# data[].attributes.headline
OPTIONAL PART 2: Mr. Brandon's Animation Names that are called in his Player Code

# data[].attributes.subject
OPTIONAL PART 2: Mr. Brandon's Animation Names that are called in his Player Code

# data[].attributes.body
Make sure the names of your animations match up with what is called in your code

# data[].attributes.headline
OPTIONAL: Mr. Brandon's Code for Flipping Character Animation and Switching Animation

# data[].attributes.subject
OPTIONAL: Mr. Brandon's Code for Flipping Character Animation and Switching Animation

# data[].attributes.body
See Other post for animation names

# data[].attributes.attachment_link.title
Mr. Brandon's Flipping and Switching Player Code

# data[].attributes.body
extends Area2D

@onready var timer = $Timer

func onbody_entered(_body):

print ("You died!")

Engine.time_scale = 0.5

body.getnode("CollisionShape2D").queue_free()

timer.start()

func ontimer_timeout():

Engine.time_scale = 1

get_tree().reload_current_scene()

# data[].attributes.body
extends Area2D

@onready var game_manager = %GameManager

@onready var animation_player: AnimationPlayer = $AnimationPlayer

func onbody_entered(_body):

game_manager.add_point()

animation_player.play("pickup")

# data[].attributes.body
extends Node2D

const SPEED = 60

var direction = 1

@onready var ray_cast_right: RayCast2D = $RayCastRight

@onready var ray_cast_left: RayCast2D = $RayCastLeft

@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D

# Called every frame. 'delta' is the elapsed time since the previous frame.

func _process(delta):

if ray_cast_right.is_colliding():

direction = -1

animated_sprite.flip_h = true

if ray_cast_left.is_colliding():

direction = 1

animated_sprite.flip_h = false

position.x += direction SPEED delta

# data[].attributes.attachment_link.description
Download the latest stable version of the Godot Engine for Windows

# data[].attributes.attachment_link.description
Find game assets tagged Pixel Art like Combat RPG - 1000K Characters, Modern interiors - RPG Tileset [16X16], Sprout Lands - Asset Pack, Tiny Swords, Tiny RPG Character Asset Pack v1.03 on itch.io, the indie game hosting marketplace. Pixel Art refers to the charming, simplistic, retro/renaissance style of very-low-resolution graphics, such as from the

# data[].attributes.attachment_link.description
Piskel, free online sprite editor. A simple web-based tool for Spriting and Pixel art. Create pixel art, game sprites and animated GIFs. Free and open-source.

# data[].attributes.body
extends Node

var score = 0

@onready var score_label: Label = $ScoreLabel

@onready var audio_stream_player_2d: AudioStreamPlayer2D = $AudioStreamPlayer2D

func add_point():

score += 1

# data[].attributes.body
Just dont

# data[].attributes.body
Yap in hear but no spamming :)

-Apollo

# data[].attributes.body
my coin thing i made pls dont touch

# data[].attributes.body
hi

# data[].attributes.body
These are the assets that Apollo made on Day One Up Of America's Next Game Designer for his video game. They include the John IDLE, John With Blaster, And Ghost Death.

It also has his Ball Bounce Piskel file

# data[].attributes.body
Lil guy by CARTER

# data[].attributes.body
oneshot ahh

# data[].attributes.body
spam this with likes and comments then again i did it for lenny

# data[].attributes.body
I beat the game without getting any coins like it and comment spam plz also i was the first :)

# data[].attributes.body
This is the Tutorial that Mr. Brandon had! :)

# data[].attributes.attachment_link.title
How to make a Video Game - Godot Beginner Tutorial

# data[].attributes.body
this is his gaming channel

# data[].attributes.attachment_link.description
It’s Blaze and Lightning, but in Gaming! Plz subscribe 😀😃😄🙏🙏

# data[].attributes.body
done and actually looks like cat

# data[].attributes.body
Download this zip file, unzip it, and open it in Godot (*note: you will need to download Godot at home to work on it)

# data[].attributes.body
You will need to download and unzip this file before opening it in Godot

# data[].attributes.body
Download this zip file, unzip it, and open it in Godot (*note: you will need to download Godot at home to work on it, and upload a rezipped folder)

# data[].attributes.headline
talk here because other post isbreaking my computer

# data[].attributes.subject
talk here because other post isbreaking my computer

# data[].attributes.body
Reveal yourself