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"In 2010 U.S. adolescents spent an average of 8.5 hours per day interacting with digital devices, up from 6.5 hours in just 2006 [1]. Thirty percent of the time they are simultaneously using more than one device, bringing daily total media exposure time to 11.5 hours."(Jay N. Giedd)statistic

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"When you experience negative emotions like fear, anxiety, or even boredom, your amygdala’s filter takes up excessive amounts of your brain’s available nutrients and oxygen. This puts your brain into survival mode, which blocks entry of any new information into your prefrontal cortex." (Judy Willis) Fact

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Education in the Digital Age

The greatest benefits of the digital revolution will stem from ease of information access - never before has so much information been available to so many. Increasingly ubiquitous and immediate access to information has profound implications for how to optimize our educational system. “Google it” is sound advice to begin learning about any topic imaginable. (Giedd 27)
Expert Quote

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" When you experience negative emotions like fear, anxiety, or even boredom, your amygdala’s filter takes up excessive amounts of your brain’s available nutrients and oxygen. This puts your brain into survival mode, which blocks entry of any new information into your prefrontal cortex. " (matt richel) Fact

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"As Sally Satel and Scott O. Lilienfeld explained in their compelling and highly readable book, “Brainwashed: The Seductive Appeal of Mindless Neuroscience,” you put somebody in an fMRI machine and see that the amygdala or the insula lights up during certain activities. But the amygdala lights up during fear, happiness, novelty, anger or sexual arousal. The insula plays a role in processing trust, insight, empathy, aversion and disbelief" (Brooks 51-52). - expert quote

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Article 1

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"When your stress levels are down and your interest is high, the most valuable information tends to pass into your thinking brain. When you are anxious, sad, frustrated, or bored, brain filters conduct sensory information from the world around you into your reactive brain. These reactive brain systems do one of three things with the information: ignore it; fight against it as a negative experience (sending signals that may cause you to act inappropriately); or avoid it (causing you to daydream)."(Judy Willis)

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"In his book, “Brain Imaging,” the Yale biophysicist Robert Shulman notes that we have this useful concept, “working memory,” but the activity described by this concept is widely distributed across at least 30 regions of the brain." (Brooks 52). - fact

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"Any kind of thought process that requires focus on one thing is what is being disrupted and, unfortunately what another thing brain science tells us is that the process of paying attention, paying deep attention, activates a lot of our deepest thought processes, our long term memory, the building of conceptual knowledge, critical thinking, all of those things hinge on our ability to pay attention." (Carr84). -fact

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"This means that teens have the potential, through their choices and the behaviors they engage in, to shape their own brain development— strengthening some circuits and getting rid of others. This makes the type of activities teens are involved in especially important. Skill-building activities, such as many physical, learning, and creative endeavors, not only provide stimulating challenges, but can simultaneously build strong brain pathways. When teens learn and repeat appropriate behaviors, they are helping to shape their brains—and their futures." (Scholastic 6)- expert quote

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"When you are not stressed by negative emotions, you can control what information makes it into your brain. By calming your brain, you can control which sensory data from your environment your brain lets in or keeps out—and influence which information gets admitted to your prefrontal cortex. " (Judy Willis)

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"Throughout childhood and adolescence, the brain is busy fine-tuning itself through two key processes: myelination and synaptic pruning. In myelination, axons wrap themselves in a fatty substance (myelin sheath), which works like the insulating plastic that surrounds electrical wires. This boosts the brain’s efficiency by increasing the speed with which a signal travels down the axon by up to 100 times. In synaptic pruning, synapses not used very often are removed, allowing the brain to redirect precious resources toward more active synapses. This strategic loss of weak synapses shapes the brain and makes it more efficient. This important pruning process molds the brain in response to a person’s experiences and activities. "
(Scholastic 6)- fact

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article 2

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* Wear a helmet when you bike, skateboard, or ski, and wear seat belts in cars. A blow to the head, says Kuntz, may be a blow to the brain. So don't take chances.
* Exercise your mind. Do puzzles, read, think about the world or your life--such activities develop synapses you need and prune away those you don't, Steinberg says.

* Get a lot of sleep. Rest is important to the brain. While you snooze, your brain solidifies all the information it took in during the day, Steinberg says.

By now, having read this article, you might feel a little pumped because absorbing all this information has revved up your mind! Brain work is good for you, and it goes on every minute of every day, whether you think about it or not. (Bernstein 12)
Expert Quote

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article 3

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"Since the limbic system matures earlier, it is more likely to gain an upper hand in decision making. This relationship between the emotional center (limbic system) and control center (prefrontal cortex) helps to explain a teen’s inclination to rush decisions. In other words, when teens make choices in emotionally charged situations, those choices are often more weighted in feelings (the mature limbic system) over logic (the not-yet-mature prefrontal cortex)."
(Scholastic 5) - fac

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"the brain is not equipped to handle billions bits of information at once" (Judy Willis) - expert quote

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article number 5

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article 6 ted talk (long article go ahead and do it)

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"A study by the Pew Research Center concluded that video games, far from being socially isolating, serve to connect young people with their peers and to society at large.[3] Other research has documented, qualitatively, the many ways that video games promote social interactions and friendships.[4] Kids make friends with other gamers, both in person and online. They talk about their games with one another, teach one another strategies, and often play together, either in the same room or online." (Gray 59). - fact

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"there is a sharp increase of dopamine in the strayidum when teenagers are rewarded when compared to adults, this can cause severe adiction - fact" (Adriana Galván) fact

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I've also known kids who spent huge amounts of time reading--just sitting and reading, "doing nothing!" for maybe 10 hours a day. There were always some kids like that, even when I was a kid. I could never understand why they would want to just sit and read when they could go fishing with me instead. What a waste of time. However, I've never known a parent to limit their kids' reading time. Why is it any better to limit TV or computer time than to limit book-reading time? Why do we worry about a kid's spending maybe 4 or 5 hours a day at a computer screen, doing what he wants to do, but don't worry about the same kid sitting at school for 6 hours a day and then doing homework for another couple of hours--doing what others are forcing him to do? I ask you to consider the possibility that the kid is learning more valuable lessons at the computer than at school, in part because the computer activity is self-chosen and the school activity is not. Anecdote

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"The Campaign for a Commercial-Free Childhood has compiled an eye-opening list of research statistics on screen time and children.On any given day, 64 percent of babies and toddlers are watching TV and videos, averaging slightly over two hours of watching a day.Depending on the study cited, preschoolers spend between 2.2 and 4.6 hours per day using screen media. Including time spent multi-tasking, 8- to 18-year-olds take in an average of 7.2 hours of screen media per day--an increase of 2.5 hours in 10 years." (Desler 81). - Statistic

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"Yeah, it was back in about 2007, and I had been on, like a lot people, had been using the internet a lot for about 10 years by then, and obviously had received all the great benefits we get when we go online, but I noticed that I was losing my ability to concentrate, and I particularly noticed it when I’d sit down, for instance, to read a book, something that used to come completely naturally to me." (Carr83). -anecdote

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article 12

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article 10

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"To join a guild, a player (or, more accurately, the player's avatar) must fill out an application form, much like a job application, explaining why he or she would be a valuable member. Like all sociodramatic games, they are very much anchored in an understanding of the real world, and they exercise concepts and social skills that are quite relevant to that world. In fact, a study commissioned by the IBM Corporation concluded that the leadership skills exercised within MMORPGs are essentially the same as those required to run a modern company.[13]" (Gray 61). - anecdote

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"It is always a mistake, I think, to tell kids what they must or must not do, except in those cases where you are telling them that they must do their share of the chores around the house or must not do things that hurt you or other people. Whenever we prevent our kids from playing or exploring in the ways they prefer, we place another brick in a barrier between them and us. We are saying, in essence, "I don't trust you to control your own life." Children are suffering today not from too much computer play or too much screen time. They are suffering from too much adult control over their lives and not enough freedom (see essay on rise of depression and anxiety)." (Gray 56)

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Article number 4

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"In these online games, players create a character (an avatar), which has unique physical and psychological traits and assets, and, with that character, enter a complex and exciting virtual world that is simultaneously occupied by countless other players, who in their real-life forms may be sitting anywhere on the planet... Players may start off playing solo, avoiding others, but to advance to the higher levels they have to make friends and join with others in mutual quests" (Gray 60). - analogy/metaphor

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article number 11

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comment below which ones you have finished

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"Research by the Centers for Disease Control and Prevention shows that more than 180,000 Americans die from accidental injuries every year. That works out to one person every three minutes. "(O'Neill 41) - fact

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"On the positive side, research also finds that children who spend less time watching television early on tend to do better in school, have a healthier diet, and be more physically active. Because Kaiser Permanente wants to help keep your child as healthy as possible, we recommend that parents and guardians limit screen time for children to no more than one to two hours a day, with no screen time for children under age 3. And we recommend that parents keep televisions and other screens out of their children's bedrooms." (Desler82).- fact/expert quote

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"Remarkable advances in technologies that enable the distribution and utilization of information encoded as digital sequences of 1s or 0s have dramatically changed our way of life. Adolescents, old enough to master the technologies and young enough to welcome their novelty, are at the forefront of this “digital revolution”. Underlying the adolescent’s eager embracement of these sweeping changes is neurobiology forged byte fires of evolution to be extremely adept at adaptation. The consequences of the brains adaptation to the demands and opportunities of the digital age have enormous implications for adolescent health professionals." (Jay N. Giedd 23) - expert quote

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"Quite a few well-controlled research studies have documented positive effects of video games on mental development. Repeated experiments have shown that playing fast-paced action video games can quite markedly increase players' scores on tests of visuospatial ability, including tests that are used as components of standard IQ tests.[8]" (Gray 59). - fact

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"Our limiting kids' computer time would be like hunter-gatherer adults limiting their kids' bow-and-arrow time. Children come into the world designed to look around and figure out what they need to know in order to make it in the culture into which they are born. They are much better at that than adults are. That's why they learn language so quickly and learn about the real world around them so much faster than adults do." (Gray 57) - metaphor

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"So it's not surprising that studies find screen time is an important risk factor in childhood obesity. According to one study, for each hour of television viewing per day, children consume an additional 167 calories on average. That's a little more than the calories found in a 1-ounce bag of cheese puffs."(Desler82). -fact

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LETS PUT EVERYTHING "AGAINST" ON ONE SIDE AND EVERYTHING "FOR" ON THE OTHER 

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LETS PUT EVERYTHING "AGAINST" ON ONE SIDE AND EVERYTHING "FOR" ON THE OTHER 

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Justin O'Neill states that, "In 2009, a 15-year-old boy decided to become famous. His plan was to soak a basketball in gasoline, set it on fire, and sink a perfect three-pointer. He would film the glorious scene and post the video on YouTube. He dreamed of being an Internet celebrity.

Unfortunately, the plan didn’t work out quite as he imagined. As he took his shot, his clothing burst into flames. He was rushed to the hospital with second- and third-degree burns on his chest and legs. He survived, but he’ll have the scars forever." He continues to state that many teenagers, children, and young adults try very ridiculous stunts which could harm them for the rest of their lives. With the uprise of shows like Wipeout and Fear Factor  make children think that they could be a web star by attempting to do something crazy. - Anecdote

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"“Their brains are rewarded not for staying on task but for jumping to the next thing,” Says Michael Rich, a professor at Harvard Medical School and head of the Center on Media and Child Health in Boston. “The worry is we’re raising a generation of kids in front of screens whose brains are going to be wired differently.”"(Matt Richel) - expert quote

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"Research also shows that babies and preschoolers who spend time in front of a screen spend less time interacting with their parents and less time in creative play -- activities that are essential for learning and development. Studies show that screen time for children under 3 is linked to language delays." (Desler82).-fact

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"Researchers say the lure of these technologies is particularly powerful for young people. But because developing brains can get used to constantly switching tasks a lot more easily than adult brains, the risk is that today’s teenagers will be less able to stay focused on anything, not just schoolwork."(Matt Richel) - vague expert quote

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"As a pediatrician at the Kaiser Permanente Medical Center in Richmond who works on combating pediatric obesity, and as a mother of four children, I'm a strong supporter of Screen-Free Week. I know the amount of time our children spend in front of digital screens has increased tremendously over the years, and it's harming their health in many ways. I also think it's stealing a precious resource: the chance for children to be bored, and then dream up creative ways to have fun." (Desler81). - expert quote