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Lost Planet - Game to explore (similar character designs to my own?)

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Add an Alpha logo to the back of the vest if not using poncho design - adds variation in the texture

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"Hey, go lay down - you look like you're going to faceplant the floor. I'll take watch"

"Food. I need food before I start having to deal with you today. Maybe a drink too whilst I'm at it"

"Can you please, please just stop talking for five minutes. I have to plan this job and you're rambling about cars and spaceships. Please. I will pay you to stop talking"

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I imagine that the Poncho Design would be for inclement weather situations and that the base design would be the "everyday" outfit

(Poncho design would be cool - but unsure of how to model it/animate it)

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- Sniper Rifle (Modified by the Veterans)
- Mantis Blade (Cybernetic Arm)
- Pistol (Thigh Holster)

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Compton is designed to be an NPC that supports the character on their journey - The character is supposed to be there as both an aid that the player can call on for combat and as a person that they can call to gather information on a subject.

The more that the player interacts with Compton, the higher the relationship will be between the player character and Compton, which in turn reveals sections of Compton's backstory based on how "trusted" they are.

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"I'm Compton, I'll be helping on this"

"Hey, follow me - I've been here before and you will get lost without a guide"

"You're doing alright - If you keep it up, Boss might actually give you a decent job and not this junk."

"C'mon, you can get your hands dirty - I'm not doing all the heavy lifting today"

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Likes:
- Mythology/History (Stories from Veterans/Grandmothers)
- Home Comforts (Baking/Talking with people)
- Helping others with training

Dislikes:
-  Dishonesty

-  Disrespect
-  Being alone/Abandoned (Mother)

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First design of Compton that was scrapped - Comptons character design portrays a subtle strength and speed in the upper torso (shape theory) which I felt that this design was lacking

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Race: Human
Age: 29
Gender: Female
Body Type: Athletic Build
Hair Colour: Brown
Eye Colour: Blue
Personality: Protective, Calm and Confident

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https://www.artstation.com/artwork/nlz2r

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https://www.artstation.com/artwork/yokB9

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https://www.artstation.com/artwork/mz4XPe

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Concept design character (cyberpunk solder)

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Concept design character (cyberpunk solder)

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https://www.artstation.com/artwork/lVyLkk

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More of a focus on Hard Sculpt - No animation of facial expressions, would have to portray through body language

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XCOM 2 Character I had for a playthrough, which is what this character is partially based on

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Hard Sculpt on Arm and Mask - allows for animating of eyes to portray facial expressions

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https://www.artstation.com/artwork/4b9B5L

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https://www.artstation.com/artwork/rRKe9E

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Snow in the desert/ Love, Death and Robot

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Snow in the desert/ Love, Death and Robot

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https://www.artstation.com/artwork/8eY63E

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V's character concept design for Cyberpunk 2077

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V's character concept design for Cyberpunk 2077

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https://www.artstation.com/artwork/nYLqQr

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https://www.artstation.com/artwork/AqK2Kq

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https://www.artstation.com/artwork/rAe41O

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https://www.artstation.com/artwork/Kax4

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https://www.artstation.com/artwork/VgkkE5

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https://www.artstation.com/artwork/d89NbJ

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Love Death + Robots - Xbot 4K - character concept development

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Love Death + Robots - Xbot 4K - character concept development

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https://www.artstation.com/artwork/2xYBlB

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https://www.artstation.com/artwork/bekan

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https://www.artstation.com/artwork/L2vwRK

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https://www.artstation.com/artwork/Xw3BY

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https://www.artstation.com/artwork/xJyvlE

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https://www.artstation.com/artwork/3dLJev

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https://www.artstation.com/artwork/W6qmv

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https://www.artstation.com/artwork/g2Oz5m

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Tom Clancy’s The Division 2: Agent Ann, Ali Rahman

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Agent Ann Vanity Apparel created for Tom Clancy’s The Division 2©. Creating this outfit was a team effort and was worked on by various artists including Mireia Jou, Pol Casamiquela & Alex Novello. I was responsible for finalizing the assets and providing both art direction and technical feedback…

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https://www.artstation.com/artwork/L2VvL5

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Yasmine Compton was raised among the sprawling concrete jungle of The Shades by her mother, a mercenary who took on every possible gig that she could to give her daughter the best life she could. During the hours and days that her mother was working, Yasmine was raised by those around her. Raised and looked after by the local gangs, the local fixers, the veterans and the grandmothers who spent their days watching the streets out of their windows, Yasmine was a well-protected and well-loved child.

Yasmine’s mother didn’t return; The general assumption was that the gig had overrun and she needed extra time to complete it.  One extra night turned into two, two into a week and still no call from Yasmine’s mother as to whether she was alive. Investigations from fixers and scouts from local gangs brought back no results from searching the location of the gig. There was no body that could be brought back, no camera footage that could have given an indication as to what might have happened – it was as if her mother didn’t exist. As if she had been wiped from existence.

Yasmine remained in the same apartment building, being raised by those surrounding her. The bank account tied to the apartment still had a substantial amount of funds in it to allow for Yasmine to keep a roof over her head whilst she grew old enough to start earning for herself. With the countless hours of teaching and training she received from the local veterans and gangs, Yasmine started to take mercenary work. In addition, she started to modify her body in order to give herself the upper hand during combat, with one of the first large modifications she bought was a cybernetic arm.

In order to separate her work from her home, she started to work under “Compton” rather than her full name. They didn’t need to know her full name, all she was here to do was the task at hand and get paid. Yasmine Compton and Compton were two separate people as far as she was concerned and she didn’t want the two to mix paths; Yasmine is the girl raised by the community, who listened to the Veterans who taught her how to punch without breaking her knuckles and how to hold a gun, who learnt how to bake bread with the grandmothers on the weekends. Compton is the mercenary known for getting the job done.

She still looks after those in her community, playing with the younger kids during her down time from her work and continuing to listen and talk to the grandmothers and veterans in her building.

Yasmine still wonders what happened to her mother on that day. Did she leave The Shades? Was she taken? Will she return one day and act like everything’s fine? If she did, she’d be met with an entirely different girl. Only her inner circle gets to interact with Yasmine, the rest get Compton.

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"C'mon, up ya get! You're not of any use lying on the floor like that"

"I'm saving you again? Didn't I do this last week?"

"If you're just going to sit around and watch, I'm going to start charging double."

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"You are all in my bad books right now, so you will all be paying attention for the next little bit"

"You are in so much trouble after this, even if you did say sorry preemptively. Nice touch"

“If you could not goad that dimwit that will absolutely shoot you if they want, that would be great”

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"Only people who know me real well can use my real name"

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As body modification is a key aspect of the cyberpunk genre (and in the game), having one of the character's arms be a cybernetic prosthetic fits within the overall world.

Narratively, this can help them in their day-to-day life as a Mercenary, breaking through windows/doors that would be difficult to break through without such a tool