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the author uses descriptive words to help readers understand what it's like being a gamer

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the author uses descriptive words to help readers understand what it's like being a gamer

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it shows us that even normal people like 9 to 5ers like to abandon reality

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it shows us that even normal people like 9 to 5ers like to abandon reality

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their priorities are more focused on gaming than anything else like more practical things

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their priorities are more focused on gaming than anything else like more practical things

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They use "invested hundreds  of dollars on plastic guitars" to strengthen their argument.

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They use "invested hundreds  of dollars on plastic guitars" to strengthen their argument.

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They use "spent hundreds of dollars" to strengthen their argument 

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They use "spent hundreds of dollars" to strengthen their argument 

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they said night and day so its repetitive 

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they said night and day so its repetitive 

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it just adds that they don't want anything to do with their reality

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it just adds that they don't want anything to do with their reality

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"who have invested hundreds of dollars on plastic rock band and guitar hero instruments" they are willing to pay all of that money for video games instead of buying personal items for there own use

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"who have invested hundreds of dollars on plastic rock band and guitar hero instruments" they are willing to pay all of that money for video games instead of buying personal items for there own use

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Evidence they used to reinforce this claim was that they spend hundreds of dollars on plastic guitars instead of something in the real world.

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Evidence they used to reinforce this claim was that they spend hundreds of dollars on plastic guitars instead of something in the real world.

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she refers to them as, they or it not really by a name. But puts them in a category

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she refers to them as, they or it not really by a name. But puts them in a category

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"invest hundreds of dollars", "spent night after night rehersing,"

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they are nine to fivers that means that whenever they do there shift they start playing games 

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they are nine to fivers that means that whenever they do there shift they start playing games 

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some words she uses are "utulize

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virtuosos.

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She is using words that typically not many people know like raids,

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McGonial uses words such as ¨music lovers¨"and ¨nine-to-fivers¨.

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McGonial uses diction to emphasize their claim by using phrases like "music lovers",

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McGonigal used words like"They spent night after night rehearsing in games", she tells us that they not only invest money but time and hard work into these games because they feel more comfortable virtually 

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McGonigal used words like"They spent night after night rehearsing in games", she tells us that they not only invest money but time and hard work into these games because they feel more comfortable virtually 

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When it gives us examples of who are the ones that usually ''abandon'' real life. For example the nine to fivers

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"who have invested hundreds of dollars on plastic rock band and guitar hero instruments" they are willing to pay all of that money for video games instead of buying personal items for there own use

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"who have invested hundreds of dollars on plastic rock band and guitar hero instruments" they are willing to pay all of that money for video games instead of buying personal items for there own use

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the author uses games like final fantast XI as an example to show how much time gamers spend away from reality

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McGonigal uses diction to tie in the fact that they do have lives outside of gaming but they choose to use their free time looking at the screen in a fantasy world.

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When it refers to the part where they come home and go straight to video games or tech

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they use guitar hero and Final Fantasy Xl

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By using abandoning except for leaving to give a better view of how gamers feel with reality

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She uses it so we understand and relate to what she says

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the claim that gamers want to abandon reality is reinforced when McGonial writes "They are the nine-to-fivers who come home
and apply all of the smarts and talents that are underutilized" showing how people want to escape real life.

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to emphasize what his claim is in the whole story and tell the change that gamers are making

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to emphasize what his claim is in the whole story and tell the change that gamers are making

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In the third paragraph they are backing up their claim by saying they want to escape the real world

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They use examples of games like Final Fantasy XI, and Guitar hero
lol guitar hero is really fun though.

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3rd paragraph gamer's don't want to stay in the real world

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This paragraph supports the claim that gamers prefer virtual games than real life.

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This paragraph supports the claim that gamers prefer virtual games than real life.

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reasoning that supports her claim would be that average people with normal jobs want an outlet to escape.

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reasoning that supports her claim would be that average people with normal jobs want an outlet to escape.

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Gamers abandon reality by using virtual gaming

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it tells us that the "nine to fivers" spend their time out of work playing video games

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the first sentence it says gamers want to escape reality

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Evidence is used to support the fact that gamers are tired of the real world

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McGonigal uses descriptive words to emphasize the exact experience of being a gamer.

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where they spend day and night practicing to be a god in a game

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where they spend day and night practicing to be a god in a game

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They are used to back up the claim just like the first sentence in paragraph 3 re- assures the main statement/ idea.

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"invest hundreds of dollars on rock band and guitar hero instruments and spent night after night rehersing," this supports where it says that gamers are escaping reality in "droves"

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In paragraph 3 the claim is being supported by saying that "They are the nine-to-fivers who come home
and apply all of the smarts and talents that are underutilized"

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They spend night after night rehearsing to become the virtuosos of video game preformance

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The first sentence.

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To give an idea/bigger picture. To explain what gamers are doiing

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Where the author says gamers want to abandon or escape reality

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The claim being supported and reinforced by paragraph 3 is the claim that gamers want to abandon reality by playing video games.

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In the 3rd paragraph it explains they are wasting there smarts with playing video games

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The second sentence: "they are the nine-to-fivers who come home and apply all of the smarts and talents that are underutilized at work

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The first sentence is supported by the Claim.It actually describes who the gamer's are and how they are characterized by.

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Gamers want to leave

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The first sentence.That people use video games to escape reality

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The first line, "they are the nine-to-fivers who come home and apply all of the smarts and talents that are underutilized at work to plan and coordinate complex raids and quests..."

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The first line implies that the "nine-to-fivers" spend all of their time outside of work playing video games in order to reinforce their claim.