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1. Engagement and Interaction: Technology allows for dynamic and interactive learning experiences. It captures students' attention through multimedia, videos, and interactive simulations, enhancing engagement.

2. Personalization: Technology enables personalized learning experiences, catering to individual needs and learning styles. Adaptive software can adjust content difficulty based on student performance.

3. Access to Resources: Online platforms provide access to vast educational resources beyond textbooks, including articles, videos, and online courses, enriching students' knowledge.

4. Collaboration: Virtual classrooms and communication tools promote collaboration among students, fostering teamwork and project-based learning.

5. Real-world Skills: Technology usage reflects real-world scenarios, preparing students for digital literacy required in today's job market.

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1. Distraction: Students might get distracted by non-educational content on devices, negatively impacting their learning focus.

2. Tech Dependence: Overreliance on technology can hinder critical thinking skills and problem-solving abilities when students become too reliant on automated solutions.

3. Equity Issues: Not all students have equal access to technology outside the classroom, leading to potential inequalities in learning opportunities.

4. Loss of Human Interaction: Increased use of technology might diminish face-to-face interaction among students and between students and teachers.

5. Technical Glitches: Technical issues like connectivity problems or software glitches can disrupt the learning process and cause frustration.

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https://www.canva.com/design/DAFsSS0GSwc/IV9hh7X8A3KdMW7S2jdHuQ/edit?utm_content=DAFsSS0GSwc&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

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• Adobe Spark
• Microsoft Sway
• Canva
• Animato
• Adobe Spark Video
• Vimeo
• YouTube
• Kahoot
• Bulb
• Pathbrite
• Padlet

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• Copyright is a form of protection given to the authors or creators of "original works of authorship," including literary, dramatic, musical, artistic and other.
• Infographics (information graphics) are images that communicate big ideas through graphic representations.
• Digital storytelling is a short form of digital media production that allows everyday people to share
aspects of their life stories.
• Microlearning is a process of learning in small chunks to address different needs of learners.
• ePortfolio is a collection of work (evidence) in an electronic format that showcases learning over time.

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https://sway.office.com/H7BvJRwEJiGYvdWl?ref=Link

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https://create.kahoot.it/creator/2359aff0-f522-43c5-b30d-0fb6e4b7d9ef

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