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Using computer software to enhance learning and skills in a particular area.

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Being able to monitor progress and to find any misconceptions by analysing data from programs such as Teams and Blooket.

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Using IT (such as Teams) for homework or assessment. However, some students may not have the resources at home to take part.

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Using something like TTRS for homework can be put some at a disadvantage.

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Talking about how games are part of life. Metaphors "game of life" "that's a game changer" and that games can change the attitude towards learning. In life store cards, fitness trackers are classic examples are classic examples of gamification that encourage you to stay fit or spend money through points and freebies.

Gamification through 1) collaboration or 2) competition. for example adding support, encouragement, rewards, prizes, trades, quests, leader boards, encouragement.

Game ideas; bingo, timetable rock stars, minecraft, monopoly and money, angry birds and angles, court room scenarios, role play, case studies, quizzes, board games.

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Elements of games that can be used to motivate learners and facilitat learning include:

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Elements of games that can be used to motivate learners and facilitat learning include:

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Progress mechanics (points/badges/leaderboards, or PBL's)

Narrative and characters

Player control

Immediate feedback

Opportunities for collaborative problem solving

Scaffolded learning with increasing challenges

Opportunities for mastery, and leveling up

Social connection

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Use of games within lessons to support engagement within lessons.

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celebrate all achievements, encourage positive attitudes, model caring, flexible group working to gain varied experiences, teachers develop high-quality, inclusive teaching methods, recognise connection between school and community and working collaboratively.

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It requires constant CPD for staff to keep us as professionals confident to deliver.

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Goal - what is the aim?
Rules - what can you and can you not do?
Interaction - encourage communication
Catch-up - allows for the winner to interchange, not be determined by a strong lead
Inertia
Surprise - keeps interest
Strategy - not all based on luck, develops thinking
Fun
Flavour
Hook - makes it appealing and repeatable

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By not exposing children to the digital age we are making them disadvantaged against others who are exposed to it.

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By not exposing children to the digital age we are making them disadvantaged against others who are exposed to it.

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To extends and make the learning exciting when they work, allows children's to engage and supports with modeling and scaffolding learning knowledge.

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Lack of funds to update technology does hinder the digital literacy in schools

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Lack of funds to update technology does hinder the digital literacy in schools

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Used to scaffold learning within lessons and to support independence with every days tasks and extended learning tasks.

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Inclusion needs to be celebrating children's differences and those with SEND should not be separated form other learners or be assigned to a TA constantly as they need teacher input being that we are the most skilled adult in the room. They also need to be independent at times. There needs to be an mix of teacher/TA and independent learning. Teachers need to adapt there teaching to support the needs of the pupils. For example larger print of widgets alongside a text.

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Use of QR Codes to share childrens learning

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Using QR codes to gain the voice of the child, especially with SEND children to support inclusivity and adaptive teaching. supports children's oral working, evidences and showcases physical lessons such music and PE, can use it to showcase and share learning securely with parents.

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Level 3 form of inclusion is responding to diversity at a whole school level such as celebrating all achievements and not just academic, encouraging positive attitudes towards diversity throughout the curriculum. Teachers should work collaboratively so that everyone is a teacher of SEND.

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Changes which are made to the whole class teaching make the teaching more responsive to diversity within the classroom. For example playing a video alongside subtitles for a child who has hearing difficulties.

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Argued that differentiation is fine to be utilised as an option but that is not enough to be the only approach.