# data[].attributes.body
We are making a game that includes a ball and a strip of grass that has tape labelling different prices. you have to try to roll the ball onto different.

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People that are want to have better fitness and have a passion for football

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Gethin Pugh Ben daniel Sahej Singh Jake Ondendal Alex Odendal AArav Bansaa

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We are making a football game that includes a football rolling onto a spot of grass

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pugh1@dc.edu.hk         singhs14@dc.edu.hk          bansaa2@dc.edu.hk              odendj1@dc.edu.hk odenda2@dc.edu.hk         danieb3@dc.edu.hk

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In order to enhance our skills in piano, our project is to create a mesmerising set of performances, ranging from easy, medium, to hard. This showcases our evidence of learning to the audience.

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Primary, Secondary, Teachers & Faculty, and Guardians.

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Gavin SIN (Manager, Resources + Development), Oskar TSING (Communication + Design) and Isaac CHEUNG (Research).

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Our project revolves around creating an appealing set of performances, ranging from easy, medium, to hard. We aim to enhance our articulation within the piano pieces we are performing. We are expressing how music changes as we go back in time, where we perform various pieces from the 2000s (present), 1900s, and 1800s. This showcases the gradual switch from the Classical Era, to the Jazz Age, up until Modern Pop.

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Our final product will be a live piano performance.

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Our project is to share our art journey and use this opportunity to improve our art skills, hopefully inspiring other individuals from all ages to develop their passion for art.

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Amelia Lloyd - Project manger, Communication Lead, Resource Lead  
Carmen Ho - Research lead, Development lead, Design Lead 

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We are creating documents of art that we are inspired by and making our own original art based off it, analysing the features. Throughout the year, we'll be regularly putting our art process in our journal to see how much we improved in things like, anatomy, background, facial features, perspectives, ect. We would most likely make some tutorials or step by step guides for others. We will be doing traditional art and digital art or both. 

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hoc66@dc.edu.hk - Carmen 
lloyda2@dc.edu.hk - Amelia 

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Sharing our art process journal and improving our art concept of anatomy and facial features etc, and seeing how much we have improved. 

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We interviewed people our age and they said that soaps currently are boring so this is the problem that we want to solve..Our project is to make handmade, eco-friendly and expressive soaps for ages 12 and above.

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Tanya Pillai - Project Manager
Isla Machin - Researcher 
Millie Jackman - Marketing and sales representative
Jasper Lam - Accounting and resource lead 

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We are making fun, eco-friendly and expressive soaps for ages 12 and above because many soap brands right now and boring and use harmful chemicals. Our soaps will have different coloured beads/crystals inside to make it a more fun and enjoyable experience for everyone. We interviewed people our age and they said that soaps currently are boring so this is the problem that we want to solve. Now, the students will look forward to getting a better hygiene

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pillat3@dc.edu.hk - Tanya
machii2@dc.edu.hk - Isla
jackma2@dc.edu.hk - Millie
lams36@dc.edu.hk - Jasper

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Our Project is to buy football and tote bags and decorate them for our customers.

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Jia Toong - Product developer and Marketing
Katie Yu - Project manager and Researcher 
Nancy Li- Accountant/ resource lead 
Nehan Siddiqui - communicaition lead 

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Kick and Carry aims to decorate footballs and tote bags for people who want unique customised footballs and tote bags that match their personalities. Our product is designed for people who are ages 5 and above. 

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toongj1@dc.edu.hk - Jia
yuc41@dc.edu.hk - Katie
liq2@dc.edu.hk - Nancy
siddin2@dc.edu.hk - Nehan

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This project will help people who want to show their personal styles and passions, since there are certain restrictions because of the dress code. The temporary dye should come out after washing or in a short while, which allows self-expression that stays within the school rules.

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DC has a lot of rules on appearance- dress codes that restrict personal tastes. Our project focuses on using temporary dyes on people's hair with different styles to allow people in our community to express themselves through their hair. This project uniquely features different styles of hair dye such as colored streaks, tips, and more. We are aiming to use natural and harmless dyes for this project -making sure it's okay to use for people with allergies- and more. It helps bring in a new matching, happy, element for family and friends.

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Friend groups who want to take fun photos together

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Sofia KATSANOU-Design lead, Pauline MANDULA- Management and Development lead, Erin MO- Research lead, Scarlet JONES- Resource and Communication lead

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Taking pictures of the customers' hair (dye/style)

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We will learn and improve our basic basketball skills such as shooting and dribbling to a satisfactory level and record evidence along the way. These skills consist of Lay ups, Accurate three point shot, crossovers, rebounding, defense, passing, and mid range jump shots.

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People who play basketball and/or interested in

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Nagarjun Sethunagamuthu 
Max Zeng
Ashvon Boteju
Barret Leung
Jun Umibe
Ushnik ROY

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This project demonstrates our teamwork and collaboration as a group while also learning and improving our skills.

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A legal basketball match that showcases and demonstrates all the skills we learnt along the way. Along with this we will show a before and after video of our skills that we learnt.

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This project is about making a short video that explains aviation in a fun and simple way for students aged 11 to 16. It will show how planes fly using lift, thrust, drag, and control surfaces, and how airlines and airports work. The video will use animations and real-life clips to make it easier to understand. A lot of students see planes and airports but don’t really know how they work. Aviation is usually taught in a complicated way, so this video will help explain it clearly. I will ask students and teachers what they want to learn before finishing the video. I will also learn new skills like animation and research while making it. To check if the video works, I’ll use short quizzes and feedback to see what people learned.

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The video is made for curious learners, especially students aged 11 to 16 in secondary school, who want to understand how aviation works in a clear and engaging way.

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Kian Klopper (Project leader, Reasercher) Daniel Boag (Organiser)

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We are making a 10-minute video that explains aviation in a fun and simple way for students aged 11 to 16. It will show how planes fly using lift, thrust, drag, and control surfaces, and explain how airlines and airports work. The video will use animations and real-life clips to make things easy to understand. Many young people see planes often but don’t really know how they work. Aviation is usually taught in a complicated way, so this video will break it down clearly. To make sure it’s useful, we’ll talk to students after finishing it. We’ll also check what viewers learn through short quizzes and feedback, and we will also conduct surveys to see if there is interest in the topic.

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Informative Aviation Video and Presentation 

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We will learn and hone our media skills (Photography, Video editing), and share our improvements over the course of the school year as a final presentation

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Selene NG - Project Manager, Communication Lead
Emily XIN - Design Lead
Claire LEE - Research Lead
Hermione NIE - Skills Coach 
Angie HO - Operation Lead 

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This project shows students our improvement with photography and editing skills. We will save our work to demonstrate the significant improvement we have made from the beginning of the year to the end. 

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Final showcase of our progress (Photographs and edited videos) 

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We are a group of young fishermen that aspire to improve our fishing skills in all aspects including baiting, creating lures and effectively using our rods. This will improve the number of fish we catch! We also want to make our own lures to use, that will also increase the number of fish we catch and in the end we will find out which lure worked best for Hong Kong.

UPDATE FROM FEEDBACK:

What do we want to achieve?

We want to create lures which are feasible to create with the materials we can access while also being more efficient than existing lures.

We want to improve our fishing skill by learning new techniques regarding baiting, luring, and catching fish. As we have just began this product, we are not sure what techniques currently exist and therefore will record it based on current research.

What is our final product?

One aspect of our final product is a collection of fishing lures made by our team and an infographic comparing our lures and other lures.

As well as this, we will showcase photographic evidence and textual evidence of our attempts to improve our fishing skill.

How will we measure our success?

In terms of fishing techniques: We will go on two fishing trips, one prior to learning the techniques and one after, to compare our skills. We will do this by recording the amount of fish caught for each person each time.

In terms of lures: We will go on a third fishing trip, using the lures this time. Furthermore, we will use the newly gained techniques on this trip. We will compare to amount of fish caught each person to the second trip (the trip without the lures).

Thank you for reading!

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Anyone who is interested in learning how to fish better. 

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Arthur Wood 
Steve Li 
Kieran Burrough
Aiden Hirsch
Ollie Tomlin

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Exploring the concepts of Fishing and how we can improve.

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SAME AS ABOVE:
What do we want to achieve?

-We want to create lures which are feasible to create with the materials we can access while also being more efficient than existing lures.

-We want to improve our fishing skill by learning new techniques regarding baiting, luring, and catching fish. As we have just began this product, we are not sure what techniques currently exist and therefore will record it based on current research.

What is our final product?

-One aspect of our final product is a collection of fishing lures made by our team and an infographic comparing our lures and other lures.

-As well as this, we will showcase photographic evidence and textual evidence of our attempts to improve our fishing skill.

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We plan to create mini ecosystems in jars and/or bottles, adding plants, rocks, small animal sculptures and more for people of all ages because many young people lack relevant education in nature's diverse ecosystems and the importance of biodiversity, leading to limited environmental awareness.

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Our target market mainly comprises students, teachers and parents 5+, particularly those with a limited understanding of the negative effects of human activity on the environment and lack knowledge relevant to sustainability and biodiversity.

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Vanessa LIN - Project manager & Sales representative
Fiona CHEN - Accountant, Sales representative and Marketer
Joy QIAN - Researcher & Sales representative
Joanna CHANG - Product developer and Sales representative

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We plan to use glass bottles and/or jars and add plants, leaves, rocks, mini models/figurines and other things, sourced from Taobao and collected by hand, to resemble a mini ecosystem, making different bottles themed with different biomes, each for $20 each, making it an affordable product to promote biodiversity and teach clients the importance of preserving the environment. On the bottles, there shall be instructions on how to maintain the plants (water it every week, for example) and explanations explaining different features of certain biomes and the importance of these biomes in shaping overall biodiversity, helping the audience gain an understanding on why it is so important to preserve ecosystems. Our packaging shall align with these values as we chose to use glass jars instead of plastic bottles, which are not only recyclable but also do not release harmful chemicals, and any product labels shall be small and made with paper to reduce negative environmental implications.

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Tweens and teens struggle to find a wide range of creative, good quality products like stickers, glitter, and beauty items in one shop, and these items are often overpriced. Our business solves this problem by offering all these products together in one place at reasonable prices.

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Our target audience is mainly girls from across year levels. We thing that these people would benefit from our product and services because many of these people are interested in the product which we are selling.

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Sofia Torresi: Project Manager
Eva Oberholzer: Design Lead
Fiona Tsang: Research Lead
Sara Piipanoja: Communication Lead 
Isla Meldrum: Resource Lead
Clara Tomaz Daros: Development Lead

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Our business idea is to sell custom stickers, glitter stencil tattoos, sunglasses decoration, candles, scrapbooking, body/lip scrub and bundles.

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A pop-up store selling custom stickers, glitter stencil tattoos, sunglasses decoration, candles, scrapbooking, body/lip scrub and bundles.

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Our project is to create a unique story book with visuals and characters made of crochet and felting.

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children of the ages of 6-8 years old who are addicted to playing online games and don’t read nearly enough books for their developing minds. 

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Constance Grillmaier (Project manager +development lead)
Amanda Chon (Communication lead+Operations lead)
Chloe Lloyd (Design lead+research lead) 

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We will create a whimsical physical story book with an online copy (for anyone to be able to read the story) about a band of magical creatures on an adventure together. We will create these characters in real life using different skills such as felting and crocheting. This story will be a fresh story, not with repetitive story tropes, but a fun, educative, and interesting story with characters fully made in 3 dimensions (crochet and felting) so that the people will be much more engaged in the story.

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A whimsical physical story book (and digital copy) + characters made of yarn and felt

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We want to learn a new skill in football which will help our overall ability and skill when playing. This is because we have a passion for football as it’s one of the main hobbies we like to do and work on, and we always want to improve our skills in the sport. If we improve our game and learn new skills, that would make us better players and teammates. We sometimes struggle with learning an entirely new skill in football, as we focus on other aspects in the game, and this will help us reach our goal of learning a new skill and build our self-confidence.

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Jack Dray, Chung To Tristan Dai, Marcus Cheung

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We will create some goals or an activity with the theme of football to teach ourselves new/different skills used in football. This will help us to learn a new skill while playing football and having fun.

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We will create a Portfolio / process journal to record our progress on build our skills on our art skills

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Hazel NAGDA (Design Lead, Operations Lead)
Summer FORTUNE (Skills Coach, Communication Lead)
Emma LAM (Project Manager, Research Lead)

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In CalliGraphix Collective Arts we will hone new art skills to create better art for students like greeting cards. We will mainly focus on calligraphy, pixel art and other possible art styles through tutorials from internet & help from family and friends.
Afterwards, we will share our progress through a process journal / portfolio.
We know that school life is hard, a lot of students have done so much amazing things but had gone unnoticed. Therefore, we decided to make digital badges as a reward for hard working students. Then we will put all of them in a google site as the finishing product.

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Kids and teens are often unknowingly exposed early on to gambling in the form of various video game mechanics. Our game aims to raise awareness to demote this hidden gambling.

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Austin Chen (Project Manager, Development Lead), Ayson Au Yeung (Research Lead, Development lead), Benjamin Tsang Chin (Design Lead, Operations Lead,Communication), Leo SHAN (Research Lead)(Communication Lead)

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In order to master the skill of playing different instruments together, our project is to create a band that will perform songs that demonstrates our progress for students who are interested in music from Year 7 - Year 13.

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Ananya Tikhe - Project manager + skills coach 
Mahek Shah - Research lead
Prisha Daga - Design lead 
Aarna Manaktala - Communication lead + operation lead 

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There are students who are interested in playing instruments, but are unable to dedicate enough time to practice and improve, mainly because of school work and CCAs. So we have decided to learn our respective instruments and perform as a band together, while keeping track of our improvements (recording).

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Spray & Spritz is an entrepreneur where people can DIY their own perfumes which is basically picking out their key chains and scent to make it more personalised and comfort in their own smell.

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Ages 9+, people under 9 must need parent guidance (due to choking hazards, dangerous particles, etc)

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Polina Toncheva - Researcher
Hannah Cheung - Product developer
Mirella Markov - Marketing
Carissa Fung - Sales representative
Ariana Golabchi - Project Manager
Sana Ikeda - Accountant

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Spray & Spritz is a customizable perfume entrepreneur. Ages 9+ are welcome to our activity! Our activity is fun and customisable! The DIY included, picking your scent, choosing the bottle and making it your own!
We will ensure that the perfume will use safe, natural ingredients and say away from synthetics such as phtalates and formaledehyde, which could cause irritation when applied. Our perfume will include essential oils, CO2 extracts, carrier oils like jojoba, and alchohol derived from organic sugarcane/grain. We will make sure that we prioritize buying safe and natural perfume by checking the ingredient label beforehand for any inclusion of synthetics. In addition, before selling, we will ask experts to ensure all ingredients are safe. 

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Our bussiness is selling lip gloss/balm and custom jewlerry and charms that you can personalise. We want to provide a customisable product with stickers, charms and flavours in which buyers can buy a certain flavour of lip balm along with a charm, a jewlerry and a sticker that matches the aesthetic theme of the lip balm. The problem we are adressing is that personalisation is a key concept through the representation of our personality as people however most products that many people use in their everyday life are not personalised and tailored to a certain person's aesthetic. Therefore our bussiness provides our customers with a product that can be personalised, modified and decorated, the customer will feel a sense of representation and neurological enhancement through the use of the product that represents them.

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Isabel LAM - Researcher
Saachi Rathi - Project manager
Ananya Singh - Accountant
Aadhya Yogesh Venkatachalam - Product developer
Aadhya Yogesh Venkatachalam - Marketing
Amelie cunningham - Sales representative

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Our business idea is to sell lip balms that come with customised charms and customised stickers. Customers will purchase a flavour of lip balm either mango, strawberry, blueberry and vanilla, along with this, customers can choose to purchase a sticker that compliments the aesthetic of the flavour of the lip balm of the product, a charm that also compliments the flavour as well as a flavour inspired jewlerry, together these products will form a sort of goody bag that has a certain theme and flavour, This solves the problem of personalisation, because the customer can see what lip balm flavour they think appeals to them the most, and they can choose the sticker and the charm that matches their lip balm flavour, as well as the sticker and charm that represents them as a person the most. Our business will positively affect the community by giving them a sense of meaning when using the product, as well as creating a deeper empathetic bond between the product and the user.

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lams35@dc.edu.hk - Isabel L
venkaa1@dc.edu.hk - Aadhya Y V 
rathis1@dc.edu.hk - Saachi R
cunnia3@dc.edu.hk - Amelie C
singha27@dc.edu.hk - Ananya S

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The final product is a lip balm in either the flavours mango, blueberry vanilla and strawberry, stickers that compliment the aesthetic of the lip balm as well as a charm and a jewlerry that also aligns with the flavour of the lip balm.

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Lua is a beginner friendly language and by learning it, we will be able to learn other languages in the future. Other people could also benefit from learning how to make scripts, models and also publish games if we share our progress with them to help them in their journey whilst also having fun.

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Jesper Tse Pok Man - project manager
Jooho Song - Design, Communication Lead
Zhen Wan - Research Lead
Yin Tong - Skills coach and Operation Lead (reasearch lead and operation)

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Code and design a game on roblox studio with lua

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tsej5@dc.edu.hk 
songj9@dc.edu.hk 
wanz4@dc.edu.hk 
wongy103@dc.edu.hk 

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Our Project is to create Jewellery that raises awareness to prevent Coral Bleaching for Students at our School, ages 5-18, this is important because the coral are dying because of this coral bleaching, because around 83 - 84% of corals are affected by this Coral bleaching. Also the students in the class 8.2 (The students we have interviewed) have agreed that littering and coral bleaching are the main problems in the ocean

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Lila Manilal - Project Manager
Isla Fisher -Communication Lead
Hailey Chan - Design Lead
Una Ott - Resource Lead
Mia Tucker - Development Lead 
Jiya Hussain - Research Lead 

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We are creating Jewellery with an Ocean theme to spread awareness to prevent Coral Bleaching at our school.

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manill2@dc.edu.hk - Lila
fishei1@dc.edu.hk - Isla
chanh120@dc.edu.hk - Hailey
ottu2@dc.edu.hk - Una
tuckem1@dc.edu.hk - Mia
hussaj2@dc.edu.hk - Jiya

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Our project is to create 3D printed and self-designed fidget EDC toys (everyday carry) that can help relieve stress in class for students in our school at ages 7 - 18+. It will solve problems for younger people, especially because they move around a lot and can't concentrate properly. It would make this useful for kids, especially those with ADHD, and can relieve people of stress and anxiety. We would personally use this as it can be a good way to concentrate, and because it can relieve stress. We would usually use these fidgets when listening to a listening comprehension, practising for an assessment, or doing an assessment, or just using them when you are bored.

Workbook Link: https://docs.google.com/document/d/1HZya3iM9gLowVV9z55j1aSZ-CtgEoXUEmhZ1NBy_PPU/edit?usp=sharing

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Jacob DENG - Project Manager
Kale ZHOU - Development Lead
Herman XU - Communication Lead
Marcus TO - Design Lead
Samuel LEE - Research Lead
Sung Gon KANG - Operations Lead

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People struggle with learning without moving around because teachers don't allow loud and distracting fidgets, so we're making a fidget that is noiseless and requires no attention whatsoever. This solves the problem of people moving around and not listening by making one part of the body move, like your hands playing with a fidget, so students can learn. Not a lot of younger students understand how 3D modellers design on Autodesk Fusion (or any designing software), so we will make a Google Site and a map showcasing how we went through this journey of planning, designing, and printing. We will showcase the Google Site with a QR code that can be scanned to check out our website, digital map that is designed on Canva that shows our process. The Google Site will include a video on how we design, YouTube tutorials we followed, all of the sites we used for learning, how we slice a 3D model, why we slice a 3D model, 3D supports, etc.

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dengz3@dc.edu.hk - Jacob
zhouc4@dc.edu.hk - Kale
xum6@dc.edu.hk - Herman
toc2@dc.edu.hk - Marcus
leey65@dc.edu.hk - Samuel
kangs9@dc.edu.hk - Sung Gon

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We are designing, digitalising and uploading a series of comics onto Webtoon, named Supercat. We chose this idea because we all enjoy reading, drawing and creative writing, so we thought this project would be a good way to combine our skills. Moreover, many students struggle with stress, which can have an incredibly negative impact on their schoolwork and their mental health. Many studies have proved that reading books not only reduces stress, but also improves cognitive skills and emotional well being, lowers heart rate, improve focus and tackle loneliness and depression. Not only that, but comics in particular are good for encouraging reluctant readers, increasing creativity and improving vocabulary for younger readers.

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Olive Milne - Project Manager and Communications Lead

Jace Calton - Research Lead and Operations Lead

Nivya - Design Lead

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A series of comic strips focussing on the main character, Supercat. 

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We're spreading awareness about the problem of deforestation by selling our product, our packaging will be sustainable, the plastic we use within the products will be made from natural and recycled rescources. The jewelry will be made out of plastic from containers and bottles (since plastic takes a long time to degrade) and the seed pots will be a great way to spread awareness of deforestation and also help grow more plants in our environment.

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Year 7-13s as we don't want to cause problems with money as primarys may not be able to use money to buy tickets. maybe the parents won't allow it but they still secretly use money at the fair. 

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1. Zunaira Nawar (Leader) (Finance)
2. Lili Jackman (Creative Ideas)
3. Tishapa Trinh (Design) 
4. Jennifer Mason (Design) 
5. Ava Yau (Finance)
6. Spencer Cruz (Marketing)
The prodcution will be done by all. 

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We will be making Jewelry out of recycled plastic and we'll be buying ceramic pots to grow new plants in to sell. 

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1. nawarz1@dc.edu.hk 
2. yaua9@dc.edu.hk
3. jackml1@dc.edu.hk
4. trinht2@dc.edu.hk 
5. masonj3@dc.edu.hk
6. cruzs1@dc.edu.hk 

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Plastic bottle ear rings ((Flower jewelry and seed pots)

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DC students, especially between 12-16, want to be able to aim precisely and accurately, no matter what media they use, whether a tennis ball or bow and arrows. Some students do not have a very good aim and want to work on it.

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Shaina - Leader, Desmond - Marketer, Leo - Researcher

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Our solution is a bow and arrow or softball moving target game, where we make the moving target and buy a toy bow that is safe to use and they can win prizes depending on the amount of accurate shots they have. They can use both bow and arrow or softball, the only difference is that when using the softball, they have to stand further back.

Our attraction will involve the use of safe and soft projectiles, such as suction tipped arrows, and small soft balls for longer range throwing. A rotating/moving target, made by us, will be used as a target, this can be from various ranges and angles to keep the game interesting. Prizes will be given accordingly, and can depend on skill level, distance and accuracy when aiming for our target.

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A bow and arrow or softball moving target game

# data[].attributes.body
Global sales for potato chips bring in over $40 billion USD per year. However, the market is flooded with unhealthy and ultra-processed products that contribute to the growing health epidemic among teens worldwide. Major brands such as Doritos and Lays use saturated fats and high levels of sodium, which worsen these health concerns.

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Lawrence Chen, Ivan Ji,Thomas O'Neill Guerra

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Our company addresses this issue by providing homemade, much healthier potato chip snacks made with unsaturated fats such as avocado or olive oil and lower levels of natural sea salt. We also offer unique spice flavors such as paprika, garam masala, and cayenne pepper to deliver new taste experiences for our customers. Our products are packaged in individual bags that offer a medium-sized snack at an affordable price.

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Homemade, healthier potato chip snacks packaged in individual, medium-sized bags.

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To solve the problem of poor time management, our project is to create an app that will help students with their homework.

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Atharav Bharambe, Cheuk Wai Kwan, Laurent Wong, Vihaan Abhinand, Aaron Khanna.

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StudyHive - Why? We created study hive to help students organise their studies in a neat and efficient way. A lot of students struggle organising their time and remembering to do their tasks, and they could definitely benefit from a study app. Who? Teachers will be using the app to send out homework and tasks to students, and students will use it to create times tables, to-do lists, and other management related things.

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Our final product will be an app called "Study Hive" which will help students with their homework and organization.

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A stop motion documentation of a fashion project. Using stop motion software to document the creation an article of clothing, specifically a dress, to look at the processes of fashion design.

Some shopaholics tend to discard their older, but still intact clothes away! Thus, we hope to raise awareness of this and try to use those clothes to do our own swap and shop. We will be promoting the idea of "fast fashion", as not many people know about it and we hope to inspire other designers, such as younger designers as well. Not many people are informed of the process of this type of fashion designing, therefore the stop motion video is made as a quick and informative tutorial to help our confused folks.

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Joey LI
Ashley WONG
Kyla EDWARDS
Lindo SHABALALA

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A video document of the process' of creating a dress

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The project aims to develop baking skills by creating a variety of baked goods, understanding the science behind baking, and exploring different techniques and ingredients.

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Primary: secondary school students who enjoy baking and sweets
Secondary: teachers seeking a documented process.
Tertiary: parents supporting home-baking projects.

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Project Manager - Dorothy Liu
Research Lead - Everyone
Skills Coach - Evelyn Li
Design Lead - Sophie Yeung 
Communication Lead - Lilia Mekni 
Operations Lead - Jacey Yeung 

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We are creating a portfolio/process journal that talks about Baking (Skill Builder). The journal will guide us to capture learning goals, techniques learned, evidence (photos/videos), reflections, and next steps in a structured format.

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To make some of the more complex creations, explaining the techniques used and the learning journey.

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Teen girls always seek to buy stylish jewellery in Hong Kong. They want to express themselves via accessories.

We will create a range of jewelry which includes custom bracelets, rings, and necklaces, selling them at a reasonable price.

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Project manager, Sakura
Resource, Natalie Lee
Communication, Shalyn
Design, Megan
Development, Sofia
Research, Yannis

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Our business idea is unique and interesting,  as in recent years, jewellery has gained fame and popularity more. Customers will be able to choose between handmade jewelries or resold jewelries. We will set up our stand in a way that is appealing to others, by creating huge, bold posters, and also setting up our jewelry on aesthetic stands to make them more captivating. 

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Making jewellery (necklace, bracelet, rings, custom bracelets and clip on ear rings)

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Problem Statement

People might find themselves eating a snack and due to overly large portions or portions that are too small and don’t fulfil their craving, they feel like they ate too much and do not have enough room for properly nutritious food, as most store-bought food have high sugar/salt/fat content. We asked people we know (10 people) and they all said that sometimes they find themselves in this situation and this is one of the solutions for this.

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Mikail Alavi - Communications & Design Lead
Ryan Yick - Communications & Design Lead
Zoya Bushra Cheema - Leader & Development Lead
Liv Aguilar Andersson - Development & Resource Lead
Kaylie Yeung - Resource & Research Lead 

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The mochi will be made the day before the selling date. Everything we make will be put into a cooler for transportation so the food will stay out of the danger zone (under 5 degrees Celsius (danger zone = 5 degrees Celsius - 60 degrees Celsius). 

On the day of the Entrepreneur fair, all of the food will be kept in the cooler until someone purchases it. 

We will be preparing it at one of our team members' houses where everything will be clean and won't have any cross contamination. We will have posters that state every ingredient we used and before purchasing, we’ll ask the customers if they are allergic to any of the listed items. Although we don't have food handler training, all of our team members have had at least one term of food design and could possibly have one more before the day we have to make the food and sell it. This teaches us briefly about food safety and will also spend time doing research and learning about it to make sure our food is safe. 

In summary, we will make Japanese inspired treats while maintaining healthy and mindful portions.

By healthy Japanese treats, we imply that other items (more specifically food items) take inspiration or take directly from Japanese culture. The healthy aspect is more focused on portions, as desserts are still okay to consume from time to time, and we have reduced sugar and added fruits to them to make them more nutritious and healthy. However, many including professionals deem it better to consume it in smaller portions rather than a completely restrictive diet. 

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We will be making mochi. The mochi will have three flavours: strawberry, raspberry and mango. To mitigate the risk of choking, we will refuse service to those under the age of five for mochi, as those who are below five are at a higher risk for choking. 

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We will create a photo bank/ portfolio to journal and record our progress in photography and see our improvements and weakpoints. We can also show how to improve as a beginner photographer.

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begginner photographers from ages 11 to 17

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Akshath Salwan - Project manager, operations lead
Jude Baillie - Research lead, communication lead
Youngjun Lee - Design lead
Louis Ma - Skills coach

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Learning the different aspects of photography.

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We will create a game on Roblox that people could play with their friends and have fun cooperating with friends( at the same age or older / younger than you ), this will build our skills on developing , researching and communicating

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Hayden Law - Research Lead , Communication Lead
Moreland Yip - Development Lead , Design Lead
Hendrick Huang-Project manager, Operations Lead

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A Roblox game that involves an obby and it is a multiplayer game where everyone has to do an obby and avoid objects to get to the final checkpoint to beat the game  , Our game offers special unique levels and we have some interesting elements and levels in the game , which we believe that we could attract players to play our game .  We offer competitive fun by racing to finish differenet obby levels , we also offer cooperative fun when players are teaming up together to achieve some certain milestones or some certain levels in the game. We believe that player could experience chill fun in our game when they are playing with their friends or whenever on their own as our game has chill and fun designs. 

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We aim to host a food stall which serves foods that both taste and look poppin', made with real (JERF) ingredients at home that care for both our customers and the world. We will also include engaging activities like flavour challenging and ingredient guessing games to ensure a good experience for everyone.

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Students (Although parents and teachers can buy it too), mostly year 7-13, secondary or DP students, Non-allergic to our products. 

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Harper Lyons (Project Manager)
Lam Lam Tsang (Accountant)
Eric Chen (Product Developer)
Ho Lee (Researcher)
Emma Janke (Marketing)
Oliver Strobl (Sales Representative) 

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We believe that students should have sustainable and natural homemade food products made with care. We hope to make popcorn and rice crispies, cookies and biscuits. As the school's food options are very limited and pricey, we plan to offer healthy (JERF, non-processed), sustainable (considering our carbon footprint), and engaging (hints of educational aspects) homemade food and drink products to students and our audience. There are hardly any local snack shops or affordable drink shops near our school for students. Packed lunch that students bring are often repetitive and comes in inconsistent portions, whilst our stall offers snacks that come in consistent portions, which the customers can control how much they want to eat. Us and our fellow secondary students are frustrated by expensive canteen snacks and common snack options in our cafeteria (like siu mai, fish balls, potato wedges), so we're solving it with our fresh homemade recipes. 

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3 flavors of pop corns 
Purple rice crispies 
Cookies 

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Many students want to learn a new skill relating to their love for music, but do not have access to the proper equipment or lessons. We are learning guitar so that we can teach basic chords to year 6-8 students during our presentation, so that they can see if the instrument is truly for them before going on to pursue it. This matters as we are expanding our skills and learning something new. We will do a performance for our community to show our progess and bring music to the community.

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Katie Soong - Group leader
Saisha Soni - Organizer 

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Learning how to play guitar and allowing a small group of people to learn some basic chords so that they can try a new instrument and learn music they like via creating tutorial videos on a website.

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For us - Learn a duet together and play it smoothly and create simple lesson plans on a website.
For the students - Learn some basic chords that can make up a song.

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We are going to make an entrepreneurial fair game where providing good entertainment is our aim. We will be making a racetrack where multiple cars can be controlled by players. This will be a race and winners will get a prize. The problem we noticed is that students in DC are often online gaming, and we wanted to change that by creating an engaging, face-to-face car game to promote social interactions amongst students.

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Anna Wong, Maria Bernal Sanchez, Sveva Malta

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Students struggle with being on the internet too much because they can't find fun entertainment. Therefore, we will create a carnival game where people race remote-controlled cars to win prizes. 

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To increase cultural knowledge and creativity of Indian culture, as well as build a sense of belonging among Indian students. Our project will showcase the diversity of Discovery College's culture.

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Sancia Shivgan - Finance, Design lead
Elaine Huang - Project manager, Communications lead
Ishika Moganti - Research lead, operations lead

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In this project, we will be providing henna services for students and parents during the entrepreneur fair.

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A pop-up store where customers can get customized henna designs.

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Our project focuses on making memories with friends that will last a life time and capturing them in a form of a photo so that they can have a reminder of the friends that they have and the memories that they had. We are not creating photos, we're creating memories. Our project solves the problem, this concerns us due to friends leaving the school or the country and their friends not having a memory that they can hold physically. In this age rely on digital photos but we can solve the problem of having physical photos. Our project is unique and different because we have options on different functionality and places you can put your photo, we also offer stickers and props. stickers gives a lot of creative freedom and the props can customise how you would like to capture your photo. We will design our own frames that can be done in a moments time. To advertise our business, we will create a seperate Instagram account as nowdays advocation on social media is more affective. Doing this will let us control everything and share our business to a wider community.

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Kari K (Marketing)
Aashmi J(Project manager and accountant)
Laure C,(researcher)
Myra M(developer)
Megan L( sales representator)

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This is to take photos with their friend groups to capture memories which they can carry around with them. 

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Our project is to create handmade keychains with classic HK style things like food or MTR stations to spread more of HK culture to people in an international school (year 7 and 8 students) with people from different cultures and backgrounds.

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Cherry YU (Resource Lead)
Salome POON (Design Lead)
Alysha VINEY (Communication Lead)
Charlene WONG (Project Manager)
Audrey HE (Development Lead)
Sophia CHEUNG (Research Lead)

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Students struggle with ignorance about HK culture because not many foods and items in Discovery College are related about HK, and also because lots of students in DC are from different countries so they might not know a lot about HK. Some students also don't really explore HK a lot outside of school. Current solutions fail because they're not very popular and too expensive to buy (they're also too big to carry around in learning spaces like our school). Our products will help by giving them experience about HK foods (siu mai) and tradition (dragon dance = dragon keychain).

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We shall prepare exquisite Italian cuisine and offer a dining experience, thereby acquainting patrons with the unique and captivating flavours of the nation, Italy. Through this activity, we hope to share and express our culture to all of DC.

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Bobby van den Borne - Research Lead
Hudson Valentino - Project Manager
Alex Classen - Development Lead

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Exhibit Italian provenance while crafting dishes of exquisite intrigue.

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Our project is to create and demonstrate how to create a scratch code game using code blocks to people who want to create a scratch game on their own.

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Johnson - Project Manager & Design Lead 
Jayco - Communication Lead 
Revaant - Operations Lead 
Ariel - Research Lead 

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We will create a simple scatch game that demonstrates the step-by-step in coding and the basics. 

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zhangh9@dc.edu.hk - Johnson 
yiuc9@dc.edu.hk - Jayco
joshir2@dc.edu.hk - Revaant 
wonga88@dc.edu.hk - Ariel 

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We plan to make slimes and stress balls, which are pretty popular among children, and our purpose is to sell these to kids in Discovery College that are stressed about assesments or kids with ADHD to help them focus more. To make it more exciting, we will create an online wheel with different blind bag types.

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Celestine CHOY- Accountant 
Allegra TSANG- Product developer 
Sam KUTRZYK- Project Manager 
Juliana BARRETTO- Sales Representative
Anita DAWRENT- Researcher

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We plan to make slimes and stress balls which are pretty popular among kids, and our purpose was to make kids stress free with a small, satisfying fidget/toy and help them focus more. To make it more exciting, we will create an online wheel with different blind bag types.

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choyc8@dc.edu.hk- Celestine's email 
Kutrzs2@dc.edu.hk
barrej2@dc.edu.hk - Juliana's email
tsanga16@dc.edu.hk - Allegra's email
Dawraa3@dc.edu.hk - Anita's email

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Stress balls and slime in little blind bags 

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We are going to make bracelets for people who feel like they want to be more expressive and find the perfect bracelet for you that matches your personality. And, a new bracelet could also boost your social confidence, since most people feel better when they have something new to show other people. one ticket will get you 5 chances to score and you need only 2 scores to get the prize

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Myra Pradhan - Project manager
Emma Connelly - Research Lead
Anika Jain - Sales Representative
Frederick Lang - Marketing
Grace Wan - Design Developer
Benji Braginskiy - Accountant 

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We are going to make matching friendship bracelets and keychains for people to play games to win one, or if they have lost the round they played, then, and only then, can they purchase a prize. But, they can only purchase prizes once per time they lose a round. So if they lose a game, then they can buy a prize, but this means that if they want to purchase something again, then that means that they would have to basically lose the game again. This game is specifically for year 7-9, but older year groups could play too, but this is our target audience because we feel like this would be a better age group.

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pradhm1@dc.edu.hk - Myra
connee2@dc.edu.hk - Emma
bragib1@dc.edu.hk - Benji
jaina18@dc.edu.hk - Anika 
wanj5@dc.edu.hk - Grace
langf7@dc.edu.hk - Frederick

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Keychains, Bracelets and at the most 3 carnival games.

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Why do people use 3D printing technology? It's cheap, very useful, and durable. It could be very accessible. If everyone has learned how to do this, to see how easy that is, maybe they can start it for a few times on their own.

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We're making custom 3D-printed phone cases where we could draw on it to make it look more like something. We could ask the person to show us their phone. 

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3 3D printed phone cases for 3 different types of phones. 

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Our group plans to make a small food themed photography area where friends and teachers can come together to take photos. We will provide accessories and stands where they can pose together to capture funny and happy memories. A problem that we have decided to work on is that many students and teachers that might be leaving DC won't have many memories or pictures of their friends or colleagues together with them- and will be sad when they leave. This photobooth can be a connection between friends and family, and people can look at this picture and remember the great memories of DC.

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Season NG - researcher and project leader
Joanne Lim - Product developer and accountant
Isabel Lee - Sales Representative and  Marketing

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We are making a food themed photobooth stand, where friends and family can capture humourous and memoriable moments together. We will provide food themed props and accessories that they can wear to take the photo. We will take the photo using a poloroid camera and they can decorate it with stickers and beads. 

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A poloroid picture of the person/people with decorations around it.

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We are combinding our skills photograph and modeling to do a run way show this way we can focus on everyone's skills whilst working on our own ones. We are aiming to master the skill of capturing runway walking moments, editing techniques, and lighting. Through this program, people will benefit from both learning how to model walk whilst also learning the skill of photography. We will teach youngsters that have the interest to master the art of photography and modeling. We will record our first modeling walking "session" and also take our first "finest" pictures at the start and after gaining more experience, we will compared the 2 and see how much our skills have improved compared to the first time.

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Ellie Mason - Skills Lead, Designs Lead 
Anishka Pariha- Project Manager, Communication lead
Sophie Kwok - Operation Lead , Research Lead

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Our project description is a fashion show because we are combining our skills of photography and the exact skills of photography that we are planning to improve is the camera angle because the camera angle is very important and we will also be working on the modeling 

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Our business idea is to create a small scale cookie business with affordably priced products that would attract more people to our product. This business idea aligns with our passions for baking and marketing as it allows us to expand our knowledge on marketing techniques as well as develop our baking skills.

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Our target audience is people of all ages, however, mainly targeting people between the ages of 10-18 (pre-teens and teens) who want to stay within the tight budget many people in that age group have, as they have not accumulated enough money or simply cannot spend that much money on higher end cookie cookies.

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Ernest CHEN-Project Manager, Accountant, Researcher, Marketing, Sales Representative, 
Ethan LI- Co- Project Manager, Accountant, Product Developer, Marketing
Terrance NG- Product Developer
Rowan BATCHELOR- Sales Representative

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A small scale cookie business which aims to give our user a friendly experience which will affect their quality of life by giving them a cheaper option for cookies rather than the expensive likes of the cafeteria

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lie19@dc.edu.hk - Ethan
chene4@dc.edu.hk - Ernest
ngy86@dc.edu.hk - Terrance
batchr1@dc.edu.hk - Rowan

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Our business idea is to create cookies for lower production cost that can be sold for a lower unit price, allowing students to be able to buy more reasonable price and be happier at the same time as we can safely assume that cheaper products are better than expensive products.

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Creating animations.

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The school community (students with interest in animation or other art forms like drawing).

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Miranda GAO - Project manager :(, research lead, skills coach, design lead, communication lead.
Abbey CHANG - Operations lead, research lead, skills coach, design lead, communication lead.

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We are going to experiment with different types of animation style, such as digital drawing and stop motion animation.

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Make a short film(s) of the projects - drawing and real object (stop motion) animation, which will be showcased it in the presentation. It should also inspire other students to create their own animation or have more interest in it, gaining an understanding of different styles of animation forms (drawing, stop motion...)

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Our project is selling different ASMR stress relievers that have been recently popular online for students who feel stressed and want a easy way to relax at home.

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Derya AYSEL KAYALAR - Project manager
Dening OUYANG - Researcher
 Shannon LI - Product Developer
Eunice CHANG - Sales representative
 Sooan CHI - Marketing
 Vincy LEUNG - Accountant

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Our project aims to relieve the stress of Discovery College students by providing them kits of popular ASMR items online that they can easily use by themselves at home. As purchasing things online may be sketchy and scams are common, buying from us would ensure quality products and a good time. People can also buy them as gifts to give to their friends and loved ones, as ASMR items are also popular among little kids and adolescents.

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ASMR stress relievers, including Slime, wax, soap, Squishies and more (not yet confirmed)

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People who enjoy fishing often cannot go fishing due to restrictions or lack of time.

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Julius Winsauer Project manager Accountant Efe Seyidir Marketing, Clayton Mo Researcher, Aarush Nair Product Developer, Max Beevers Sales reprasentative

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This project is a fishing game where contestants use a small rod to cast into a small, green, murky pond from 2.5 meters away. The pond contains floating cardboard fish and a special golden fish called the salty salmon. Contestants try to catch as many fish as possible.

A fishing-themed game for students that includes a small pond with floating cardboard fish, a special golden "salty salmon," and a small fishing rod contestants use to catch fish from a distance.

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Winsaj1@dc.edu.hk,  Seyide1@dc.edu.hk,  moc4@dc.edu.hk,  naira7@dc.edu.hk,  beevem1@dc.edu.hk

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A game involving a little bit of luck but mostly skill

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We are planning to make bookmarks, Jewelry and posters using nature elements such as dried flowers branches leaves and using resin elements. Using resin we are going to create beautiful designs. These items are recommended for girls any age group who love beautiful jewelry. The problem with young people, is that we are disconnected from nature so using resin we can make these lasting items and draw attention to nature.

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Anayaa Iyer - Project Manger and Design Lead
Lina Cheung - Research Lead and Development Lead

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Making Resin bookmarks coasters and Jewelry 

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Our project is to create hand made crafts involving clay which could be key chains, mood stones, and other things as well.

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Ellie PARK -> Project Manager & Operations Lead 
Eugene WONG -> Research Lead & Communications Lead
Lesley YU -> Design Lead & Development Lead

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We will be making hand made crafts out of clay (each of us) and we would be sharing what we have made and getting feed back from our friends and peers in how we did. We will be using skills like shaping, cutting, painting, joining, and color theory. There are more details in our workbook because we added it but basically we felt like these 5 skills were the most important for our project. Shaping, cutting and joining for the making clay part, and the painting and the color theory for aesthetics. In more detail, we will be using the skill glazing that we have learned in year 7 for the joining part. 

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Clay product (Can be keychains, mood stones, or anything we haven't completely chose yet)

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Our project is to make/ create perfumes for female students, teachers and parents. Or for students who want to buy a gift for their mom. The reason/ purpose for it is to make perfumes appropriate for school ( which is something that won't smell too strong), since many female students like to wear perfume, but sometimes, the smell can be too strong.

Another reason will be.

(We will list the ingredients we used to avoid allergic reactions when students/parents use them)

Since our goal is for students to buy it, and since we also want parents to enjoy it (specifically mothers) as a gift from their kids. We are not going to make our perfume too overpriced while keeping it at a reasonable price ( we will set the price based on quantity, the time we spent to make it, the price we have to pay to make the perfume, and how many ml of the perfume they choose.

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Female students, teachers and parents. Or for students who want to buy a gift for their mom. 

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Sophie Wong, Charmaine Liu, Mila Gloor, Vihaan Ganatra, Adhvika Gupta, Esther Kwok 

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We are going to create various types of perfumes. We will participate in perfume-making workshops to obtain materials / learn the art of perfume-making, and gain experience. We will buy the materials and make it ourselves. 

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Having games is fun because students at DC are usually very stressed with homework and assessments so this will give them a chance to have some fun and time off from all the stress. Our project is to provide a chance for DC students to showcase their understanding within a range of topics. From math, movie knowledge, countries, astrology, and more, students can challenge their friend on their understanding on these topics. There will be a guranteed winner, to win a customised prize, specially crafted from us. The prizes will depend on the difficulty of the trivia.

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Tyler (Project manager, Accountant)
Summer (Researcher, Product developer)
Bea (Sales representive, Marketing)

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We are providing a fun, egg styled trivia game. Two students is the minimum and maximum to participate in this game. The two students will agree on the topic of the trivia they are participating in, as well as the difficulty. The harder the trivia, the more better prizes students get. The two students has a egg infront of it, with different amount of layers inside. As one of the people out of the two get a question correct, they remove one layer. As one of the students finish all the layers, they are the winner. And they can get a customised prize, specially created from us. At the end of the trivia, we will all share the reasoning behind the answers, to ensure the students fully understand the topic. The game will provide a fun, while a educational break from their fast paced schedule.

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As previously said above, our final product is a fun, egg styled trivia game, where we can provide a chance for students to show off their skills in different categories. A wide range of categories is provided, with 3 difficulty levels of the category. There will be a guranteed winner, out of the 2 students, and the higher level, means a better prize.  

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Our Project is to improve our musical skills as a band to perform in buskers corner and enhance our instrument or vocal skills.

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Music lovers and people that enjoy the music we play in our year, on occasions it can targeted to certain people who like certain types of music when we try and play different genres. And it could also be  requests from people in our year that want us to play a song/genre.

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Venus- Research lead
Alyssa - Design lead
Stephanie - Resource lead
Charlotte - Development Lead
Navika - Project manager
Kaira - Communication lead

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We are forming a band to play together named Drumsticks, and learn to sync playing instruments. Our music aims to make people happy when they pass by even if it's not our songs and just gives out a good vibe. We will learn many genres of music to further expand our skills. We asked three different people on why they want to improve on their instrument, and their responses were; it gives them happiness and enjoyment, it can help them play more harder/expert level songs, and can make them feel more connected with their instrument and make them follow their passions and inspire others with their music. We know that our project is wanted by other people because we have interviewed many people who have good reasons of why they want to improve their skills which is also relevant to our project as the opinion we want on our musical skills is also wanted by other people. We also know that people want our project to be successful because they want talented people to play wonderful music, and they can do things like celebrate a good thing or just hang out and maybe dance with each other. We want our music to make people feel happy where they are and for us to spend time with each other while still keeping it productive and entertaining.

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clelaa2@dc.edu.hk - Alyssa
banerk2@dc.edu.hk - Kaira
wongv5@dc.edu.hk - Venus
yueny17@dc.edu.hk - Charlotte
tsek25@dc.edu.hk - Stephanie 
shrivn2@dc.edu.hk- Navika

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Our goal for this project is to bake relatively healthy pastries (only 3g of sugar per pastry). We are making these pastries because, in each of our families, we believe that a tasty treat will always bring a smile to someone's face. With our baking, we aim to brighten the day of students and possibly their parents who have had a tough day.

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All ages are welcome; however, please note that individuals with gluten intolerance or allergies to eggs or flour may not be able to try our cookies, as they contain these ingredients (the same applies to all other regular pastry ingredients, such as sugar).

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Noam Jensen Cohen - Project Manager
Brody Warwick - Design Lead
Wilson Ho - Operations Lead
Jonah Cunningham - Research lead
Wilson Ho - Communication Lead
Shaunton Wan - Development lead

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We are creating delicious, healthy, affordable pastries. Each pastry will feature a unique design. 

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warwib1@dc.edu.hk - Brody Warwick
jensen2@dc.edu.hk - Noam Jensen Cohen
how32@dc.edu.hk - Wilson Ho
wans9@dc.edu.hk - Shaunton Wan
cunnij1@dc.edu.hk - Jonah Cunningham

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Delicious, affordable, healthy pastries. 

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Our project is to learn about plane aerodynamics and how a plane lifts off and using a RC plane to demostrate how a plane works.

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Samuel
Aarav Malviya
Chloe
Liya prashanth

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Our project is to use rc planes, made of thermacol. We are gonna learn how airplanes  lift off, and how the aerodynamics of the rc plane affects the movement of the plane when taking off and in the skies.  We are going to learn how a plane gets thrust through its engines, and how it can lift into the skies, and how the wings shape and the planes fuselage can affect the aerodynamics of a specific plane model, since other plane models have different noses. The designs change affect of flight because of fuselage and wing shape, so we would need to learn why that plane has the design to fly like this. We share our learning with the help of rc planes, flying the model of the plane but small scale sized, we are going to demonstrate by flying the plane and taking it off the ground, not throwing. Our "clear goals" are to make sure too learn how the design will affect flight, as said before. We also want to learn how extra weight can make a plane still fly, so we wil try putting weights on rc plane as well to see observations, but first we need to research from google asking for the maximum weight the specific rc plane can hold

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Our project is to sell some awesome handcrafted board and card games because at the moment, teens and tweens spend far too much time using screens and phones while not playing any physical games such as board and card games, we want to do our best to make that problem slightly less of a problem. These games are original and are made from durable, backed cardboard. Most cards will be original, designed in Canva, although we may use some normal playing cards (the ones used in Poker). These games are intended to encourage more social interactions, as playing physical games removes people from screens, which strengthens friendships between people.

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Students around the ages of 11 - 16. People around this age tend to have a screen time issue, and we aim to create products that help address this problem.

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Bru CURRAS FERRAZ: Researcher
Aarav BALWADA: Project Manager
Matt NG: Product Developer
Jaspen LAM: Sales Representative
David SHEN: Accountant 
Teddy SUNG: Marketing

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Developing and creating board games and card games

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A variety of different board games and stress relieving toys available for sale

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This project is about producing football-inspired carnival games without having to apply the same requirements of football, like physical ability, so that our project can be for anybody. As a group, we feel that football is a fun sport that should be shared with everybody without restrictions.

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Our audience/customer is DC Y7-11 students

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Jayden Maxted 
Shin Hill 
Ayaan Manilan 
Aiden Parker 

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Producing football-inspired carnival games as a priced service for others in our DC community. This carnival game provides a fun way to gain experience about football. This will gain customers as DC has a wide range of people who love playing football, which is shown at lunch time. This game will help them win prizes and experience the joy of football. The prices will be 2 tokens 3 trys and 1 token for 1 try. 
Having made a football-inspired carnival game

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having made a football inspired carnival game

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in this project we will create 2 games one made with AI and one completely manually coded and you will learn how

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Joshua law
Jayden 
Caeden lim
Vedanth sharma
Petrus Dewet

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through a presentation and gameplay we will show how we made two full games (hopefully complete by the time of presenting)

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Each of our groups are making digital scratch games for year 5 to year 6 year old. The reason we are making this is because we are going to make a presentation on what we learned from making the scratch games.

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MD Areeb Hasan, Matthew Martin Alexander Brecknock, Samuel Martin, Jeremy Yau, Skyler Yau and Ching Ching Hei Jacob

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We are to make scratch games and we will make groups of 3. Each group will have 2 members and make their own individual game and showcase what we learned from making them in a presentation.

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We are going to make a presentation about what we learned from making these games and showcase the games we made to them.

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Our project is to show people how to make contrast cookies, while raising awareness for climate change.

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Students, parents, teachers, staff of DC

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Daphne - Project manager
Sophia -  Product developer
Noah - Marketing
Anna - Researcher
Ellie - Sales representative
Jerry - Accountant

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Our plan is to create a presentation about a step to step how to make contrast cookies. Our contrast cookies are different than others because it is related to climate change. For example, half of the cookie's icing is a healthy earth, and the other is an earth affected by climate change. We will also bring some of the cookies made with this recipe for participants to try if they want. We are going to share the recipe with the participants after the presentation. The presentation is also going to include some information about global warming for participants to see what's going to happen if we don't take action. 

1. Understanding of food safety -- we will list a detailed step to step recipe of making the cookies. Also, the cookies will be put it clean containers to bring to school. For people who have allergies, they will need to check the ingredients list to see if they can eat it. *especially with egg, sugar, flour, etc allergies*
2. Raising Awareness -- we are telling people to take action in helping the earth (global warming), by putting icing on the cookies, which are contrast cookies -- e.g. one side is a healthy earth and the other is a earth affected by global warming. 
3. Unique cookies -- It is different from other cookies as it is going to have icing of the (e.g.) earth on it, half of the earth would be a healthy earth, and the other would be a earth affected by the global warming which will be our unique cookies. 

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kwokt20@dc.edu.hk - Sophia
wongp43@dc.edu.hk - Daphne
huie10@dc.edu.hk - Ellie
kerlen1@dc.edu.hk - Noah
zhaoy5@dc.edu.hk - Anna
lamk79@dc.edu.hk - Jerry

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Presentation of how to make contrast cookies, contrast cookies

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Our project is based on the idea to create and construct a row of new interactive sports-related games sharing the idea of more inclusive and less-pressured recreational activities.

In contrast to the carnival games, the experience we are designing is being made to promote collaboration, socialization and stress reducing and building an open experience where all students regardless of their background and athleticism (ages 11-14) can engage.

We hope to address a gap in the social life of our school by introducing new collaborating activities where pure competition is not as emphasized as positive interaction and co-operation. We aim to make an event model that is both sustainable and repeatable. Our carnival game is different because our game is unique and different from the others. We can have competitions within our contestants to make it more engaging.

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Aariv TEJPAL: Project Manager
Kiaan MEHTA: Product Developer
Bertie RIXON: Accountant
Louis-Julien SERY: Sales Representative
Alhan SIDDIQUI: Marketing

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Our project aims to provide fun and interactive sports-related carnival games to all. Specifically students from age 11-14 who enjoy a chance to play and relax. We will create one game thats related to sports and that game will be fun and engaging.

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Our project, 'BottleBloom Bangles' is about making fashionable, reusable, sustainable, and unique bangles made entirely from plastic bottles. We decided on this because we all believe that everyone deserves something fashionable, but still environmentally friendly - as we all still care about the ocean and environment.

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Megan Kong-Group leader

Uma Yip-Organisation lead

Chloe De Pauw- Research lead

Gloria An-Design lead

Danyul Kim-Design Lead

Nancy Zhang-Development lead

Tamara Kowli- Communication lead

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Our project is about creating and crafting bangles made entirely from reused plastic bottles. We think that everyone should have something thats fashionable, unique, and also friendly towards the ocean and the environment. Our project spreads awareness on plastic/ocean pollution, and our project can also create an impact by reusing and recycling plastic bottles to create something for people to use for everyday, while being fashionable. We will create a presentation on how people can create these bangles by themselves at home, and we are hoping to create an impact on ocean pollution by teaching others about plastic pollution, and how our bangles create an impact.

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yipf2@dc.edu.hk-Uma yip
kimd17@dc.edu.hk - Danyul Kim
kowlit1@dc.edu.hk - Tamara Kowli
depac2@dc.edu.hk- Chloe De pauw
kongs8@dc.edu.hk- Megan Kong 
zhangz6@dc.edu.hk-Nancy Zhang
anc3@dc.edu.hk-Gloria An

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Tutorial on how to make plastic bangles and the bangles

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Our aim for business is to sell homemade makes goods paired with a guaranteed Gacha system that also sells randomised self made goods. The goods will come in individual containers and clear ingredient labels. The Gacha system allows us to engage and attract customers on coming over to our stall.

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Project manager: Anninka Ahuja, Scholastica Chan 
Accountant: Cheuk Chi Lam 
Researcher: Anninka Ahuja
Product Developer: All
Marketing: Caylie Kwong, Cheuk Chi Lam 
Sales Representative: Anninka Ahuja, Scholastica Chan 

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We believe that students at out school and also others can enjoy a wider and healthier variety of baked goods compared to the school cafeteria. As seen, the school cafeteria only provides cookies and cupcakes that only comes in 1 or 2 flavours. We aim to sell products like cookies, brownies  and cupcakes in more that 3 flavours. We will makes sure that the baked goods will at least contain 50% of wholewheat flour making it more healthy. We will also ensure that the baked goods will come in clean and santitaised containers along with food labels that list all the used ingredients for the certain product. The guaranteed gacha system ensures that every roll, there will be a prize. The range of the prizes will go from handmade goods like self-made crochet ribbons and bracelets to more baked goods and also coupons. What makes us different from other gacha/lottery system is that we have a 100% guarantee of winning or receiving a prize. Unlike others which have at least a 30% rate of receiving nothing after the lucky draw.

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Our final product will be a stall that sells baked goods such as cookies, brownies  and cupcakes in more that 3 flavours along with a guaranteed gacha system that includes crochet ribbons and hand made bracelets/jewellery. 

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Our project is to create a business that allows people to take fun photos with their friends and also provide fun props to create unforgettable memories. For the digital photos we also provide filters to make the photos more personalised.

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Teenagers and children, so around the ages of 9-16

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Joelle LAI: Design lead and Marketing lead, Lucie DECAMPS: Operation Lead and Communication Lead, Cassie MARGETTS: Project manager , Phoebe CHAN: Development lead and Research lead

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We will create a business that sells a service of taking photos with both digital and polaroid that we already own, providing fun and cute props for costumers to use in the photo booth. We aim to solve the problem of weakened relationships. This problem is caused by little face to face interaction due to phones and because someone is leaving the country or school. We will send the digital photos by email to give costumers the opportunity to either print it out or put it on their phone/laptop background. If the customers choose the option of polaroid photos, they will be directly handed the polaroid and we will provide markers for them to decorate the photo. Our provided service is different and unique from other services as our service gives you much more creativity with the provided props.

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There is a lack of physical activity, healthy competition, building friendships and community, and team spirit within the DC students and community.

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Elio Ng - Project Manager and resource lead 
Daniel Yang - accounting and marketing 
Jake Chiu Him Lau - Sales representative 

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A fun game that will bring people together by competing with each other and trying their best to hit the bullseye by tossing bean bags (or rings/balls) at a large target. Players can work in teams or individually to see who can score closest to the center, with prizes awarded based on accuracy and teamwork.

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Oceanic EverScrap aims to use recycled materials to create functional products so there will be minimal waste. We will also raise awareness for ocean pollution by decorating mirrors with shells and putting quotes on the back.

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Taylor WONG: Project Manager & Product Developer
Anabella YANG: Accountant & Marketing
Kate WALSH: Sales Representative & Researcher

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We are a brand selling recycled pouches, wallets, and sea shell mirrors to provide sustainable options and raise awareness for ocean pollution. Our products are designed for the eco-conscious female consumers ages 9 to 16 years. 

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Taylor W. - wongh170@dc.edu.hk
Anabella Y. - yanga8@dc.edu.hk
Kate W. - walshk2@dc.edu.hk

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Sea shell covered mirrors, and recycled fabric made products. 

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We believe jewelry is far more than decoration, it carries deep meaning about identity, heritage, and beliefs. For example, Indian jewelry often symbolizes prosperity and spiritual purity, Chinese jade is linked to wisdom, UAE gold designs express cultural pride, Japanese kanzashi show artistic craftsmanship, and Korean norigae have ceremonial importance. Without showcasing these, people lose the opportunity to connect to and appreciate different cultures through these meaningful symbols.

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People who are interested in learning about their own culture and others.

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Nandini Unnithan: Project Manager, Marketing, Sales representative, Researcher

Liliana Chong: Design Lead, Accountant, Product developer, 

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We aim to host a jewellery stall which sells cultural accessories from a variety of countries like India, China, The UAE, Japan and Korea. Our idea aims to popularise different types of accessories and jewellery that has an ancient history behind it.

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India: bangles, Kundan jewelry, temple jewelry, nose rings

China: jade accessories, hairpins, colorful enamel pieces

UAE: gold jewelry with Arabic writing, dagger-style designs

Japan: hair ornaments called kanzashi, small sculptures (netsuke), traditional combs

Korea: pendants (norigae), bridal headgear (gache), hairpins (binyeo)

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Basketball arcade game, able to last for 5 years.

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We will build an arcade game (basketball machine) from materials that we don't need anymore like old cardboard from shoe boxes. We will also share our progress by taking photos of the game every lesson. This project will enhance our building skills and allow us to share our progress and improvements over the course of our school year. Our product will also not be electrical and scoring will be manual by using cardboard.

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Adrian Tam
Alessandro Casali
Felix Kuurne-Tervo
Aaron Avikainen

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This project shows DC students from other years our progress and improvements of building things with a small range of material to avoid waste and make use of it.  After every AIA lesson, we will capture a photo of our project and put our work onto a google doc and explain what we did or what changes we made to the project. 

We decided to do this project because we felt that DC students lack the skills to build something like an arcade game with only sustainable materials as DC students usually spend lots of money to buy materials when they want to build something for a project.  Therefore by doing this project we can demonstrate how we are able to build significant things with only left over materials and we will show this by documenting what we worked on day by day on a website.

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Final showcase of our progress on an online presentation and our finished Arcade Game 

Arcade game size - 1 feet wide, 4 feet tall

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Our whole project is to develop and enhance our skills to teach other students

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People who are passionate about volleyball and want to learn more

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Lance Mak, Kai Lyons, Russell Ho, Vladislav Velmozhko, Royce Lai, Ethan Chan 

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Through out this project we hope to complete 2 things.

1. We want to all improve our own volleyball skills over a set period of time, we aim to do this in order to benefit us as we will be able to interact with more people thought out fun activities whilst improving coordination and teamwork. 

2.Furthermore we also want to teach people such as friends and people who want to be better at volleyball at lunch times by teaching people the skills we learned.

Skills: Digging, Setting, Underhand Serve, Overhand Serve, Blocking, Hitting

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Create a lesson plan to teach others while aiming to enhance their volleyball skills. We also want to  improve and refine our own basic volleyball skills.

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Our project is to create covers of songs for students in Secondary and coming parents as well.

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Secondary Students, parents, and people who love music

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Jaslyn Kaur Dhillon- project manager
Filippos Cuccagna- sales representative
Maddie Stewart-design lead
Sonora Sharma-research lead

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Creating covers of songs which is what we want to master because it's is interesting since we all love music and playing instruments, and we will showcase a recording to teachers, parents ad students. At the end, our success by the end is working together and improving our instruments.

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Jaslyn Dhillon- dhillj3@dc.edu.hk
Filippos Cuccagna- cuccaf2@dc.edu.hk
Maddie Stewart- stewam2@dc.edu.hk
Sonora Sharma- sharms11@dc.edu.hk

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Our Problem is that a lot of kids at Dc don't have money and still want a nice warm snack but can't because school prices are very high. Our solution to this problem is to maker nice and a variety of warm sugary cookies for a very cheap price so kids at DC can buy them without worrying about the price. Also We are here to give to the community nice warmed baked cookies of your choice and we are spreading kindness.

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Ryan Colbran (Group Leader and Sponsoring the group to people)
Kerslan (The cookie maker) 
Lorenzo (The mascot)
Dominic (Researcher)

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We are spreading kindness to people talking about how much we care about the community and we will love to give back and show our kindness and gratitude. It is also to make sure people that don't have lots of money can have a snack during break time. The cookies are healthy becasue they have a tiny portion of surgar and is freshly made with the best taste. The cookies will spread kindness becasue we will put a note to make others happy or when someone has a bad day, a note in their cookies will make them happy again. In conclsion, the cookies are special becasue we are no ordinary bake sale, instead, we spread kindness by notes that are inspirational.

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The final product is that all the cookies have been sold and we have spreaded kindness thoughout the whole neighbourhood or place. 

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LAF posters

Students often struggle to find affordable, high-quality decor that reflects their interests and inspires them in their study environments. Many existing options are either too generic or of low quality, failing to create an engaging atmosphere. Our business aims to create and sell high-quality, visually appealing posters tailored specifically for students. These posters will range from inspirational quotes and educational content to art and pop culture references, catering to the diverse interests of the student community.

Our posters will help enhance their spaces and motivation. Seven in ten high school students often struggle with having a boring room with mess and minimal colour, which evokes feelings of sadness and boredom. My team has struggled to find affordable, high-quality decor that reflects their interests and inspires them in their study environments, as many other students can agree. Many existing options are either too generic or of low quality, failing to create an engaging atmosphere.

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Frida - group leader, product
Audrey - developer, acountant
Lana - researcher, sales representitive, marketing

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Our business aims to create and sell high-quality, visually appealing posters tailored specifically for students. These posters will range from inspirational quotes and educational content to art and pop culture references, catering to the diverse interests of the student community. Our posters will help enhance their spaces and motivation. When interviewing some potential customers, we learned that the average prices were around $ 10 for a smaller poster and $ 20 for a larger poster, while keeping in mind that it was of good quality. 
To what we already know exists, we can see posters of bands, movie posters, or art, mostly priced at 48 HKD for 5 A4 posters with low quality and not too large. This isn't good for our audience due to its small size, and although the price is good, the quality is poor, as well as there isn't a way for our customers to customise it themselves. 
From interviewing, we learned that we could make posters that are also educational and colourful to help our students learn stuff and memorise work; however, making sure there aren't a lot of words to attract the eyes, "it's a great way to spread information. "Sometimes it can be misinterpreted. 

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A range of high-quality, visually appealing posters tailored specifically for students. These posters include:
Inspirational quotes
Educational content
Art and pop culture references

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We aim to try to make dishes from all around the world, around 5-10. We realized a problem in school, is that people are all hanging out with people from their own country or people that has the same culture. The point of a international school is for people from all around the world to socialize with one and another, not to just socialize with people from their own culture. Therefore, we believe this project will not only benefit our own group members, also students that are participating in our presentation. We will record the process with a video time lapse and make a presentation with descriptions of the dishes we make. Right now we plan to make dishes from China (Xiao Long Bao), Hong Kong (Pineapple buns), Japan(Dango), Mexico(Taco), Italy(Small pizzas). Not only will we achieve the skill in cooking we will also learn all about the catering in other countries and we will also have the opportunity to present to others who are interested in food. (We will not be giving them the food we cooked, there will only be pictures and videos and some simple instructions on how to make it)

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Student that are interested in food or cooking/Parents.

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Alina CHAN - Project Manager, Marketing
Amy LUO - Sales Representative, Accountant
Cadence - Law Product Developer, Researcher

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Making different dishes across countries and continents.

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Alina - chans180@dc.edu.hk 
Cadence - lawc14@dc.edu.hk
Amy - luoa2@dc.edu.hk

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5-10 dishes from other countries and presentation.

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The problem we want to solve is that people have resorted to using their phones as their only source of entertainment. This has resulted in less entertainment in real life as people are starting to prefer virtual entertainment such as video games or social media. We feel as a group that the essence of real life physical games are disappearing and we want to make them more widespread and return to being popular. We will achieve this by creating and curating 2 popular carnival games with our own rules and the chance for prizes. This is valuable for our audience (y7-y9) since it gives them an opportunity to play physical games with friends that challenge them and give them a boost of dopamine with prizes and just being with their friends and enjoying carnival games.

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Our audience or customers are lower secondary students (y7-y9). We will make our games and advertisements tailored to them. 

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Aidan D'CRUZ - Project Manager
Kairav SINGH - Sales Representative
Aarav JODHANI - Researcher 
David LEE - Accountant 
Ulysse DEBUEAQUENNE  - Marketing
Jovi SHUM - Product Developer 

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Our project is influenced by carnival games, with 2 famously difficult games, Ring Toss and Coin Toss. For Coin Toss, the customer is given 5 coins to throw onto a target where there are 4 different zones that can earn them more points. The small zones earn the most points and the larger ones earn less and less. The customer's prizes depend on how many times you were able to throw the coin into the harder to reach zones. For Ring Toss, the customer from a certain distance, you need to throw 3 rings into a target which is this small tower. If you are able to get all the rings in the tower, you win a prize. Our idea is creative because the games we selected were selected by us because these games are versatile, meaning they could be played almost anywhere and can be played with friends and in groups. This encourages more people to play at once.

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Ring Toss and Coin Toss, 2 difficult and enjoyable carnival games.

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The problem is that people these days are only using their phones for entertainment and rotting their brains with mindless scrolling and not having in the physical world. People should experience authentic games where there are rewards more frequently. Our project has the famous Plinko game which involves gambling but not ours! You drop a ball into a physical plinko game made out of cardboard and the ball you drop can go into cups where each cups has different prues with different sizes.

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People who like winning prizes from challnging games

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Oliver (Manager) Andy (Design) Dylan (Design) Adam (Communication) Jenson (Developer) Andy (Resources)

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Our project has the infamous Plinko game which involves gambling but not ours! You drop a ball into a physical plinko game made out of cardboard and the ball you drop can go into cups where each cups has different prues with different sizes.

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A plinko game made out of materials you can find easily

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The problem we have found is this ongoing problem deemed Digital Amnesia -- People nowadays capture thousands of photos on their phones but these images almost instantly become forgotten and meaningless by just blending into countless other photos in their cloud or camera roll. People of our age often lack tangible ways to display and remember their core memories and friendships of the past.

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Rishit Jain
Horace Yeung
Krish Mathani
Arush Chatterjee
Eamon Wallace
Dylan Hayess

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Our project is an instant photography service that comes with customized frames to the customer's needs hand crafted out of paper. We will use a Polaroid camera to enhance that nostalgic look and provide physical pictures. We will charge 1 ticket per photo with a frame. During the day of the expo, In the Frame will be going around the school selling the photography service and delivering the product immediately with the frames attached.

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The selling product consist of two components - the polaroid picture itself along with our creative hand crafted frames. Coming in all styles, these frames can house minimalistic themes or more expressive themes, all depending on the customer's preference.

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There is a massive problem with these types of treats and that is that they are making them for very cheap and selling them for an unreasonable and greedy price. We are selling our baked goods for a price just slightly higher that the price it costs to make and to still make profit. We are here to provide the Discovery College community with mouthwatering, flavoursome, scrumdiddlyumptious, Sweet treats.

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Brandon LAI - Group leader
Charlie KING - Accountant (Money managment)
Owen QUINN - Product developer 
Yoonmo YANG - Marketing

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Although these dishes will be tasting amazing they will also make you feel amazing. We will substitute unhealthy ingredients with healthier ones. Our product are baked goods consisting of cookies and brownies. A example of how we will try making our baked goods healthier are replacing regular flour with whole wheat flour and reducing the amount of sugar we will be adding in our baked goods and making for the loss amount of sweetness with low calorie sweeteners. Our goal is to supply DC students with baked goods at a fair price and a fair serving as our school's baked goods such as cookies are severely over priced and give a unfair serving for the amount you pay. Our target audiences are the students in DC.  Something that separate our group from other groups selling baked goods is that we are not only trying to make our baked goods healthy we will do this withou sacrificing the sweet chocolatey taste we all know and love and selling all this at a fair price while still making a profit.

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A variety of different sweet treats e.g brownies, cookies muffins etc.

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Many students and have a problem with desktop organization. Regular desktop organizers are very general and cannot be changed according to specific needs. Our project creates a desktop organizer system that can be modified according to various tools, sizes, and personal preferences.

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For students who require personalized storage for pens, notes, chargers, etc and people interested in 3D-printed solutions.

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Kavish Wadhwani - Accountant & Marketing
Clement Cheuk - Project Manager & Researcher
Benjamin Avikainen - Product developer & Sales Representative

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Our project involves the development of a 3D-printed desk organizer using any CAD design software such as Tinkercad, Fusion 360, etc. Each module-from a pen holder to a sticky-note tray, or even a cable management clip-will be able to attach to another and create a personalized layout of choice.

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The final product will be a fully functional, 3D-printed desk organization system that is customizable. It will consist of a set of modules, which are to be interchanged by the user in any desired configuration. The final product will show durability and clean design therefore showing the function of 3D printing in creating personalized problem-solving products.