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or long physics problems like the moment of inertia of a trebuchet

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Classifying genes and inheritances into their kingdom

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Classifying genes and inheritances into their kingdom

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The parent class is the initial theme and layout of the site for the home page and the children would be subsequent pages with modifications for content.

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biological systems

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Use of the inherited code to calculate a varying maths question

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To have a constant look or feel to their site.

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Students use CSS inheritance to apply styles to HTML coding

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creating keys, inheritance, genes, species, animal classification

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Classify robots according to their method of movement eg.wheels ,legs, flight,hovecraft

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Classify robots according to their method of movement eg.wheels ,legs, flight,hovecraft

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We do an AI program where a  tree and inheritance of common characteristics is used in each branch of the AI system.
Students collect data for their system and code an identification system.
Students have done systems to identify and classify rocks, dinosaurs, choice of pet, illness, PC game characters, computer fault systems.

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Dichotomous Key on rock types for Year 8 Science

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A program that sorts kids into groups according to different interests as a way of meeting new people.

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A program that sorts kids into groups according to different interests as a way of meeting new people.

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Animal classification for example

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using scratch program on the OSMO to develop a map to follow pathways to complete the tasks

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As stated in the modular project the students will have ensure their characters are not duplicates and have uniqueness hence using inheritance to define the characters

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Students would need to use inheritance to make sure each persons'/groups' images are proportional to each others.

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Students develop a key to order hierarchy of animals in terms of intelligence.

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Students could use a flow chart or Dycotomous key to select and order things into their class

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Students create antiVirus that protects 'animals' based on inherited characteristics... ie mammal, marsupial, reptile etc

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Creating a rock key for identification of rock samples

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individual students would inherit attributes from associated groups like year level, class, age

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Developing a key to identify family and species of plants in the local area.

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Using CSS to
define styles to apply to HTML elements of a website.

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Students can use inheritance to help with the linking of information in a database.

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The students can use inheritance to create a flow chart ( Phylum subphylum order class genus and species) or a key to create a program to help to identify allergic pollens in the air which cause hay fever on monthly basis.

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Create a Pacman type game where objects are defined so as to determine in which direction the Pacman will go or whether it is an 'edible' block it has run into.

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Students work as a group on defining a particular shape to draw with Java. The shape could have different characteristics from the previous. You can also use it to work out perimeter and area of the object. You could give the students a solution and they are to define the objects and it's class. working the problem backwards.

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Students can decide on how to travel through a maze dependent on the class of object at each juncture.

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Students can decide on how to travel through a maze dependent on the class of object at each juncture.

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The students can use inheritance to create classes and sub-classes. They could create a program to help them sort information based on dichotomous keys.