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Is there a possibility for an unknown level of suffering to be 'saved' from the creation of the game? This could be seen as a flaw of utilitarianism, as it doesn't look at the possible detriment that could have become had the action not have taken place.

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Actually the reason why Ledonne created the game in the first place was because he realised that he was headed down a similar path to Harris and Klebold - he was bullied in school, he had a similar background, and his life was at the time beginning to fall apart. Therefore it could be said that in creating the game Ledonne actually saved himself, and possibly others, from commiting a similar massacre to the one depicted in the game, because in a way they can satisfy their 'fantasies' through a game, causing no damage to the real world. This benefit is reflected in some of the reviews on google that actually look at the game from a more positive stance. Interestingly, the majority of the reviews are positive, as they either say that the game allows us to have a useful insight into the minds of the perpetrators, or simply 'i loved shooting up columbine like my heroes'.

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Therefore a utilitarian would eventually reject the game once they discover the level of suffering it has caused beyond its intended benefits.

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As proven from the 2006 Dawson College shooting, the consequences of the game caused a further level of suffering beyond its intended level. Therefore we can say that it is not the user who suffers from the game (Kimveer Singh Gill - instead he would have enjoyed the benefits) but those who are eventually harmed by the user due to the playing of the game. Similarly the loved ones of those who died in the original massacre would undergo a fair amount of suffering due to the game - to have your child's/siblings deaths played out for everyone to witness is horrible.

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On the one hand, in playing the game, the user supposedly gains a certain level of happiness and so utilitarianism would favour this as opposed to not playing it. Similarly, the character being killed in the game is not suffering, as it is fictional. So the utilitarian would not see an issue with the immediate impacts of the simulation.

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Utilitarianism Applied to Super Columbine Massacre RPG

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Utilitarianism Applied to Super Columbine Massacre RPG

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The massacre itself was said to be inspired by the game 'doom', in which you kill as many 'demonic forces from hell' as possible. Harris reportedly created a map for the game which was a close replica to Columbine High School, which he used to invisage the murders.

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Clearly, in inspiring a massacre, the game is largely immoral. However, in this case, it wasn't the simulated killing that caused the issue, it was the recreation of the thought processes that caused a similar recreation of the recreation (of the recreation).

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The 2006 Dawson College Shooting was a massacre closely similar to that of the Columbine High School Massacre. It was done by Kimveer Singh Gill who was an ex-student of the college, and he murdered 1 and shot 19. He credited much of his thought process to the Columbine High School Shooting, which was largely down to the playing of the SCMRPG game - without this it is unlikely that he would have had the inspiration to commit the murders.

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In terms of the effects of the game on the user, the amount of information given in the game is disturbing. It even includes the suggestion that the shooters were re-enacting the killings from the video game 'doom'. This puts you in the mindset of the killers, and allows you to see their thought process as they slaughter everyone in their sights. Obviously the effects of this are fairly worrying...

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The moral problem with the game itself is clear, as many families and loved ones suffered hugely from the killings, and to have someone completely unrelated to the massacre recreate it for others to live through is horrible. The game includes real-life CCTV footage of the killings, as well as recurring pictures and a dialogue between the two killers.

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While the game itself produces an obscene level of intended violence, the characters are centred around an 18-bit system so no gore is graphically rendered.

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The game begins with the user waking up as Eric Harris on the day of the shootings. You meet with Dylan Klebold after a bomb has been planted in the school, which eventually doesn't blow up, causing you to have to enter the school and manually murder whoever comes in your way. In the actual shooting 13 were murdered, however in the game it is up to the user to kill as many people as possible.

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The shooting itself happened on April 20 1999 in Columbine High School by 18 year old students Eric Harris and Dylan Klebold. They had previously decided that they were going to commit the massacre and had a large arsenal of handheld weapons.

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Simulated killing is the participating in or watching of simulated deaths in a game / video. The moral problem with this is whether or not witnessing this has impacts on the decisions of the perceiver, not if it's wrong in itself.