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Lesson/Activity:
In their table groups, the students will look at different mental math strategies presented on a class wide Google Slides presentation that can help students solve 10 more/less than problems and address each strategies' effectiveness in problem solving.

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Lesson/Activity:
Students will come up with their own strategy for solving 10 less/more problems using only mental math. They will use any drawing app to first write a sentence (or sentences) about their strategy, then illustrate what it looks like in their own mind. Once these are all completed, the teacher will put them into a Google Slides document so they can be easily presented to the entire class (if necessary).

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This is a game built with machine learning. You draw, and a neural network tries to guess what you're drawing. Of course, it doesn't always work. But the more you play with it, the more it will learn. So far we have trained it on a few hundred concepts, and we hope to add more over time. We made this as an example of how you can use machine learning in fun ways. Watch the video below to learn about how it works, and

Built by Jonas Jongejan, Henry Rowley, Takashi Kawashima, Jongmin Kim, Nick Fox-Gieg, with friends at Google Creative Lab and Data Arts Team.

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Can a neural network learn to recognize doodles? See how well it does with your drawings and help teach it, just by playing.

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Lesson/Activity:
Students will use the Collaboration tool on Nearpod to list ways or strategies to solve math problems using only their brains.

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By using the collaboration tool on Nearpod to create a list of ways or strategies to solve math problems, the need to have every student come up to the front of the room to write their ideas on the white board. Rather than taking this time and energy, students can submit as many ideas as they want simultaneously--without having to move around the room! From there, the lists are already on the board (via projector) in legible format and can be turned into a discussion topic much easier.

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Lesson/Activity:
Students will use Quizlet to match answers to the correct addition or subtraction number sentence.

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When incorporating the SAMR model, technology is directly substituting the use of hard-copy matching cards/materials. While the objective is the same--to put all cards into matching pairs--the students are using the technology to do so, therefore it is not improving the quality of the instruction, just changing the modality in which it is delivered.

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Lesson/Activity:
Students will find a few classmates who find the same mental math strategy to be the most helpful. The groups will explain their stance, providing key points to support their opinions and present those ideas using Blabberize.

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Lesson/Activity:
Students will use a think-pair-share method to discuss the different mental math strategies that they can use to solve 10 more/less than activities. Rather than talking with partners in person, they will use Yammer to create a list of the various strategies of mental math problem solving.

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Incorporating the addition of Blabberize into the lesson, students are able to create simple presentations as a group (using technology), allowing them to project presentations onto a SmartBoard or other screen. The use of technology in this assignment, rather than in-person presentations, redesigns the task itself, as students are not actually getting up and speaking.