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" Geek Gamers delivers a treasure trove of tips and tools to help you take the role of amazing characters and explore incredible worlds-no gamemaster required! Whether you're an experienced solo RPGer or new to this hobby, you'll find your path to great stories with Geek Gamers as your guide. "

- Shawn Tomkin, creator of Ironsworn

" An exhilarating pathway to becoming a seasoned RPG soloist. "

- Martin Knight, creator of D100 Dungeon

Create immersive solo RPG experiences with this dedicated guide from the acclaimed host of the Geek Gamers YouTube channel. This long-awaited solo GM guide is a crash course in solo storytelling: a toolkit to help your solo sessions shine as brightly as hers do.

Over the 170+ pages of this full-colour royal-sized (15.6cm x 23.4cm) hardback book, you'll discover:

System-neutral tricks for wondering "what happens next?"

How to avoid the dreaded 'yes/no' dead end (and making oracles work for you)

The biggest mistake most new GMs make... and what to do instead

The 10 mindsets of a successful solo GM

70+ pages of essential random tables

Step-by-step examples of soloing many popular rule sets including Achtung! Cthulhu, Scarlet Heroes, Index Card RPG, Mutant Crawl Classics, and the world's most popular tabletop roleplaying game-along with the principles that make these sessions work.

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"Geek Gamers delivers a treasure trove of tips and tools to help you take the role of amazing characters and explore incredible worlds-no gamemaster required! Whether you're an experienced solo RPGer or new to this hobby, you'll find your path to great stories with Geek Gamers as your guide."

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Instant inspiration for tabletop RPG game masters and solo role-players

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Wallet Dungeon / Wallet Monster - Amazing, Tiny, Free RPG Tools!!!

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The Oracle is a tool for storytelling. Use it to replace the Game Master (GM) in a role-playing game, for solo play, or to facilitate fiction writing. All you need is 3 six-sided dice (a pair in one color and a single in a contrasting color) and the rules booklet to play.

The Oracle clearly owes a debt of inspiration to the Mythic GM Emulator, by Tana Pigeon. For my use, Mythic was too complex, so I went about making something similar and much simpler for my own purposes. None of Tana's text was used and the odds, dice, terms, etc. are all somewhat different. However the results in the events table are pretty similar, as is the overall concept of how the oracle table works. So, credit where credit is due.

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A story-telling tool for solo play and fiction writers.

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Uno sguardo a... Mythic Game Master Emulator 2e - Recensione

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LONG HAUL 1983 tells the story of a dangerous journey through an empty world.

You play a long-haul truck driver trying to make their way home. Every day, you'll hit the road, navigating treacherous highways, fleeing from menacing threats, and dealing with the psychological impacts of isolation.

And at the end of each day, you'll find a payphone, make a call, and leave a message for the most important person in your life.

They never pick up. You never stop calling.

Using a deck of cards, a few dice, and a microphone, players will create an original narrative of resilience in the face of world-shifting catastrophe.

A solo game, so you can play it by yourself, at your own pace

A roleplaying game, so you'll create, develop, and embody a character as you play

A storytelling game, so your choices will be driven by creativity, not strategy

A journaling game, so you'll end the game with a unique record of your experience to revisit and share

A unique single-player experience using evocative storytelling setups, embedded safety features, and branching endings

An original dice system that highlights peril and precarity

A 26-song soundtrack, including over 2.5 hours of the era's experimental ambient music, plus soul, jazz, pop, and punk tracks connected to specific in-game events

A gameplay and performance structure perfectly suited for actual play podcasts and streams

Kevin Petker, designer of Princess World
[ twitter] [ itch]

momatoes, game & graphic designer
[ website] [ twitter]

Ryan K. Lindsay, writer of Eternal & Negative Space
[ website]

emmy verte, screenwriter and game designer
[ twitter] [ itch]

Pod of Blunders
[ website]
LONG HAUL 1983 is 33 pages (~5,600 words) long.
A portion of all sales will be used to support the First Nations' COVID-19 Emergency Response Fund to help Native communities respond and recover from the effects of COVID-19. Writing, Layout, & Design: Sean Patrick Cain
Photography: Luke Stackpoole, Katie Moum, & Jack Anstey

Copies of the book and the player sheet

A standard deck of 52 playing cards

Four six-sided dice (Fudge/Fate dice are ideal, though not necessary)

A device to record your voice (a phone app, an analog cassette recorder, etc.)

A way to listen to music (playlists are available on Spotify and Apple Music)

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A solo RPG of empty highways and relentless threats.

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A free Game Master emulator with a focus on long-term campaign play.

Download from DriveThruRPG
Version 1.1
Form fillable sheets - Printer-friendly sheets - Download
Printer-friendly version (rough) - Download

Old Version
Video Overview from Geek Gamers
Tutorial playlist from Lucas Engelhardt
Version 1.0 Download

What is this?

The GEMulator is a GM emulator, that allows you to play traditional multiplayer RPGs in a freeform solo format. It's genre neutral and could even be used for narrative wargames.

The book assumes that you're already familiar with the concepts of solo play. As a new player, you'd be better off checking out something like MythicGME. It includes lots of examples and explanations.

The Campaign structure combines your Adventures into an overarching narrative with an evolving cast of characters, locations, and factions.

The Campaign Turn gives you the chance to explore your character's downtime between adventures. It also generates several random events to simulate the world around them. It's a very easy way to introduce future Adventure Hooks that already have a connection to the ongoing Campaign.

The Book of Tables has plenty of random tables to generate Campaigns and Adventures.

The Main Oracle has a detailed Yes/No table, an Approach/Intent/Theme table, and miscellaneous other tables that are convenient to have at hand.

Why did I make this?

Because I never found an emulator that did exactly what I wanted. MythicGME (first edition at the time) came the closest, so I started to tinker with it and modify it to my liking. It quickly became something that feels distinctly different to play, so I decided to write it up in a shareable format.

Who is this for?

Basically anyone who enjoys a restrictive structure in which they can explore their narrative. The Campaign Parameters and the random events during the Campaign Turn provide plenty of context to help you with interpreting any oracle answers.

You could also just use The Book of Tables as an adventure generator and ignore the rest of the emulator.

I prefer detailed/crunchy/complex (whatever you want to call them) rulesets, and the GEMulator was definitely designed with them in mind. It might be a bit overkill to use this emulator with a one page rules-light RPG.

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The GEMulator - a GM emulator with a campaign structure

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Solo hobby blog about roleplaying games, wargames, and boardgames

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Gli abomini di Tardemhat - Gioco di Ruolo Solitario (Loner + Instant Game)

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When you were invited to the Adler Country House for a weekend getaway, you didn't expect the after-dinner entertainment to be...

While you wait for the police to arrive, you decide to put your finely honed detective skills to good use to try to figure out which of the four suspects is guilty.

But you had better hurry, before the killer strikes again!

This is the second, thoroughly revised version of A Weekend in the Country.

* * *

A Weekend in the Country is available as a A5-size zine of 20 pages.

NEW!
You can now get this zine in physical, printed form!
If you want a physical zine, please look below for the reward tier that fits your location (Finland, Europe or rest of the world). The prize includes the zine and postage.

* * *

A Weekend in the Country uses the Wretched & Alone-mechanics by Chris Bissette and Matt Sanders.

The second edition of A Weekend in the Country has a completely overhauled system for clues and accusing suspects!

Chris Bissette's game The Wretched can be found here: https://loottheroom.itch.io/wretched

The Wretched and Alone SRD is available here: https://sealedlibrary.itch.io/wretched-alone-srd

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A murder mystery for one or more players

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Whether ransacking a stale-aired tomb, battling shrieking hordes of unspeakable horrors, or haggling over the price of a grease-slicked stew, there is nothing more frustrating than breaking out of a scene because you've hit an impasse. The Fate Mill D20 Rules help give you the creative inspiration to push any scene forward in interesting and unexpected directions.
ABOUT THE FATE MILL D20 RULES
The Fate Mill D20 Rules were designed to handle yes-no questions, and add a flavor of random spontaneity to your adventure.

While designing The Fate Mill D20 Rules, I had a few goals. First, as a solo role-player, I wanted to make sure that I wasn't giving my character or characters advantages that they wouldn't have in group play. Next, the adventure needed to be able to go in ways that would surprise, even, me. Finally, if I felt myself getting stuck, I wanted a way to continue the scene.

As an added bonus, I found The Fate Mill D20 Rules translated well to group play for players or GMs. Also, I've used them to kickstart my imagination for scenes while writing as well. In the end, I hope you find The Fate Mill D20 Rules as much of a creative inspiration booster as I have.
ROLL! Your adventure awaits.
---------

Physical copies with D20s can be ordered at
h https://www.etsy.com/listing/1247541010/the-fate-mill-d20-misprint-a-d20-to
ttps://www.towerhousecreative.com/

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The Fate Mill D20 Rules - Instructions & Charts

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D20 Rules to Spark Your Imagination - Instructions & Charts

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A hack of Electric Bastionland and Into the Odd inspired by Roadside Picnic and Annihilation.

100 character "alterations" (like being able to hear warnings uttered by animals, finger bones you can shoot as projectiles, and when you get a cut, the skin opens to reveal a functional eyeball)

40 pre-made artifacts (like seeds that grow into human hands, foggy lenses that show the past, and tables to randomly make your own artifacts, like a hovering, pearlescent lattice of crystal that absorbs light)

80 super-compact encounters (like a baseball-sized tick that turns you invisible, a disembodied brain trying to burrow into your skull to eat your brain and take over your body, and an extremely awkward birthday party)

Tables to generate alien-warped terrain in the City, the Wilderness, the Wasteland, and the Tunnels below, plus a few example locations (like a settlement built out of scrap on giant sea-mushrooms where residents are kept in the dark about the outside world)

78 pages including covers and 22 full-page illustrations

The Guard wants to control it.
The Lab wants to understand it.
The Underground wants to profit off it.
You need to survive it.
Welcome to the Quarantine Zone.

Currently marked down to $5 during the completion of playtesting and revisions. If you get a chance to play it, please leave a comment or get in touch at pretendo.games!
Recommended for 1 GM and 1 or more additional players.Character keeper spreadsheet for online play.
Rules inspired by Electric Bastionland.
Illustrations by BEEPLE (Mike Winkelmann).

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The 5-minute version

Ok, I know a full-fledged book for an SRD may look intimidating, so let's get straight to the point. If you don't have the time or the energy to read through the whole thing, here's a quick start.

How to create a Push-powered game

1. Create your Pitch, a short paragraph telling about the world, its conflicts and protagonists

2. List the Themes of your game and add a safety tool

3. Create a bunch of Traits players will pick from to make their Characters

4. Come up with a Quest that includes:

1. A Mission, the inciting incident that requires immediate action

2. A Matrix, a table of 36 prompts with moments that could come up during the adventure

3. An Agenda, a list of 6 goals that express behaviors you want to reward the players for

5. Fit it all in two pages and you're done!

How to run a Push-powered game

1. Read the Pitch, the Mission, the Agenda, and go over the Themes and safety tools

2. Create your Character by picking one Trait from each category

3. Roll on the Matrix to determine how the adventure starts

4. Establish a challenge that needs to be overcome here

5. Frame the scene, adding elements and details

6. Perform your actions, and roll some dice if you want to

7. Check the Oracle anytime you have a question

8. When you feel the scene is over, roll the next prompt on the Matrix

9. When you feel the mission is complete, get your Rewards

10. Start a new adventure or a new game!

That's the gist of it. The entirety of this book is dedicated to explaining all the bolded terms above, offering advice and guidance on how you can use this system to make and play your own games. Enjoy!

What is Push

Push is a lightweight, story-driven RPG system designed for cooperative, action-packed adventures. This is a genre-agnostic engine that you can use to create your own games about extraordinary characters embarking on perilous quests through fantastic worlds.

A single core mechanic powers the whole system, pushing the story forward through emergent complications and inviting players to assume higher risks and use their imagination.

The complete absence of stats brings story weaving to center stage and invites beginners and veteran players alike to try a freer, lighter role-playing experience.

The conciseness of the rules allows you, the designer, to fit an entire game on a single sheet of paper if you want to. A two-page template for your new game is provided with this SRD.

What you need to play

Push-powered games will need:

1 to 5 players (the text assumes a group, but you can play it solo with no changes to the rules)

Some six-sided dice (one is fine, but two per player is ideal)

A copy of the character sheet for each player

A copy of the Quest Sheet

Core premises

Cooperative gameplay: Push has no Game Master. All players share the responsibility to bring the story to life, take turns under the spotlight, add flavor to the world and its inhabitants, ask and answer questions and keep the game space a fun and safe environment. Gameplay is based on consent. Whenever an agreement can't be reached or a burning question has no obvious answer, the Oracle is there to save the day.

Stat-free: There are no stats in the game. Characters, foes, weapons, items, money. Nothing has a number nor a mechanic attached to it. Dice rolls are influenced by luck and risk-taking only, and the dice influence the fiction only. No resources to keep track of.

Emergent narrative: Push-powered games do not offer a preloaded lore of the world. Instead, the quest-centered design provides players with evocative prompts that can be acted upon. Setting emerges through people, places, items, and events. Through the interaction between characters and situations, players build a world of their own with the framework provided.

Imagination first: Push does not use grids, rulers or prescriptive definitions of abilities and challenges. Players are encouraged to come up with creative uses of their character's traits and to use their imagination to freely determine how far, how fast, how difficult things are in any given circumstance.

Dice bring drama: Rolling the dice is always an option, never an obligation. When you do so, the system is heavily steered towards partial successes. But even a failure is never a dead end. "Nothing" never happens. Circumstances change after every roll.

Competent protagonists: characters are the protagonists of the adventure. As such, they're unique and capable of influencing the course of their story. And they don't die unless their player decides so.

What is this document?

This is a System Reference Document-or SRD. It provides the rules and instructions for you to make your own games using the Push system. Together with a step-by-step guide, you'll find commentary on game design choices, behind the curtains information on how the mechanics work, and ideas on how you can customize the system to make it your own.

This book is a little lengthier than one would expect for such a simple game, but that's because I included a full example of a game created using this system, with detailed explanations on each step. My goal was to make it accessible for anyone interested in using it, regardless of their previous game design experience.

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A story-first, push-your-luck system for your games

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Gioco di Ruolo Solitario - Teoria e Pratica

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Cairn + The Oracle - Sessione Gioco di Ruolo Solitario

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New Game funded by over 1200% on Kickstarter! - ​Listen up, Rogue. You need some ale money and we need some work done. It's a match made in heaven, if you can pull yourself together long enough to go into a deep dark hole and kill whatever is rustling around down there.

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5 Things about Twelve Years, a condensed hex and dungeon crawl (solo RPG Friday)

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Stargazer: Pulp Fantasy Roleplaying in a Dying World by Trollish Delver Games

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BLOOD IN THE ROOTS is a traditional fantasy game in a world of folk horror based in a version of medieval Britain. Players are members of the Hammers, a group established by the monarchy to flush out the evil corrupting the land. One player is the Game Master (GM), while the others are the Hammers. This game uses six-sided dice (d6), several tokens, paper, pencils and a healthy respect for the ancient darkness inherent in the soil.

Play as one of four archetypes and venture into the evil heart of the land, coming face to face with cults and beings older than humanity.

Everything you need to play is packed into just three pages, ready to print out on a single page of A4 and fold.

PRINT COPIES NOW AVAILABLE!

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Fai parte di un gruppo di Razziatori, avventurieri alle prime armi, che si addentrano in luoghi pericolosi con l'intento di arricchirsi e rendere così meno deprimente la loro misera esistenza.

Lascia da parte l'eroismo o la ricerca della vana gloria... non sazieranno la tua bramosia, ma ti condurranno verso morte certa.

ROGUEhammer è un gioco di ruolo "Old School" di avventure fantasy basato sul sistema d100; è adatto per sessioni auto-conclusive o campagne brevi.

Il sistema di gioco è basato su Sledgehammer di Gayhalforc. ROGUEhammer è un lavoro indipendente, compatibile con Sledgehammer, ma non affiliato in alcun modo a Gayhalforc.

Le illustrazioni utilizzate sono concesse in uso gratuito da pixabay.

Roguehammer è rilasciato sotto licenza Creative Commons Attribution-ShareAlike 4.0 International License.

Se stai giocando online, puoi scaricare una copia della scheda di gioco editabile disponibile a questo LINK.

QUI trovi la pagina ufficiale Facebook di ROGUEhammer.

Cosa offre ROGUEhamme r:

Una procedura di creazione dei personaggi rapida e lineare;

La possibilità di estrapolare molte informazioni con pochi tiri di dado;

Un sistema di magie lasciato alla libertà del giocatore senza dover consultare liste infinite;

Un regolamento adatto per una partita da una serata o per una serie di sessioni connesse tra loro;

Il GM potrà concentrarsi sul mondo/ambiente di gioco anche in fase di preparazione grazie alle meccaniche di creazione delle minacce/trappole estremamente semplificate.

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Ti trovi su un'isoletta sperduta, da qualche parte nel mezzo del Mare del Nord. Siete solo tu, una capanna malmessa e il mare. L'inverno polare ti ghermisce e l'aurora boreale sembra essere la tua unica compagna nell'eterna notte. Le ore di luce, più che altro di crepuscolo, non ci sono più. Nella capanna ci sono poche scorte alimentari, conservate malamente ma commestibili. All'esterno potresti trovare qualche animale, magari malato, o pianta, ma allontanarsi troppo significa andare incontro a una morte certa. Non hai nessuno strumento per comunicare con il mondo esterno. Non puoi lasciare l'isola. Con te hai solo un diario... Guarda il Mare è un gioco di narrazione in solitario. Lo scopo del gioco è una riflessione personale sull'isolamento, sui problemi della quotidianità e sulla follia. In Guarda il Mare dovrai scrivere un diario per ventotto giorni, nello stile che preferisci, seguendo le indicazioni riportate nelle pagine del gioco, che ti guideranno in un percorso di approfondimento interiore.

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Ti trovi su un'isoletta sperduta, da qualche parte nel mezzo del Mare del Nord. Siete solo tu, una capanna malmessa e il mare. L'inverno polare ti ghermisce e l'aurora boreale sembra essere la tua unica compagna nell'eterna notte. Le ore di luce, più che altro di crepuscolo, non ci sono più.

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Sketchy Dungeons Cut & Paste Dungeon Art by Mat

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Roll a handful of dice, assemble following simple rules, and create a dungeon to explore in minutes!

A collaboration with Brian Stauffer, @brstf, who is also responsible for the excellent artwork.

While supplies last the new colorful version is being included with purchases at: https://store.cairnrpg.com/

Video walkthrough by Ithaquas Bane:

Originally written for the Pleasure Not Business Card Jam.

French translation generously provided by go11um.

Spanish translation generously provided by David Hernandez, @deivijouns.

Portuguese (Brazil) translation generously provided by FriggingFrogs, @wilkawill.

Italian translation generously provided by Danilo Moretti, JustPlayWith.it, @JustPlayWith.

German translation generously provided by Dirk Remmecke.

Can I make my own Wallet Dungeons?

The text of Wallet Dungeons is licensed under the Creative Commons Attribution 4.0 International License. You can use any and all of it as long as you credit me!

The mechanics of Wallet Dungeons are uncopyrightable, so feel free to steal and adapt them as much as you like. I'd still appreciate a shout out, but it's not necessary!

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Create a dungeon with a handful of dice!

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Grab some dice, build a broken spaceship, add some details, season with imagination and you've got a ready-to-explore derelict in minutes!

This is a spaceship hack of Wallet Dungeons by Awkward Turtle ( https://awkwardturtle.itch.io/wallet-dungeons) for the #onepagederelict jam. Many thanks for the hackable idea! Extra special thanks to Miriam Robern ( https://www.miriamrobern.com/) for being a sounding board and helping to clarify & solidify the special rules for Habs and Holds.

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Make tiny derelict spaceships with a handful of dice!

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EN

Intrepid spacers ply the vastness of the Five Galaxies in search of fortune and glory.

This is Plerion, a sci-fi hack from designed to play radiant space opera.

Inspired by classic science fiction and the RPGs that emulate it, but with a more modern twist, winking at transhumanism and cyberpunk.

Plerion is an adventure game for one referee and at least one other player. Players act as hardened spacers exploring, exploiting and commerce through the vastness of space in the far future.

Sources of inspiration:

Classic Traveller

Jack Vance's Gaen Reach

Mass Effect

Becky Chambers's Wayfarer Series

David Brin's Uplift Series

Plerion is licensed under CC-BY-SA 4.0 and derives from Cairn by Yochai Gal and Spacer (CC BY 4.0 by Paul Umbers).

v.1.1 2022 by Roberto Bisceglie

Softcover available on Amazon

Community

Do you want to participate in the Zotiquest Games community? Join the Discord server: https://discord.gg/CJ26AHQKgQ

---

ITA

Intrepidi spaziali solcano la vastità delle Cinque Galassie in cerca di fortuna e gloria.

Questo è Plerion , un hack fantascientifico di progettato per riprodurre space opera rutilante.

Ispirato alla fantascienza classica e ai GDR che la emulano, ma con un tocco più moderno, strizzando l'occhio al transumanesimo e al cyberpunk.

Plerion è un gioco di avventura per un arbitro e almeno un altro giocatore. I giocatori agiscono come spaziali veterani che esplorano, sfruttano e commerciano attraverso la vastità dello spazio in un lontano futuro.

Fonti di ispirazione:

Classic Traveller

Gaen Reach di Jack Vance

Mass Effect

La serie Wayfarer di Becky Chambers

La serie Uplift di David Brin

Plerion è rilasciato sotto licenza CC-BY-SA 4.0 e deriva da Cairn di Yochai Gal e Spacer (CC BY 4.0 di Paul Umbers).

v.1.0.3 (CC) 2022 di Roberto Bisceglie

Comunità

Vuoi partecipare alla comunità di Zotiquest Games? Unisciti al server Discord: https://discord.gg/CJ26AHQKgQ

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A collection of random generators, based on The Perilous Wilds

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Mork Borg - Solitary Defilement - GdR Solo - Parte 2

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For generations, the departed have been trapped in their undead form all across the land of Penumbra, tormenting and plaguing our world. The Firelights, who once guided the dead through the Veil, have vanished. But there is still hope. Their last cocoons just hatched right under the careful eyes of the Protectors. You are the last of the Firelights. You must traverse through swarms of lifeless creatures, ignite all the land's old beacons, and lead the dead through the Veil once more.

Illustration by Galen Pejeau

YOU ARE THE LAST FIRELIGHT

Firelights is a condensed and open licensed solo/co-op role-playing game about a guided journey across a plagued land. It is a game of exploration, discovery, and challenges inspired by the Metroivania video game genre.

Players take on the role of a last of its kind lone-protagonist whose role is to guide back the dead back to the underworld after a corruption took over.

Using only the most accessible gaming material (2 six sided dice, a deck of card, and a notebook), players will tackle challenges, evade danger, explore and create a map of the land, fight dangerous bosses, search for treasures, and more.

➤ Buy in print at https://farirpgs.com/products/firelights-print
Come talk about Firelights on our forum and on Discord.
SRD: Firelights Creator Kit
Logos / License: Guided by Firelights License
Touchstones: Hollow Knight, Ori and the Blind Forest, Spiritfarer, Princess Mononoke, The Legend of Zelda: Breath of the Wild.
Inspirations: Ironsworn, by Shawn Tomkin. Apocalypse World, by D. Vincent Baker and Meguey Baker.
Creator: René-Pier Deshaies of Illustrator: Galen Pejeau of Nightjar Games

Languages

Translations
Actual play by Level 1 Adventuring - Full Episodes List
FEATURES

The game features:

A beautiful tri-fold PDF easy to print at home which contains all the game's mechanics, rolling tables, and a character sheet.

Seven player facing actions to confront risk, search for treasure, buy information, discover a region, fight Curses, evade danger, and getting answers.

A map making mechanic which uses a standard deck of card to build a Metroidvania style map.

Rolling tables for regions, themes, events and NPC backgrounds.

Fully open licensed text available for use under the CC-BY v4 license.

and more...

CREATOR KIT & SRD

Firelights was designed to be accessible, and easily hackable. Which is why its entire text has been open licensed under the CC-BY license and is available for free on itch in the Firelights Creator Kit and SRD.

The kit includes the game's open licensed SRD text along with many guidelines to help you design your own game based on the engine that powers Firelights.

Download for free 👇

FIRELIGHTS JAM

Furthermore, to celebrate the release of Firelights, we are also launching the Firelights Jam which calls all game designers to create something using the Firelights system.

It's time to make your next game Guided by Firelights!

WHAT FOLKS ARE SAYING...

Firelights is a brilliant, condensed, and easy to approach game. It captures the sense of exploration and discovery in an organic, tactile way, not just with its tantalizing story that creeps in from all corners of this little trifold zine, but within the mechanics themselves. Every carefully crafted word fits together perfectly to take you on a journey across the lands of Penumbra and ignite the Beacons before it is too late.

-Andrew Boyd of Pandion Games

Firelights is a game designed to generate emotions. Yes, the rules will guide you in building a world shrouded in darkness and help you explore what remains of the ancient vestiges of civilization. But that's just the surface. It's a game that digs inside you: as you explore Penumbra, you will explore your soul, fears, and hopes. It's a unique experience.

-Matteo Sciutteri of Tiny Pumpkins Games

If you're looking for a solo game to play, I highly recommend it!

A sleek and beautiful game of hope and exploration. Become the last light in a world plagued by shadows.

-

More Details
Dice font from Dicier (https://speakthesky.itch.io/typeface-dicier), by Speak the Sky, licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/).

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Immergiti in un mondo distorto dove il tempo e lo spazio perdono ogni significato, dove i tuoi sensi verranno messi alla prova e la tua percezione della realtà verrà messa in discussione. Sarai catapultato in una notte infinita, dove la musica non sembra mai finire e il delirio delle droghe ti farà perdere ogni contatto con la realtà. Scopri quali mostri ti aspettano nel profondo delle tue paure più recondite. Preparati a esplorare luoghi oscuri e labirintici, a riflettere su te stesso, ad esplorare i recessi più oscuri della tua psiche. Un'esperienza intensa e coinvolgente, dove la tua mente verrà messa alla prova, fino a far emergere i tuoi demoni interiori e le tue paure più profonde. Ti ritroverai a cercare di capire cosa ti sta spingendo a scendere sempre più in basso, a mettere in discussione la tua percezione del mondo e della tua stessa identità. Sei pronto ad affrontare il delirio? Benvenuto alla "Festa"...
Paura e Delirio nasce come hack della versione beta di Garda il Mare di Leonardo Lucci, è uno Story Game che giocherai in solitario. Immagina un personaggio durante otto giorni di festa, esagerata, fuori controllo. Otto giorni allucinati per l'uso smodato di droghe e alcool. Il gioco tratta del crescente delirio del tuo personaggio fino allo sfascio, all'inesorabile tracollo...

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Immergiti nelle profondità oscure del delirio e lasciati avvolgere dalla spirale di sensazioni in questo GdR solitario.

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A solo roleplaying game about exploring fantastic planets.

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The Lighthouse At The Edge Of The Universe by lostwaysclub

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you are the current lighthouse keeper in the lighthouse in space

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Pocket rules and tables (4 pages) for playing solo roleplaying games in any genre or setting!

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WHAT IS GRIMOIRE?

GRIMOIRE is an award-winning story game designed for one player in which they will create spells and explore what it means to be a wizard.

In other classic dungeon crawling games, the wizard seeks out and finds grimoires - powerful books of mystical energies that contain the spells of an ancient wizard.
What spells did they discover? What happened to the wizard? GRIMOIRE will provide you these answers and help you create those mystical tomes for other wizards to uncover.

HOW DOES IT WORK?

GRIMOIRE begins with you writing down some details about your wizard such as their name, what they value, what drives them, and whom they know.

Next, you will begin your story of spell crafting via responding to a series of prompts that are generated using a deck of playing cards.

You may conduct research for low risk progress on a spell or spend some coin to obtain the exact component you need for that spell. If you run out of coin or take too many wounds, then you may need to seek aid from friends at the risk of running into enemies. A selection of actions are described in the book to help you navigate through your story (See the rules reference image).

Will your wizard succumb to the years? Will the lust for power drive your wizard mad? GRIMOIRE will help you tell their story.

As you play, you will create a journal that describes your wizard's story, and the spells created and how they have been twisted by your wizard's changing values. This will continue until your wizard either completes their goal or perishes.

Physical copies available at

Want more content?

You can subscribe to the Bardic Inquiry mailing list to receive occasional free content for GRIMOIRE such as new bond types, name tables, and whatever else I can think of to improve upon the game.

Subscribe here.

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A solo story game about spellcraft and wizardry.

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A solo journaling RPG about a wanderer trying to return home - or find a new home.

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"I am the Forest" is a solo TTRPG focused on map-making and story telling.

You play a Forest attempting to win back land usurped by a threatening civilization.

Dozens of beautiful nature-themed artworks.

Twelve Forest Abilities to ravage your foes.

Four unique Allies with 12 Ally Abilities to use.

A dozen random tables for fleshing out your world

Basic drawing guide included

Easy PDF navigation with links on every page.

A three-page condensed rules file for quick reference and play.

Playtesting has begun! If you'd like to sign up, review the document PLAYTESTERS START HERE.pdf.

Join our Reddit community at r/IAmTheForest.

Follow on Twitter @GrismundGames.

I look forward to hearing your feedback!

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A map-making and journaling solo RPG. Be the Forest. End civilization.

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Empyrean Dynasty is a game about the machinations of powerful organisations and noble houses as humanity leaves behind the ancient earth.

The game begins with the invention of instant interstellar travel and then records the strange, weird, and wondrous history of space-faring human civilisations from that point onwards.

Play 33,330 years of intergalactic history to find out who becomes the supreme ruler of the universe, played in turns representing ever-shortening periods of time, beginning at 10,000 years, and ending at 1 day (or 1 minute!).

Includes:

Very simple rules that empower the referee and players to attempt any scheme, plan, or conspiracy imaginable!

Tables for generating and detailing intergalactic organisations and planets

Protocols and tables for solo play

A fully automated HTML version of the tables in the PDF, making intergalactic organisation or planet generation instantaneous

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This is a supplement for Caves & Catacombs, a solo dungeon crawling game. It provides new Special Enemies, alternative encounter tables categorized by Difficulty Level, Special Enemy, Dungeon Type, Location and Theme, and an updated Turning Undead table.

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A game of legendary items & transient heroes.

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is a solo tabletop role playing game about Introspection, Identity, and Heritage. You play as a character who has discovered they are a Changeling, a fae amongst humans, and through the game you will explore changes, challenges, joy, and most importantly what it means to be Yourself.

You will go through 5 Acts answering questions and prompts to figure yourself out through your past, your present, and your hopes for future.

Game Contents

This game was made

Anamnesis copyright Samantha Leigh

Special thanks to Momatoes for their game for visual inspiration

Basic Info

Players: 1

Items Needed: Tarot or French Deck, Recording Method, Optional Dice

Session Time: ~1 hour

Actual Play and Videos

CASTT Gamers - A Two person playthrough of Yourself:

You may hack, modify, and make supplementals for Yourself and charge for it as you see fit

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A solo ttrpg of identity and self reflection

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Dear Solo and GM-Less RPG players,

Transient Predictions is a simple method of playing solo RPGs and Journaling games with ease. The core philosophy of it, is to establish a prediction of your plot, to give you a direction when coming up with ideas to play your game. Think of en ending scene, a potential answer to your mystery, or the culprit behind the trouble. Then, play to figure out how your characters get there!

Such predictions are, at all times, subject to change, and may or may not end up true.

The game is offered as digital, print, and form-fillable. I hope you have fun with it, feedback welcome, and donations appreciated :)

Can be played with any SOLO RPG system you like, including those of my own Plot unfolding machine and Game unfolding machine.

JeansenVaars

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Barrow Delver is a set of solo roleplaying rules for Cairn.

Cairn is an adventure game for a Warden and at least one other player. In Barrow Delver, you are both the Warden and the player. You are the arbiter of the rules and you are a hardened adventurer exploring a dark & mysterious forests filled with strange folk, hidden treasure, and unspeakable monstrosities.

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This is a supplement for Little Town, a solo investigation RPG inspired by Twin Peaks. It aims to bring (more) cosmic horror elements to the game, by providing alternative rules and random tables.

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The Lighthouse At The Edge Of The Universe by lostwaysclub

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you are the current lighthouse keeper in the lighthouse in space

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Oppure non hai nemmeno un gruppo o forse non vuoi nemmeno averne uno! Buone notizie: giocare di ruolo in solitario è possibile!
Loner è un gioco di ruolo solitario minimalista che ti permetterà di vivere fantastiche avventure in qualsiasi genere e ambientazione con due coppie di dadi e solo la tua immaginazione come limite!

Basato su Freeform Universal, questa seconda edizione rivista è il risultato del feedback dei giocatori ed è stata progettata per introdurre anche il neofita al gioco di ruolo in solitario.

Comprensiva di suggerimenti, diagrammi ed esempi, ti permette di immergerti in pochi minuti in infiniti mondi di avventura.

Esplorali con il tuo Protagonista attraverso la narrazione emergente guidata dall'Oracolo e lasciati stupire dai colpi di scena inaspettati.
Include i 12 Pacchetti Avventura precedentemente pubblicati nelle due Antologie:

Fantasy - Esplora un regno magico con creature mitiche, combattendo in pericolosi dungeon e intraprendendo epiche missioni.

Spazio - Sii un intrepido esploratore spaziale, scoprendo civiltà aliene nell'infinito cosmo.

Supereroi - Indossa mantello e maschera, diventando un eroe leggendario con poteri straordinari.

Crimine - Esplora l'oscura sottocultura come detective abile o criminale esperto.

Giallo - Svela enigmi enigmatici, investiga crimini irrisolti e decifra indizi criptici in una trama di suspense e intrighi.

Horror - Affronta incontri spaventosi e le tue paure più profonde in un mondo di oscurità e terrore.

Azione - Combatti nemici feroci, risolvi enigmi e recupera artefatti in un mondo ricco di sfide e avventure.

Spionaggio - Diventa un agente segreto addestrato, svelando cospirazioni internazionali in ambienti esotici.

Post-Apocalittico - Sopravvivi in un mondo devastato, lottando contro predoni e creature mutanti per scoprire la verità.

Pirati - Solca i mari alla ricerca di tesori sepolti e battaglie navali, sfidando il codice dei pirati per fama e fortuna.

Western - Cavalca attraverso il selvaggio West, sfidando banditi e difendendo la giustizia in città senza legge.

Cyberpunk - Naviga in un futuro distopico, svelando complotti e lottando per la libertà in una metropoli futuristica.

Ogni pacchetto all'interno dell'antologia offre un'ambientazione concisa, una gamma di opzioni per i personaggi, regole speciali adattate al genere, PNG memorabili, avversari formidabili, luoghi affascinanti e una moltitudine di spunti avventura per accendere la tua immaginazione.

Regolamento Base

Non ti interessano i Pacchetti Avventura, oppure vuoi solo capire se il gioco ti interessa?

Nella sezione Demo, qui sotto, è disponibile il Regolamento Base a titolo completamente gratuito

Il softcover è disponibile su Amazon a un piccolo costo (4,99 €)!

Tutorial

Licenza

Sostengo fortemente l'etica dell'open source.

Loner è basato su alcuni materiali rilasciati sotto licenza Creative Commons e allo stesso modo è distribuito sotto licenza CC-BY-SA-4.0: usatelo, hackeratelo, fate la vostra edizione!

Più sosteniamo questa logica di condivisione e reciprocità, più il nostro hobby diventerà diffuso e libero.

Web SRD

Il testo completo della seconda edizione di Loner (e dei pacchetti avventura) è disponibile QUI.

Se siete più esperti di tecnologia, l'intero sorgente si trova sul repo di Github.

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After a painful period, our nation is finally putting itself back together. You're a novice Inksmith, one of the few who work with writing and words. You help others feelings, needs, dreams... take form into paper. You travel the land doing all types of writing needed. The people you meet make you grow, mature. Sometimes, the best way to solve your own problems is to help someone else.
Inksmith Journey is a solo journaling game about a writer-for-hire that travels to help to write what people need.

This game is heavily inspired on the anime Violet Evergarden.

This work is based on Firelights, product of Fari RPGs (https://farirpgs.com/), developed and authored by René-Pier Deshaies-Gélinas , and licensed for our use under the CC by 4.0 License (https://creativecommons.org/licenses/by/4.0/).

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Solo journaling game about a writer-for-hire traveling to help others

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Ravenswatch. One of the largest cities of our time, ever pulsating under the drums of the new factories. Beyond the veil that keeps common citizens in oblivion, factions employ all resources available in a never-ending battle for control. And that includes us.

We are The Horrors, beings divided between humanity and the supernatural. Our human facade is useful for our masters, since it allows us to navigate society undetected.
But it is our dark powers that interest them most.

The night calls us. It is time to set foot into the dark alleys once more. There's a new mission to carry out. Through the shadows we dance, as we inspire even more stories for the local legends.

Ravenswatch is hungry, and it cannot wait.

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What lies beneath the darkness is a gaslamp fantasy game about intrigue and struggle.

You play as a Horror employed by a faction to expand their dominance over the victorianesque city of Ravenswatch, while you fight to balance the human and supernatural natures that inhabit you.
Who are you going to be?
♦ A Repentant Fallen Angel?
♦ A Cryptic Witch?
You will face the dark streets of Ravenswatch performing missions for your faction. You live an internal battle between your human links and your dark instincts, between what you want and what your faction demands.

Step into the night!

Two modes of play: solo or multiplayer

Built upon the rules-light, story-driven Push system

36 unique character traits for full customization

Zero-prep: just roll some dice and build the story as you go

Easy to run online or on play-by-post

40-page full-color, fully illustrated and hyperlinked rulebook

Printer-friendly character sheet

Form-fillable character sheet

Quick reference guide with tables and rules summary

Form-fillable Matrix so you can customize the game

At-cost print-on-demand coupon for the paperback book

An in-depth review by Abraham from Talking About Games: ► This game was made possible by the support of my amazing patrons. Join today and get all my future games for free!
Check out this excellent actual play in Spanish by Rol con Cosas

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A gaslamp fantasy game of intrigue, horror and struggle

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You are a guardian spirit, sent to the realm of humans to help them in their mortal experience.

Unfortunately, Fate has decided that you would manifest as a frightening shapeshifting creature.

Your very existence brings terror to the heart of men.

But you have a mission. You embrace your eerie essence, and you use it to aid those feeble mortals, even though you know they are unable to comprehend your ways.

Not a Demon is a game about perseverance and creativity, about seeing beyond appearances, and being true to who you are.

You play as a shapeshifter guardian spirit manifested in the human world as a demon-like creature. Despite your honorable calling, the common folk see you as a monster, and they treat you as one.

Your supernatural essence stops you from communicating directly to them. You are uncapable of mundane actions, such as talking or interacting with the material world. Whatever you do, it is both miraculous and terrifying for the people of these lands.
Press Kit available here: https://bit.ly/notademon

► This game was made possible by the support of my amazing patrons. Join today and get all my future games for free!
Everything in this world will tell you to give up and return to the spirit realm, or become the demon they say you are. But you know your truth, and you are determined to be a guardian and a helper of these people, even if they never recognize you as such.

Zero-prep: the stories are created as you play them!

Solo or coop: play alone or in a group, without the need of a GM!

Rules-light: based on Dash, the simple d6-pool mechanic is easy to learn and fast to apply!

Pre-made characters: 6 unique guardian spirits you can pick from and start playing right away!

Toolbox: a custom map with 8 locations, featuring description, 6 people of interest and 6 troubles each, plus an assortment of random tables to spice up your stories!

82-page, full-colored, richly illustrated, totally hyperlinked and bookmarked PDF

At-cost print-on-demand coupon for the pocket book (4.25 x 6.875 in | 108 x 175 mm)

6 character playbooks, both in full color and printer-friendly formats

Custom map with easy access to each of the 8 unique locations

Rules-reference document with all the mechanics you need during play

Every purchase adds +1 community copy!

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A game about being a guardian spirit misunderstood as a demon.

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You're an explorer.

Every day, you travel through uncharted lands, crossing paths with curious folks
in wondrous locations. During your expedition, you'll face perils and discover more
about this land and its inhabitants.

After a long day of adventure, you recollect your thoughts and learn how everything is connected.

Enjoy your journey!
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People, Places & Perils is a solo story-building game about exploring a wondrous land.

You play as an adventuring bear. At the start of each day, you embark on a new journey. You discover new places. You may make some friends. You will face some challenges.

By the end of the day, you will have more stories to share. As you rest, you look back on the encounters you had and learn a new connection between events, people and places. You take notes on your journal and update your map, before you go to bed and get ready for another day of adventure.

The game offers you a clear step-by-step structure, so you can simply follow along, focus on the story you're crafting, and don't worry about rules or numbers. It comes with an optional blank map as a starting point, but you can play the game with any other map of your choosing.

► This game was made possible by the support of my amazing patrons. Join today and get all my future games for free!

A single page provides you with ultralight rules and immersive stories

Procedural gameplay, so you always know what to do next

Evocative word bank to inspire your scene descriptions

Zero-prep and beginner-friendly

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A story-building game about exploring a wondrous land.

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Benvenuto in Roadscape, un'affascinante esperienza in solitaria tra paesaggi mozzafiato, emozionanti imprevisti e profonde riflessioni interiori.

In questo gioco esplorerai suggestivi itinerari su mappe stradali reali, immergendoti in una sfida di scoperta personale. Lungo il cammino, eventi inaspettati metteranno alla prova le tue capacità decisionali, plasmando il destino del tuo alter ego e lasciando un segno indelebile nel tuo diario.

Roadscape ti offre un'avventura meditativa, in cui potrai apprezzare ogni dettaglio grazie ai ritmi lenti e all'atmosfera rilassata. Ogni Tappa rappresenterà un nuovo capitolo, con panorami mozzafiato che si sveleranno ai tuoi occhi desiderosi di esplorare.

Dovrai gestire con saggezza le risorse a disposizione, bilanciare scelte e superare gli ostacoli lungo la strada. La tua immaginazione e creatività saranno decisive per dar vita a un racconto unico e personale, costellato di emozioni e ricordi indimenticabili.

Roadscape è molto più di un semplice gioco in solitario: è un invito a scoprire il mondo, interiormente ed esteriormente, abbracciando la bellezza dei luoghi e delle esperienze che incontrerai.

Preparati a un viaggio intimo e coinvolgente. Lascia che siano le strade a guidarti, affronta con determinazione le sfide che ti pone il destino e scopri una nuova dimensione di avventura in solitaria.

Accendi il motore, liberà la mente e lasciati trasportare dall'emozione. Il tuo personalissimo road trip sta per iniziare.

Roadscape è disponibile in edizione cartacea su Amazon

Nota sulla licenza

Roadscape è distribuito con la licenza Creative Commons Attribution-ShareAlike 4.0 International (CC-BY-SA 4.0). Ciò significa che puoi condividere, modificare e distribuire il gioco in base ai termini di questa licenza.

Questa licenza ti consente di adattare il gioco, crearne opere derivate e persino venderle, a condizione che venga attribuita la paternità originale e che le opere derivate siano condivise con la stessa licenza.

Per ulteriori informazioni sulla licenza CC BY-SA 4.0, visita il sito web di Creative Commons.

Playlist ufficiale

https://open.spotify.com/embed/playlist/61qsX9Bu0oesd1HoZl1ONw?utm_source=generator&theme=0

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Zampotecaria (gioco di ruolo) - Recensioni Minute [536]

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All'interno di queste pagine troverete un tesoro di risorse che vi guideranno attraverso un viaggio epico e avvincente nel regno della fantasia.

Tabelle dei Personaggi: Infinite combinazioni di razze, classi, background e tratti distintivi per creare eroi unici.

Tabelle degli Oggetti: Artefatti magici, armi leggendarie e oggetti incantati che arricchiranno il vostro mondo.

Tabelle delle Avventure: Trame, missioni e sfide per guidarvi attraverso epiche campagne.

Tabelle dei Luoghi: Ambientazioni affascinanti, dalle città dei draghi alle rovine misteriose.

Sia che siate nuovi all'arte del gioco di ruolo o veterani esperti, "Tabelle Avventura - Fantasy" vi offrirà un'infinita fonte di ispirazione per le vostre campagne. Non perdete l'opportunità di immergervi in un mondo ricco di personaggi unici, oggetti magici, avventure emozionanti e luoghi straordinari.

Preparatevi ad affrontare la sfida più grande che il vostro gruppo di avventurieri abbia mai affrontato!

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Tabelle Avventura - Fantasy : Bisceglie, Roberto: Amazon.it: Libri

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Star Trek Adventures: Captain’s Log Solo Roleplaying Game

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PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN’S LOG. THE CONTENT IS THE SAME FOR EACH. BOLDLY GO WHERE NO ONE HAS GONE BEFORE “THERE’S NO SUCH THING AS THE UNKNOWN; ONLY THINGSTEMPORARILY HIDDEN, TEMPORARILY NOT UNDERSTOOD.”-CAPTAIN JAMES T. KIRK The Captain’s Log Solo Roleplaying G

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Harper's Quest 2 -- a great place to start solo RPG

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Per ordine di Sua Grazia l'Imperatore la Manticora, Giusto Signore della Maggior Parte del Mondo,

Una grande Giostra con Torneo Cortese di abilità manesche e d'ingegno si terrà,

Dal settimo giorno dopo la prima luna nuova di primavera, presso la Casetta delle Prede Perdute di Beltramio e Epaminonda, dodici miglia a nord ovest della Porta dei Calici della Città di Stelle al Tramonto, non lontano dal Guado della Caprara e dal Mulino dello Scuoiato,

In onore del giovane Principe Palatino Colomba Vanholl, dei Vanholl di Tregenda, Signore di Tregenda, di Stelle al Tramonto, di Brina e dell'Isola del Giaguaro, in occasione della sua veglia d'armi,

Sono invitati tutti i Signori, Castellani e Cavalieri, con lor Dame, Bestie e Seguiti, Gendarmi con lor Domnicelle, Gentiluomini, Borghesi, Villani, Silvestri, Eccentrici, Autonomi e Vagabondi,

Onore e ricchi premi ai vincitori!

Pane, Birra e Cacciagioni per chiunque accorra!
Cos'è questa avventura?
Questa avventura è un torneo. Non ci sono dungeon da esplorare o saccheggiare, ma gare da vincere e dame da corteggiare.
Cosa mi posso aspettare?
Cavalieri che giostrano o che si affrontano in varie gare. Invidie e gelosie tra dame e cavalieri. Popolani che offrono i loro divertimenti. Intrighi, almeno un omicidio.
Cosa vuol dire "megadungeon sociale per giocatori esperti"?
Non è un vero dungeon, come si è detto. Però funziona come un dungeon. Ci sono pericoli, trappole, "luoghi" reali e metaforici. "Mega" significa che è grosso. Il torneo dura 7 giorni, ci sono 20 location e forse 100 PNG. "Sociale" significa che la maggior parte dei pericoli e dei limiti con cui i giocatori dovranno confrontarsi vengono dalle relazioni tra i personaggi.

Print on demand disponibile a: https://www.amazon.com/gp/r.html?C=2EIU1YSKTC6SW&K=1CZIMYAU2C5TZ&M=urn:rtn:msg:2...

Materiale aggiuntivo e handout disponibili gratuitamente a questo link:

https://drive.google.com/drive/folders/1CuG08xjGpeR60YhqVx18sTxTRYH_rqJ4?usp=sharing

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Un Megadungeon Sociale per Giocatori Esperti

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Haiku: A Journey Through Old Japan by Sam Seer

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Press Enter to generate a new house, more shortcuts here. All the options are available via the context menu ( right-click on the generator).

Made with Haxe + OpenFL.
You can use plans created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Attribution is appreciated, but not required. Please consider supporting this project on Patreon☕!

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Tiny plans of tiny multi-storey houses. Play in your browser

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Some streets, buildings, squares... Play in your browser

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This is not a city generator, this is a city viewer! It comes with 6 built-in settlements, but to see something new you'll need to generate a city in MFCG (or a village in VG or a neighbourhood in NG), export it as JSON and import it here.
Right-click anywhere on the generator to access the context menu with all the actions and options.

Hot keys:

More keys:

~: toggle auto-rotation

Shift+1: switch to the fly-through mode

Shift+0: switch to a random colour and lighting mode (style)

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3D viewer for cities created in MFCG and VG. Play in your browser

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Create procedurally generated city maps in the style of American grid-based cities.

More detailed documentation and instructions here.
Support the project on Patreon
Follow me on Twitter: @probabletrain
View the source: Github

What's New:

Using downloaded assets:

Feel free to use downloaded images and 3D models however you like! Credit is appreciated but not required.

I'd love to see what you make, send it to me on Twitter!

Features:

.png download

.png heightmap download

.svg download

.stl download

Several colour themes including Google Maps, Apple Maps, and hand-drawn styles

Pseudo-3D buildings

Open source

Basic Usage:

Click 'Generate' in the menu in the top right

Drag and scroll to pan and zoom

Open the 'Style' folder to access styling options - Switch to 'GoogleNoZoom' to see 3D buildings, or 'Google' to see buildings when zoomed in

You can turn 3D buildings on/off for any style with 'buildingModels'

When 'zoomBuildings' is enabled, buildings are only shown when zoomed in

Download a high-res image of what's on screen with the 'Download' button in the 'options' folder

Use 'imageScale' to control the resolution of the downloaded image - higher imageScale for higher resolution

Mac users and other users with high-DPI displays - Tick 'highDPI' under options to increase the resolution of the canvas

Performance

The size of the generated world depends on your zoom + pan when you click generate

The more zoomed in you are, the smaller the map and the faster it will generate

3D buildings slow down pan+zoom, but not generation time. You can turn them on when you want them with the 'buildingModels' option under 'Style'

Advanced Usage:

Tensor Field

Cities are generated using tensor field. If you open the 'Tensor Field' folder you'll be able to view and edit it. You can add and remove grid elements. Use the red squares to drag them to different positions. Under the folder corresponding to each element, you can change its size and decay. You can also change the angle of the fields.

Click 'setRecommended' in the tensor field folder to have the tool place 4 grids and one radial field in the scene. These have random parameters, so click multiple times until you find one you like

IMPORTANT: After editing the Tensor field, you need to open the 'Maps' folder to generate roads. The main 'generate' button above the tensor folder will randomise the tensor field.

Maps

Open the 'Maps' folder to start creating roads. You can click 'generateEverything' or step through the process manually.

Water - generate until you find a sea and river combination you like. Under the params folders, you can change the noise parameters to control how rough the shore and river bank are. The simplify tolerance controls how closely the road follows the waterline.

Roads - There are three road sizes: main, major, minor. Under each of the folders, you can click generate to create each class of roads individually. You can go back and edit the tensor field at any point in this process to create roads on different tensor fields. Experiment.

Buildings - click 'addBuildings' to fill the city with buildings. If you can't see them, the chosen style might not display buildings, or you might not be zoomed in enough. The 'Default' style, and 'GoogleNoZoom' styles both show buildings at all zoom levels. You can change the minimum building size, and the sidewalk size with 'shrinkSpacing'

Animation - Generation will be faster if you untick 'Animate', but note that this will swamp the UI thread so you won't be able to pan, zoom, or retry until generation has completed. Animation speed gives you a tradeoff between FPS and generation time.

Recommended Workflow

Here are the steps I usually take when I use the tool:

Water First - I open the Map/Water folder and click Generate until I'm happy with the water features.

Tensor Field Detail - Opening the Tensor folder reveals the tensor field. I addRadial a couple of times to add some roundabouts. I addGrid a few times and change their size, decay, and position to vary the grid structure.

Roads - I step through each of the Main, Major, Minor folders Generateing roads at each stage, moving to the next when I'm happy. Increase numParks under Map/Params if you want more parks.

Buildings - Buildings/AddBuildings

Contact:
Email: keir@probabletrain.com
Twitter: @probabletrain

Feel free to contact me with any questions, feature requests, or bug reports by email, Twitter, Github, or in the comments.

Check out the project board for known bugs/upcoming features.

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Create procedurally generated city maps in the style of American grid-based cities. More detailed documentation and instructions here. Support the project on Patreon Follow me on Twitter: @probabletrain View the source: Github Feel free to use downloaded images and 3D models however you like! Credit is appreciated but not required.

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Explore a bright fantasy world of a thousand isles

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Zampotecaria - GDR di piccoli animali guaritori

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Gioco di Ruolo in solitario con sistema di gioco basato sul lancio di 1d6 e 1d20 e consultazione di tabelle.

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Immergiti nelle emozionanti avventure tipiche dei librogame con Heroic Havoc, il sistema di gioco solitario perfetto per i nostalgici del fantasy.

Crea il tuo eroe e lancia i dadi in rapidi ed entusiasmanti scontri, mettendo alla prova la tua abilità e fortuna. Esplora terre selvagge, avventurati in sotterranei polverosi e sfida creature leggendarie in questo emozionante gioco di ruolo senza master.

Con pochi minuti potrai dare vita al tuo alter ego ed equipaggiarlo per l'avventura. Poi, mappa alla mano, sarai pronto a immergerti in un mondo fantastico generato proceduralmente e pieno di pericoli. Supera trappole, trova tesori nascosti, tira i dadi nei combattimenti e fai incantesimi. Ma attenzione, se la tua TENACIA arriva a zero sarà la fine del viaggio!

Riscopri l'emozione dei librogame in solitaria con il sistema rapido e compatto di Heroic Havoc. Immergiti in avventure fantasy infinite!
Cartaceo disponibile su Amazon!
Espansioni di terze parti

Qui una serie di espansioni, regole opzionali e ambientazioni di terze parti:

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Be a heraldry designer and family crest maker with our templates. Create and draw heraldic shields, coats of arms, sigils, and banners with our free generator.

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È uno strumento che aiuterà i giocatori a gestire e guidare la fiction quando giocano in solitario o quando non hanno un master umano per condurre la partita.

FASER è stato progettato come un complemento flessibile da utilizzare insieme a qualsiasi regolamento di gioco di ruolo preferito. Non è un gioco di ruolo completo per sé, ma un potente strumento progettato per migliorare e arricchire l'esperienza di gioco all'interno del regolamento che preferisci utilizzare. In questo modo, puoi personalizzare e adattare il tuo gioco di ruolo solitario alle tue esigenze e preferenze, sfruttando al massimo il sistema e le modalità di gioco che preferisci.

Al suo interno troverai:

* Tecniche di gioco: Strutturare il gioco in scene, Come usare le liste di PNG, Gestire le proprie aspettative e interrogare l'oracolo

* L'oracolo: Generatore di risposte chiuse, Complicazioni, Colpi di scena, Presagi (ispirazioni), Gestire i PNG

* Generatori casuali: Personaggi, Luoghi, Creature, Avventure

FASER è nato ed è stato sviluppato dall'entusiasmo della comunità dei Ruolatori Solitari. Se anche tu vuoi confrontarti con alti giocatori solitari, unisciti alla nostra comunità!
FASER è rilasciato sotto licenza Creative Commons Attribuzione Condividi allo stesso modo 4.0 Internazionale.
Usalo online!

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Framework per Avventure Solitarie Emergenti di Ruolo. Available for Windows, macOS, Linux, Android

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Il Mazzo dell'Indovino è un progetto di Levi Kornelsen (https://levikornelsen.itch.io/) e viene utilizzato su concessione dell'autore tramite licenza CCBY 4.0.

Il Mazzo dell'Indovino è un mazzo oracolare di 36 carte costruito specificamente per fornire interessanti risvolti alle azioni intraprese in un gioco di ruolo.

Può essere utilizzato come strumento principale della risoluzione delle azioni, come aggiunta per un altro gioco (in particolare giochi diceless come Amber), come spunti per il Master, o addirittura come oggetto interno al gioco, a vostro piacimento.

Per vedere il Mazzo in azione come metodo di risoluzione potete dare un'occhiata a Santi del Trono Vuoto (che è un gioco abbastanza fico già di suo) .

https://www.thegamecrafter.com/games/il-mazzo-dell-indovino Il Mazzo è disponibile in versione tabella con d66 e come immagini png stampabili in proprio. Oppure, puoi comprare il mazzo su

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What is "GIST!"?

GIST! is an abbreviation which means "Generic Immediate System For Tabletop".

Why is it called that way?
- Generic: The basic system of rules was designed to adapt to any situation - fantasy or historical, past, present or future.

- Immediate: The rules are meant to be used to start playing as fast as possible, even for people who have never played Tabletop RPG's before.

- System : The GIST! starts with simple rules, where you can build up all the optional details you may want, but are complete enough to be used as is.

- for Tabletop. This is meant as a Tabletop RPG Game System.

The GIST! is a game in which you take on the role of a person and for a while pretend to be that character.

This GIST! is called The Archangel GIST! () because it is a Hack of an already existing GIST! That you can find here by zeruhur

As a referee who often finds himself introducing novices to this hobby, I have always faced the difficult decision of which system to use to bring new players to enjoy this incredible world, but I have never found something that was simultaneously simple and immediate for the players , yet modular enough to expand if desired.

So I wrote mine.

What is the License?
All material published here is presented under a Creative Commons Attribution 4.0 license. Feel free to remix, copy, hack, and add to the content of this File; I ask only for credit to be attributed. This system is born from the inspiration and creativity of dozen authors, so i'm just doing my part.

NEW IN BETA : Added a VEHICLE COMBAT ,MAGICAL ITEMS, tweaks and more!
NEW : Updated Character and Spell Sheet and added a Character Generator on Perchance!

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A Setting Agnostic Game System based on the GIST!

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Arcane Almanac Vol.1 by Ruolatori Solitari

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L'ambientazione ufficiale di Heroic Havoc!

Arcanastrum, un mondo dove le rovine antiche e i misteri perduti si intrecciano con la magia e l'avventura. Attraverso le città in rovina, le foreste incantate e i mari misteriosi, vieni a scoprire un'ambientazione che catturerà la tua immaginazione e ti condurrà in un viaggio epico.

Scopri un Mondo d'Incanto e Pericolo

Le terre di Arcanastrum sono ricche di segreti e antichi poteri. Esplora città abbandonate, lotta contro creature mistiche e incontra personaggi enigmatici.

Rivivi il Fascino delle Epopee Perdute

Scala le Montagne Eremite o solca il Mare delle Ombre cercando tesori dimenticati e avventure senza tempo.

Preparati all'Avventura

Combatti creature preistoriche, interagisci con fazioni imperscrutabili e risolvi antichi misteri mentre ti inoltri in un viaggio che metterà alla prova il tuo coraggio e la tua astuzia.

Arcanastrum è gratuito! Questo volume è a prezzo di costo

Scarica la tua copia PDF.

Questa ambientazione è scritta da Ruolatori Solitari, un gruppo senza scopo di lucro dedicato ai giocatori di ruolo solitario!

Il cartaceo è a prezzo di costo su Amazon!

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Nel mondo del gioco di ruolo solitario , un'avventura si svela attraverso l'immaginazione e la creatività.

Questa breve introduzione è la guida essenziale per coloro che desiderano esplorare mondi fantastici, affrontare sfide epiche, e sviluppare personaggi indimenticabili, tutto da soli.

Con tecniche, consigli e suggerimenti, scopri come dare vita al tuo mondo di gioco, gestire l'incertezza con un oracolo, e creare trame coinvolgenti e personaggi intriganti.

Che tu sia un veterano del gioco di ruolo o un neofita curioso, avventurati nel GDR solitario e scopri un nuovo modo di giocare.

POD a prezzo di costo su Amazon
Cerchi una guida più completa ed esaustiva? Ho pubblicato GDR Solitario - Guida Pratica con 150 pagine di consigli, tecniche e due motori di gioco pronti all'uso
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Cerchi altri appassionati con cui confrontarti?

Unisciti al gruppo Ruolatori Solitari!

t.me/ruolatorisolitari Visita anche il portale ruolatorisolitari.it dove potrai trovare articoli di approfondimento e una lista di risorse per iniziare le tue partite!

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Giochi di Ruolo Solitari - Una breve introduzione

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Nel mondo del gioco di ruolo solitario , un'avventura si svela attraverso l'immaginazione e la creatività. Questa breve introduzione è la guida essenziale per coloro che desiderano esplorare mondi fantastici, affrontare sfide epiche, e sviluppare personaggi indimenticabili, tutto da soli.

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L'ecosistema di Heroic Havoc - Nuova edizione e carrellata sui supplementi

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How to play published D&D adventures solo using ChatGPT. Create a text adventure based on published material and play without a DM.

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Come giocare dovunque senza usare niente - GdR solo

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A one-page solo RPG you play while you fall asleep

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Journaling Games I've Played - Collection by Paul Czege

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I'm way deep into journaling games lately. My zine about playing them, The Ink That Bleeds , is available here. This collection is all the ones I've played on itch.io.

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Crum è un gdr ispirato alla corrente osr, pensato per giochi di ruolo di combattimento e avventura, veloci, semplici e con alta mortalità, da giocare in solitario o in gruppo.

* Personaggi Umani *
I personaggi protagonisti sono esseri umani: non sono leggendari eroi, ma neanche degli sprovveduti, e partono all'avventura con competenze o talenti che li caratterizzano come individui speciali.

* Corruzione arcana *
La Magia è diffusa nel mondo di gioco, ma è una forza che corrompe chi prova a plasmarla per il proprio tornaconto.

* Magia aperta *
Ogni incantesimo nasce dall'unione di una Volontà (proteggere, dominare, distruggere...) e di un Aspetto (tempo, fuoco, mente, creature...).
Più è impattante più è alto il suo costo in Corruzione.

* Risultato del dado non-binario *
Ogni prova ha tre esiti: successo pieno, successo parziale ("sì, ma..."), fallimento.

* Necessario per giocare *
Il manualetto di gioco, carta, matite, gomme per cancellare, almeno un dado a 20 facce e un dado a 6 facce, Scheda del Personaggio.

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Crum prende spunto da gdr come e Heroic Havoc (a cui deve moltissimo).
Proprio come Heroic Havoc, anche Crum è un "cantiere aperto", in continua evoluzione. La filosofia alla base è: provare il piacere di giocare e di inventare.
Stravolgi le regole, modificale, inventale.
Il gioco è tuo!

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*Nota bene*
Il progetto si divide:- Crum sarà un gdr completamente sviluppato, ricco di tabelle, esempi, altre idee;
- Crum Engine sarà la versione SRD, ridotta all'essenziale, pronta per essere presa e modificata. Controlla tra i download!

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Probabilmente non hai molto di diverso dalla gente comune.
Non sei un prescelto e probabilmente neppure un vero eroe.
Ma quello che conta è che hai deciso di fare la differenza, sporcandoti le mani!

Heroic Hands è un compendio di regole opzionali per Heroic Havoc, di Ruolatori Solitari.

Questo supplemento è pensato per giocare in solitaria o in gruppo.
Circa 50 pagine di idee e regole.
Usa quelle che ti piacciono, provale, stravolgile! E torna a dirmi cosa ne pensi.
Cartaceo disponibile su Amazon!

All'interno troverai regole per:

gli Eroi (età, pezzi del passato, motivazioni, giocare eroi non umani)

la Fortuna (contro la morte, l'arrivo della Nemesi)

le Competenze Specializzate (elenco alternativo, giocare solo con gli incantesimi)

la Magia (effetti con i dadi, Corruzione, Esplosione Magica, Oggetti Magici)

l'Equipaggiamento (carico e armature)

le Creature (comportamento, estinzione, sminuzzarle)

i Dungeon (riposare nelle stanze, attacchi a sorpresa, minion e Boss, comportamenti dei nemici, Magia Nemica, Mostri cubici, trappole)

Versione 1.3
Aggiornato a Heroic Havoc 1.4

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Heroic Hands è un supplemento per Heroic Havoc.

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In the lands where the wind howls like a beast untamed, you forge your path. They say the gales here shape not just the land, but the very spirit of those who walk it. You are one of those souls, a wanderer amidst the churning skies and the earth that bites with frost.

Against the Wind is a solo/coop fantasy-adventure sandbox game in a land ravaged by fierce winds and biting cold, all infused with a subtle pinch of fairy tale ambiance. In this world, players step into the roles of magical nomad heroes, confronting the relentless climate, traversing diverse landscapes, and following their own unique paths.

The game blends traditional and modern styles of play, merging the classic elements of fantasy adventure - like wilderness exploration and dungeon delving - with contemporary, narrative-driven mechanics.

Play solo or with your friends: no need for a GM, the game procedures guide you through your adventures.

Create your own world: rules on how to draw your map and discover the world as you travel the lands.

Unique characters: 19 random tables to create a character unlike any other.

Classic and modern: dungeon delving and wilderness exploration with modern, story-driven mechanics.

All-in-one: 60+ tables to create locations, challenges, features, people and more, with step-by-step guides on how to do so.

Here's a sample character, entirely created by rolling on some of the tables in the book:

A single resolution mechanic takes care of all kinds of actions. Here's how it works:

Pretty easy, right? In the book, you'll learn how to create prolonged challenges, leverage your character traits for a better chance of success, and spend and recover your resources.

Your purchase includes:
► This game was made possible by the support of my amazing patrons. Join today and get all my future games for free!

100-page, full-color, totally hyperlinked and bookmarked PDF, both on-screen and printer-friendly versions.

The Book of Tables, a PDF with all 195 tables to create anything, from characters to locations, from features to dungeons.

Custom character sheet, both classic and form-fillable versions

At-cost print-on-demand coupon for the 7.44 x 9.68 in (189 x 246 mm) book, both in paperback and hardcover options, and for the Book of Tables (same size, saddle stitch)

Every purchase adds +1 community copy

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A sandbox adventure game in a harsh winterland with a pinch of fairy tale flavor