda la familia.

En nuestra biblioteca online disfrutarás de cientos de cuentos clásicos, cuentos populares, fábulas, leyendas y cuentos exclusivos, para leer o escuchar en versión audiocuento.
Otros recursos importantes Y además:

# data[].attributes.attachment_link.title
Mundo Primaria ® - El Portal Educativo para aprender jugando

# data[].attributes.attachment_link.description
Mundo Primaria es el Portal Educativo gratuito con recursos y actividades para Niños de Primaria y Preescolar ✅ Aprender puede ser divertido

# data[].attributes.body
turkey
“Gamification is about taking something that is not a game and applying game mechanics to increase user engagement, happiness and loyalty!

# data[].attributes.body
I often use serious games after completing subjects.That's both challenging and enjoyable.We can reinforce what we have learned.I can talk about lots of things about games.But,ıt takes too much time.So,I advise every teacher to use games in class.

# data[].attributes.body
Usually use puzzle games and quizzes

# data[].attributes.body
Ülkemde oyun ve etkinlikler artık resmi olarak 3 grupta ele alınıyor. Ve öğrencilerin etkinlik ve oyun durumlarını online kayıt sistemi ile takip ediyoruz. Dolayısıyla bu soruya vereceğim en güzel cevap, avrupa bu konuda bizden geri kalabilir.

# data[].attributes.body
I have never used a serious game in my class.

# data[].attributes.body
Well, I have not used serious games in teaching for now. I know there are educational kit in Minecraft but I did not try it yet. I regulary use kahoot or games made in LearningApps in my class.

# data[].attributes.body
My students didn't play serious games,  There are many educational games they played.

# data[].attributes.body
I have used a serious game while learning about  UN Convention on the Rights of the Child. The name of the game is "Men, straight up yourself!".

# data[].attributes.body
I always try to use the game in my work to make it more fun and more exciting for the students. We used geographic applications, students composed their own exercises - after some instructions.

# data[].attributes.body
No, I have never play or use serious games because I don´t Know them or there isn´t any on my language.

# data[].attributes.body
I have used a serious game while learning about  UN Convention on the Rights of the Child. There is a educational game in Croatia called "Men, straight up yourself!" created for this purpose.

# data[].attributes.body
Serious games are necesary in serious situations like bullying for example...yes, I used them  and I have created some situations on Kahoot! where my pupils could choose the appropriate behaviour in various circumstances. Serious games can be effective when used in a proper way.

# data[].attributes.body
Not yet, beacause I don't know them.

# data[].attributes.body
I don"t know much about serious games but I use learnenglishkids.

# data[].attributes.body
Sustainability is a hot subject with the thursday marches for the climate here in Belgium. We didn't want to leave our students unprepared so we used this site

# data[].attributes.attachment_link.readable_text
Climate Game is an interactive online game that sets you on a quest to settle on an uninhabited island covered by green trees and thick forests.

Harvest, use and plant trees. Manage your income to develop island infrastructure. Beware of the consequences of your actions! Bankruptcy? Natural disasters?

Death keeps no calendar. And because progress always comes with a price the further in the game you get the more difficult it becomes.

Will you try to multiply your personal wealth? Or will you work for a public good? Or maybe you will play it "green"?Experiment with different strategies while negotiating, cooperating or competing with other players who are not always sympathetic with your cause.

Are you ready to take the fate of the island in your hands?

To play the Climate Game, gather friends or join an existing session. You can play with a group in the same room or via the Internet, communicating with other players through the in-game chat.

Players make decisions that affect the common good their community shares: a piece of land with forest that grows on it. They can harvest trees, use non-timber forest resources, plant new trees and monitor other community members. Performing each action uses certain amount of time per each year. Players can benefit from the patch of land in three different ways: they can either harvest it, use it or build one of available buildings. Each building brings player specific income every round. Harvesting trees allows them to make money. Harvest yield depends on the forest stage - the older the trees are, the more money player gains. By harvesting a patch player destroys the forest on it. Players can also make money by using non-timber forest resources, but it's significantly less profitable. Yield from forest use depends also on the forest stage. By using the patch players don't destroy the forest on it.

Forest regenerates with a certain recruitment rate proportional to the overall forest condition - this means that new trees sprout on empty patches - the more trees around the more new seedlings each round. Players can plant trees on the patches and in this way support natural regeneration of the forest. Players can also monitor other members of their community. Performing monitoring action reveals the actions of randomly selected community member.

NOTE: These settings can be easily modified by the moderator (e.g. forest use or monitoring can be disabled).

Climate Game is an experimental game exploring collaboration and communication in context of common goods management and climate change.

Learn practices that create a sustainable system in any environment, business or organisation.

Discover correlation between greenhouse gases and climate change.

Learn mechanics of climate change from game's analogy.

Learn skills for effective communication and collaboration in context of common goods management and climate change.

Explore practices that create a sustainable system in any environment, business or organisation.

Practice strategic and leadership skills.

Experience complex organizational reality.

Align goals, negotiate and coordinate actions.

Free for non-comercial purpose.

one computer or tablet per each player or team of players, with current version of Google Chrome browser installed

How to run this game?

To play/run this game got to the game's website and contact it's creators.

Did you play the game?

You can also send us longer reviews and articles about games from our gamepedia.
We might post it on our blog page.

Contact us at: contact@games4sustainability.org

# data[].attributes.attachment_link.description
Climate Game is an interactive online game that sets you on a quest to settle on an uninhabited island covered by green trees and thick forests. Harvest, use and plant trees. Manage your income to develop island infrastructure. Beware of the consequences of your actions! Bankruptcy? Natural disasters? Death keeps no calendar.

# data[].attributes.body
I have never used this games, but I think, I would like to try this.

# data[].attributes.body
Used with my students traditional games, not electronic ones, such as inverted cards, memory games and matches, the board

# data[].attributes.body
I have never used serious games in my teaching.

# data[].attributes.headline
As part of my language lessons with younger children, I engage in serious games on the interactive whiteboard which allo the children to come up to the board and engage with an activity with the intention of developing language skills.

# data[].attributes.subject
As part of my language lessons with younger children, I engage in serious games on the interactive whiteboard which allo the children to come up to the board and engage with an activity with the intention of developing language skills.

# data[].attributes.body
I used LearningApps,JiwsawPlanet,different online games,brain games

# data[].attributes.body
I consider that the games I use in teaching are serious. Mostly they are online games like kahoot, games on the bookWidgets site
WordWall, Learningapps, Education, Deck.toys, Educaplay, etc.

# data[].attributes.body
I have never used games in class but i heard they are good and pupils have fun while playing it. They can see how they are ranked on the list at the end

# data[].attributes.body
One interesting serious game that I wwish to try is uManager, a sofware developed by Italian Council of Research  allowing to train students in the area of Finance Education. In the following I share a link to a document describing the project.

# data[].attributes.body
i use online games and google maps .

# data[].attributes.body
I use online games or card games, puzzle, mrntal maps made with Coogle.

# data[].attributes.headline
I have never use serious games in the classroom,but now I am very curios about it.Also, I would like to learn more about music therapy so I can use serious games from that area.  

# data[].attributes.subject
I have never use serious games in the classroom,but now I am very curios about it.Also, I would like to learn more about music therapy so I can use serious games from that area.  

# data[].attributes.body
Best games are those inspired from real life experiences but the best games are those on-line which I use with my students. I also use lego, Monopoly coogle.

# data[].attributes.body
I consider that children always play serious games because these games are inspired from the examples they had seen and they also copy the adults. These games could be used in the classroom as real life experiences. Monopoly is a good example.

# data[].attributes.body
I use online games or card games, puzzle, Monopoly, labels stuck on lego pieces, mental maps made with Coogle, etc.

# data[].attributes.body
I used coogle to make mental maps

# data[].attributes.body
In teaching, I think I use serious games mostly created in web tools bookwidgets, learning apps., wordwall. I also follow the pages of UAL and their Virtual Reality and Neotri which are related to geometry, and show created games in which students can manage geometric characters and create content thanks to their imagination. This is one tipe of resarch that would be desirable to achive.
For exaple - We had non - digital game of creating carpets of geometric characters with the default rules.

# data[].attributes.body
I have used the games for ESL on British Council website and recently some games on learningapp website.The kids loved it and even usually the least motivated students were eager to have a go.

# data[].attributes.body
Naema
It is good to learn this program to modify the behavior of some students in school, I will implement it next year

# data[].attributes.body
Occasionally I use learning games.

# data[].attributes.body
I have no tused serious games in my class, but I intend to use MInecraft like a serious scenario

# data[].attributes.body
Occasionally I let my students play games that are in our digital textbook (eg. memory), I don't know if they can be considered serious games. There are quite good educational ESL games on British Council and BBC website.

# data[].attributes.body
I use occasionaly, Kahoot. I made some tests at Psichology subject, and after a unit, we play kahoot. Its a quiz contest very funny and serious too. Every students obtained a score, which can turn in grades.
https://create.kahoot.it/share/procese-psihice/2c602aa9-5d78-47de-812c-304630de11ef

# data[].attributes.body
I haven't used games in my teaching but I faound out about Europa Kids which I would like to try.

# data[].attributes.body
Usually I use learning games, review games , some building games or emotion games.

# data[].attributes.body
I've never used a serious game in my classes

# data[].attributes.body
Yes, we take games seriously in my teaching because the games are the background of the teaching. It is easier to work in a pleasant and warm atmosphere in the classroom with students willing to accomplish their tasks. Games do that.

# data[].attributes.body
In my classes I don’ t use serious games so much. I only prefer vocab. Review games such as kahoot, cram. And also I use board games. I like xox to practice the usage of verbs in full sentence.

# data[].attributes.body
Occasionally, I use the website https://h5p.org/ that has resources for serious games.

# data[].attributes.body
There are no digital games for my subject in Croatian, I don’t have my classroom and my school is not equipped for digital games. I’ve been using drama games and techniques and some team building games. I really like game against bullying from School of Empathy. Maybe it can be turned into board game.

# data[].attributes.body
Taking serious games seriously
Have you used serious games in your teaching? Were they effective? Share any relevant experiences here. If you have never used a serious game, do some research and see if you can find a serious game which you could use with your class, and then share it here.

# data[].attributes.body
I use different games with my students. I've just learned it wasn't serious games. I found this: http://www.ict-aac.hr/index.php/hr/aplikacije.

# data[].attributes.body
After a short research I found Uni! Region Game very interesting and suitable for my pupils. I've never heard of it before. We'll try to play it before the holidays start!

# data[].attributes.body
I am lucky to have access to chromebooks and tablets in my school. We have many apps that could fall into the category 'serious games' such as King of Maths, Khan Academy as well as teacher made tasks on Seesaw.

# data[].attributes.body
I have not used `serious games` in my classes because we don't have a computer for every child but we played other types of games that involved interaction between pipils and were related to the theme we haved studied.

# data[].attributes.body
Module 2: Learning with games
2.2 Serious games: what is it all about?
Various explanations exist regarding what defines an educational game. Serious games can be defined as games in which education (in its various forms) is the primary goal, rather than entertainment (Michael and Chen, 2006).

Some examples of serious games come from the European Commission, which has developed a variety of educational games for young people and for teachers aiming at facilitating an understanding of the European Union. Such is the case of UNI! The Regions Game, a role-playing game which helps educators and 10- to 12-year-old students to learn about the European Union while playing. The ‘Partners’ web doc is an investigation game with a full complement of multimedia tools which takes you to 6 regions of the European Union.

Educational games have been developed for various purposes. UN Environment developed Aqua Republica, a serious game to raise awareness of the importance of managing water and ecosystems in a sustainable way. On the other hand, PeaceMaker challenges you to succeed as a leader where others have failed, and WolfQuest, a science-based game, lets players learn what it’s like to live life as a wolf in Yellowstone National Park.

This is, of course, only a small selection of the type of serious games that are out there, but it is likely that serious games relevant to your subject and curriculum exist in your country. Make sure to do some research to see if you can find a serious game pertinent to you.

Serious games can be very effective, and according to the eConfidence project’s conclusions, they can positively affect students’ knowledge and behavioural change. The game “School of Empathy”, for instance (developed during the project), aimed at encouraging positive behavioural change in bullying situations. You can find out more about the results of the eConfidence study here.


However, there are also many serious games which are neither good games nor good at stimulating learning. It is therefore important that we always investigate every game ourselves before using it in our lessons, rather than simply relying on the label “serious game”. Serious games should be evaluated in the same way as any other game (see previous section).

 

 — Activity —

# data[].attributes.body
We have always taken the games seriously, and we had a lot of seriuos games Let's explore Romania, Let's Explore Europe, Minecraft which young learners enjoyed.

# data[].attributes.body
I have used numerous serious games in my teaching but most of them targeted at developing language skills. The idea of using a game like the one below https://270soft.com/us-election-games/president-election-game-2016/
is really intriguing as I teach teenagers of 16-18 years old who need to become confident when giving a public speech or conducting a debate and finally become acive citizens.

# data[].attributes.body
I have used "Let's explore Europe" from Europa Kids. The kids liked it but they needed a lot of help in translation - it promoted knowledge but not independence.

# data[].attributes.body
I'm using games but according to what I've just learned it wasn't serious games. I found this game http://www.ecovillelejeu.com/joueur/joueur.html
Hoping I'm on the right way...

# data[].attributes.body
I have used “non-digital serious” games with my classes and in most cases they are effective and it’s fun for the students to practise math skills in an other way than doing tasks from the book or a paper. Me and my colleague have done some games of our own so that it will suite our mathtopics.

# data[].attributes.body
A fun and serious way to learn
https://www.escolavirtual.pt

# data[].attributes.body
I do not think that I use serious games that often. I mostly use Kahoot and at times Minecraft. However I am very willing to explore other serious games that are listed by the contributors in this group such as Scarabeo

# data[].attributes.body
The truth is that I have never used serious games in my classroom. I am very eager to trying them , if it suited my lesson. I would use: 1)MathLands, an app for iPad, which features entertaining math and logic games to help kids build problem-solving and critical thinking skills.
2)ST Math, which provides students with self-paced, interactive learning activities to help improve their math skills. Activities are available for students in kindergarten through twelfth grade.

# data[].attributes.body
I did not use serious games before in education, but I will look for it, and I will also use links from colleagues' contributions

# data[].attributes.body
I've never used serious games (unless Kahoot counts as one) because I don't know of any available for my subject (Psychology) in Croatian. I would love to use some, but I have yet to find one even in English.

# data[].attributes.body
Serious games, those from which students learn and practice different types of work are taken seriously into account and I use them as serious life experience. Children love these types of activities and feel encouraged to be creative

# data[].attributes.body
Serious games, inspired from real life experiences are used in educational classes and togeher with them I also use Minecraft, Kahoot and Magic box.

# data[].attributes.body
I often use serious games in the classroom: for example SCARABEO.

It is a game with cards on which letters are written.

After choosing a science or math topic, students must compose words that are relevant to that topic and all words must cross with the previous ones.

Another game is a science puzzle, with questions to answer in order to take every piece of a puzzle. The team that finishes the puzzle first wins but to finish the game it has to fill out a form with questions on the subject.

They are very effective and despite being serious games, they involve the students a lot and force them to mobilize knowledge and activate skills.

# data[].attributes.body
I hadn’t thought about the fact that there might be specific games for learning German. I actually found 2 by the Goethe Institut. The only catch is that one requires minimum A2 level and the other one advanced knowledge.  I haven’t found anything that would be suitable for beginner and A1 level…

# data[].attributes.body
In Portugal we have several platforms online with interactive games of publishers of school textbooks.
https://www.escolavirtual.pt
https://api.20.leya.com

# data[].attributes.body
I sometimes use serious games in my teaching. I find them quite effective, especially when a learning topic is important. Recently, I introduced the Present Simple Tense (3rd person singular) to my 4graders. In order to revise which verbs get -s or -es at the end, I used a simple game where the students had cards in front of them where there was the infinitive form of the verb written. Faced down, on the other side of the card, there was the form of the verb in the Present Simple (3rd person singular). Students had to say first whether the verb gets -s or -es and then turn the card over and check if they were right.
I often use the Wordwall games in teaching, too. There you can also find some serious games.

# data[].attributes.body
My students didn't play many serious games, perhapse 1 or two (in the 5th grade). There are many educational games in my subject (math), but for younger kids (e. c. http://www.ict-aac.hr/index.php/hr/ict-aac-razvijene-aplikacije/android-aplikacije/matematika). And my 8th graders loves to "play" with Geogebra applets.

# data[].attributes.body
Neslihan Turkey
I usually use Non digital  serious  games  in my lesson.https://www.fluentu.com/blog/educator-english/esl-vocabulary-games/

# data[].attributes.body
I think the gamification is the most good! we are  creating a game in Scratch.They also like to create theirselves games. Literatus is a game I could use in my classroom.
https://media.am/literatus/index.html#en

# data[].attributes.body
I use quite often http://www.eslgamesworld.com/members/games/index.html, https://www.englishclub.com/esl-games/ and the well-known Kahoot, lyricstraining. com or Plickers

# data[].attributes.body
I use the games from cod.org,Kahoot and wordwall but I don't know if they are in the category of theserious games.We also make our games in kahoot and wordwall.

# data[].attributes.body
We have a lot of serious games but focused in science and early ages. Word games are always a good choice.

# data[].attributes.attachment_link.description
The company was born in 2008, and is already presented in more than 40 countries around the world. Science4you's scientific and educational toys help children to develop a wide range of skills and capabilities such as creativity, concentration, social skills among many others through combining fun with real-world education by fostering curiosity and experimentation.

# data[].attributes.body
I consider games as serious activities since the aim is to learn. My students are adults and they need to feel they are learning, and they do with games, of course.

# data[].attributes.body
I use different games with my students. Learning letters and math games are available in the Croatian language:
http://www.ict-aac.hr/index.php/hr/aplikacije
Students also played games about safety on internet.

# data[].attributes.body
I wasn't aware of this classification of a 'serious game' but in our classrooms we do use various online tests, quizzes, games, kahoot, edmodo..

# data[].attributes.body
very "serious" game. the class read a paper and then they work in pair. I read the paper again and I ask the missed words or adjectives. 1 star for every correct answer, and the winner is....

# data[].attributes.body
Although I haven't use serious games - like the one you mentioned above - I am convinced of the positive affect they will have to my students and to my daily class-teaching. That's why I offen use kahoot and the last 2 years METAVERSE.
Doing a research, I came across this serious game below.

# data[].attributes.attachment_link.title
Adventure German - The Mystery of Nebra - Goethe-Institut

# data[].attributes.attachment_link.description
Having an exciting adventure, solving a puzzling mystery, and learning German all at once: "Adventure German - The Mystery of Nebra" offers all this. Players set off with art expert Vincent Mirano on an exciting trip through Germany. They wish to find out whether the 4000-year old Nebra Sky Disc has been stolen.

# data[].attributes.body
I haven't used any serious game yet. I have just used game like activities (M&Ms, the Little Guy, Adjectives market etc.) during the counselling class.

# data[].attributes.body
No I have never tried serous games but It seems interesting.I will try.

# data[].attributes.body
I only used non digital games to improve social skills and behavior of my students.
Students liked them very much.

# data[].attributes.body
I am using serious games in speech therapy, and they are very effective. Pupils understand and learn faster how to write and spell correct a word, or learn the meaning of the words, or learn colors.

# data[].attributes.body
In my school, students from 5th primary and Secondary students play a game named "Happy". I have been looking for the link but I cannot find it. The games proposes different situations that can happen in school and kids, being empathic have to solve the situation and help the character of the game.

# data[].attributes.body
I didn't use serious games before. I didn't find a lot of these games in the Croatian language. I will try this for sure: http://hrvatski.hr/igre/

# data[].attributes.body
I have been using games in the classroom for a while and on the 10th unit of 7th grade, https://miniverse.io/home?cr=3723&e=galactic-explorer-for-merge-cube is very effective.

# data[].attributes.attachment_link.description
The game presents three modes in which the user can play: victim, bully and observer. In the development of this game there are different situations to solve that make it easier for the user to put on the role of all the figures.