# data[].attributes.headline
CRYSTAL BALL MATERIALS: SCREEN WINDOW PROJECTION 

# data[].attributes.subject
CRYSTAL BALL MATERIALS: SCREEN WINDOW PROJECTION 

# data[].attributes.headline
CRYSTAL BALL MATERIAL: STARLIGHT PROJECTOR

# data[].attributes.subject
CRYSTAL BALL MATERIAL: STARLIGHT PROJECTOR

# data[].attributes.body
This is the model box of the crystal ball room I created, to highlight what the room will look like.

A crystal ball placed in the middle on a round table, a desk with a grand chair where the audience can tell someone important once sat there with papers scattered across, like someone left in a hurry or instead a vanity table draped with pearls and expensive jewels that no one in their right mind would leave behind unless they had to.​

# data[].attributes.body
This is a video of the crystal ball in use, testing out the colours during tech, to see what best reflected the stage at the time, setting the vibe for the project

# data[].attributes.body
This is an image of the crystal ball in action on stage

# data[].attributes.headline
face created for crystal ball to talk to audience 

# data[].attributes.subject
face created for crystal ball to talk to audience 

# data[].attributes.body
This shows the potential of what could come up on the fortune teller ball during the escape room; to either help or hinder the participants. This video was created by Halloween Hosts FX

# data[].attributes.body
This is images of what could of been potential for use of tent creation.

Included is material Types and the actual Fabric costs. I looked into using actual circus tent material however it used up too much money but also didn't completely create the feeling I wanted. I can imagine the tent being light and airy, old but shiny, covered in musk and some mold, some blood splattered where blood has been left since the sad 'deaths'...

# data[].attributes.body
Came into project with open mind – pushing boundaries of storytelling, creating vivid and Interactive world for the audience, using set and props alone, creating a totally immersive piece. ​

First idea – Developed from Scottish folklore / myths – different rooms for different stories, testing the audience's senses. Making them decide where fate would lie. First room filled with doors – the participants may wish to stay together or split up. Their fate in their own hands ​

This highlighting red flags in terms of health and safety as we did not have enough people of watch each room making sure everyone was safe and playing the game right without endangerment. = too big for project​

Started to get  challenging for set and props. Our ideas started to get too ambitious for our budget. ​

We refocused ourselves and moved back to the mood boards created. The overall idea came to tarot cards -   the card the magician, which is where the idea of a circus came from.​

# data[].attributes.headline
Video used to help create the crystal ball 

# data[].attributes.subject
Video used to help create the crystal ball 

# data[].attributes.attachment_link.title
How-to: Easy Crystal Ball Illusion Using a Projector and Hollusion Fabric

# data[].attributes.attachment_link.title
DALL·E 2025-02-05 20.57.06 - A tarot card design for 'The Fool' with a vintage circus theme. The card features an old, old-fashioned clown with deep wrinkles and a melancholic exp

# data[].attributes.attachment_link.title
DALL·E 2025-02-05 21.58.56 - A tarot card design for 'The Devil' with a dark circus theme. The card features a sinister ringmaster with glowing red eyes and a twisted grin, dresse

# data[].attributes.attachment_link.title
DALL·E 2025-02-06 22.06.15 - A tarot card design for 'Justice' with a dark circus theme. The card features a mysterious trapeze artist named Atticus, suspended mid-air, perfectly 

# data[].attributes.headline
AI CREATION OF TAROT CARD: BASED OFF OF ONE OF THE CHARACTERS

# data[].attributes.subject
AI CREATION OF TAROT CARD: BASED OFF OF ONE OF THE CHARACTERS

# data[].attributes.attachment_link.title
DALL·E 2025-02-06 23.57.10 - A tarot card design featuring Beanard Barnes, a mysterious and eerie clown. The card showcases Beanard in a vintage circus setting, dressed in a worn,

# data[].attributes.headline
IDEAS FOR THE CREATION OF THE CIRCUS THEMED ESCAPE ROOM

# data[].attributes.subject
IDEAS FOR THE CREATION OF THE CIRCUS THEMED ESCAPE ROOM

# data[].attributes.body
Developing Ideas for a Circus-Themed Escape Room: Set & Props

Creating an immersive circus-themed escape room requires a detailed approach to set design and props to enhance the experience. Every element should transport players into a mysterious, magical, and slightly eerie circus world. Below are key aspects to consider:

1. Entrance & First Impressions

Design a circus tent entrance with red-and-white striped fabric to set the tone.

Use a vintage ticket booth prop where players receive their first clue.

Add posters of "missing performers" or "banned circus acts" to hint at the storyline.

2. Center Ring – Main Escape Room Space

The room could resemble a circus ring, with a faded or torn big-top canopy above.

Bleacher-style seating or carnival stands could hold hidden clues.

A ringmaster’s podium may be a focal point, containing a locked compartment.

3. Essential Circus-Themed Props & Puzzles

The Magician’s Chest

A locked trunk styled like a magician’s prop box.

Hidden compartments activated by a specific order of placing objects inside.

The Creepy Clown Puzzle

A group of clown masks or heads with different expressions.

Players must arrange them in the correct order based on a riddle or clue.

The Caged Animal Mystery

A fake animal cage with a missing key.

Players must solve a puzzle (like aligning circus symbols) to retrieve the key.

The Ticket Booth Lock

A vintage ticket dispenser with a combination lock.

Numbers for the lock are hidden in different areas, revealed through riddles or UV light.

The Carousel Code

A miniature carousel that spins when powered.

Players must align the correct sequence of animals to reveal a code.

The Fortune Teller’s Crystal Ball

A blacklight-activated crystal ball reveals secret messages when turned on.

Tarot cards or fortune slips provide hints to other puzzles.

The Trapeze Trick

A puzzle involving mini trapeze artists where players must position them correctly.

Magnets or gears could activate a hidden drawer when solved.

5. Final Escape Mechanism

A grand finale puzzle where solving all clues releases the main exit door.

A ringmaster’s curtain could dramatically part as the final step.

A cannon-style exit tunnel could add a fun, theatrical escape element.

# data[].attributes.body
Dim or Flickering Lights: ​

Create a sense of unease by using inconsistent or low lighting. Flickering lights can mimic faulty electrical systems or add a horror-like ambiance. – Think of walking into a circus tent the lights from when you entre are already flickering.​

Shadow Play:​

Place objects or mannequins to cast eerie shadows, tricking players into thinking they are not alone. – This will really highlight the feeling of is this circus tent really abandoned. Puppets hung up on the wall, with someone on the other side pulling the strings, making the participants not know if they are really moving or if they are seeing things​

Incorporate Claustrophobic Elements:​

From the main room they find a trap door or a hidden passage, through this they must walk down a tight space, the floor being tipped to one side or the ceiling low – Going into the fear of what is ahead. ​

Props:​

Such as torn wallpaper, bloody handprints, or cryptic messages scratched into walls or furniture.​

Sudden Sounds: such as a clown horn or laugh, creaking doors, shattering glass, at unexpected moments or even the sound of animals say an elephant or lion.​

Localized Sound Effects: Use directional speakers to make it feel like the sound is coming from specific parts of the room. – maybe to show the audience a clue? Or highlight something important for them to know​

Disorienting Layouts:​

Mirrors: Using mirrors to create optical illusions or make it seem like the room is larger than it is or has hidden passages.​

Hidden Spaces: Add false walls or doors that suddenly reveal new areas, disorienting the players.​

Use of Smell:​

As soon as they walk into the circus tent, I want a smell pod in the room setting scene. Creating an atmosphere / feeling of how long the tent has been abandoned. Unsettling smells like damp condensation or rain, or metallic odours (associated with blood).  Or a smell of fresh popcorn and candy like the snacks they serve at a circus.​

Sudden Changes that lead the players to know they are on the right track. Objects falling, lights shutting off, or furniture shift unexpectedly when certain puzzles are solved.​

# data[].attributes.body
Escape Routes - ensure there are easily accessible, clearly marked emergency exits.​

Fire Safety – make sure all fire safety follows regulations.​

Trip Hazards -  Keep walkways clear of wires, loose objects.​

Ensure all furniture, props, and equipment are stable and secure to avoid injuries if leaned on or bumped into.​

Pre-Experience Briefing  - make sure a briefing is done before starting, warning audience of any unsettling themes.​

Allow participants to opt-out if they feel uncomfortable.​

Safe Word or Panic Button -  A way for participants to signal if they want to leave or stop the game.​

State beforehand if room has any sensory sensitivities - E.g. strobe lights/flashing lights or smoke machine.​

Compliance with Local Laws and Regulations – make sure everything follows building codes / structural safety codes.​

Wavers – Make sure all participants sign a waiver knowing exactly what they are in for. ​

# data[].attributes.headline
Escape Room Risk Assessment & Waiver Form

# data[].attributes.subject
Escape Room Risk Assessment & Waiver Form