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Starting to eliminate sections of the sound and layer them together to create a loud exhaust effect

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Adding the individual recordings inside a moving car

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A snapshot into the development of the composition 

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These audios utilised simple editing techniques of cutting, reversing, overlapping, copying and pasting sounds to create an overwhelming sensation that reflects the concept of noise pollution

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These audios utilised simple editing techniques of cutting to remove the unnecessary information from the interview.

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A snapshot into the editing phase of each audio

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These audios utilised simple editing techniques of cutting, reversing and replacing sounds

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Final insight into the refinement stage of creating a layered composition

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Final insight into the refinement stage of creating an interview that incorporates Fx effects to create an overwhelming sensation (reflects the effects of noise pollution)

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Final insight into the refinement stage of creating a reversed composition

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Final insight into the refinement stage of creating an interview that incorporates Fx effects to create an overwhelming sensation (reflects the effects of noise pollution if we do not act on establishing solutions)

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An aerial view of the site and surrounding areas.

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Creating an exact location between the third and second Echo to position the fourth audio

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Establishing a great distance between the last Echo and Echo Three (to allow the listener to journey through the site)

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Creating the location for Echo Two within the garden

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Process of creating the individual Echoes

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Process of creating the individual Echoes

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Creating the exact location for Echo One

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An overall view of the different Echoes within the garden

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This map overlayed the previous image and soundscape map (designed for the composed audio).

This map provides an insight into the layering process during the development stage of composing the final audio.

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This annotated map highlights the individual echoes and theri connection

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Too large to fit in Padlet- accessible in Canvas

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Refined Interview:

Solutions to reduce noise pollution can include:

Establishing site plans for construction and building.

Eliminating car travel around the natural inhabitation of animals.

Installing noise reduction barriers around high-developed areas.

Lowering speed limits and implementing appropriate legislation and education around the issue of noise pollution.

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A Soundscape map that reflects the Final Echo audio

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The soundscape includes four echoes, choreographed together and placed individually around the site to guide the listener through the noise polluted site.

The first echo begins at the entrance before the listener enters the garden. The curated audio aims to provide an overall insight into the negatives of the noise pollution e.g. the sound increases and reverses.

The second echo, is played at the starting point of the garden, when an interview is conducted about noise pollution and its general effects.

The third echo, is played when the listener has moved to a certain point within the garden, where a collection of sounds targeted towards noise pollution, aim to cause an unpleasant experience.

The fourth echo, is played once the listener heads back to the entrance, again, another interview is played.

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This particular Garden includes radiant and luscious greenery and native wildlife; however, it is prone to noise pollution. Therefore, I decided to use this site as a base point for my concept surrounding noise pollution's effects and impacts on the natural environment.

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The curated sound walk in Echoes aims to alter the listener's perspective on noise pollution in natural environments in a negative way.

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This project has developed my understanding of noises and their connection to places and how they are curated and choreographed; sounds could perhaps alter the experience if walks removed the audio.

During the development and process stage, I found difficulty isolating background noises such as wind and movement to record clear sounds. So I experimented with sound buffers to eliminate external sounds, which allowed the audio to be precise. However, there is an element of distortion that needs to be precise

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Echo Four will be played towards the end of the walk, where an interview that reiterates the issue of noise pollution and its consequences towards the wildlife and natural environment.

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When travelling to the National Botanic Gardens, Echo one will be played to provide an insight into noise pollution, as the audio is a compilation of car engines and loud events.

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This audio is a compilation of all three sounds used together to create a contrasting composition. This was complete by using normalising techniques in Reaper

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Recording in a moving car

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Recording the sounds created by completing simple tasks in the kitchen

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Inside and outside sounds around my house

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Noise pollution of loud background noises 

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A recording of a mixture of voices and background noises

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A recording of a mixture of voices and conversations from a large exhibition event

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Inside a moving car- whilst reversing

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A recording inside a moving car and it's engine

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Site two: George Tindale Gardens- Dandenong Ranges

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Site one: National Botanic Gardens- Dandenong ranges

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Refined interview 1:

Noise pollution includes street traffic, significant events, a mixture of loud voices from people talking and screaming, inside a moving car, and exhibitions can be destructive to humans and animals.

Noises can increase hearing loss, cardiovascular disease, sleep distribution and hypertension.

The impact of noise pollution on native wildlife can cause health concerns.
Trees in the native environment would typically reduce noise by intercepting sound waves and transforming the overall demeanour. But, inhabitation and the growing population have more noise to filter through the native gardens, evidently causing harm and threat to the natural surroundings. This threat can potentially alter a person's perspective on the natural environment by its existing noise conditions.

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During week six, I finalised each composition for the four individual Echoes.

Also, choreographing the walk through the National Botanic Gardens and adding each audio to the correct echo.

This was shown via a video physically demonstrating how the echo works in a specific location.

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Process of adding all Echoes into one composition 

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Process of adding all Echoes into one composition 

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Starting to compile the individual Echoes into one final piece

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Echo Two will be played at the starting point (guided via the map in the app) to draw the listener's attention to the issue of noise pollution.

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The Third Echo will be played at a specific point in the Garden (via the map), where the listener will get to experience an accumulation of sounds recorded and edited from various sites that develop into noise pollution. Along with this audio, sounds of native animals in their natural habitat will be over-layed onto the composition, to allow the listener to connect to reflect, how noises can affect the native wildlife and their natural environment.

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After the site visit, I translated the sounds heard onto paper that explored high and low intensities of vibrations around wind, native animals and footsteps walking across the different surfaces.

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Gathering other sounds that create noise pollution to the ears such as car systems and technical components.

The starting Echo, allows the listener to establish a sense of awareness towards noise pollution and how it is all around us.

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Adding conversations of people, noises from loud events and exhibitions layered with the native bird noises.

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This audio is starting to layer the different recordings to create an experience of noise pollution.

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Incorporating the Fx effect to people's conversations to diffuse their talking 

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A series of combining the audio together

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Utilising cutting, removing techniques to reconfigure the dynamics of the wildlife sounds

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Adding the wildlife recordings of bird sounds to create an individual audio 

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Adding new recordings of people talking- to increase variety in the audio

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This audio utilised reversing techniques that increases and decreases the composed audio

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I am incorporating the recordings captured at the exhibition and inside of a moving car. 

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This audio utilised normalising, reversing, layering and Fx effects to create the initial Echo.

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Using reversing techniques to compose a series of sounds to add to the third echo

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Refining the additional audio by removing and reconfiguring the existing sounds and placing them into new positions

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The soundscape includes four echoes, choreographed together and placed individually around the site to guide the listener through a journey of sound.

The first echo begins at the entrance before the listener enters the Garden. The curated audio aims to provide a comprehensive insight into the negatives of noise pollution, e.g. the sound increases and reverses.

The second echo is played at the starting point of the Garden when an interview about noise pollution and its general effects.

The third echo is played when the listener has moved to a certain point within the Garden, where a collection of sounds targeted toward noise pollution aim to cause an unpleasant experience.

The fourth echo is played once the listener heads back to the entrance; again, another interview is played.

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This week consisted of compiling the sounds collected and recorded of nature and noise pollution, and developing them into a final composition.

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Incorporating an Fx audio effect to diffuse the sound

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Adding the edited sounds together to create the audio composition

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Layering a mixture of voices and conversations- by cutting an eliminating the unnecessary sounds 

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This week consisted of gathering sounds of noise pollution and starting to experiment with different Reaper techniques to enhance the original audio.

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In week three, the concept of noise pollution became apparent when visiting the National Botanic Gardens (the chosen site for the soundscape), as the external noises deferred and changed my perspective on the natural environment. The noises included: children screaming, loud talking, and footsteps running; the accumulation of these audios created a negative experience in the gardens.

I created three individual soundscapes that highlight some of the noises I heard when walking through the National Botanic Gardens during this day.

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Week two focused around consolidating concepts and compiling locations that the soundscape could use to experience the audio at a specific site.

Two site visits are shown below:

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In week one, I conducted three sound experiments exploring contrasting audio in different spaces I spent the most time around.

The first sound includes people talking in the background; the second sound includes car engines, and the third sound is kitchen clutter.

Once gathering an array of contrasting sounds, I accumulated them into Reaper to compose audio using simple editing techniques.

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An accumulation of sounds from the site visit, around my neighbourhood and local creek

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This audio is a compilation of sounds gathered from the two site visits in week two

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This image is a compilation of the individual maps overlayed together, showing noise pollution from different sites on the same day.

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This soundscape map of the National Botanic Gardens represents the intensity of noise pollution from a mixture of loud voices and traffic of cars. The bold sections in the drawing reflect the high-intensity moments of noise.

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This soundscape map of the George Tindale Gardens, represent the wind intensity on this day. The bold circular motions reflect the increase in wind patterns and pressure it formed when walking through the environment.

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My concept is to accumulate pre-conceived ideas towards the sounds people intend to hear when walking through the National Rhododendron Gardens; however, the noises are polluted and congested by surrounding distractions, which could potentially change people's perspectives on the natural landscape.

The Augmented Reality Soundscape is a curated sound walk that also incorporates a narration in Echoes that aims to bring awareness to the impacts noise pollution can have on the natural environment

To achieve this goal of establishing noise pollution, I have gathered and edited sounds from the George Tindale Gardens, National Botanic Gardens and places of noise congestion.