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There are many ways my project can go.
For example, the uncertanity of first-person/third-person allows for my game to have the pathway of either, given it being possible.
I have also had many changes in terms of theme - initially it was a first person shooter, and then it changed to a adventure movement based game, which is what I have it as right now, however I was so deadset on a shooter and now I changed the idea, anything can happen?
Another thing that has changed many times is the look of the character, I have changed this at least 3 times and still set to chnage due to dissatisfaction.

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As a games designer, it is in my best interest to get in the habit of prototyping level designs and to have an understanding of how my game should work and play, every step of the way.

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Although ambitious, I would like a playable prototype available that shows how the scene in my storyboard should be played.
I also would like to have an up-to-date, tidier storyboard depicting how it should be played, maybe as a pop-up tutorial (?), ideally suitable for someone who has no idea what my game is nor how to play it.

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My pre-production will be digitally made, and will be created in FireAlpaca. I used this for my storyboard and animatic panels before.

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Animatics aren't really what I am going for, I would like to recreate my storyboard with more relevancy as I experiment with Unity and see what is possible.

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Playing with physics, creating level areas

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Playing with physics, creating level areas

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I want to see how I can manipulate movement of a player-controlled AI, and also how to make an interactable (ie. collision) environment

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This is meant to be playable on consoles as a priority, the game should be playable on PC but will be ideally a more console-friendly experience. More casual.

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This is more aimed towards young adults, can be playable for any age group but the idea and difficulty is tailored towards young adults.

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Especially in this genre
Can be appealing to females but the general demographic is aimed towards males