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[1]D. Te’eni, J. Carey and P. Zhang, Human Computer Interaction: Developing Effective Organizational Information Systems, John Wiley & Sons, Hoboken (2007).

[2]B. Shneiderman and C. Plaisant, Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th edition), Pearson/Addison-Wesley, Boston (2004).

[3]J. Nielsen, Usability Engineering, Morgan Kaufman, San Francisco (1994).

[4]D. Te’eni, “Designs that fit: an overview of fit conceptualization in HCI”, in P. Zhang and D. Galletta (eds), Human-Computer Interaction and Management Information Systems: Foundations, M.E. Sharpe, Armonk (2006).

[5]A. Chapanis, Man Machine Engineering, Wadsworth, Belmont (1965).

6]R.W. Picard, Affective Computing, MIT Press, Cambridge (1997).

[7]J.S. Greenstein, “Pointing devices”, in M.G. Helander, T.K. Landauer and P. Prabhu (eds), Handbook of Human-Computer Interaction, Elsevier Science, Amsterdam (1997).

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The Rambus LSS technology delivers high fidelity output for greater accuracy and more sophisticated capabilities in the areas of gesture recognition, depth and range tracking, point finding, and advanced object recognition.

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HAPTIC DEVICES---A haptics interface is a system that allows a human to interact with a computer through bodily sensations and movements. Haptics refers to a type of human-computer interaction technology that encompasses tactile feedback or other bodily sensations to perform actions or processes on a computing device.

COGNITIVE---related with thinking or conscious mental process.

AMBIENT INTELLIGENCE---in computing , ambient intelligence refers to electronic environments that are sensitive and responsive to the presence of people.

PERVASIVE COMPUTING---growing trend towards embedding micro processors in everyday objects so that they can communicate information.

DIGITIZERS---feature and open architecture and flexible software defined functionality to deliver versatility for both time and frequency domain applications.

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The Virtual World comes in the Real World WWW.GOODNEWS.WS

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http://goodnews.ws/ inFORM Interacting With a Dynamic Shape Display. inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table's surface.

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Artefact - A tangible output, such as work product, produced from the execution of an implemented process.

Context-Sensitive Help - Help in which the help text or range of help topics is derived from the contextual information associated with the user's task, user's last input, selected object or the current location within the system or application.

Design Rationale - An expression of the relationships between a designed artifact, its purpose, the designer's conceptualisation, and the contextual constrains realising the purpose.

Interface - A shared boundary between two functional units, defined by functional characteristics, signal characteristics, and other characteristics, as appropriate.

Prototype - Representation of all or part of a product or system, that although limited in some way, can be used for evaluation.

System-Initiated Guidance - System-initiated guidance includes prompts, feedback, caeratins types of help, and status information.

User-Initated Guidance - Guidance that is presented to the user only when the user has taken an explicit action to request the guidance.

Visual Display Terminal - Functional unit consisting of a visual display and input device.

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http://web.cs.wpi.edu/~imgd4000/d07/slides/HCI.pdf

https://www.theseus.fi/bitstream/handle/10024/43234/Nguyen_Hung.pdf?sequence=1

http://www.pippinbarr.com/academic/Pippin_Barr_PhD_Thesis.pdf

https://www.cs.rochester.edu/courses/112/spring2013/15Gaming.pdf

http://hci.usask.ca/publications/2003/games-gi03.pdf

http://www.sciencedirect.com/science/article/pii/S0953543806001159

http://iwc.oxfordjournals.org/content/19/2/180.short?rss=1&ssource=mfr

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In order to cope with natural disasters like earth quakes and floods in a fast and highly coordinated manner

placing sensor nodes along the road sides could help for the development of a smart traffic monitoring system.

Saving energy in smart environment systems by  Wireless sensor networks (WSNs).

WSN provides feasible and cost-effective sensing solutions .

In industrial field, machines or equipment are monitored and controlled

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The 21st century has been a witness to a great improvement in game industry. Computer and video games have become one of the fastest growing and most economically successful kinds of software. The worldwide market for these games, interactive entertainment hardware and soft-ware is expected to grow rapidly.

There are many elements which have contributed to those achievements in the game industry. The one that should be mentioned is the development of technologies. However, while technolo-gies have been improved rapidly, Game Design has evolved slowly. On the other hand, the Human Computer Interaction (or HCI) has been a focusing topic for the past few years. HCI is the combination of Computer Science, Sociology, Anthropology, Ergonom-ics, Psychology, and Linguistics. It studies how human interacts with systems. The reason why it is an interesting field is because its innovative ideas and methodologies have solved a number of problems in software industries; while some of those are related to Game Design.

The Human Computer Interaction is a combination of many fields; each of them has a unique characteristic. Nowadays, when an enormous number of computer-based systems exist, the human activities are being computer mediated. Commonly, in designing the interfaces to those systems, the Hu-man Computer Interaction is left behind without consideration. It might be the case where people do not really understand what Human Computer Interaction is, and thus its important role in the Computer Science field.

Every Game Development process requires high level of complexity, which includes teams of program-mers, artists, project managers, writer, musicians and also some other roles. Among these roles, the Game Designer is at the central of Game Development process. Therefore, a qualified Game Designer needs to have a reasonably high level of industry experience and knowledge. For example, the Game Designer usually is asked to provide their employers with some portfolios of work. What-ever knowledge they had will give them direct experience and different viewpoints of the game development process.

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Multi-touch
Systems which support interaction using more than one finger
at a time, and more than one hand.

Phidgets

Small, simple, electro-mechanical and software-controlled devices
that can be easily assembled together and programmed for
prototyping purposes

Recognition algorithms
Computer code or algorithms designed to instruct the computer
on how to identify and distinguish between various kinds of
objects, either in the physical world (such as faces) or in the digital world (such as letters scribbled on a tablet computer).

RFID
Radio-frequency identification: an automatic identification
method, relying on storing and remotely retrieving data using
devices called RFID tags. An RFID tag is an object that can be
applied to or incorporated into a product, animal, or person for
the purpose of identification using radio waves.

Sensed interaction
The use of sensors, such as for light, movement and sound, to
create a signal for the computer to process.

Pressure input
The use of different levels of pressure on a screen or other
computer device to create different kinds of input to a computer.

Brain-computer interaction
The use of brain signal monitoring to convey action commands to
a computer.

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My topic is HCI for Gaming

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The future prospect is great. Here I am mentioning a few which are expected to stay once they are made available to the consumers.

1. Digital diagnostics : One example of digital diagnostics is Neurotrack, a software-based Alzheimer's diagnostic test that can detect impairments on the hippocampus by evaluating eye movement.
2. Wearables : Sales of fitness trackers and smart watches to keep track of the vitals.

3. Digital therapy : It is important for patients who need at home, can't afford to travel to a clinic, or have no way to get to a clinic for therapy. Welframe is an upcoming platform that combines mobile technology with artificial intelligence to provide patients with care after they've returned home from the hospital or doctor's office.

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A team at Microsoft consisting of social scientists, computer scientists, and designers has used the Kinect hardware and SDK to simplify this process. It enables doctors to use simple hand gestures to change, move, or zoom in on CT scans, MRIs, and other medical images. In initial development, the Kinect for Windows-based system has thrilled surgeons who have seen it and who believe it could help make surgery faster and more accurate. The hope is that these systems will deliver better outcomes to patients when fully field-tested and approved.

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Sometimes called as Man-Machine Interaction or Interfacing, concept of Human-Computer Interaction/Interfacing (HCI) was automatically represented with the emerging of computer, or more generally machine, itself.most sophisticated machines are worthless unless they can be used properly by men. This basic argument simply presents the main terms that should be considered in the design of HCI: functionality and usability.Functionality of a system is defined by the set of actions or services that it provides to its users. However, the value of functionality is visible only when it becomes possible to be efficiently utilised by the user.Usability of a system with a certain functionality is the range and degree by which the system can be used efficiently and adequately to accomplish certain goals for certain users. The actual effectiveness of a system is achieved when there is a proper balance between the functionality and usability of a system.The advances made in last decade in HCI have almost made it impossible to realize which concept is fiction and which is and can be real. The thrust in research and the constant twists in marketing cause the new technology to become available to everyone in no time. However, not all existing technologies are accessible and affordable by public. HCI design should consider many aspects of human behaviours and needs to be useful.  On the other hand, a simple website that may be limited in functionality should be complex enough in usability to attract and keep customers. The focus of this paper is mostly on the advances in physical aspect of interaction and to show how different methods of interaction can be combined (Multi-Modal Interaction) and how each method can be improved in performance (Intelligent Interaction) to provide a better and easier interface for the user. The existing physical technologies for HCI basically can be categorized by the relative human sense that the device is designed for. These devices are basically relying on three human senses: vision, audition, and touch.Input devices that rely on vision are the most used kind and are commonly either switch-based or pointing devices. The switch-based devices are any kind of interface that uses buttons and switches like a keyboard. The pointing devices examples are mice, joysticks, touch screen panels, graphic tablets, trackballs, and pen-based input. Joysticks are the ones that have both switches and pointing abilities. The output devices can be any kind of visual display or printing device.

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http://www.medgadget.com/2012/06/microsofts-kinect-technology-utilized-for-vascular-surgery.html

http://www.medgadget.com/2012/06/microsofts-kinect-technology-utilized-for-vascular-surgery.html

http://www.techrepublic.com/article/10-technologies-changing-the-future-of-healthcare/

http://www.dailymail.co.uk/sciencetech/article-3204477/Now-speak-like-Stephen-Hawking-Intel-releases-astrophysicist-s-speech-synthesiser-software-online.html

http://www.dbi.io/uk/3-ted-talks-on-future-hci/

https://prezi.com/aw0xuk8j6grk/human-computer-interaction-hci-considerations-when-implementing-healthcare-technologies/

http://www.himss.org/ResourceLibrary/ResourceDetail.aspx?ItemNumber=11784

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My topic is HCI for Smart Sensing.

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What are the future prospects of HCI in Healthcare?

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How is Kinect (a HCI technology) helping in surgeries?

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HCI lets Stephen Hawking do things he couldn't have done otherwise

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HCI lets Stephen Hawking do things he couldn't have done otherwise

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A speech synthesizer software made by Intel allows Stephen Hawking to talk and type removing a barrier which wouldn't have been possible without modern HCI tools.

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Surgeons using Kinect during Vascular surgery

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Surgeons using Kinect during Vascular surgery

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Kinect is a product of Microsoft which recieves commands through gestures in space.

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Surgeons using Kinect during vascular surgery - BBC News

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The thrilling potential of SixthSense technology | Pranav Mistry

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"The study of how people interact with technology interfaces"

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"The study of how people interact with technology interfaces"

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Ways in which it will help Medicine and HealthCare

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Ways in which it will help Medicine and HealthCare

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Providing knowledge about what typical users of system can and cannot be expected to do.

Identifying and explaining the nature and cause of user problems.

Characterizing the problem solving and decision making processes of healthcare workers.

Touchless interactions in surgery.

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My topic is HCI for Medicine and Healthcare.

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The way we interact with computers and other electronic devices is constantly evolving. Maybe not as fast as some would like, but interaction with computer systems is changing, enabling us to complete tasks faster, easier and more efficiently.

Usually designers concerned with the practical application of design methodologies to problems in the world. Their work often revolves around designing graphical user interfaces and web interfaces that are easy to use.

In the early eighties the first Apple Macintosh computers made a shift from Command line to Graphical user interface and not so long ago mobile devices introduced us to touch screens.

There are a wide range of aspects of health information systems that are related to cognition and human information processing. The user interface to healthcare information systems can be defined as the component of a man-machine system taken as a whole, responsible for communication with the user of the system. Furthermore, the goal of health systems are to carry out tasks where information is accessed, manipulated or created for human use.  Thus HCI can be considered to have a large cognitive component in that it involves processing of information by humans, in close conjunction with computer systems. Therefore the application of ideas, theories and methods emerging from the field of HCI are highly relevant to the design and implementation of more effective healthcare. information systems from the perspective of human users, for whom such systems are ultimately designed to support and serve.

Medical information systems are already extremely sophisticated and technological performance increases exponentially. However, human cognitive evolution does not advance at the same speed. Consequently, the focus on interaction and communication between humans and computers is of increasing importance in medicine and health care. The daily actions of medical professionals must be the central concern, surrounding and supporting them with new and emerging technologies. Information systems are a central component of modern knowledge-based medicine and health services, therefore knowledge management needs to continually be adapted to the needs and demands of medical professionals within this environment of steadily increasing high-tech medicine. information processing, in particular its potential effectiveness in modern health services and the optimization of processes and operational sequences, is of increasing interest.

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The way in which the economy operates is different because of the developments in computers and what they increasing have to offer. From online (e-commerce) shops to the fast Stock Exchange to robots producing products in factories.When a HCI is being developed, the developer needs to work out how to reduce the amount of user input that is required. Automation is becoming ever more common as users don't need as many skills to complete their work, but is also cheaper then having skilled employees to do the same roles or tasks.Some HCI's have been designed to allow the user to input via their thoughts, this has a range of possible uses. From games that require the player to interact with the virtual world by thinking about what they are doing or want to do, allowing people to communicate through a computer.

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With the development of new HCI's, computers have become more accessible to people and so are being used more and more in everyday life. A large amount of the population own computers or have access to a computer to use for what ever purpose they need it for, whether that to word process documents, research material online, send emails.

By creating new ways for people to interact with computer easily and effectively, means that computers can be accessed by a larger range of people and could even be used in new ways.

Even domestic appliances make use of simple and well designed HCI's, as people normally understand how to use the appliance without even looking at the instruction manual before use. Not only do the domestic appliances use words to explain to the user what each button does but they can also use images, drawing or icons  to inform the user about the function of each button.Tailored interfaces have also been developed, in order to aid or enable users' with sight or speech impairments to use computers. Voice recognition software allows the user to speak, via a microphone to the computer in order to write text.Some interfaces have been specially designed for users with sight impairments  by making use of larger text or using colour that are not affected by people who are colour blind.

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The world we live in has become suffused with computer technologies. They have created change and continue to create change. It is not only on our desktops and in our hands that this is manifest; it is in virtually all aspects of our lives, in our communities, and in the wider society of which we are a part.

What will our world be like in 2020? Digital technologies will continue to proliferate, enabling ever more ways of changing how we live. But will such developments improve the quality of life, empower us, and make us feel safer, happier and more connected? Or will living with technology make it more tiresome W frustrating, angstridden, and security-driven? What will it mean to be human when everything we do is supported or augmented by technology? What role can researchers, designers and computer scientists have in helping to shape the future?

The aim of this report is to reflect upon the changes afoot and outline a new paradigm for understanding our relationship with technology. A more extensive set of lenses, tools and methods is needed that puts human values centre stage. And here, both positive and negative aspects need to be considered: on the one hand, people use technology to pursue healthier and more enjoyable lifestyles, expand their creative skills with digital tools, and instantly gain access to information never before available. On the other, governments become more reliant on computers to control society, criminals become more cunning via digital means, and people worry more about what information is stored about them.

We look back over the past 20 years or so, charting some of the major changes in computing, living and society and suggest where we are going. Also, we outline how these changes are transforming the nature of our interaction with computers, and specify key questions that need to be addressed in the next few years as a result. The report is concerned with Human-Computer Interaction (HCI) as a field of research and as a community of practitioners and designers. It proposes an agenda for how the field can move forward by focusing on human values.

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HCI is an interdisciplinary field that blends techniques from Design, Cognitive Psychology an Computer Science in order to improve the way Humans interact with Technology to create user interfaces that are intuitive and a joy to use.