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Logged in & Bookmarked

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Networking and computing

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logged in and bookmarked

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Our year builds on Data Handling and prepares students for how to understand how everyday life is improved through the use of streamed data.

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Our year builds on Data Handling and prepares students for how to understand how everyday life is improved through the use of streamed data.

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First question on the assessment

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Our year group builds on coding skills in games and prepares students for essential coding 1

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Questions to guide discussion

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computing skills and network

computational thinking

further coding with scratch

sphero robotics

shapes and number lesson

data handling :weather

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Term 1 (the longest): Python & Sphero (with the wonderful MT)

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Term 1 (the longest): Python & Sphero (with the wonderful MT)

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Term 2: Computing Systems & Networks, Data Handling.

Term 3 (the shortest): Computing Systems & Networks (AI) & Product Design

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Computing systems and networks: Networks and the internet

Computing systems and networks: Journey inside a computer

Programming: Scratch

Robotics: Sphero Bolt Draw Canvas to Beginning Block Programming

Nature Lessons 1-5 (Computer Science Foundations 1)

Creating media: Video trailers

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What is a computer?

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Year 1: Learning where  keys are located on the keyboard.

Year 2: Recognise that buttons cause effects.

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Our year builds on scratch form year 2 and prepares students for Mars Rover 1, external devices

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Our year builds on using Canva presentations and prepares students for using further features of Canva

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term1 internet safety, coding and internet searches

term1 2 To use broadcast to send notifications and To plan an interactive game

term1 3 To plan a storyboard

To write a script

To create props

To record a video

To edit a video

term1 1 - longest term 3 shortest

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What three things do all desktops and laptops have?

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Yr 3

Overview/Key content

Term 1

Computing systems and networks: Networks and the internet

Computing systems and networks: Journey inside a computer

Term 2

Programming: Scratch

Robotics: Sphero Bolt Draw Canvas to Beginning Block Programming

Nature Lessons 1-5 (Computer Science Foundations 1)

Term 3

Creating media: Video trailers

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Our year builds on naming some computer peripherals and their functions and prepares students for understanding that software can be used collaboratively online to work as a team.

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Sketch pad

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Term 1 - longest

1.1 - Programming music

1.2 - Robotics Sphero

Term 2

2.1 - Search Engines

2.2 - Mars Rover 1

Term 3 - shortest

Stop Motion Animation

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Term 1.1: Computing systems and networks: Improving trackpad skills

Term 1.2: Creating media: Digital Imagery

Term 2: Skills showcase: Rocket to the moon

Term 3: Programming 1: Algorithms unplugged

Adapted for Length

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Logged in & bookmarked

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Logged In ✅ Bookmarked ✅

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Bletchley Park and the history of computers

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Bletchley Park and the history of computers

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Can't upload a second photo...but we have proof!!!

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bletchley park and the history of computers

No Kapow access - can't screenshot

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Before Year 5 (Year 4): You focus on loops, conditionals, variables, debugging basics, and safe collaboration online.

After Year 5 (Year 6): You move into Python programming, refactoring, advanced data handling, and real-world tech applications like QR codes and big data.

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https://u1.padletusercontent.com/uploads/padlet-uploads-usc1/2227795096/b450eb8348e5009305480f275066a3fa/17561912491756667122952466433321.jpg?token=zXRJCG7Ut0E26TV9o6jn7hGTO6JLRIPW4V-vw04kLpRHmGi6v6BrROlz62qkMyFNl9uC4zLH2A3aMVh_JtWX9GlWHULCmOX221vqw0c50PZV0dxGlSmGv3f7gSRcrRpzP1TaqbZ281fOpfuT2ylMUaHqAM3MyxsIpwWhJueZjp_izoTVGzMzCo5e3mbEJr-kjV_Elr-O__ZMPJ20Bw4mcjiWjLSLsQUu0nKEvJoc7B4N3NVrPInBkY7HdpSRplnl-aIUOvaMZNpymThQUUFkPA==

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Logged in - yep

Bookmarked - yep

Best team photo - yep

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term 1 - Computing systems and networks

What is a computer

Data handling

Term 2 - Programming 2:Computing systems and networks 2: Word processing

Term 3 - Robotics: Sphero Indi Patterns & Sequences and Measuring

Programming 1: Algorithms and debugging

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Our year builds on earning how to explore and tinker with hardware to find out how it work and prepares students for learning about the purpose of routers.

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https://padlet.com/icsamman/all-about-kapow-rvbcs3h664e5g4bt/wish/PVKBQO1rq9e6Wj5x

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T1.1

Programming

T1.2

Robotics

T2.1

Computing systems and networks

T2.2

Data handling

T3.1

Creating Media

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Another brilliant link

https://u1.padletusercontent.com/uploads/padlet-uploads-usc1/2227795096/989c05c545dc9a3dbfb8a637243330e5/17561913268633604792013371536281.jpg?token=zXRJCG7Ut0E26TV9o6jn7hGTO6JLRIPW4V-vw04kLpRHmGi6v6BrROlz62qkMyFNl9uC4zLH2A3aMVh_JtWX9GlWHULCmOX221vqw0c50PZV0dxGlSmGv3f7gSRcrRpz5U6TGZT8dBEUvRzFZoa7E2nTWcLDZ1x9e5cey0kvtZcC027iDaB7j4CjVchU7K0q9SKiI0VUYCrom7BSPPhmsifbFNfq1gjUukRhepj40uWZItrPGnEERbVorcs_f6LqZR2xff62cduHFH10rrVJYQ==

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Creating Media - Stop Motion Animation

Question -

An animation created by drawing pages of the book and then flicking through the pages is called a...?

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Overview

Programming: Programming music

Robotics: Sphero Bolt Beginning to Intermediate Block Programming

Storytelling Lessons 1-5 (Computer Science Foundations 2)

Computing systems and networks: Search engines

Data Handling: Mars Rover 1

Creating media: Stop motion animation

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A differentiation idea is included

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Brute force hacking -

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Unit title: Computing systems and networks: Improving mouse skills

Knowledge organiser:

Unit outcomes

Pupils who are secure will be able to:

Discuss what the internet is and how it can be used.

Recognise that the internet may affect mood or emotions.

Recognise how internet use can affect and upset others.

Identify which information is appropriate to share and post online and which is not.