# data[].attributes.attachment_link.title
11_Design Communication (ID)_All Keywords (1)

# data[].attributes.body
The project uses a blue-scale palette and a clean sans-serif logo, with a negative version for contrast creating a consistent and aesthetic design.

# data[].attributes.body
This website *creates* a *balanced* *space* for big quantities of data.

Also we use *contrast* colors to catch user’s eyes.

# data[].attributes.body
The project uses a blue-scale palette and a clean sans-serif logo, with a negative version for contrast creating a consistent and aesthetic design.

# data[].attributes.body
we are going to create a interactive experience with the layout setting inspired by a japnese artist. our main focus is the narrative and visual.

# data[].attributes.body
My project is a interactive game that takes place black and white world. So everything is on grayscale. And there will be a rhythm game of sort, where the players need to press the aligned buttons on the table. And while everything else is in black and white, the buttons will have colors, so that the players know that its the Focal Point

# data[].attributes.body
My project is very visually aesthetic, using multiple colors and types of graphs to make it look cohesive and nice. The contrast between each graph makes it look more organized, as well as creating dimension.

# data[].attributes.body
As part of my book project about amazing animal stories, I experimented with the look of the cover, particularly with materials. I used typography for the design and crafted the cover out of high-quality glass.

# data[].attributes.body
We are creating good quality application that can balance technical ability for our seniors. 👐🏻🙆🏻‍♀️🧓⚖️📲

# data[].attributes.body
My project idea is a sustainable tile using eco friendly materials and attractive patterns. It will not only look good, but also, will be efficient in both interior and exterior aesthetics.

# data[].attributes.body
Explore different section of rhythm piano game from a foreign artist

# data[].attributes.body
Harmony

The model’s colors and shapes create harmony and help patients feel calm.

Focal Point

The main shop is the focal point that draws the user’s attention.

Composition/Balance

The model’s composition is balanced, making it easy and relaxing to build.

# data[].attributes.body
1. My project uses harmony, contrast, and opacity to show emotional changes through seasons.

2. With soft composition and clear hierarchy, it creates a calm interior that guides users through a peaceful threshold.

# data[].attributes.body
«Oceans of Light»

The Immersive room shows the harmony of nature and technology. It uses contrast in light, sound, and texture to catch attention. The project creates an underwater-like space to raise awareness about ocean life.

# data[].attributes.body
We’re creating an interior space for humans and their pets, so that they can enjoy a peaceful and happy life ^u^

# data[].attributes.body
Our game HUENIVERSE is a journey of Contrast and Rhythm, where you use colors to restore a fading world. Conquer three vibrant challenges and create your own Focal Point in a sea of gray!

# data[].attributes.body
My project creates order and regularity in motorcycle parking by combining a physical barrier with app control. The combination ensures a clear hierarchy between parked and available spaces, preventing disorderly parking.

# data[].attributes.body
We have created a VR gaming experience which takes players aboard an abandoned space station as they try to make their way back home. We hope players can enjoy this journey as they solve a combination of challenges in this virtual reality dimension and help our stranded atronaut lost in orbit.

# data[].attributes.body
1. The project uses hierarchy to organize emotional categories, guiding users through a structured interaction from selection to experience.

2. By using juxtaposition of physical motion and digital animation, the system creates a playful bridge between tactile engagement and emotional storytelling.

# data[].attributes.body
_Combination

A seamless combo of gesture tracking and period care, made to log, analyze, and share effortlessly.

_Aesthetic

A warm, soft-toned purple interface that feels gentle and comforting.

_Pattern

A pattern is a proven way to solve a common problem in a given situation.

# data[].attributes.headline
My project is a design that puts all the sockets together and makes a model based on a 1:1 ratio. In addition, each socket, mobile phone holder and other functions are designed based on real product parameters.

# data[].attributes.subject
My project is a design that puts all the sockets together and makes a model based on a 1:1 ratio. In addition, each socket, mobile phone holder and other functions are designed based on real product parameters.

# data[].attributes.body
My project explores the rhythm of jazz as both a musical and cultural force, highlights the juxtaposition of cinematic portrayals across race and era, and offers a deep context for understanding jazz’s representation in film.

1. rhythm

2. juxtaposition

3. context

I didn't really use these words as design major because my project is an literature essay.

# data[].attributes.body
The design of this wallet was based on the aesthetic preferences of my client. I tried to balance the functions of a regular wallet with additional features that reflect her personal interests. I also aimed to add a cultural touch by using a pattern that is familiar to Vietnamese.

# data[].attributes.body
“By adjusting the rhythm and opacity design of the hydration reminder app and integrating a personalized program, we created a smart hydration experience tailored for fitness enthusiasts—paired with a smart bottle cap and fitness wristband.”

# data[].attributes.body
5/21

Before the night ends

Our project is kinda abstract and we tried to use different elements to contrast the reality and the dream.

# data[].attributes.body
1. This is a mock-up of a disaster prevention app.

2. We contrast the app from the old one and the new one.

3. We also create a new product and design the exterior of the product which is connected with the app.

# data[].attributes.body
Simple, pattern, harmony

# data[].attributes.body
Our design embraces an abstract form that, while not directly portraying a specific creature, intuitively recalls a sea turtle and the ocean. The choice of material—recycled ocean plastic—transforms marine waste into something purposeful, reinforcing the message of sustainability. The canopy, crafted from rope to represent fishing nets, visually merges with the form to symbolize a turtle caught in a net, creating a narrative that is both meaningful and environmentally conscious.

# data[].attributes.body
My part in the project was illustrating the storyboard. I chose a comic format to tell the story. The work features a contrast between a rough beginning and a happy ending. I also created a poster, which I believe turned out to be quite aesthetically pleasing.

# data[].attributes.body
In my game, the flashlight not only creates a contrast between light and darkness, but also renders areas outside the player’s field of view in grayscale, enhancing the fear of the unknown beyond their vision.

# data[].attributes.body
We place the frame juxtaposition , and we mock-up the virtual world onto the reality window frame .

So that we could see proportion of the different worlds through the frame.

# data[].attributes.body
My project explores Juxtaposition, Abstract Aesthetics, and Ambiguity to create chairs that visually express the distinct personality of each cognitive function.

# data[].attributes.body
This semester’s project is furniture design. We created a non-electric massage chair that incorporates the concept of traditional Chinese acupuncture points. It uses a rocking motion to provide soothing relaxation.

# data[].attributes.body
Virtual concert game using Blueprint virtual scripting language, Unreal program, with emotional listening interaction element features

# data[].attributes.body
It helps organize the period-related process — from managing pad stock and tracking time, to strengthening the bond between family members.

It offers a resolution to the common struggle of remembering and recording menstrual cycles.

It’s a combination of pad storage and automatic period tracking.

# data[].attributes.body
Hierarchy and computation because they reflect a visual structure system in smooth order along with thematic grouping. Typography because of the use of letterforms and overall focus of design language in our project

# data[].attributes.body
1. Contrast – Shows the conflict in broken relationships. Use opposites in visuals to reflect emotional tension.

2. Harmony – Represents healing and reconnection. Balanced design can express peace and resolution.

3. Element – Each part of the zine tells the story. Together, they build the message of mending and growth.

# data[].attributes.body
My project blends modernism with fitness innovation, using your smartphone to project holographic visuals with elegant opacity. Its design emphasizes regularity , ensuring a stable, immersive experience where every run feels like a journey beyond reality.

# data[].attributes.body
1. The project combines abstract emotion with a contemporary aesthetic.

2. The combination of animation and physical interaction invites users to cross an emotional threshold.

# data[].attributes.body
My final project is an app.(UI)

This app helps you easily search for routes and check real-time bus arrivals. Whether you’re commuting or exploring the city, get accurate, up-to-date transit info right at your fingertips.

1.grid

2.harmony

3.create

# data[].attributes.body
This semester’s project is furniture design. We created a non-electric massage chair that incorporates the concept of traditional Chinese acupuncture points. It uses a rocking motion to gently soothe and relax. The backrest features an elegant and symmetrical floral design, while the armrests are crafted from high-quality bamboo, bent into shape using heat.

# data[].attributes.body
LifeSync Sphere brings harmony into everyday life by sensing your surroundings and adapting to your emotional needs. Built with thoughtful materials that are soft and inviting, it’s designed to feel like part of your home. Whether you’re working, relaxing, or sleeping, it helps create calm moments through gentle light, sound, and presence.

# data[].attributes.body
My project is a transformable suitcase that saves space when not in use. It’s designed to be compact for home storage and flexible for different travel needs.

Quality / space/ interior

# data[].attributes.body
The Stand n’ Snack machine is crafted with a thoughtful visual and interactive Rhythm that gently guides users through sitting and standing cycles, making posture change feel natural and engaging. Its interface embraces Negative space, creating a clean and focused design that highlights essential information without overwhelming the user. Above all, the product promotes Sustainability by cultivating long-term healthy habits and reducing unconscious snacking behavior through smart environmental cues.

# data[].attributes.body
This miniature dessert house is designed to bring comfort and emotional relief to people going through challenging times, such as hospitalization. By integrating carefully selected dessert-themed elements—from soft textures to playful forms—it creates a cozy environment that feels warm and inviting. The overall harmony of colors, materials, and scale helps soothe the mind and uplift the spirit, offering not just a visual delight but also a sense of emotional support. This space is more than decorative—it’s a small sanctuary where healing begins with sweetness and care.

# data[].attributes.body
5/21

My project uses the form of the chair to explore the beauty and dignity of diverse skin tones. It highlights the juxtaposition of material textures and tonal variation, inviting reflection on representation, inclusion, and identity through design. The arrangement of the chairs creates a rhythm that mirrors community and individuality, offering a thoughtful context for diversity in spatial environments.

1. rhythm

2. juxtaposition

3. context

I used these words to frame my chair design concept, drawing from ideas of cultural presence and visual dialogue in space.

# data[].attributes.body
My project this semester is about making a combination of modern technology and the anciet stories of the bible. The game will feature elements of visual blockage (ex: fog, leaves, smoke) to disturb the player in completing a quest to find an answer to his question. Throughout the game, the visual bloackage will vary by opacity—it wont be much of a bother in the beginning, but it will get thicker and darker.

# data[].attributes.body
If i have to describe my project in 3 keywords it will be

1. Interior

Since it is a gaming gadgets so i actually have to think whether the item matches with other items in the space like lamp, computer or desk color

2. Modernism

Designing gaming gadgets need to consider whether is look modern enough

3. Space

The gaming gadgets need to blend in the gaming space

# data[].attributes.body
We used Figma to redesign the EZ Way app with better aesthetic and harmony. It was my first time using Figma. We also designed a machine that connects by Bluetooth, giving users space to check and print package info easily. It fits different phone sizes for a smooth experience.

# data[].attributes.headline
5/21。     MR Anydoor’s works blend creativity and technology, showcasing a futuristic vision with humanistic care. They lead audiences through time and space, inspiring imagination, endless possibilities, and deep reflection

# data[].attributes.subject
5/21。     MR Anydoor’s works blend creativity and technology, showcasing a futuristic vision with humanistic care. They lead audiences through time and space, inspiring imagination, endless possibilities, and deep reflection

# data[].attributes.headline
We place the frame juxtaposition , and we could see proportion of the different worlds through the frame. And we mock-up the virtual world onto the reality window frame 

# data[].attributes.subject
We place the frame juxtaposition , and we could see proportion of the different worlds through the frame. And we mock-up the virtual world onto the reality window frame 

# data[].attributes.body
VIZOX is a pair of AR sports glasses designed for STRAVA users.

It shows real-time workout data like speed and heart rate right in front of your eyes, so you don’t need to look down at your phone or watch.

We used a clean layout and simple hierarchy to redesign the interface, making it easy to read while moving.

With contrast and clear elements, plus bone conduction audio and a small camera, VIZOX makes tracking your exercise safer and more comfortable.