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Maker Ed: Integration

Mark Integrates maker and innovation programs into schools. He is a member or MIT's FabLab network, Milken National Teacher Award recipient and Senior Stanford FabLearn Fellow.

Compassionate Making

Gina Seymour is The Compassionate Maker with the belief that maker activities need not be limited to STEM or STEAM only, but we can make a difference in the life of another through the act of making.

Maker Ed: FabLabs, 3D Design/Printers, Intro to Making

Roy has a background in Mechanical Engineering and is affiliated to Fablab Nairobi from since his time as a student. He has a passion for technology, making and innovation especially when geared towards social impact and development.

Maker Ed: PreK-8, RasPi, 3D Printing, Agile, & more

Patrick is the STEAM Director and founder of d.lab for Making -a PreK - 8 makerspace. Leveraging the tools and ideas of the Maker Movement, he developed the STEAM by Design approach, to integrate making and design methodologies within the school's curriculum.

Maker Ed: Library

Laura Fleming is a library media specialist at New Milford High School, New Jersey. She is also the author of Worlds of Making: Best Practices for Establishing a Makerspace for your School. She also helps to plan and create makerspaces around the nation in Pre-K-12.

Maker Ed: Spaces, Low-Tech, Library, Design

Kristina is the Founder of SLIME - Students of Long Island Maker Expo ( slimemakerexpo.com ) and President of Long Island LEADS ( longislandleaders.org ). She has experience with connecting schools and communities to promote STEAM and the maker movement.

Maker Ed: Art & Design

In the Engineering and Design Lab at Greenwich Academy, Erin uses maker technologies as tools for self-expression. Her curricular projects focus on material-based making and digital fabrication. She loves to see students create!

Maker Ed: Science Integration

Coordinator of the iLab for Making, at the Hillbrook School in Los Gatos, California and Author of Make Science. She's your science maker specialist!

Maker Ed: Makey Makey, Edtech Tools, MakerSpaces Innovations

Jason is a STEM Educator in Perrysburg Schools, Ohio who is excited to foster student creativity and empathy through making/design. He combines analog and digital making to encourage today's young makers to solve tomorrow's big problems.

Maker Ed: Elementary

Currently helps Elementary students make as the Lower School Technology Coordinator at an independent school outside of Philadelphia.

Maker Ed: K-12

Designer. Maker. Teacher. Josh is a K12 3D printing expert and passionate advocate for making in the classroom. He blogs about MakerEd and digital fabrication at DesignMakeTeach.com .

Maker Ed: Spaces, Gifted, & Elem

Maker Ed: Spaces, Gifted, & Elem

Maker Ed: Spaces, Gifted, & Elem

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Year in the Making | MakerEd Professional Development -in a year

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Maker Ed: Integration Mark Integrates maker and innovation programs into schools. He is a member or MIT's FabLab network, Milken National Teacher Award recipient and Senior Stanford FabLearn Fellow. Compassionate Making Gina Seymour is The Compassionate Maker with the belief that maker activities need not be limited to STEM or STEAM only, but we can make a difference in the life of another through the act of making.

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Awesome links at bottom

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Coding with the Sphero SPRK Edition Robot – beanz Magazine

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If you have not seen Sphero, it’s a small hand-sized ball you can program easily to change colors, run a circuit, keep beat with a song, and many other fun ideas.

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Use for Sphero and Ollie

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Sphero (earlier known as Orbotix) is truly a remarkable story of a toy that made its way from garage of couple of engineers who wanted to make a fun robotic ball to all the way in becoming one of the best educational toys in the market. What more, its makers have now created a BB8 droid to be featured in latest Star Wars movie, which would soon be available on retail for everyone to buy. In their own words, Sphero is bringing "Connected Play" revolution to the toy industry in the world that has already started living in the age of Internet of Things.

Sphero is ball shaped robot that is controlled using tablets and smartphones. It is a perfect toy and an education companion for both kids of age 7-8 years and above and grown-ups. I might add that its grown-ups who might end up playing for hours with Sphero than kids. With over 30 apps (some only available in iOS devices) for an unlimited and creative gameplay, Sphero can literally turn any space in your home into an augmented reality video game. It is ideal for multi-player party games like tag, golf, or simple racing. Kids can learn programming with SPRK education program that comes free with Sphero using dedicated apps: MacroLab and orbBasic; kids can crate obstacle course or take part in STEM challenges.

What is Ollie is answered in simple tag line by the makers of Ollie - "Future of app enabled racing". It couldn't be defined any better. At 14 Miles per Hour, this has to be one of the best and durable app controlled racing robotic toy out there. You can also use it at night with its LED lights on.

On some retailer sites like Amazon.com, you might find a message that reads that Ollie is newer model of Sphero 2.0. This couldn't be far from truth. While Ollie did come after Sphero, both are intended for very different purpose. Some people are also confused by the fact that company that manufactures Ollie is also named Sphero, changed from Orbotix to its flagship product name. (Hint: now you know the significance of Sphero for its own makers). Read on for complete detail on Sphero 2.0 and Ollie and find out which one is right for you.

Check Price and Availability on Amazon

Sphero 2.0

"The app enabled ball that does it all" - that's the tag line for Sphero 2.0. Let's find out what exactly it can do. Sphero is robotic ball that connects to your smartphone or tablets over Bluetooth with range of 30 meters and can roll up to 7 feet per seconds, that's close to 4.5 miles per hour. Or you can start jumping it with pop-out ramps that comes in the box with Sphero. It has built in multi-color LEDs that gives it light effect in combination of colors. It is waterproof too. It comes with over 30 apps in Android or Apple App Store that gives it plenty of different gameplay elements. And cherry on top is the free SPRK education program that can be downloaded for free from Sphero website and has series of lab exercises to teach kids programming and robotics concepts.

Sphero App is the primary app that helps in driving around, changing colors, complete built-in challenges, upgrade firmware, or purchase or earn new tricks inside app etc. Driving app allows you to create obstacle courses or draw a path on screen that enables the Draw N Drive mode to see Sphero replicate path in real world. Augmented reality apps like Sharky the Beaver turns Sphero into a cute Beaver on your smartphone screen. Another augmented reality app allows you to shoot and kill zombies in your room with Sphero. Some of the multi-player games like Tag use Sphero's sensors for collision detection and lights to bump into other players Sphero and knock them out; or the Golf that allows you to play golf with your phone as controller and hitting the ball in the hole. Talking about controllers, Sphero can also turn into game controller for some of the apps such as Exile app that allows you to control your arcade style spaceship and shoot with Sphero. For party games, you can use table top apps like Pass the Sphero, Color Grab (grab it when it turns to particular color to get points), or Chromo - a coordination and memory challenge game.

Sphero comes with few accessories like Ramps for jumps, Chariots for racing, and Nuby covers or Turbo covers that gives Sphero protection against scratches and drops. It also gives additional traction during gameplay. While the toy is certainly durable, it isn't advised to drop it more than about a foot high, throw it around, or let your pet chew on it.

Ollie

Ollie was created after success of Sphero with one aim in mind - racing; though it can do lot more than just that with lot of cool tricks. Think of Ollie as X-Games edition of Sphero, but with not all the features of Sphero and some new ones of its own. At 14 MPH (now you know why you need 30 meters range in toys) you can really burn some rubber, literally.

In addition to racing, Ollie can spin and flip to have lots of different combination of tricks like quick spin, long spin, or modified spin. Some of the other tricks that Ollie can pull off are Crazy or Long Crazy Ollie Trick, Switch Drive, Quick and Long Grab etc. all with simple swipe of fingers in different direction on app's trick pad. Just like old skater video games, perform a trick, and app will name the trick you just performed with Ollie, all in real time and in real world. You can enable the demo mode to see a short demonstration of its tricks.

Ollie comes in two editions, white and black known as "Dark Side". Dark-side mode has some tricks of its own. For accessories, Ollie has custom tires and hubcaps for complete personalization experience. You don't need to use tires mostly while driving indoor on smoother surface, but you will need to use your tires for driving on rough terrain or get some extra grip off the road. You can build your own race-course and jumps, and create custom trick combinations to share with others.

Read Customer Reviews on Amazon

SPRK Education

SPRK stands for Students, Parents, Robots, and Kids, quite rightly a very strong foundation for STEM education's future. SPRK is a special education program created by makers of Sphero and Ollie for parents, teachers, and kids. Sphero and Ollie go by mantra that play is a powerful teacher and kids learn more by experience in a fun and creative way. Free SPRK lessons provide a sort of crash course in programming concepts while sharpening math and science skills. It is divided into three parts:

Lessons for age group 8 to 10 years old kids

Core lessons from SPRK explore the concepts of math and science through programming. It has 5 MacroLab lessons followed by 3 OrbBasic lessons. The MacroLab lessons contain a visual programming app while OrbBasic has textual programming. MacroLab lessons prepare foundation for more advanced OrbBasic lessons. Each lessons contains step-by-step instructions for teachers or parents, a student guide and worksheet. Best part is that these lessons align with the school curriculum of typical 3rd to 5th grade.

MacroLab app teaches concepts of time, speed, and distance, arithmetic mean, median, mode, patterns & colors, basic geometry, and percentages.

OrbBasic contains concepts of variables, conditional loops, and more advanced sensors and random number generator.

Lessons for age group 11 to 13 years old kids

The middle school lessons contains real world challenges for kids to work on using both visual and text-based programming in MacroLab and OrbBasic apps such as engineering challenges, ocean research, emergency situation respondent etc. Some of the lessons are percentage error corrections, multi-direction driving, assistive lessons etc.

STEM Challenges

Kids can take up STEM challenges after completing the core lessons. The STEM challenges span over days and are aimed at not only teaching concepts of STEM, but also teamwork and critical problem solving which is essential in every aspect of life. You'll probably need to spend a little extra and get some of the accessories for completing all the STEM challenges, but its definitely worth it. By now your kid would be glued to Sphero and unlike video games, you will love it most since it is teaching your kids along every step.

Some of the STEM challenges are Chariot challenge to build Sphero powered chariots and race against other teams. Hydro Hypothesis, an Sphero powered gadget in a race to carry a load around a swimming pool. Other challenges include Bridge building, Maze running etc.

Sphero 2.0 or Ollie - which one to buy?

As you can see from the image from gosphero.com, Sphero 2.0 and Ollie are built for two very different purposes. Ollie is outdoor adrenaline junkie while Sphero is an intelligent bot that likes to party. Ollie isn't waterproof, just water repellent, while Sphero can take a dive in the pool. Ollie works with just 4 apps, whereas you get over 30 apps and ton of game play with Sphero 2.0 with all the SPRK goodies. To be honest, both shouldn't be compared except that both are equally good for what they are built for.

Conclusion

Sphero 2.0 is an ideal toy for kids and grown-up alike. It's perfect for parties, family fun, multi-player games, and anything else that you want to do with it. The SPRK education program really adds to the overall experience and makes it a fantastic educational toy. Ollie is really more of toy for racing and tricks. If you are buying for older kids or grown-ups for mostly outdoor play and tricks to show your friends, you should go for Ollie, for everything else Sphero 2.0 is your bot.

If you need an educational robot for younger kids, check out our review of Dash and Dot - Robots that Teach Programming.

Check Price and Availability on Amazon

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Sphero 2.0 & Ollie Robots - All You Need to Know Review

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In depth review of Sphero 2.0 and Ollie, the robot toys that's changing it all from your living room games, party nights, school education, to latst Star Wars movie. These are not just toys, with SPRK education program, these toys are making their way to schools all over the world.

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Template for learners

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Makerspaces Archives | Renovated Learning

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Diana Rendina is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com. Other affiliate links may also be used and will be noted at bottom of post/page Actions taken from hyperlinks may result in commissions for Renovated Learning.

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All the Makerspace resources you could hope for (and more)

I first started learning about the Maker Movement in education and makerspaces in late 2013. Since then, I've been using this page to compile and curate some of the best articles, videos, blogs, books and other resources that have helped me along the way. My hope is that you will consider this a go-to resource as you progress along your own Maker journey. No matter whether you're just getting started with makerspaces or are looking to grow your program, there's something here for you.

What is the Maker Movement?

The Maker Movement has been around for a lot longer than many of us realize. Really, the desire to make things with our hands has existed since the dawn of humanity and DIY culture has long played an important role. Make Magazine has been around since 2005 and the first Maker Faire was held in 2006. Check out the articles below for a great take on what the Maker Movement means for education.

Colleen Grave's first started a makerspace at Lamar Middle School and then when on to pilot a makerspace at Ryan High School. She shares all about her experiences, projects her students are making and has gathered substantial resource lists as well. Her blog is seriously awesome. (Of course, I'm biased because we wrote a book together)

Laura Fleming's blog about her library and makerspace at New Milford High School. One of the pioneers of the school library makerspace movement, Laura has shared many amazing resources (and she has an awesome book too!)

Andy Plemmons' blog; in addition to being an all-around awesome librarian, Andy does an amazing job of bringing making into Barrow Elemenntary School. He collaborates with the University of Georgia and often brings the makerspace into his curriculum collaborations with teachers. He's also amazing at fundraising and creating big, school-wide projects.

Krissy runs an amazing makerspace called the Launch Pad at her elementary school, and she is an fantastic advocate for creativity. She also creates gorgeous posters (many with maker themes) that she makes freely available on her site and she founded the #elemaker hashtag. Did I mention that her job title is Innovation Coordinator?

Gwyneth Jones is an all around awesome librarian who shares resources relentlessly on her blog. She started a makerspace in her library recently and has taken a balanced approach, starting with a few affordable centers. She also makes amazing posters and graphics and offers them for FREE on her blog.

Robert Pronovost's blog about Ravenswood Elementary Makerspace. He's documented his space since he created it and offers some great advice on procedures. Definitely an excellent example of a successful elementary space.

Blog run by public librarians who work with young adults. The write about all things YA and have quite a few posts on makerspaces and maker programs.

Blog that focuses on libraries and artists working together. More of a public library and museum focus.

The people who started it all - there's amazing project inspiration and ideas on here, as well as lots of free resources.

Co-written by me, Colleen Graves and Aaron Graves, this book is packed full of lots of practical information and real-life examples of using design challenges in makerspaces. We cover everything from building a maker culture and setting up the physical space of your makerspace to organizing global collaborations and sharing your projects through Maker Fests. We go into detail about creating design challenge prompts that can inspire your makers. The book has sections specifically focused on elementary and secondary curriculum connections and we feature interviews with a ton of amazing maker educators at all grade levels.

Available from Amazon and other book sellers now!

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I first started learning about the Maker Movement in education and makerspaces in late 2013. Since then, I've been using this page to compile and curate some of the best articles, videos, blogs, books and other resources that have helped me along the way.

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MindShift Article: Make Your School a Makerspace Haven

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MindShift Article: Make Your School a Makerspace Haven

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"School is a big system," Martinez said. "When you push it one way, it pushes back." That's one reason it can feel so hard to incorporate an alternative idea like maker spaces into traditional schools. It's not easy to give kids freedom to produce creative solutions to complex problems in just 40 minutes. But teachers who believe in it have to start somewhere if they want to make change.

"The only way to change big systems is one step at a time," she continued. "And the first step is any first step. You just have to try these things and do them."

Martinez suggests picking one thing that could work in an individual school's specific environment and to move on from there, rather than trying to do it all at once and ending up delaying the project because it's the wrong time, there's no money or support from leadership -- or one of the many other common obstacles preventing changes in education.

"I think kids are more in tune with this outside world that cares about what they think and what their passions and talents are, and they know school doesn't have it," Martinez said. That's why a child programming a robot one minute is crying and fighting over having to do worksheets later the same night. So far, education has treated the kind of tinkering valued in maker communities as a goofy activity before the serious learning, not as the core lesson itself.
MEETING THE STANDARDS
"Making is a stance about learning," Martinez said. "It's the landscape you create in a classroom or any kind of learning space where kids have agency over what they do and a large choice of materials that are rich, deep and complex." Creating a space where kids identify and solve problems is also one goal of the Common Core standards taking hold in many states.

"You guys can figure this out," Martinez told ISTE educators. "You can change your curriculum to fit these ideas. You don't need to wait for a professional development session. The whole world is out there to help you out."

Martinez says it's as simple as giving students a real-world problem and then inviting flexibility and student agency into the classroom.

"The student shouldn't have to report which step they are on or always make a brain map," Martinez said. But they should be given lots of room to try and fail. The iterative process is part of what gives students ownership over the problem and its solution. It's also what makes figuring it out so sweet.

"As a teacher it's your job to think about what standard that ticks off," Martinez said. "It's a different way of looking at standards." It's about allowing students' passions to run away with them and then recognizing that in the process the student was learning core skills required by the standards. "The standards are calling for more authentic connections, for deeper learning," Martinez said. "There are connections in every subject area."

Perhaps one of the most inspiring results of the Maker Movement is the creative confidence young people are developing. "The best thing that happens is a student completely exceeds your expectations," Martinez said. And when students do things they didn't realize they could do, they feel empowered.

"We want kids to approach any challenge in the world and say, 'Cool, I can figure it out,' " Martinez said.
MAKER TOOLS FOR THE CLASSROOM
The Maker Movement's power comes not from a specific set of tools but from embracing an approach to learning that has fallen out of favor over the past several decades. "We are at the peak of inflated expectations," Martinez said. "A 3-D printer will not change your school. Going shopping will not change school; it never has, it never will."

Yet the tools available now are much less expensive than they used to be. 3-D printers are no longer out of reach for some school budgets, even though they are infamous for misprints and other funny failures. There are many free design programs online like SketchUp and Tinkercad, not to mention online repositories for design templates. These are great bases for students to modify.

If there is one tool Martinez recommends for a teacher starting down the maker path, it's the MaKey MaKey. It's a very simple small board that allows a user to connect the computer to any object that can conduct even a little electricity. It uses alligator clips and a USB plug-in and has no other software needs. The starter kit costs $50.

One high school engineering design class interviewed students at a special needs school about their favorite games. Then they used MaKey MaKeys to design a special interface for each child to more easily interact with the game.

Incredible maker projects have come out of the cheapest disposable supplies, too. Cardboard is a favorite, but conductive materials like El wire, copper tape, foil, conductive ink, fabric and graphite pencils are also crowd pleasers. The website for Invent to Learn is a great resource for materials and ideas.

"You have to believe strongly in how you think learning happens and then you can evaluate the tools," Martinez said. "If the tool is a toy and it's not going to help students have agency in the long run, then it might not be the tool you want." She cautioned educators against packaged products that make the process sound simple. "Easy sounds good, but complexity is good as well," Martinez said. "You want kids to grapple with complex things."

Kids want to make an impact on the world and very often they are more motivated by contributing to the common good than to anything else. Many kids will design and build incredible things, but then put their templates online so someone else can improve on it. Those are the qualities educators should try to nurture in students. "All we have to do is open up the classroom doors a little bit and let them change the world," Martinez said. "Because they want to."
HELPING TEACHERS GET THERE
One way Stager and Martinez have been helping teachers become more comfortable with the Maker Movement and its potential in the classroom is to give them space to invent and create themselves. Every summer they run a Constructing Modern Knowledge Workshop, in which educators come together and remember what it's like to be a learner, trying new things for the first time.

"The teachers learn through their own experiment that things don't have to be as they seem, that their classrooms could be freer," Stager said.

This year the four-day workshop had 200 participants, most of whom had no experience with the tools or concepts of making. One group wanted to make a self-watering plant. They figured out how to measure soil moisture with an electric charge, and created a probe out of a nail and a connector that they designed on CAD and 3-D printed. They even made a robot out of Legos to pour water on the plants when the soil conditions indicated the time was right.

Teachers were amazed at their own ingenuity and the power of working in groups. They wanted to bring that same wonder back to their students. One teacher became very frustrated with the process and intended to leave. She took a walk to cool down and decided she wanted to try again. At that moment she realized her students never have the opportunity to walk away from a problem or get the space to reflect. Instead, she constantly drives them to stay on task.

"Part of the problem is we have a generation of teachers who have never been taught anything other than curriculum delivery," Stager said.

That dynamic may be changing slowly as teachers get excited about hands-on learning and students demonstrate the incredible things they invent, build and share.

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How to Turn Your School Into a Maker Haven

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"School is a big system," Martinez said. "When you push it one way, it pushes back." That's one reason it can feel so hard to incorporate an alternative idea like maker spaces into traditional schools. It's not easy to give kids freedom to produce creative solutions to complex problems in just 40 minutes.

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Sign up today!

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Maker Share | Create. Connect. Learn. | By Make: + Intel

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Where Makers come to show & tell what they can do. Create your Maker Portfolio and share your projects, participate in community missions, and learn new skills.

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Picture Books for Kids Who Like to Tinker and Invent

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Picture Books for Kids Who Like to Tinker and Invent

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Leading the Maker Movement: Resources from Eric Sheninger

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Leading the Maker Movement: Resources from Eric Sheninger

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Google Doc

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Playbook of process

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Additional links and resources

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Cybrary Man's Educational Web Sites The internet catalogue for students, teachers, administrators & parents. Over 20,000 relevant links personally selected by an educator/author with over 30 years of experience.

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Excellent article with links available for more resources

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Step 2: Get Others Involved

Start a steering committee for your makerspace by involving interested teachers and students. Include your committee in purchasing decisions, goal setting, workshop ideas, and even leading makerspace programming. Learn from other schools and students about what they do by reaching out with Skype or Google Hangouts.

If you can, reach out to the community and get parents and community members involved. You'll also engage students if you enlist mentor experts. Start by finding student experts in your school and around your community. Utilize Twitter or Skype in the Classroom to branch out. Our students love connecting with other maker students around the country, as well as maker experts like the inventors of Makey Makey.

Step 3: Purchasing Makerspace Resources

Here are three guidelines:

1. What purchases will give you the most bang for your buck? Will buying a 3D printer break your budget?

2. Write grants, ask your PTA for funds, or use crowdsource funding like Donors Choose or GoFundMe. You can sign up for monthly emails about grant opportunities from Mackin.

3. Ask for old electronics, popsicle sticks, balloons, old car toys, old electronic toys, wire cutters, old telephone wire, old tennis balls, etc. You'll find lots of great STEM lessons at past Google Maker Camps. Follow STEM accounts and other makerspaces on Instagram, and scour Pinterest for cheap ideas.

Step 4: Building a Community of Makers

Immerse your students in maker supplies. Just as surrounding kids with books motivates them to read, surrounding them with tinkering tools motivates them to create. You don't need a special room for your makerspace. All you need are maker resources, somewhere to store items, and a beginner's knowledge of how to use your resources.

Once I moved our makerspace materials from the back room into an easily accessible area behind our circulation desk and instituted a project shelf, our students started tinkering every day!

Step 5: Hosting Workshops and/or Design Challenges

One of the most important aspects of starting a makerspace is getting the pulse of your community. I have an "iWanna" box on the circulation desk, and the first successful design challenge at Lamar was born from a student idea that ended up there. That student wanted to create catapults, so we ended up throwing down a Catapult Challenge to Diana Rendina's class in Florida, and they in turn challenged us to create games in Scratch and invent controllers with Makey Makey.

Students also love tinkering with Snap Circuits, littleBits, Knex, Lego, Makey Makey, Sphero, and Scratch during our maker mornings (see a resource list here) -- although just owning all of these resources is not going to ensure that making leads to learning. Let kids tinker and play, but eventually, you'll have to guide their learning by creating design challenges.

Design challenges teach problem solving and creative thinking, and they're one of the easiest ways to create a community of makers. Makey Makey co-inventor Jay Silver declares, "Design challenges are so important. . . it introduces time limits, a focused theme, and ends with a show and tell." You can show off student creations by hosting a mini-maker faire, connecting your makers with other students via Skype and Twitter chats, or showcase projects on other social media.

Here are some design challenge ideas that worked for me:

Step 6: Integrating Maker Education Into the Curriculum

While tinkering can lead to learning, remember that makerspace programming can also support classroom curriculum. Here are some ideas for incorporating making in the classroom:

What are some goals that you'd like to set for your school makerspace? Have you incorporated any great makerspace lessons in classrooms at your school? Please share in the comments section of this post.

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Starting a School Makerspace from Scratch | Edutopia

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Start a steering committee for your makerspace by involving interested teachers and students. Include your committee in purchasing decisions, goal setting, workshop ideas, and even leading makerspace programming. Learn from other schools and students about what they do by reaching out with Skype or Google Hangouts.

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Symbaloo of Makerspace from Mason Elementary 

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Symbaloo of Makerspace from Mason Elementary 

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Resources galore!

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LibGuides: Mason Makerspace: Mason Makerspace

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LibGuides: Mason Makerspace: Mason Makerspace

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See what's posted, or as an HCSD employee, request an invite and post too!

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Tips, books, materials, resources (tech and no tech)

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Design and share beautiful flyers just like this one!

Spread the word with an online flyer. They're easy to make and impossible to mess up :)

Try it now

Make, Create, Innovate!

Lewis and Clark's MakerSpace Adventure! As told by Angela Rosheim, Teacher-Librarian

Resources to Borrow or Invest In...

MASL 2016 Presentation Blending Your MakerSpace and Library Standards For Student Success: Teresa Barnett and Angela Rosheim

Invent To Learn by Stager and Martinez

MakerSpace Playbook http://makered.org/wp-content/uploads/2014/09/Makerspace-Playbook-Feb-2013.pdf (download)

MakeSpace: How To Set The Stage For Creative Collaboration by Doorley & Witthoft

The Maker Movement Manifesto by Mark Hatch

The Art of Tinkering by Karen Wilkinson

Worlds of Making: Best Practices for Establishing a MakerSpace in Your School by Laura Fleming

MAKE Magazine

Tinkerlab by Rachelle Doorley

Maker Tutorials and Inspiration

About Me...

I am a teacher-librarian at Lewis & Clark Elementary in Liberty, Missouri. I have been in education for 28 years and every year is an adventure! This last year has been amazing as I brought a MakerSpace to our school to allow our kids to explore, tinker, collaborate, find their passions, problem-solve, fail, persevere, and actively participate in what they learn. Hop on over to my blog if you would like to see our kids and MakerSpace in action...

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Design and share beautiful flyers just like this one! Spread the word with an online flyer. They're easy to make and impossible to mess up :) Try it now Make, Create, Innovate! Lewis and Clark's MakerSpace Adventure!

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Presentation: Take Learning to the Next Level

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Awesome resources!