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Scopri le potenzialità digitali della tua scuola

La tua scuola sta utilizzando al meglio le tecnologie digitali per la didattica e l'apprendimento? SELFIE è uno strumento gratuito, personalizzabile e di facile utilizzo che aiuta le scuole a valutare la propria situazione in relazione all'apprendimento nell'era digitale. Guarda il breve video che illustra i vantaggi di SELFIE.
Pronto per iniziare a utilizzare SELFIE? Registrati o accedi

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La tua scuola sta utilizzando al meglio le tecnologie digitali per la didattica e l'apprendimento? SELFIE è uno strumento gratuito, personalizzabile e di facile utilizzo che aiuta le scuole a valutare la propria situazione in relazione all'apprendimento nell'era digitale. Guarda il breve video che illustra i vantaggi di SELFIE.

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Lesson plan template - for those who had access issues

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Lesson plan template - for those who had access issues

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https://docs.google.com/document/d/1wO1rqhJwAIwIaPeh6W4IgeXvPKZH-pho/edit

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>TOPIC: holidays
>AIM: past tenses/relevant vocabulary/final product: vlogs
>LEVEL: B1
>SHORT OUTLINE: - retrieval practices as a warmup to revise GR; group-work to research the topic; creation of the final product; assessment and presentation
>PEDAGOGICAL APPROACHES
PBL/focus on linguistic skills & lexis/outcome: a vlog (in pairs or groups)
>TRANSVERSAL COMPETENCES: the 4 Cs
>ASSESSMENT TOOLS: Flip for sharing and commenting / google forms for feedback through a questionnaire
>CHALLENGES/BENEFITS:
(-) attitudes of the sts, digital skills, time needed for a quality project
(+) boosting of self-confidence, overcome shyness, group work, tangible products of their work

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Ηλεκτρονική Σχολική Τάξη (η-Τάξη) | 501 Α΄ Λυκ Άλγεβρα (Ανοιχτό - πε... | 4.1.2. Resolving first-degree inequalities (Flipped classroom) for GoICT Erasmus+ students

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Enriched soon…

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Κωνσταντίνος Μαθιόπουλος

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Cleverlands: the secrets behind the success of the world's education superpowers (Pdf)

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Cleverlands: the secrets behind the success of the world's education superpowers (Pdf)

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A book where we can see how team teaching and "Lesson study" methods take place in different educational environments

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НАРОДНЕ ЕПСКЕ ПЈЕСМЕ (1)

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It is useful to have all presentations :-)

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https://drive.google.com/file/d/1YrjlJqACMGCRZAhpn7LxmYu2v5oL7Y3_/view?usp=drivesdk

The guidebook include lesson plan template, best digital practices, motivation tools / methodology for students . Also you could find links to 54 lesson plans in various CLIL subjects for high schools.

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Get access to files anywhere through secure cloud storage and file backup for your photos, videos, files and more with Google Drive.

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Lena, Zeta, Emma, Ayse, Maciek

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Through this blog, people connected to Scientix (Colleagues at European Schoolnet, Scientix Ambassadors and Scientix friends) can publish personal stories on science education in Europe.

The opinions in the articles are the sole responsibility of the corresponding authors and they do not represent the opinion of the European Commission, European Schoolnet (EUN) nor Scientix, and neither the Commission nor EUN nor Scientix are responsible for any use that might be made of information contained herein.

Do you want to publish an article on our blog?
We would be happy to hear more about your suggestions! Please use our online submission form to suggest a blog to us, here: www.blog.scientix.eu/about

For official news, please check the Scientix website: www.scientix.eu

Archives

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CHAPTER 9 “MENTAL WELL-BEING AND RELATIONS” REVIEW (Filipa Matos)

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CHAPTER 9 “MENTAL WELL-BEING AND RELATIONS” REVIEW (Filipa Matos)

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1.       POSITIVE ASPECTS

The tips for classes are aligned:

-          with the lessons learned from distant learning during covid-19;

-          with school’s e-safety policy;

-          with school’s communication plan (alignment both with the whole-school approach and the official tools and guidelines).

2.       SUGGESTIONS

For the tips related to the creation of safe and comfortable online spaces:

-          I would add the engagement of students in the creation of the online teamwork rules, in class and for the activity, allowing them to feel more responsible and caring for their online environment.

Example: DCE CoE Digital Bridges Project (Portugal) – cocreation of teamwork rules for the categories of - efficiency; fun and socializing; information flow and exchange; safe and pleasant communication.

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https://drive.google.com/file/d/1uTunJPPmhNHNBiP0Clv_rLrtsf0w0S4b/view?usp=drivesdk

Lesson plan and evaluation grids for soft skills

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The last part of this chpter should be reduced and lightened, mentioning not only the academic refernces , but giving some practicle suggestions in ordir to avoid the issues generated by online learning

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Online Education Guidebook / Teacher Manual by Erasmus project work

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Online Education Guidebook / Teacher Manual by Erasmus project work

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https://drive.google.com/file/d/1tCQwE2rP-IoG8Sm9A5-hNFbdJboWgSEq/view?usp=drivesdk

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Personalised learning plans go hand by hand with diagnostic tests in the beginning of the course or with formative assessment somewhere in the middle of it. It is a prerequisite that the diagnostic tool recognizes the problem areas in the wide range of student knowledge of the chapter in question, in order to adapt the "Learning Line", a tool integrated in the open e-class platform, but also in other similar LMS's such as Moodle. The "learning line" has scorm compatibility, so it can be created in one LMS and easily moved to another. It contains material in a sequence that the teacher chooses for the specific student or for the specific group of students with the same problem.

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It might be useful to include some tools for pair/group work online, the ways of communication, how to give feedback, assesment tools. Class contract including netiquette can be suggested to be prepared by students

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"While designing an outline course, every teacher needs to address one crucial question - how can we encourage the participation and cooperation of the students?"
Maybe would be better to change the second part of the sentence adding more important priorities and not only finding the ways to encourage participation

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4th chapter: a paragraph to make connection between tips and retrieval practice.
better explanation of retrieval practice. No need to include tips for students as it is for teachers.
Chapter 5: it should be shorter and moved to the beginning.

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"Several problems in online education are related to poor Internet connection and technology." in order to solve this issue , students could be permitted to bring with them their own devices (such as mobiles, laptops) according to the BYOD (Bring Your Own Device) strategy

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https://drive.google.com/file/d/1tCQwE2rP-IoG8Sm9A5-hNFbdJboWgSEq/view?usp=drivesdk

Yıou could find in this link our Online Education project manual for teachers: We have suggestions and tips for teachers to do online teaching, evaluation, and safety practices in various subjects

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For STE(A)M and computer science projects

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An educational tool for teaching kids about machine learning, by letting them train a computer to recognise text, pictures, numbers, or sounds, and then make things with it in tools like Scratch.

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4th  chapter:
there should be a paragraph to connect tips with retrieval practice.
better definition of what retrieval practice. no need to include tips for students as it is for teachers.
5th chapter:

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In this part pof the guide
"Students should be in the centre of the teaching process, which means that the centre should not be the teacher's transfer of knowledge, but the student's construction of knowledge. Such student-oriented (constructivist) teaching implies an active process in which the students" should be mentioned that to put at the centre of knowledge process the students , the activties must to be linked to real world, hands on and authentic and challengin in order to stimolate pupils and avoid the online study fatigue' s risk.

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Chapter 7: Suggestion for best practice use

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Chapter 7: Suggestion for best practice use

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If you are an educator, a learner or a parent interested in innovative learning, this is your place! Here you can find a selection of educational resources using digital culture. You can discover inspiring cultural heritage from European museums, galleries, libraries and archives.

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Welcome to Teaching with Europeana! A blog created by teachers for teachers, helping you incorporating Europeana resources in your classroom.

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It might be a good idea to write whether the tools are free and if the registration is needed

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Chapter 6: suggestion for learning foreign languages

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Chapter 6: suggestion for learning foreign languages

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https://app.videobit.io/
Record short messages with your camera or voice. Then, just share it with anyone and keep the conversation going. VideoBit is an essential tool for hybrid classrooms and workplaces.

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VideoBit – Async messaging for school and work

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Record short messages with your camera or voice. Then, just share it with anyone and keep the conversation going. VideoBit is an essential async messaging tool for hybrid classrooms and workplaces.

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Adapt/Create

The Browser screen categorises existing designs according to pedagogic approach, education sector, topic area, and project needs. You can also search by keyword. When you select a design and turn editing on it becomes yours to edit and adapt, stored in 'My designs'. Or you go to the Designer screen to design from scratch.

Analyse/Review

As you design each step of the session you can specify the type of learning activity, duration, group size, teacher presence/or not, online/or not, synchronous/or not, and any resources to be attached. The 'designed time' is tracked, along with pie charts and bar charts showing the nature of the learning experience you're designing, in the Analysis tab. This helps you review and revise your design.

Share/Publish

Once drafted, you can share your design by sending its url to a colleague, or publish it by placing it in 'My designs public space', or export it to Word to share it with colleagues and students.

Try it out - see how you're supporting your students' learning

The pie-chart shows the relative study time proportions for the 6 types of learning you have designed into your session. They are derived from Laurillard's Conversational Framework (see Guide). The more types of learning, the more different ways students process the concepts and skills.

Ways of expressing the learning experience you created for your students

You build up your design for a set of intended learning outcomes, deciding for each step on the type of learning, its duration, the group size, teacher presence/or not, online/or not, synchronous/or not, the resources that need to be linked, and the guidance to the student.

Export to Word and share your design with colleagues

If you export the design to Word it is easy to discuss with colleagues, or give to students to show them what's coming, or invite their feedback on how it went - use the Notes in each panel, to ask them to comment on that part of the design.

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The Browser screen categorises existing designs according to pedagogic approach, education sector, topic area, and project needs. You can also search by keyword. When you select a design and turn editing on it becomes yours to edit and adapt, stored in 'My designs'. Or you go to the Designer screen to design from scratch.

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I used Flip to make students confident with public speaking and pitching.  At the beginning of the  of Covid 19 pandemic DAD I ask  a question about the opportunity to use the masks, suggesting to watch a video I uploaded for them.  They answer after doing  a research on the filtration properties  of the different masks' materials.  Very good engagement and didactic utility (chemistry and biology . 

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I used Flip to make students confident with public speaking and pitching.  At the beginning of the  of Covid 19 pandemic DAD I ask  a question about the opportunity to use the masks, suggesting to watch a video I uploaded for them.  They answer after doing  a research on the filtration properties  of the different masks' materials.  Very good engagement and didactic utility (chemistry and biology . 

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Alessandra

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At the beginning of the project, Mentimeter is very useful, during brainstorming, but also  in the different phases of the project,  it allows to check interests,  opinions, and preferences on what to do and students believe. I like it also because  is free. Alessandra

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At the beginning of the project, Mentimeter is very useful, during brainstorming, but also  in the different phases of the project,  it allows to check interests,  opinions, and preferences on what to do and students believe. I like it also because  is free. Alessandra

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Une application en ligne pour créer des murs multimédias collaboratifs proposée par La Digitale

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Cleverlands: the secrets behind the success of the world's education superpowers (e-pub)

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Cleverlands: the secrets behind the success of the world's education superpowers (e-pub)

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Group 2 (Branka, Simonetta, Alexandra, Spyros, Selim)

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Group 2 (Branka, Simonetta, Alexandra, Spyros, Selim)

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Water footprint  lesson

An interactive video about  water footprint

https://edpuzzle.com/media/64a56c00a80617418ebbac3b

Personal calculator water footprint for primary school

https://www.waterfootprint.org/resources/interactive-tools/personal-water-footprint-calculator/

Personal calculator water footprint for secondary school

https://www.waterfootprint.org/resources/interactive-tools/extended-water-footprint-calculator/

Split in groups and compare the results  make a graph of the group and discuss the reasons.

Work in groups. Prepare a presentation ( e.g. a video / slide presentations, animations max. 3 minutes.

Each group :

1. Propose a problem about water footprint. Motion

2. Research in the groups.

3. Two groups take part in the debate.

4. Students from other groups vote for the winner

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Our footprint on the environment

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a very useful guidebook to apply gamifiction in the classroom , especially at primary level (it is the final output of an Erasmus project)

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Thanksgiving to Germans for tangible cultural heritage

The furniture of Heinrich schliemann's office has multiple values, because on the one hand they are a rare example of Greek tangible cultural heritage from the late 19th century and on the other hand they are associated with two important personalities: designed by the architect Ernesto Ziller on behalf of the archaeologist Eric Schliemann for his residence in Athens, the "Ilion Melathron".

Their motifs (winged cryols, anthems, ram heads, lion legs, Athenian glaucus, satyr heads) refer to the revival of antiquity through the spirit of neoclassicism.

http://www.katsigrasmuseum.gr/%CE%AD%CF%80%CE%B9%CF%80%CE%BB%CE%B1-%CF%83%CE%BB%CE%AE%CE%BC%CE%B1%CE%BD/

Ernst Moritz Theodor Ziller ( Greek: Ερνέστος Τσίλλερ , Ernestos Tsiller (22 June 1837 - 4 November 1923) was a German born university teacher and architect who later became a Greek national. In the late 19th and early 20th centuries, he was a major designer of royal and municipal buildings in Athens, Patras, and other Greek cities.

https://en.wikipedia.org/wiki/Ernst_Ziller

Heinrich Schliemann ( German: ; 6 January 1822 - 26 December 1890) was a German businessman and pioneer in the field of archaeology. He was an advocate of the historicity of places mentioned in the works of Homer and an archaeological excavator of Hisarlik, now presumed to be the site of Troy, along with the Mycenaean sites Mycenae and Tiryns. His work lent weight to the idea that Homer's reflects historical events

https://en.wikipedia.org/wiki/Heinrich_Schliemann

Schliemann's residence in Athens, known as Ilion Melathron, was the place for which the office was designed

https://el.wikipedia.org/wiki/%CE%99%CE%BB%CE%AF%CE%BF%CF%85_%CE%9C%CE%AD%CE%BB%CE%B1%CE%B8%CF%81%CE%BF%CE%BD

In 1955, doctor Georgios Katsigras bought the furniture in Athens, from an antique dealer, Stathis Kyrloglou. It is even said that Schliemann furniture attracted the interest of various buyers, including Queen Frederick. After their purchase by Georgios Katsigras, they were first transferred to his office at the clinic and then to his doctor's office.

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Γραφείο Σλήμαν

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Thanksgiving to Germans for tangible cultural heritage The furniture of Heinrich schliemann's office has multiple values, because on the one hand they are a rare example of Greek tangible cultural heritage from the late 19th century and on the other hand they are associated with two important personalities: designed by the architect Ernesto Ziller on behalf of the archaeologist Eric Schliemann for his residence in Athens, the "Ilion Melathron".

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GeoGebra - the world's favorite, free math tools used by over 100 million students and teachers

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Free digital tools for class activities, graphing, geometry, collaborative whiteboard and more

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Audio free tools: for online creative projects involving music and audio effects

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Audio free tools: for online creative projects involving music and audio effects

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1. YOUTUBE AUDIO LIBRARY https://www.youtube.com/audiolibrary
A new section of the website consisting of a list of audio tracks that can be used in your videos without infringing copyright.

2. BBC SOUND EFFECTS https://sound-effects.bbcrewind.co.uk/
It is possible to download sound effects in WAV format for free, under the terms of the RemArc license, which allows their use for "personal, educational, and research purposes."

3. FREESOUND https://freesound.org/
It is a collaborative database of audio, recordings, and acoustic signals released under Creative Commons licenses that allow reuse.

4. BENSOUND https://www.bensound.com/
A website developed by Benjamin Tissot that provides free music, audio, and backgrounds.

5. FREEPD https://freepd.com/upbeat.php
Completely free music, with no need to attribute the artists when used, even for commercial purposes. Browse the simple website by clicking on one of the ten music categories, which cover different genres and moods.

6. SOUND CLOUD https://soundcloud.com/
An excellent resource for sharing music, podcasts, and more. There are several ways to find CC-licensed music on SoundCloud, such as following the official Creative Commons profile, which has hundreds of tracks available for download.

7. MIXCLOUD https://www.mixcloud.com/
A web service for music streaming that allows listening to and distributing DJ mixes, radio shows, and podcasts uploaded by registered users.

8. AUDIONAUTIX https://audionautix.com/
All the music is under the Creative Commons Attribution 4.0 license, which means you are free to share, remix, and use it commercially. The only rule is to credit the artist, Jason Shaw. Filter the available tracks accordingly.

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H Ηλεκτρονική Σχολική Τάξη (η-τάξη) είναι μια σύγχρονη εκπαιδευτική πλατφόρμα για μαθητές και εκπαιδευτικούς, και χρησιμοποιείται καθημερινά στα σχολεία όλης της χώρας. Αποτελεί ένα ευέλικτο, ασφαλές και απλό στη χρήση ψηφιακό περιβάλλον για τη μάθηση, την επικοινωνία και τη συνεργασία, υποστηρίζοντ…

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Create videos that engage and impress. Animoto's drag-and-drop editing tools and visual effects make it easy. No training or experience necessary.

Create and share videos for free. Upgrade anytime for more customization.

As you get started making videos, we're here to help along the way! Join other businesses just like yours in the Animoto Social Video Marketing Community on Facebook. Our team of video experts is ready to help you grow with tips, ideas, inspiration, and feedback on your videos. You can also reach our dedicated Customer team directly at help@animoto.com .

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Free Video Maker | Create & Edit Your Videos Easily

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Create, edit, and share videos with our free video maker. Combine your photos, video clips, and music to make quality videos in minutes. Get started free!

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LAMS allows you to create digital lesson plans that can be executed with your students online, in-class or blended.

International Repository of LAMS sequences
https://lamscommunity.org/lamscentral/
- Click on Preview to run a lesson as learner!

LAMS is the Swiss Army Knife for Learning Design.

https://demo.lamsfoundation.org/lams/

You can create your learning designs from scratch or use one of the many collaborative teaching strategies that LAMS supports straight away.

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https://www.apowersoft.us/screen-recording?apptype=aps-gg-euall&gclid=CjwKCAjwqZSlBhBwEiwAfoZUIPWaGyPurkfmPZtBSep6_W1jv3GGK9RReZf2uleiV3_Yt96wt62iUhoCADoQAvD_BwE

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Full Featured Screen Recorder, Record any Screen Activities & Audio Simultaneously

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https://obsproject.com/

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OBS Studio is equipped with a powerful API, enabling plugins and scripts to provide further customization and functionality specific to your needs.

Utilize native plugins for high performance integrations or scripts written with Lua or Python that interface with existing sources.

Work with developers in the streaming community to get the features you need with endless possibilities.

Browse or submit your own in the Resources section

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OBS (Open Broadcaster Software) is free and open source software for video recording and live streaming. Stream to Twitch, YouTube and many other providers or record your own videos with high quality H264 / AAC encoding.

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Retrieval Practices - Unleash the Science of Learning

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Retrieval Practices - Unleash the Science of Learning

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https://www.powerfulteaching.org/resources

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Powerful Teaching: Unleash the Science of Learning

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"Powerful Teaching is a book that will benefit all teachers and, more importantly, their students."

James M. Lang / Author, Small Teaching: Everyday Lessons from the Science of Learning

More Downloads from RetrievalPractice.org

For more free downloads, including Practice Guides, Retrieval Warm Ups, Metacognition Sheets, and research reports, visit retrievalpractice.org.

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Free Templates & Downloads - Powerful Teaching: Unleash the Science of Learning

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Download templates and resources from the book Powerful Teaching. Take your instruction to the next level, implement evidence-based strategies, and transform learning in your classroom.

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Based on the opensource openeclass platform, GUnet has provided the main platform used in Greek secondary education for asynchronous learning: η-τάξη

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Open eClass is accessible via a web browser. The platform runs on the latest versions of all popular browsers.

The Open eClass platform contains a modern and responsive user interface that adapts to different hardware devices, from conventional desktops and laptops to tablets and smartphones.

Users can also access the Open eClass platform directly from their smartphone or tablet via the iOS and Android mobile apps.

The Open eClass platform is compliant with international standards (SCORM, IMSCP) ensuring the reusability, accessibility and durability of educational materials and the interoperability between learning management systems.

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Platform Platform Introducing the Open eClass platform The Open eClass platform is an integrated Course Management System. It is the solution offered by the Greek University Network GUnet to support asynchronous eLearning services. Open eClass has been designed to enhance the learning process, it is distributed for free as an

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The MERLOT system provides access to curated online learning and support materials and content creation tools, led by an international community of educators, learners and researchers.

Sign Up

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The MERLOT system provides access to curated online learning and support materials and content creation tools, led by an international community of educators, learners and researchers.

MERLOT is an international community of educators, learners, and researchers.

Add a Material

Submit an online learning material you've found or created to the MERLOT Collection.

Create your own materials, add materials to the MERLOT collection, and be a part of the community. All for free!

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The MERLOT system provides access to curated online learning and support materials and content creation tools, led by an international community of educators, learners and researchers. MERLOT is an international community of educators, learners, and researchers. Submit an online learning material you've found or created to the MERLOT Collection.

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In online or blended approach , to keep high the students 'attention can be really challenging and demanding for teacher, that's why I suggest a gamified approach: usually, it is really appreciated by pupils because they can absorb contents in a very catching way. Those are the tools for gamification I suggest:

1. Goose Chase

2. Minecraft: Education Edition

3. Breakout EDU

4. Learning Apps

5. Tiny Cards (and Duolingo)

6. Plickers

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The evidence is in the practice

ESSA Level 3 correlation evidence in math and ELA, earned by teachers running frequent formative assessments.

When teachers run 30+ formative questions a week, the research is clear: they get more data-driven, their students get more engaged. Wayground is built to make that practice enjoyable ot run, attainable to fit a class period, and habitual enough to last past September.

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Quizizz is now Wayground | Teacher AI and Resources

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Find standards-aligned resources that engage every student. Wayground (formerly Quizizz) helps teachers differentiate instruction with AI and track student progress.

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Easy online quiz maker: beautiful quizzes in minutes, free and easy to use. Tip: teacher could ask students to create their own quiz in order to give them a more active role

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Cookie consent

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Typeform: People-Friendly Forms and Surveys

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Build beautiful, interactive forms - get more responses. No coding needed. Templates for quizzes, research, feedback, lead generation, and more. Sign up FREE.

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Genially, the platform for interactive animated content

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Engage your audience with clickable, gamified, media-rich experiences. Create your interactive content now!

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Emma: collaborative tool to generate team work ideas

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Emma: collaborative tool to generate team work ideas

# data[].attributes.body
A great tool to brainstorm ideas online and to share opinions and work collaboratively

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Create tomorrow together, today

Miro empowers 60M users to shape the future by providing a place where they can create together seamlessly, regardless of location.

Next big thing? No big deal. Three simple keys to the future.

Strategize & plan

Ensure continuous alignment with customer needs and company strategy. Define goals and initiatives, visualize priorities and dependencies, and finally, watch your plans pay off. Everything is easier when you never run out of space.

Design customer-centric solutions

Foster a customer-centric mindset and build a mutual team space, where everyone can capture insights, structure them with diagrams and tables, and share it all in a central spot.

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Accelerate time to market with a full suite of capabilities designed for innovation, including diagramming, real-time data visualization, and workshop facilitation. Miro also gives you built-in support for common product development processes, with agile practices like estimation and retrospectives.

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With enterprise-grade security at its core, Miro helps organizations approach a Zero Trust Security philosophy. We offer advanced security integrations, robust data residency, governance solutions for sensitive data, and an accessibility program targeting Level AA Success Criteria of WCAG 2.1.

Six core capabilities. Six ways to accelerate innovation.

Miro offers sophisticated bundles of capabilities built for all stages of innovation, from diagramming to workshops to code reviews, in a single integrated workspace designed for large-scale collaboration, eliminating tool silos and costs.

Workshops & async collaboration

Unlock faster, more engaged and more productive feedback cycles for deep collaborative work. By bringing together slides, real-time data visualizations, action items, and diagrams, you'll have everything you need to make good decisions, collected on a single board.

Diagramming & process mapping

One user-friendly, intuitive workspace to visualize complex systems, ideas, and organizational structures, allowing teams to: get started faster, automate time-consuming tasks, and bring products and software to market more efficiently.

Integrated with your favorite tools? Of course.

To make work more efficient, Miro connects dynamically with over 130 tools across your stack. Jira, Azure DevOps, Asana, Zoom, Teams, and Slack are just some of them.

Explore what others like you have created within Miroverse

Discover the proven workflows, projects, and frameworks of the Miro community - or share your own!

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Miro | The Visual Workspace for Innovation

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Miro is a visual workspace for innovation where teams manage projects, design products, and build the future together. Join 60M+ users from around the world.

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https://help.seesaw.me/hc/en-us/categories/115000882023-About-Seesaw

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Emma Abbate: a free finnish e-wall tool to share ideas

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Emma Abbate: a free finnish e-wall tool to share ideas

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great tool totally free, I reccomend it

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Collaborative platform with integrated, engaging, pedagogical activities

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Collaborative platform with integrated, engaging, pedagogical activities

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Collaborative platform with integrated, engaging, pedagogical activities

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Seesaw Help Center: Getting started tips, tutorial videos, professional development, lesson plans, FAQ and more resources to help you use Seesaw for student driven digital portoflios and parent communication.

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Additional planning tools for online/hybrid/in person lessons

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Additional planning tools for online/hybrid/in person lessons

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Lesson plan template with prompt questions 

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Lesson plan template with prompt questions 

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Project Based Learning (PBL) is a teaching method in which students learn by actively engaging in real-world and personally meaningful projects.

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Chick, N. Metacognition. 2013. Vanderbilt University Center for Teaching. Retrieved [todaysdate] from https://cft.vanderbilt.edu/guides-sub-pages/metacognition/ (retrieved May 1, 2023).

Doran, G.T., “There is a S.M.A.R.T. way to write management’s goals and objectives”. Management Review, Vol. 70, No. 11 (1981), pp. 35 – 36.

Garrels, V., Palmer, S.B. “Student-directed learning: A Catalyst for academic achievement and self-determination for students with intellectual disability”. Journal of Intellectual Disabilities. Vol. 24, No. 4 (2019), pp. 459-473.

Jain, I., “Strategies for Self-Directed Learning: Teaching Methodologies”. Evelyn Learning, December 20, 2022. https://www.evelynlearning.com/best-practices-of-self-directed-learning/ (retrieved April 10, 2023).

Garrison, J., Neubert, S., Reich, K., John Dewey’s Philosophy of Education. New York: Springer, 2012.

Gibbs, G., Learning by Doing: A Guide to Teaching and Learning Methods. Oxford: OUP, 1988.

Hance, Misty, “How to Use Self-Directed Learning in Your Class.” TeachHub, November 24, 2020. https://www.teachhub.com/teaching-strategies/2020/11/how-to-use-self-directed-learning-in-your-class/ (retrieved April 29, 2023).

International Baccalaureate Organization, Creativity, activity, service guide. The Hague: IBO, 2022.

Kaplan, Avi, “Clarifying Metacognition, Self-Regulation, and Self-Regulated Learning: What’s the Pupose?”, Educational Psychology Review. Vol. 20, No.4, 2008, pp. 477-484.

Loyens, Sofie M.M., Madga, J., Rikers R. M. J. P. “Self-Directed Learning in Problem-Based Learning and its Relationship with Self-Regulated Learning”. Educational Psychology Review. 2008. Vol. 20, No. 4 (2008), pp. 411-427.

Petro, Lisa, “How to Put Self-Directed Learning to Work in Your Classroom”, Eductopia, April 14, 2017. https://www.edutopia.org/discussion/how-put-self-directed-learning-work-your-classroom (retrieved April 29, 2023).

Pintrich, P.R., “The Role of Metacognitive Knowledge in Learning, Teaching, and Assessing”. Theory Into Practice. Vol. 41, No. 4, 2010, pp. 219 – 225.

Saks, K., Leijen, A. “Distinguishing Self-Directed and Self-Regulated Learning and Measuring them in the E-learning Context”, Procedia – Social and Behavioral Sciences. Vol. 113, 2014, pp. 190 – 198.

Spencer, J., “Five Ways to Boost Metacognition in the Classroom”.  August 13, 2018. https://spencerauthor.com/metacognition/ (retrieved May 1, 2023).

Tanner, K.D., “Promoting student metacognition”. CBE – Life Sciences Education. Vol. 11, 2012, pp. 113-120.

Thomas, J.W., Strage, A., Curley, R. “Improving Students’ Self-Directed Learning: Issues and Guidelines.” The Elementary School Journal. Vol. 88, No.3, Special Issue: Schoolwork and Academic Tasks (Jan. 1988), pp. 313-326.

US Department of Education, Reimagining the Role of Technology in Education: 2017 National Education Technology Plan Update, January 2017.

Yan, Shanghais, “Teachers’ Roles in Autonomous Learning”. Journal of Sociological Research, Vol. 3, No. 2, 2012, pp. 557 – 562.

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Wordwall - Create better lessons quicker

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Need a fresh teaching resource that fits your class and teaching style? Create a customized pack of interactive and printable activities in just one minute.

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Jessica Mays Technology Integration and Innovation Coordinator, Arlington ISD

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ScreenPal’s intuitive tools help you capture, create, and share videos and images for authentic and effective visual communication.

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THIS APP IS FOR SCHOOL AND ORGANISATIONAL USE.

Minecraft Education is a game-based platform that inspires creative, inclusive learning through play. Explore blocky worlds that unlock new ways to tackle any subject or challenge.

Dive into subjects like reading, maths, history and coding with lessons and standardised curriculum designed for all types of learners. Or explore and build together in creative open worlds.

USE IT YOUR WAY
With hundreds of ready-to-teach lessons, creative challenges and blank canvas worlds, there are lots of ways to make Minecraft Education work for your students. It's easy to get started, no gaming experience necessary.

PREPARE STUDENTS FOR THE FUTURE
Help learners develop key key skills like problem solving, collaboration, digital citizenship and critical thinking to help students them thrive now and in the future workplace. Spark a passion for STEM.

GAME-BASED LEARNING
Unlock creativity and deep learning with immersive content created with partners including BBC Earth, NASA and the Nobel Peace Centre. Inspire students to engage in real-world topics with culturally relevant lessons and build challenges.

KEY FEATURES
- Multiplayer mode enables collaboration in-game across platforms, devices and hybrid environments
- Code Builder supports block-based coding, JavaScript and Python with intuitive interface and in-game execution
- Immersive Reader helps players read and translate text
- Camera and Book & Quill items allow documentation and export of in-game creations
- Integration with Microsoft Teams and Flipgrid supports assessment and teacher controls

Minecraft Education licences can be purchased with Admin access to a Microsoft 365 Admin Centre account. Talk to your Tech Lead for information on academic licensing.

Terms of use: The terms that apply to this download are the terms that were presented when you purchased your Minecraft Education subscription.

If you subscribe to Minecraft Education via iTunes:

Each Minecraft Education subscription lasts one year from date of purchase. The payment will be charged to your iTunes account at confirmation of purchase. Your subscription will automatically renew unless auto-renew is turned off at least 24 hours before the end of the current period. If your subscription is set to auto-renew, your account will be charged within 24 hours prior to the end of the current period at the subscription price option you previously selected.

Turn off auto-renewal by going to the user's Account Settings after purchase. If you cancel after your subscription has activated, your account will not be refunded for the remaining active period of the subscription.

Privacy policy: https://aka.ms/privacy

Version 1.19.53

Good but behind the original

I have been playing this game like fifa mobile for the fact I do not have playstation,Xbox or nintendo

This game has been great but it's updates have been behind the real Minecraft like the warden the the mangrove forest and frogs that are in the real Minecraft so I suggest that this game will get it to keep up and soon be better than Minecraft that are on Xbox PlayStation or Nintendo and PC.

Good try but LITERALLY IMPOSSIBLE

Hi mojang,
I just to say your concept is really good and educational for all ages, but the first stage (or quest as they call it in-game) on the sample level is literally un do-able
For a start when I've the quest for example 'talk to the advisor' I do it hundreds of times and it still doesn't complete or go onto another task, then the 'help bot' does nothing except say you have to try it first, which I have done but the game doesn't work
Finally, when I go to the work place it says "Drag the open gate block from the Toolbox onto the Workspace and drop into the on start block" but there isn't an open gate block but an open door block of which doesn't work for gate but for a 'you guest it' nothing!
It is A really good idea and concept but the FIRST QUEST isn't able to complete. I hope someone from mojang can please explain what is going on and why it isn't working. Until it gets fixed I'm not going to play it as again the first level isn't working. (I'm playing on iPad by the wqy)

You may want to add it but people say no......

Hello creator of minecraft I would like you add to on ever device pc,Nintendo switch, Xbox one and of course all the others so pls add odd minecraft pls add when you create a world on minecraft underneath so you can play old minecraft just going to have to say I don't like the new update expect for the axolotls and wild update but pls add this I miss old minecraft I used to play on PC3 on the old one it was amazing but now it's gone so many updates have been on minecraft...... I MISS IT pls add it minecraft the best but pls add that feature also add back the old villagers pls I found and also it's called 1.9 I think? Thanks

#Riley

The developer, Mojang, indicated that the app's privacy practices may include handling of data as described below. For more information, see the developer's privacy policy.

Data Linked to You

The following data may be collected and linked to your identity:

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Information

Compatibility

iPhone

Requires iOS 11.0 or later.

iPad

Requires iPadOS 11.0 or later.

iPod touch

Requires iOS 11.0 or later.

Languages

English, Danish, Dutch, Finnish, French, German, Italian, Japanese, Korean, Norwegian Bokmål, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Turkish

Age Rating

9+ Infrequent/Mild Cartoon or Fantasy Violence

Game Controllers

Play this game with your favourite compatible controller.

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‎THIS APP IS FOR SCHOOL AND ORGANISATIONAL USE. Minecraft Education is a game-based platform that inspires creative, inclusive learning through play. Explore blocky worlds that unlock new ways to tackle any subject or challenge. Dive into subjects like reading, maths, history and coding with less...

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Your browser either doesn't support Javascript, or you've turned it off. To use Mentimeter, please make sure to turn Javascript on. How do I enable Javascript?

Gain valuable insights from everyone around you with Word Clouds, Polls, and Quizzes.

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