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APA ITU MULTIMEDIA?

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Videoconferencing is a live, interactive, two-way audio/video connection between two or more physically separated locations. Faculty, staff and students can participate in classes and meetings occurring at any location -- worldwide -- that is equipped to handle IP- or ISDN-based connections, be they government, private, or university facilities. Videoconferencing can be a great alternative to in-person meetings, reducing both travel time and expenses.

UC videoconference systems provide users with a full range of capabilities, including:

Full motion video

Graphics

Audio

VCR/DVD playback and recording

Integrated computer-based presentations

Multi-point presence (displaying up to four conference sites)

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CUBAAN YANG BAIK...

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wall kena letak ade karen - karen sket

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Jangan gaduh dalam Wall....hehehehhe

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salah email tadi de..

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hamzah susun la wall bagi cantik

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Multimedia Technologies Group provides and maintains presentation technology in support of instruction and special events. We drafted and implemented the Classroom Technology Plan, a commitment to classroom technology renewal and replacement. We have equipped 100% of UCR's general assignment classrooms with LCD data/video projectors, VHS VCRs, DVD players, computer interface and network connections. Lecture halls were also equipped with wireless microphones, PC computers and document cameras. Our commitment to instructional technology, has led us to design and implement "smarter" classrooms, such as the Flex Rooms and the Hyperstruction Studio.

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Multimedia presentations may be viewed by person on stage, projected, transmitted, or played locally with a media player. A broadcast may be a live or recorded multimedia presentation. Broadcasts and recordings can be either analog or digital electronic media technology. Digital online multimedia may be downloaded or streamed. Streaming multimedia may be live or on-demand.

Multimedia games and simulations may be used in a physical environment with special effects, with multiple users in an online network, or locally with an offline computer, game system, or simulator.

The various formats of technological or digital multimedia may be intended to enhance the users' experience, for example to make it easier and faster to convey information. Or in entertainment or art, to transcend everyday experience.
A lasershow is a live multimedia performance.
Enhanced levels of interactivity are made possible by combining multiple forms of media content. Online multimedia is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time. Examples of these range from multiple forms of content on Web sites like photo galleries with both images (pictures) and title (text) user-updated, to simulations whose co-efficients, events, illustrations, animations or videos are modifiable, allowing the multimedia "experience" to be altered without reprogramming. In addition to seeing and hearing, Haptic technology enables virtual objects to be felt. Emerging technology involving illusions of taste and smell may also enhance the multimedia experience.