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- Stylise antlion
- Rival cleanup
- Further Explorations on enemies

Finalise design of enemies

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- Finish up animations
- NPC animations

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1. Fix up enemy AIs
-bird (DONE)
-hog
-shooter

2. Install lighting system (DONE)

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Cutscene storyboard
Updated wind particles
Level 1 design

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- Finalise enemies
- Keyframes of the enemies

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- Polished animation of the enemies
- Village

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Saveable Collectables(Player pref)
Level 2 design
Tutorial popup box

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Upgradeable lobby
NPC interacting with Player in lobby
Animating cutscene

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- Cutscene draft
- Mascot

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- Shld have Polished animations by here
- Cutscene finalisation

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1. Figure out parallax background once background is done

2. Visual Feedback/QOL improvements
- hearts slowly disappearing when hit
https://twitter.com/MaddyThorson/status/1238338580822380544

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- Importing all Beta assets
- Rebuild tutorial and build level 1 and 2
- Refine axe bearer AI
- More QOL improvements(previous wk link)
*More player feedback*
-add glows for collectables/end lvl effigy
-simple animations for props/things without animation yet

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- Background concept (no need for polishing)
- Concept of indoor bg
- UI fixes and tweaks

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- Finalize background
- Finalize indoor bg
- Exploration of Main menu (includes game logo) screens victory screens pause screen
(No need for cel-shade/render)
- UI fixes and tweaks

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- Tileable bg
- Polish background
- polish Indoor bg
- Finalisation of main menu screen

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- Exploration of platforms (Wall, wooden planks, moving platform and indoor bricks)
- Exploration of Mid ground props

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- Finalisation of platforms, props