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Tiu, Tristan - Planning & conceptualization
Valentin, Jim - Planning, Layouting & Content (Content creation, Interactive galleries, and Social media artist communities)
Vinculado, Vitto - Planning, Layouting & content (VR/AR & NFTs)

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Virtual reality can benefit education by allowing students to participate in memorable and engaging experiences that they would not otherwise be able to have. . Virtual reality is available to all students and is readily controlled by teachers [18].

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Virtual reality can benefit education by allowing students to participate in memorable and engaging experiences that they would not otherwise be able to have. . Virtual reality is available to all students and is readily controlled by teachers [18].

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Participation, immersion, and interaction usually play a role in artworks in the digital world. The technology that is present with us allows the severing of the alienation of consumers and producers, as the consumers themselves can manipulate or have some sort of interaction with the artwork [14].

Content creators, especially livestreamers, strive to keep their audience participation high enough to retain attention onto them. VR and AR technology opens up a whole new world, or a manipulation of the current world, for the user to interact with. Museums and galleries have begun to employ digital methods to expand their viewership and raise interest. Celebrities communicate with their fans thru livestreams.

All in all, these features make the viewers immerse themselves into the art, feeling like they are part of it and can contribute to it. Digital technology erases some physical limitations and gives wide accessibility that is beneficial to both the producer and the consumer.

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Sunshine! by WLOP, a chinese digital artist that operates on a subscription-based servise using Patreon, to provide wallpapers and instructional videos for his audience[11].

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With the help of tecnology, interactive digital museums allow a heigtened degree of immersion of the viewers to the artworks. Using projectors, motion-sensors, touchscreens and other tech, the viewers themselves can interact and receive some sort of feedback, usually tactile, visual, or auditory. This brings the participation of the viewers forward as they can directly manipulate what they are experiencing, rather than just being unable to touch them in fear of inflicting damage.

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The Mori Building Digital Art Museum: teamLab Borderless in Tokyo is a digital interactive exhibit that emphasizes immersion and interaction with the art, providing a thrilling experience to viewers. A seemingly-endless room of lamps that light up to a person's presence, interactive digital puddles of water, and immersive 3D rooms that display nature, are only three of the fifty interactive works that are being exhibited there [13]

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Diving into interactive digital art in Tokyo

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Selfies taken by Indonesian students sell for $1 million on the NFT market."Ghozali Everyday" [19]

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Selfies taken by Indonesian students sell for $1 million on the NFT market."Ghozali Everyday" [19]

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The Louvre Museum in Paris which houses the famous Mona Lisa painting has opened a limited-time virtual reality viewing experience of said Leonardo da Vinci's painting back in 2019 in a move to expand its viewership. Aside from showing details about the painting, it even allowed the viewer to ride an imagined version of da Vinci's visionary flying machine as it flies [11].

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Virtual Reality (VR) & Augmented Reality (AR)

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Virtual Reality (VR) & Augmented Reality (AR)

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VR gaming refers to a new generation of computer games that employ virtual reality (VR) technology to provide players with a fully realistic, first-person view of game action.

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VR gaming refers to a new generation of computer games that employ virtual reality (VR) technology to provide players with a fully realistic, first-person view of game action.

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Originally an illustration by artist @KevinKalbo, famous for their satirical artworks in Twitter, became viral on mid-2021 with countless people riding the tide. The original, illustration, depicting a lone standing fist amidst a sea of kneeling fists, became filled with other fists also taking a stand as contributed by other artists, personalities, and organizations, showing the power and reach of art communities[10].

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More and more artists have been starting to wield the wide-reaching technology of social media. Most soc med platforms allow direct interaction with the audience. Being (usually) free and accessible for both the consumer and the producer, the digital world breaks free from the notion of elite-favored art. Amateur artists can get experience and validation from the soc med communities, with endless opportunities to establish themselves. Commissions have never been as easy to process and transact.

One caveat of this near-limitless accessibility is that one's career is a drop among the ocean of fellow soc med artists. Another is the lack of privacy of an artwork which can easily be grabbed and used for other purposes not intended to by the author

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What If You Detonated A Nuclear Bomb In The Marianas Trench? (Science Not Fantas... | Gfycat

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Watch and share Earthquake GIFs and Kurzgesagt GIFs on Gfycat

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[7]

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Interaction Livestream (mainly by celebrities)

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Interaction Livestream (mainly by celebrities)

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"Behind any content is not luck, but, rather, a strategic content creator who understands marketing and the brand" [1]

Content creators are think tanks of the digital art world. They cook up interesting content of one topic or more that can attract an audience. From videos, clips, images, blogs, and various other digital content, they appear in various platforms. Your source of DIYs, mukbangs, ASMR, comedy clips, and of course, Tiktok! These are made by content creators that will constantly put together creative ideas to bring entertainment, information, and happiness to their audience.

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[1] Stasik, S. (2021, July 21). What is a content creator?. State of Digital Publishing. https://www.stateofdigitalpublishing.com/content-strategy/what-is-a-content-creator/
[2] Cong TV Prank [GIF]. (2020). Tenor. https://tenor.com/view/cong-tv-prank-gif-19468685
[3] Crazy Russian Hacker [GIF]. (2017). Gfycat. https://gfycat.com/thankfulsolidbunting
[4] Take Your Twitch or YouTube Streaming Overlay Presentation to the Next Level With This Trick!. (2021, March 12). In Third Person. https://inthirdperson.com/2021/03/12/take-your-twitch-or-youtube-streaming-overlay-presentation-to-the-next-level-with-this-trick/
[5] Cat Head Bump Cat Nodding [GIF]. (2020). Tenor. https://tenor.com/view/cat-head-bump-cat-nodding-nod-grooving-cat-dancing-gif-18185474
[6] Victon and Astro on Vlive (n.d.). Amino Apps. https://aminoapps.com/c/k-pop/page/blog/victon-and-astro-on-vlive/8rIm_u83oxJzo7VzzKr5QXRxPm8BGj
[7] Cridlin, J. (2020, March 25).

In lieu of live music, here’s how to stream national and local concerts at home. Tampa Bay Times. https://www.tampabay.com/arts-entertainment/music/2020/03/25/in-lieu-of-live-music-heres-how-to-stream-national-and-local-concerts-at-home/
[8] What If You Detonated a Nuclear Bomb In The Marianas Trench? [GIF]. (2019). Gfycat. https://gfycat.com/silverhappygoluckyfowl-earthquake-kurzgesagt-animation-detonated
[9] WLOP [@wlopwangling]. (2020, January 16). Sunshine! #ghostblade #Aeolian [Tweet]. Twitter. https://twitter.com/wlopwangling/status/1482575576464457729
[10] Paje, A.C. (2021, July 21). Symbolisms in Tarantadong Kalbo's 'Tumindig' artwork. Yahoo! News Philippines. https://ph.news.yahoo.com/philippines-symbolisms-tarantadong-kalbo-tumindig-artwork-074855754.html
[11] Rea, N. (2019, October 22). The ‘Mona Lisa’ Experience: How the Louvre’s First-Ever VR Project, a 7-Minute Immersive da Vinci Odyssey, Works. Art Net. https://news.artnet.com/art-world/louvre-embraced-virtual-reality-leonardo-blockbuster-1686169
[12] Nikkei Asia. (2018, June 22).  Diving into interactive digital art in Tokyo [Video]. Youtube. https://www.youtube.com/watch?v=BNlgtjdu5-o
[13] Sugiura, E. (2018, June 21). Digital art group plants forest of light and color on Tokyo. Nikkei Asia. Bayhttps://asia.nikkei.com/Life-Arts/Arts/Digital-art-group-plants-forest-of-light-and-color-on-Tokyo-Bay

[14] Rutten, K. (2018). Participation, art and digital culture. Critical Arts, 32(3), 1-8.
[15] Gupta, Manas Sen, et al. “Indonesian Student's Selfie NFT Collection 'Ghozali Everyday' Sells for Nearly USD 1 Million.” Lifestyle Asia Kuala Lumpur, 14 Jan. 2022, https://www.lifestyleasia.com/kl/gear/tech/ghozali-everyday-indonesian-boy-nft/.
[16] Hill, Sam Loveridge and Matt. “26 Essential PlayStation VR Games.” Digital Spy, 25 Jan. 2019, https://www.digitalspy.com/videogames/a799244/best-playstation-vr-games/.
[17] Marr, Bernard. “The Important Difference between Virtual Reality, Augmented Reality and Mixed Reality.” Forbes, Forbes Magazine, 10 Dec. 2021, https://www.forbes.com/sites/bernardmarr/2019/07/19/the-important-difference-between-virtual-reality-augmented-reality-and-mixed-reality/?sh=293b662435d3.
[18] Hazlegreaves, Steph, “Is Augmented and Virtual Reality Technology Essential for Education?” Open Access Government, 14 Feb. 2020, https://www.openaccessgovernment.org/augumented-and-virtual-reality-for-education/82529/.
[19] GMA News Online. “Indonesian Student's Selfies Fetch $1 Million in NFT Sales.” GMA News Online, GMA News Online, 16 Jan. 2022, https://www.gmanetwork.com/news/topstories/world/818332/indonesian-student-s-selfies-fh-1-million-in-nft-sales/story/?fbclid=IwAR1VfIX2odDec-YZ5YdtWhH6AjwmPDwCcbWzatc4hq22iyN1y0PKeD3nfq4.
[20] Urbas, N. (2021, September 5). Copyright, DeFi And Securities: Unravelling The Different Layers Of NFT. Cryptolinks. https://cryptolinks.com/news/copyright-defi-and-securities-different-layers-of-nft
[21] Non-fungible Token. (n.d.). HMOOB Wiki. https://www.hmoob.in/wiki/Blockchain_token

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Live streaming can be considered as a subset of content creation. The general takeaway is that live streamers rely on content that can attract audience continuously with minimal editing, as live streaming happens real-time. Live streaming also has a higher interaction with the audience. Hence the consumer side in live streaming are usually more active than their counterparts in content creation.

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the use of computer technology to imitate an environment.

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the use of computer technology to imitate an environment.

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Aims to introduce scarcity in the widely-accessible digital world

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Aims to introduce scarcity in the widely-accessible digital world

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the future media for artistic expression, allowing artists, brands, and organizations to provide authenticity and distinctiveness in the digital age.

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the future media for artistic expression, allowing artists, brands, and organizations to provide authenticity and distinctiveness in the digital age.

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What Happens If You put Slime in Vacuum?

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Watch and share What Happens If You Put Slime In Vacuum? GIFs on Gfycat

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Video logs are documentations made by vloggers, usually showing their daily lives or a trip to some place

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Created by: Tristan Tiu , Aren Valentin, Vitto Vinculado

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Digital art can be created on a computer, scanned, or sketched using a tablet and a mouse. Because of advancements in digital technology, it was easy to transfer video into computers in the 1990s, allowing artists to edit the pictures they had captured using a video camera. This allowed artists creative flexibility with film that they had never had before, allowing them to clip and paste inside moving pictures to generate different collages.

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Cong Tv Prank GIF - Cong Tv Prank - Discover & Share GIFs

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The perfect Cong Tv Prank Animated GIF for your conversation. Discover and Share the best GIFs on Tenor.

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[5]