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Pixton

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zagrać live

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How to use TED talks in the lesson?

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Derek Sivers: Jak powstaje ruch społeczny

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Prezentując zabawne i zaskakujące nagranie, Derek Sivers wyjaśnia, na czym polega tworzenie się ruchu społecznego.

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As the brain thinks in pictures but communicates in words, having a visual aid to creative problem solving would be advantageous. Using images to trigger stories would help the brain think in new ways.

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is a card game created by Jean-Louis Roubira, and published by Libellud. Using a deck of cards illustrated with dreamlike images, players select cards that match a title suggested by the "storyteller", and attempt to guess which card the "storyteller" selected.

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Each player starts the game with six random cards. Players then take turns being the storyteller. The player whose turn it is to be storyteller looks at the six images in his or her hand. From one of these, he or she makes up a sentence or phrase that might describe it and says it out loud (without showing the card to the other players).

Each other player then selects from among their own six cards the one that best matches the sentence given by the storyteller. Then, each player gives their selected card to the storyteller, without showing it to the others. The storyteller shuffles his or her chosen card with the cards received from the other players, and all cards are then dealt face up. The players (except for the storyteller) then secretly guess which picture was the storyteller's, using numbered voting chips.

If nobody or everybody finds the correct picture, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and all players who found the correct answer score 3. Players other than the storyteller score 1 point for each vote their own pictures receive.

A large part of the skill of the game comes from being able, when acting as the storyteller, to offer a title which is neither too obscure (such that no other player can identify it) nor too obvious (such that every player is able to guess it).

The game ends when a player reaches the end of the board (30 points).

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Dixit is the lovingly illustrated game of creative guesswork, where your imagination unlocks the tale. In this award-winning board game, players will use the beautiful imagery on their cards to bluff their opponents and guess which image matches the story.