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something like this i had in mind with multiplayer

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something like this i had in mind with multiplayer

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(3) Mario Kart DS 60 fps - Balloon Battle - Pipe Plaza - YouTube

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Mario Kart DS 60 fps - Balloon Battle - Pipe Plaza

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Mech base body - Decides the primary stats of your mech, the body parts are more like attatchments. For example, the Heavy Unit base would have a much higher health and lower speed, however a leg armour could increase speed slightly at the cost of lowering armour health slightly

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Possible to refill armour but not health possibly?

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Destructible objects have an animation to indicate that they can be broken, possibly an unstable/glitchy texture?

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could poss have an armour stat that depletes before hit points affected... this could be refillable through collectables?

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some areas can be destroyed while others are solid and can act as cover maybe?

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maybe once per game you can hit teleport to respawn elsewhere and get out of a sticky situation

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something to deal with players who are chasing you

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Could include 'kill the boss' - 4 players co-operate to destroy boss at centre of arena - most damage against him wins..
'chest drop' - collectable spawns at random place during play - contains serious amount of currency / xp encouraging players to race to get to it...
'eliminator' - last man standing, 1 life no respawns

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XP / currency from kills / wins / collectables?

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XP / currency from kills / wins / collectables?

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Limited charge.. could be refilled from collectables

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maybe limited fuel for the jetpack that you can refill from collectables

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2 different maps/arenas if possible

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simulated world-style, sort of like TRON

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2v2 battle mode

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build a class/loadout at the beginning of the game, find possible upgrades/recharges around arena (conflicts with other idea)

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Select a base mech that you can add abilities to, for example

Heavy unit (tank)
Glitch unit (movement-based unit)
Railgun unit (ranged unit)

Possible customisations afterwards?

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collect upgradeable weapon around the arena

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battle royale type of game