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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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The video tells a story about an exhibit in Korea representing national cultural treasures being held in foreign countries but in digitally restored form. This snippet from News shows the technology of digital repatriation of cultural treasures such as An Gyeon's and Kim Hong-do works for example and also shows different details of national treasures's renovation with the help of computer.
I think I'm able to name the context of the video  positive for several reasons.
Firstly in the begging of the video there is a presentation of a filigree given, video shows for example how 3D effect in a An Gyeon's work make viewers feel like they are walking through the paradise fixed on a picture. Also in video we can see exhibit organiser talking of how important for understanding it was to tell people about the artist's intentions and we can hear that money for this digital repatriation were donated by ordinary Koreans. Both fact can be marked as "good" of course.
At the same time on the contrast we can see that when such important treasures are shown in Korea there are so many people who want to see them that it's impossible to appreciate them because of them (there is an example of exhibition in 2009 given). But making a digital version of these great pieces of art and such exhibitions are made to address this problem, the narrator says.
So in this video there are a lot of benefits of art's digital versions given, so it can be called positive I believe.

Victoria Kovaleva

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Саша Полякова

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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video 2

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Q2: What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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Q2: What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q3: From your own perspective, is this trend/phenomenon a promising (positive) advancement? Why? What criticism of digital museums or objects it can address and how?

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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Q4: Discuss each of the project from your video in relation to the following issues:                Disadvantages:                         (-) Digital limitations (loss of physical characteristics)        (-) Loss of aura (authenticity) (-) Altered perceptions (digital mis/representation of an object)                     Advantages:                             (+) Access and scale              (+) Personalization                 (+) New materiality  

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What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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What arguments "for" and "against" this digital trend/phenomenon does the video discuss? List all of them and explain.

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PRONINA VARVARA
__________
"FOR"

The main advantages of such technology is the connections between pieces of art which the creators of this project rely on. As they say all artworks in the system of t-SNE MAP are organised by visual similarity between each other. Such 3D landscape may give a real chance for viewers to discover maybe new connections while navigate through them.

Another positive point is the new way to brouse cultural heritage by TAGS. Such network automatically applies text labels to image pixels. With the help of keywords we may sort the artworks with the use of in novel way within the picture.

At the same time such tecnology not only helpful for visitors but also for the museum itself. It may be available to give a hand for museum workers to organise and analyse their content.

"AGAINST"

Such points were not mentioned in the video as it has to be inspirational to show that google made a real breakthrough in the field of digital.

But in every project there might be minuses in technology. So I will say that such disadvantage describes the very system of priorities that the program selects.

It is not necessary that all the links will be wrong, but the functions may slow down due to too much information and short recorded facts about the pictures. This option is quite possible. But still there are more pluses than minuses in such project.
__________
PRONINA VARVARA

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Q1:  What "digital culture" phenomenon or issue is presented in the video? Is it presented from a positive or negative side? 

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Caravaev Olga

Google Arts & Culture features content from over 2000 leading museums and archives. It is a platform which helps cultural institutions to share their collection and reach new audiences. It provides an opportunity to experience art and culture in new ways due to virtual reality and machine learning.

Here are some examples of some emerging technologies which can be useful for arts and culture online:

1.     Machine learning enables us to find patterns in complex data, brings new ways to look at the content (connects the audience and the content, and helps museums to organize and analyze their content).

2.     X Degrees of separation tries to answer the question: What is the connection between any 2 artworks. This allows you to take a fresh look at the work of art and find new meanings.

3.     Tags uses a neural network that automatically applies text labels to image pixels. It uses picture recognition to sort the artworks by keywords, so you can search for some picture in a novel way. It brings new way to browse cultural heritage.

4.     T-SNE Map: all the artworks are organized in this map by visual similarity alone. It is a 3D landscape where you can navigate in a world made of artworks (a way to visualize artworks that look similar, to discover new connections between these artworks).

5.     Also on the website and the app, you can play games, visit historical places and world’s most famous museums, explore artifacts with Augmented reality, and over 100, 000 artworks in high definition.

Of course this project is presented from a positive side, because it provides so many opportunities as much for visitors as for museums.

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3D Print Priceless Artifacts From the British Museum