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Artist: Bryce Conrad
Medium: Digital Art Frames

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Artist: Bryce Conrad, Keoni Han
Medium: Film
https://youtu.be/M3YvhelnZrg

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Artist: Bryce Conrad
Medium: Animation

# data[].attributes.body
Artist: Bryce Conrad
Medium: Animation

# data[].attributes.body
Artist: Bryce Conrad
Medium: Animation

# data[].attributes.body
Artist: Bryce Conrad
Medium: Animation

# data[].attributes.body
Artist: Bryce Conrad
Medium: Animation

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I am an animator who does not want to re-dream someone else’s ideas. This is why I struggle when focusing on one piece of the project at a time, because I constantly have new ideas and changes to apply. My work consists of animated pieces that experiment with different techniques and messages ranging from informational to metaphorical. I feel that some of the pieces that I envision do not pan out like I had originally dreamed them, but this is what allows for adaptation and compromise. The changes which I must take into consideration are what promote creativity in my pieces to find a new, working result. I tend to use multiple digital programs when creating an animated piece, such as photo editing, character design, animation, and video editing softwares. I have also used physical materials on occasion, but only for stop motion purposes. When put together, these programs and pieces can create a new and original looking product. I do not like to have a central idea that guides me because I feel that would put a limit to what my output of work may be. This is also because my goals may change with every new project that I start to work with. The method of displaying my work could be adapted to the reason in which the work was created, but I like for my pieces to have a message behind them so that they can contain a purpose geared towards helpful information that could also display my view on the subject. This work helps me to attempt and experiment with new techniques, character, subjects, or ideas in ways that allow me to have more freedom with my work and start to gravitate towards what I like about certain styles, programs, and projects. I like to have my own style when I animate, but I sometimes take certain attributes of characters or styles that I like and try to integrate them into my own work.