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it can be messy as all take risk, but it's ok

all skills can be aimed too, not neccessary to go by order from lower to higher

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Redesigning spaces for students to be creative and productive.

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Students create a tangible product that addresses the issue at hand, and along the way an instructor guides the process.

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Students can explore topics through inquiry and discussion, working in teams, just as they would in the workplace or other life situations.

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By setting achievable goals

Praising effort and strategies

Focus on and value the process of learning

Cooperative work

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Where students are safe, supported and encouraged to fail

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“Students need to learn what they need to learn but in a way that allows them to be creative.”

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risk-taking

environment is neccessary, especially teacher as a modal

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“If you can detect a pattern, you can automate it,”

“We’re being pushed upwards in abstraction, in some senses”

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inquiry

Use of time,space

collaboration

Empathy

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Create a classroom where innovation can happen by being innovative yourself and modelling the behaviours of a creative and innovative person. Show students that you're OK with failure and they could follow your lead!

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Takes time, risk, ability to problem solve, persistence, room to move in a given direction

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can be directly linked to providing productive failure opportunities and innovation opportunities

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Can be taught/modeled

teacher bring interests and passions to their teaching

creativity can by assessed

give time to be creative

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create a positive learning environment to make it happen.

- sharing insights

-finding solutions

- encouraging divergent solutions.

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Creativity takes time. Limit time restraints

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-risk-taking

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humor sense

confidence

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-self-confidence, (sense of Self),

-leadership skills, teach others

-focused, harness those skills to transform these into the classroom

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How to bring highly engaging, personal, and expressive tech tasks/projects into the the classroom to raise the level of skills used without destroying the fun of doing it?

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Real-world applications, focused on the end goal rather than the grade!

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Students become contributors to online content instead of consumers, whether it's for education or for entertainment

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knowing how to observe.

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Teachers need to swallow a big humble pill and let students move ahead in their use of technology

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Knowing your audience

"Risk Taking"

Summarizing

knowledge of self

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High level of engagement

Persistance

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Time, trust, space, choice

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- story boarding

- perspective

- digitial literacy

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-Risk Taking

-Creativity

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Positive and fun

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- communicating / relating to your audience

- your audience

- relevant

-

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Entertaining

Perseverence

Focus

Creativity

Organization and Planning

Charismatic

Collaboration

Risk taking

Aesthetic awareness

Audience Awareness

Divergent Thinking

Choice

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-knowledge of audience

-storytelling

-video editing

-digital awareness/literacy

-oral communication and enunciation

-relevance

-communicating online

-navigating cyber-bullying

-thick skin

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-Creative

-Open minded

-Problem solver

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- Camera angles

- Shot sizes

- Positioning

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- Planning and preparation

- A plan of where you are going / story board

- Aesthetic awareness and spacial awareness in order to create films