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Final Outcome 3 - Characters Interacting

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Final Outcome 3 - Characters Interacting

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This outcome shows Alyssa and Michelle interacting with each other, I imagine Michelle is rather close off from Alyssa and Alyssa being more forward and confident.

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Final Outcome 2 - Michelle Character Sheet

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Final Outcome 2 - Michelle Character Sheet

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This outcome is a character sheet for a character named Michelle, she is born in the city of Heaven and is therefore labelled heaven-born. She is a grey angel, one who has a high status and follows the really strict ruling in Heaven. She can be condescending and stuck up, especially towards those she deems a “lower” status to her.

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Final outcome 1 - Alyssa Character Sheet

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Final outcome 1 - Alyssa Character Sheet

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This outcome is the first character sheet for Alyssa who is born in the city of Hell, therefore she is Hell-born. She is a demon, one that is passionate about her ideas and those she cares about.

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When looking at this outcome, it felt empty so I thought I would add to it and make it also have a symbol that represents Heaven. The apple representing the apple from Adam and Eve, the halo representing “angels” and the leafs to add to the “regal” feel of Heaven.

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Interaction progress - block colours down

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Interaction progress - block colours down

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I now have all the colours down with no shading, aside from Alyssa’s hair. I am really happy with how this outcome is coming out.

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After receiving feedback on this outcome in particular, I decided to work on it a little more, adding some cracks to the houses to make them look more "old" and "decrepit". I also made sure the doors got a more "worn out" look instead of them being a bright blob that seems out of place from the landscape. I also included some dead tree branches to add to the "dead land" vibe while still making it look scarce of life.

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Interaction progress - noted feedback and making adjustments 

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Interaction progress - noted feedback and making adjustments 

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This is where I started noting down feedback I got and made adjustments and improvements using the feedback as well as my own judgement to help improve the work. I am now happier with the backgrounds and the “chibi” drawings, since they now better show how the two differing characters would interact.

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Interaction progress - adding colours and backgrounds

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Interaction progress - adding colours and backgrounds

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I decided to draw somewhere on the outskirts of “Hell” where it seems to be more secluded and scarce of life.

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Here I drew a couple of sketches of the two characters interacting with each other. One of the sketches show a more “chibi” version of them to more clearly show how they would look when interacting with each other. The main sketch having used the poses I created on pose.myart and am really happy with how it looks.

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For Michelle, this will be her character sheet as well, her colour pallet ended up being more cooler tones which is supposed to show that she is more “cold” and “judgemental” which is how I’d imagine Heaven-born would be in the world considering the rank they would be and how much power they hold over other beings.

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This will be Alyssa’s character sheet with her final design and colour pallet on the sheet. I do feel like maybe more could be added to the sheet such as her age and career perhaps, but I am happy with this outcome for her as a character.

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In this image I have added a few details that were missing such as colours and her tail, I even made sure that her eye still has the yellow sclera that the original sketch had as I feel like it is a key way to identify her as “Hell-Born”.

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Michelle, Heaven-Born. Here in this sketch, I took the other colours from the colour pallets I created and tried to keep to the theme of making her “angelic” while trying to convey a condescending or judgmental aura around her.

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Here, I took the colours and one of the poses I created for Alyssa and recreated the sketch. This time is feel like I like this outcome more as it fits the character more.

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Alyssa, Hell-Born. Made on ibisPaint on my iPad, I combined colours from the colour pallets I created to use for the character designs. The only thing is that I don’t entirely like this sketch and feel like it could be better.

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This was inspired by a video I watched where someone explained that originally Sirens were believed to have wings and not tails. The only reason why today they are more associated with the ocean is due to mermaids. So I thought I would create a character design using the idea that Sirens have wings.

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I used Pinterest to gather some images for inspiration for creating Character Designs.

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The city in between Heaven and Hell is more open with more unnatural colours, purple and red grass cover the plains with few houses or cottages decorating the plain. This image was created so that I can show what it could look like.

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The brushes used are called Lustfull-stray and MzooWaterColor (blend,paper,texture), found online and imported into the app through the app website.

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I experimented with different brush types on ibis paint to try and create hair that looks maybe a little more realistic yet still stylised. The brushes used are called Lustfull-stray and MzooWaterColor (blend,paper,texture), found online and imported into the app through the app website.

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Sourced from coolors.co, I generated these colours from the mentioned website to create different colour palletes for the character designs

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Starting with creating poses, using references and aiming for certain emotions or feelings about the character. Do they come off as cocky or confident, can you clearly tell if they are judgmental or friendly? Those are the sorts of questions that go through my mind whilst creating the models on pose.myart.

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Here is a sketch of a fallen angel, a girl who was once part of Heaven but broke one too many rules and was sent down to Hell.

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1. Here I decided to start experimenting on ideas of how certain “angels” could look. With this angel, Lucille, I imagine that she is an older angel with more “traditional” attire for a guard angel.

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To contrast Heaven, this image illustrates how Imagine the housing in Hell would look like; roughed out houses made out of recycled or old materials, or houses built into the ground

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Here I have illustrated a rough idea of what the homes of Heaven would look like; big, fancy and mostly in the colours white yellow and blue.

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Fran Bow is a Psychological Horror game by Killmonday Games

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Hazbin Hotel is a show you can find on Amazon, it takes place primarily in Hell.

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World Building - Purpose of the Characters and Idea developing

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World Building - Purpose of the Characters and Idea developing

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In the document, I talk about a world that I have created for my Original Characters, giving them a purpose and a place to reside in. I talk about there being different worlds, one specifically where I focus on the idea of 'Heaven' and 'Hell' but as actual places the characters can go to even before they die. Heaven being a restricted place with morbid ideals of how to deal with 'sinners'. Hell being a more free place, but also very chaotic and with no laws.

With this, I intend on creating two characters, one from Heaven and one from Hell. I wish to design them as characters and then maybe create an outcome of the characters interacting with one another.

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Here is a fun sketch I decided to do with 4 of my Original Characters that I created in their world, posing together as friends.

I used a free template from ibisPaint for the sketch.

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This is a character I have designed inspired by an American Anime RWBY. It is a series that I love and the characters in the show are well designed.

I used posemyart for both of the poses to help with posing the character how I wanted to.

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This was a character I designed inspired by a Hazbin Hotel character named Vox who seems to be an antagonist in the series. I used posemyart to help create the pose for the character before doing the lineart

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Here are some examples of me using the posemyart website to create poses to then transform those poses into art, allowing me to experiment with more dynamic posing for different characters.

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This document explains what I planned in doing, what shows or games I am looking at for inspiration and a little bit of research on Resident Evil characters. (Might edit later to shorten the length of the paragraphs)

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This document has a lot of writing and a few images explaining games/shows and the characters I chose to analyse and be inspired by.

A lot of these characters have the fact that they aren’t human in common as I am focusing on character design for humanoid/non human characters for my project.

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Despite having experience with Illustrator, I thought it'd be good to take part in Illustrator sessions where I can learn more skills on the program. This did mean starting from scratch and learning how to use things like the paintbrush tool and shape tool.

Here are the outcomes I produced in the first session.

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Purpose of choosing to do Character Design

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Purpose of choosing to do Character Design

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This document explains the world I would like to create one or two character designs for, giving them a purpose and reason to be created.

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I have decided it would be a great idea to analyse different characters from games, movies etc. I think this would be an innovative idea because it would help develop my understanding of Character Design and how different people go about it in the industry.

Some of these will have human characters, others will not, I believe that doing research on a variety of different characters will be of immense help with my research. Especially when some of the games have become popular and people loving the designs of the characters and understanding why these characters are so loved.

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Regenerators - character design research

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Regenerators - character design research

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'Then there's the Regenerators, in the remake they're called "Regeneradors" but the big RE4 fans know them as Regenerators. The name is fitting because they regenerate and are almost invincible, they bring the horror to the survival horror part of the genre and really stalk the player. Even in their first encounter (in the remake) they are stood right outside a door and they immediately go to attack you, you can only find their weak spots once you've acquired a specific scope but just by looking at them they define "failed experiment".' - from my friend

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The Merchant - character design research

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The Merchant - character design research

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'So first is the merchant he's mostly hidden and remains anonymous. We the players just assumes he prefers it that way because all he wants to do is sell us stuff. In the game, he keeps some of his wares in his coat as he's supposed to resemble a shady dealer, but in the world of RE4 (Resident Evil 4), he's actually a sign of peace and temporary safety.' - from my friend

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Extended Diploma proposal sheet - Guinever Thompson

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Diane Arbus - Artist Rooms in Hitchen Museum

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Diane Arbus - Artist Rooms in Hitchen Museum