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Catalina de Erauso was very influential 

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Catalina de Erauso was very influential 

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Catalina de Erauso was very influential (for good or bad) and her impact in history is still felt today.

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"I didn't know whether to rejoice or to tremble - were they cannibals or Christians?... I loaded my rifle"

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"I stole a mule and cleared out" (28).

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"a girl as black and ugly as the devil himself, quite the opposite of my taste, which was always run to pretty faces" (28).

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"a devil of a boy... fired an arrow at him... [and] the arrow lodged in the fieldmaster's eye and he went right over, so badly wounded that he died three days later. We carved the boy into a thousand pieces" (34).

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This game would be an interesting moral choose your adventure path. It would allow the player to change the ways of Catalina de Erauso and rewrite their hurtful actions. I feel like it would also be very educational on their impact on history.

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https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.rejectedprincesses.com%2Fprincesses%2Fcatalina-de-erauso&psig=AOvVaw2R-HjIvpw-_VhiXtXzLlUc&ust=1727570868970000&source=images&cd=vfe&opi=89978449&ved=0CBcQjhxqFwoTCOCx85K15IgDFQAAAAAdAAAAABAJ The source of the link for this image. This gives one an idea of how it could be animated and played!

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By using negative quotes from Catalina de Erauso's autobiography titled, "Lieutenant Nun" and realistic quotes from this week's article written by Kalhan Rosenblatt from NBC titled "HBO's 'The Last of Us' adaptation is a milestone for LGBTQ Gamers", I am demonstrating the importance of positive images in literature. This is because literature is a very influential medium and can sway large populations to believe certain concepts that can be harmful. This has been seen throughout history on several occasions. Part of this is observed in Catalina de Erauso's account of her questionable actions. These sources provide one with a holistic view of the struggles the different minority communities face within all forms of literature and how it can be confronted through education and a proper understanding of each other.

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What makes video games and "literature similar? Different

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What makes video games and "literature similar? Different

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By observing video games and literature one can see that they are similar because of their setting that is used to describe the scene and the imagery. This sets one up for the story and the background is very important in both platforms. However, they can be seen as different in their use of interactive options. There are certain book series that allow one to "choose their own adventure". However, this is not common in literature and is a differing point between the two

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Photo of same sex couple from the Last of Us video game

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Photo of same sex couple from the Last of Us video game

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"Stories like that of Bill and Frank, that focus on the couple’s romance without the societal ills of discrimination and bigotry, can be important forms of representation" (Durkee).

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Example of positive representations in digital literature from this week's article

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Example of positive representations in digital literature from this week's article

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"“Media shouldn’t ignore the very real hardships that LGBTQ people face in the world today, but it’s equally important to convey hate, discrimination — these things are not intrinsic to the human condition,” she said. “These things don’t have to exist.”"