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Here are some examples of technology already in place, or can be used for student achievement in the overall objectives of the lessons.

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Possible solution for sharing compositions. Some ideas have been shared in TCH 432, requires more research from teacher.

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Can be used on the iPads, downside is that requires monetary resources.

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GarageBand turns your iPad, and iPhone into a collection of Touch Instruments and a full-featured recording studio - so you can make music anywhere you go. And with Live Loops, it makes it easy for anyone to have fun creating music like a DJ. Use Multi-Touch gestures to play keyboards, guitars, and create beats that make you sound like a pro - even if you've never played a note before. Plug in a guitar or bass and play through classic amps and stompbox effects. Use a Touch Instrument, microphone, or a guitar and instantly record a performance with support for up of 32 tracks. Use the Sound Library to download additional free instruments, loops and sound packs. Audio Unit Extensions in iOS 14 allow you to play, record and mix third-party instruments or effects right into GarageBand. And then share your song with friends and family.

Live Loops. Make music like a DJ
* Use Multi-Touch to tap and trigger a Live Loop cell or group of cells
* Get started with templates or build your own grid from scratch with Apple Loops
* Create custom loops by recording directly into a cell using any Touch Instrument
* Use Remix FX to perform DJ-style effects
* Tap record to capture your performance

Play your iPad, and iPhone, like a musical instrument
* Play a variety of musical instruments on the innovative Multi-Touch keyboard
* Play and record using the Alchemy Touch Instrument
* Build grooves inspired by classic electronic drum machines with the Beat Sequencer
* Download free instruments, loops and sound packs for GarageBand with the Sound Library
* Capture any sound and apply studio-class effects
* Recreate legendary guitar or bass rigs using virtual amps & stompboxes
* Use 3D Touch to play keyboard sounds with polyphonic aftertouch*
* Record performances from third-party music apps directly into GarageBand using Audio Unit Extensions**

Drummer for iOS
* Add virtual session drummers to your song, who take direction and play realistic grooves
* Choose from acoustic, electronic drummers and percussionists***
* Each character provides their own sound and the ability to create over a million realistic grooves and fills

Sound like a virtuoso with Smart Instruments
* Play an entire string orchestra using Smart Strings
* Perform with Chord Strips and autoplay using any keyboard instrument
* Groove with a variety of Smart Basses using upright, electric, and synth sounds
* Strum chords or trigger autoplay patterns on an acoustic and electric Smart Guitar

Create a song anywhere you go
* Record, arrange and mix your song with up to 32 tracks using Touch Instruments, audio recordings, and loops****
* Record multiple times over any song section and choose your favorite using Multi-Take Recording
* Use professional mixing effects, including Visual EQ, Bitcrusher, and Overdrive
* Recording, mixing and exporting a song can be done at 24-bit audio resolution
* Trim and place musical regions exactly where you want them to play
* Automate the volume and record the movement of controls on Touch Instruments
* Add comments or lyric ideas to your song with an integrated notepad

Share your songs
* Keep your songs up to date across all devices using iCloud Drive
* Create custom ringtones and alerts for your iPad, iPhone, or iPod touch
* Share your songs using email or Facebook, YouTube, and SoundCloud*****
* Remotely add new tracks to your Logic Pro X project from your iPhone or iPad via iCloud

* Polyphonic aftertouch is available on iPhone 6s or later.
** Requires compatible third-party Audio Unit Extensions apps from the App Store.
*** Requires free download from GarageBand Sound Library.
**** Multitrack recording requires a compatible third-party audio interface.
***** Sharing to Facebook and YouTube requires iMovie.

Version 2.3.9

* New audio recordings can be quickly started from the Home screen by touching and holding the GarageBand app icon
* Maximum song length at default tempo has been increased from 23 to 72 minutes
* The ruler now offers an option to switch from musical bars and beats to minutes and seconds
* New downloadable "Keyboard Collection" sound pack includes over 150 keyboard loops and 50 instrument patches like pianos, organs, and electric pianos

Pretty Good...

I like this app a lot and I honestly think that once I get better at producing music, that this could be a go to for me until I get to a professional stage in my career. The only problem is that there aren't a lot of sound packs to choose from and it kind of gets boring after a while hearing the same sounds over and over again in almost all of your songs. So I think there should be more sound packs to choose from and that there should be more loops as well cause anytime I look through there it's always very repetitive and boring. I also think there should be a quick tutorial cause I've had a lot of friends delete this app just because it was hard to navigate through and figure out what was what and where they could edit certain loops or some of their own samples at. It doesn't have to be suuuper long but it should just go over the basic aspects of the app and where everything is at so that it's easier for new producers to find stuff. Overall I'd recommend downloading this app cause it's worth the while (at least until it gets old and boring but I still get on sometimes) I almost forgot to add that I also think it'd be a nice feature if you were to add a hidden loops list where you can remove loops from the general list and specific genres and things so that whenever you're looking for some good loops you don't come across the ones you know you'll never use or just don't vibe with.

Almost Perfect

Allow me to start by saying that I've been using GarageBand for 3+ years and it is beyond comparison. Out of hundreds of apps on the App Store, it is by far the most user friendly I have ever been able to use. As somebody who was teaching themselves how to write music, the interface is almost always very helpful and easy to understand, even if you aren't very knowledgeable of music in the classical sense. Although not everything about it is completely obvious, it is absolutely worth it to spend time playing around with and discovering new tricks and settings, that aid or streamline the music writing process. That being said, if there is anything about GarageBand that I don't like, it is the sustain pedal glitch. It's the only thing I would consider to be a flaw that truly compromises the effectiveness of the app. When adding/deleting/edited the lengths of sustains on music (particularly piano, as that is what I work with most often), I've frequently ran into a myriad of recurring issues; sometimes a sustain will still play even after it's been deleted, or after shortening a sustain pedal it will still play at its original length. All in all, however much I dislike the issues with the usage of the sustain pedal feature, any grievance I have with that is dwarfed by my admiration of this app and my appreciation of the undoubtably talented people who put energy into making music so easy.

Apple PLEASE read!

Hello my name is Caleb.
I've been using garage band for many years now and I've always loved it from the start however there is a problem that I've run into recently that I hope you can fix. It's a strange problem actually but garage band still deserves 5 stars anyway. So when I started using garage band there wasn't as much content as there is now, less then a third probably. I was easily inspired to make music and could make neat catchy tunes every other day but now it's harder to do that because there's SO MUCH content it's overwhelming because besides the five main things (guitar, vocals, drums, strings, and piano) there so many sounds like synths, bass, leads and such that I never know where to begin and I lose all interest in my creation, but I think that if you put a "sample" button on each sound so that we can hear just a single note at middle C or -1C for bass that would instantly get rid of the problem. Most of the time I know what sound I want but I can't find it and I have to select a sound, play my song, and see if it's the right one which takes to long with there being hundreds of choices. There might be this sound sample feature already and I just don't know how to use it but if not please consider adding it. It would help so much and I'm sure I'm not the only one who would thank you.

Information

Compatibility

Requires iOS 14.0 or later. Compatible with iPhone, iPad, and iPod touch.

Languages

English, Arabic, Catalan, Chinese (Hong Kong), Croatian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hebrew, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Slovak, Spanish, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese

Copyright

© 2011-2020 Apple Inc. All rights reserved.

Family Sharing

With Family Sharing set up, up to six family members can use this app.

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‎GarageBand turns your iPad, and iPhone into a collection of Touch Instruments and a full-featured recording studio - so you can make music anywhere you go. And with Live Loops, it makes it easy for anyone to have fun creating music like a DJ. Use Multi-Touch gestures to play keyboards, guitars, an...

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To finalize a project, use this site to create professional, easy-to-read compositions!

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Noteflight - Online Music Notation Software

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Technology can provide different formats to share compositions!

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Create an account or log in to Instagram - A simple, fun & creative way to capture, edit & share photos, videos & messages with friends & family.

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USE EVIDENCE FROM THE RESULTS TO DETERMINE IF THE TECHNOLOGY WAS A SUCCESSFUL ADDITION TO THE LESSONS!!!

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Comparing the results from the technology-integrated lessons with those of previous lessons is a vital step. Also, it is very important to see what the students say about their use of technology and if it helped them achieve the results they desired.

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Step 5: Prepare instructional environment

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Step 5: Prepare instructional environment

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Possible technology sources for exploring, creating, and sharing must be available at the times of the lesson. Most require use of computer for each student. 2 school computer labs and 3 laptop carts make this possible if teacher plans ahead to reserve the resources.

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Some aspects of these lessons can be considered as interdisciplinary. Teacher wants to focus on music, but apply unit and lessons to real-life situations. Use of technology will help tremendously in this step.

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Step 3: Decide on objectives, assessments

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Step 3: Decide on objectives, assessments

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"Students will write a 16-beat composition using appropriate melody notation (C major scale) and rhythm notation (quarter, half, eighth, & sixteenth notes, quarter & half rests)" from Curriculum Map
Assessment is based on finalized composition project, graded from a rubric

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I would need to research more about the sharing capabilities offered by different websites. I am already experienced in the note-writing software options.

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Yes! Of course! Students will benefit from technology in areas. Observable data must be gathered to ensure necessity.

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Unsure about something in your project? Google it! Many resources available on the World Wide Web!

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With the advent of the computer, most professional scores are written with notation software like Finale or Sibelius. But there are still plenty of times where a computer might be too clunky or difficult to use quickly while composing. In these situations, it is best to first sketch out your ideas using a pencil, then worry about the software later. However, if you expect anyone - your teacher, your band, or any ensemble - to read your handwritten music, it's important to write clearly and legibly. Here are a few tips that can help create the best score possible. And be sure to check out these 10 tips to make sure all of your music - handwritten or digital - is easily read and interpreted.

Writing music ( sometimes called "engraving" or "copying") is an art, and like any art, it's important to get the sketch down first. Always use a pencil when composing, as you'll find yourself editing and changing things constantly. I recommend a light pencil and a kneaded eraser, so that you can keep the music clean. Don't be afraid to obsess over details, either.

When the time comes to write the final copy, use a pen. Pencils are difficult to read, they don't photocopy well, and they just look unprofessional. Instead, I recommend using a thin felt tip or fountain pen instead of one with a ballpoint. These pens keep all marks consistent and don't require any redrawing. You don't want to use a bold marker, but ideally an oblique calligraphy pen that can draw both thick and thin lines is best, even though it can take time to master.

Handwriting your music is not an excuse to skimp on your lettering. You need to write as clearly as possible - don't use cursive. Practice writing the phrases and markings you'd use in your score, and have someone else review them for you. If they have trouble understanding anything, you can bet your musicians will as well. All letters must be written as capitals, excepting only for dynamics markings, which are typically lowercase only.

When the time comes to actually write the notes down, be careful, but with as much grace as you can muster. Noteheads must be round and just small enough to fit inside the lines. Ledger lines, stems, beams, and bar lines absolutely must be drawn with a straightedge.

You'll also want to put a lot of practice into drawing the eighth- and sixteenth-note flags that appear when a note isn't beamed.

Stems should always be at least an octave long. The only time a stem is longer is when writing a passage with beamed eighth-notes, when you must account for other notes that must meet the octave requirement.
+ Read more on Flypaper: "What Is a Music Engraver? (And What Does It Take to Become One?)"
These long, curvy lines can often be the hardest part of writing music by hand, but a little practice can go a long way. Fortunately, handwritten slurs follow these three rules:

1. If all the stems in a slur are pointed up, the slur is placed under the noteheads.

2. If all the stems in a slur are pointed down, the slur is placed above the noteheads.

3. If the stems are in mixed directions, the slur is placed above the noteheads.

Here are some examples to demonstrate:

Ties also have their own set of rules, but it's a little different. Ties are drawn:

1. Under the noteheads when stems are up, or in the case of whole notes occurring under the middle of the staff.

2. Above the noteheads when stems are down, or when whole notes are above the middle of the staff.

3. As close to each notehead as possible while still remaining legible.

The only exception to these rules is when writing for divisi parts - In that case, ties and slurs are always up on the top part and down on the bottom part:

The most confusing part of reading a handwritten score is the fact that music spacing and phrasing are not always considered when writing. This can make it very difficult for musicians to understand the rhythm they should be playing, so when in doubt you can show each individual beat in your writing.

In even meters like 4/4, never beam notes together between beat 2 and 3. This violates a concept known as the "invisible bar line":

In odd meters, it can be more difficult to follow this rule, but you can always outline individual beats to clearly show the musician what to do:
+ Learn more on Soundfly: It doesn't matter how well your score is written if the musicians you work with aren't great readers. Share our FREE course "How to Read Music" and get everyone on the same page!
No skill is above practice, and this rule could not be more apparent than when writing music. Many musicians may feel that writing music is obvious - and they are often right - but just as you had to practice making letters before you could write, so too must you practice every notehead, articulation, and dynamic before giving others your scores. When you finally feel comfortable, the time will come to copy the final score in ink.

After much frustration and problem-solving, your scores will improve drastically. You also will have less trouble composing or rehearsing, as you can work quickly without getting bogged down by software or an overly-careful hand. It may be a difficult process but you'll find that with time your music can look as graceful as anything made by a computer.

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How to Improve at Writing Music by Hand - Soundfly

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With the advent of the computer, most professional scores are written with notation software like Finale or Sibelius. But there are still plenty of times where a computer might be too clunky or difficult to use quickly while composing. In these situations, it is best to first sketch out your ideas using a pencil, then worry about the software later.

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Many options for getting started! Explore different videos to check out others opinions. NO right or wrong answers!!!

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UW-Madison content (iTunes U) - Jamie Henke.

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*this is just a sample of actual composition lessons*

Standard:

MU:Cr2.1.4.b-  Use standard and/or iconic notation and/or recording technology to document personal rhythmic, melodic and simple harmonic musical ideas.

Activities:

-Present question to all students: Do you want to create music to represent something specific or just sound cool?

-Students choose meter for composition (from previously known meters in music notebook)

-Some students may want to choose a form, but this is not necessary, and is not included in the final assessment rubric

-Use rhythm tiles (laminated paper manipulatives) with set rhythm choices (quarter, half, eighth, & sixteenth notes, quarter & half rests) for compositions

-Explore pitches on ukulele learned in class (C major scale) on instrument as possible choices for compositions

-Write some ideas on a blank music staff (use as many pages as needed, in pencil)

-Practice writing notes and rests (if necessary)

-Complete final project on staff paper (or new technology)