# data[].attributes.body
Competency Based training models have been 'accepted' by the international aviation community but adoption is far from widespread. As this paradigm transition happens, it looks like Evidence Based Training may find its way into use through the same window - Todd Pezer

# data[].attributes.body
It looks like the next big thing will be Augmented/Virtual reality, coupled with Competency and/or evidence based training methods - Todd Pezer

# data[].attributes.body
In my opinion the next big thing in the oil and gas industry will, unfortunately revert to existing methods of going with a supposably trained personnel and following by example. I'd like it to be different and the CEOs and CFOs see the advantage of building a structured training program that standardizes the knowledge verifies the training and comprehension of skills and tasks assigned.

Q2 The Next move in educational training is defiantly the inclusion of virtual and multi-media approaches in advanced communication, and utilizing team / group collaboration.

# data[].attributes.headline
Q2 - Next move for education in Concept Art and Entertainment Industry Visual Arts

# data[].attributes.subject
Q2 - Next move for education in Concept Art and Entertainment Industry Visual Arts

# data[].attributes.body
unlike many sectors, I think there will be a move toward more formally accredited institutions offering diplomas and certificates in classroom, studio and blended courses, as apposed to purely online courses. I expect to see more practical application in formal institutions; working with clients and creating real projects in studio like settings.

# data[].attributes.body
VR will definitely be a huge disruptive tech in Concept Art and the Entertainment Industry. The ability to work in object based UI with your hands in a 3D space removes the barrier of what is often years of education, and opens the door for people with less technical skills and mindsets.

# data[].attributes.body
Attention spans are getting shorter, people are more mobile, and time is money in business... all that leads me to believe that micro-learning is going to be a big focus for corporations in the next couple of years. I already see it with my current clients - they are still packaging elearning courses in 30-45 minute increments, but they want each section to be no more than 3-5 minutes. This allows their employees to fit the course into their regular workday responsibilities without losing their progress. This could already be the norm in other sectors, but most large corporations I've worked with in Alberta have had a hard time responding in a timely way to emerging trends. - Amber (PS. Sorry this is appearing late - I accidentally posted it in timeline #1

# data[].attributes.body
The oil and gas sector in Calgary seems to be a bit slow to adapt new technology, so I don't anticipate any "big thing" happening here any time soon. That said, I am starting to see more and more people using virtual assistants not only for personal use but also for business. I think Siri, Cortana, and other AI tools will continue to gain popularity in a business setting. - Amber (PS. Sorry this is appearing late - I accidentally posted it in timeline #1)

# data[].attributes.headline
Q2: Next move in education model at college

# data[].attributes.subject
Q2: Next move in education model at college

# data[].attributes.body
Two factors would be involved for the same results.

Increased requirements for research-based curriculum and technology adoptions rather than convention.

Increased support of educator professional development for non-traditional teaching ie: flipped classrooms, BYOD, etc.

# data[].attributes.headline
Q1: Next "big" technology in college education 

# data[].attributes.subject
Q1: Next "big" technology in college education 

# data[].attributes.body
My hope is that AR will be improved to allow seamless integration in the classroom. With so many programs especially Paramedic education the opportunities are endless.

We are not yet to the point of hologram technology but the AR potentials allows for safer exposure to students to high risk situations with less cost and better safeguards than high fidelity simulation.

# data[].attributes.headline
Q2 - Learning & Education Models in Next 2 Yrs in L&D

# data[].attributes.subject
Q2 - Learning & Education Models in Next 2 Yrs in L&D

# data[].attributes.body
There will continue to be more of a move to agile development vs. ADDIE model in the corporate world. An emphasis on social learning will continue to grow. Adoption of social media and the availability of internal social media tools will strengthen, especially as more millennials join the workforce and the student body, as they are comfortable using these tools to relate to each other and learn. Adaptive learning will continue to be a trend as customization will gain further ground. Learning and training will be more designed to be customizable to each learner’s knowledge and skills (i.e. branching) vs. offering the same course to everyone with same sequence.

# data[].attributes.headline
Q1 - Next "Big Technology" In L&D in Next 2 Years

# data[].attributes.subject
Q1 - Next "Big Technology" In L&D in Next 2 Years

# data[].attributes.body
The next “big” technology in the learning and development sector will be the beginning of augmented reality and virtual reality being built into classes and training. This will build ground especially where training and learning need to be more “hands-on”. In terms of online and class learning, there will be an increase in gamification elements that will use elements from playing games to the video game world to motivate learners. Mobile learning will become more common in some industries, than by computer or tablet.

# data[].attributes.headline
Q2: Next move in learning and education models in the next two years?

# data[].attributes.subject
Q2: Next move in learning and education models in the next two years?

# data[].attributes.body
I don't expect much to change in as short a period of time as two years, but I'd like to see programs focus more heavily on authentic learning. MALAT's redesign appears to be moving the program in that direction, which I think is great.

# data[].attributes.headline
Q1: Next “big” technology in the next two years?

# data[].attributes.subject
Q1: Next “big” technology in the next two years?

# data[].attributes.body
Virtual reality will likely get the most buzz in the next couple years, but it will take a lot longer to make any real impact in the typical institution. Today's high-end consumer VR requires a high-end computer and an $800 headset and still won't render text clear enough to read comfortably for any period of time. It will be a number of years yet before VR can offer both good quality and low price, and that's what it will take for education to embrace it.

# data[].attributes.body
Online holograms and virtual reality will make distance disappear bringing learners and coaches together regardless of their actual location.

# data[].attributes.body
The intensive use of multimedia resources to support and complement learning, more than education, since the act of learning is dynamic while receiving education can be rather passive.

# data[].attributes.body
In your sector, what do you see as the next "big" technology in the next two years? (please include your name)

# data[].attributes.body
In your sector, what do you see as the next move in learning and education models in the next two years? (please include your name)

# data[].attributes.headline
Q2 - Next Move in Education Models in Two Years

# data[].attributes.subject
Q2 - Next Move in Education Models in Two Years

# data[].attributes.body
The increased acceptance of hybrid and online learning environments as a form of education delivery. High speed and stable internet services have been expanding to further regions of the world which is allowing greater access for current/future students and employees.

# data[].attributes.body
The use of both VR and AR within the business world. For example: AR can be used to deliver real time advertising/coupons/deals/personlized services direct to consumers through handheld devices. Imagine going into a store and your phone can show through its camera exactly where your clothing size is located and what it's price is. All done through geo-locating and beacons. Enables pop-up deals tailored to each customer garnered from data scraping personal profiles in social media networks on online preferences.

# data[].attributes.body
- Individual learning paths
- Less structure
- Smaller bits of content instead of lengthy courses

# data[].attributes.body
- Paperless training
- Short Video "Vignettes" instead of long online course"
- Virtual Reality

# data[].attributes.body
* Increased emphasis on learning reinforcement

# data[].attributes.body
* Virtual reality for L&D - e.g. rise of simulation labs

# data[].attributes.body
The single educational model, and the central reason why I am involved with the MALAT program, is that of the online educational based experience. However we must include attention to detail to involve as many possible other types of learning based models within this ever changing paradigm. Although education is changing at a un-precedented rate, the human being is slowly catching up, no matter what age. So we must include a variety of models to ensure that this online pedagogically based model is accessible to every type of learner.

# data[].attributes.body
The next big technology that is truly going to evolve education over the next 2-5 years is that of virtual reality. It is even now being used in grade schools straight through to universities. It will allow the user to immerse themselves in environments they never thought that they could experience. However the interaction with that environment will be paramount. We are on the cusp of this evolution, but also we need to make it accessible to everyone.